Would You Consider 3 Levels of Spirit Based Mana Regen?

This blue post came to me courtesy of Sylly. Her post in particular addresses out of combat regen.

It’s no secret that I’ve felt the pinch myself. I barely end encounters with less than 10% of my mana left.

Mana Injectors? Exhausted.

Pure Mojo Flasks? Consumed to the last drop.

Hymn of Hope? Sang so much Simon Cowell would pay me to stop.

Shadowfiend? Sparky the fiend is tired of being whipped out.

But I’m okay. I’m still hanging on. I still have mana left. There is just enough left to do the job that the encounter asks of me. But oh my is it painful. It’s as bad as House losing access to his precious Vicodin. He can do the job while grinding his teeth and absorbing the pain.

The proposed solution?

A number of WoW forum members made an intriguing proposal. Redesigning spirit regen so that it takes into account three different factors:

  1. While casting
  2. Out of the 5 second rule, in combat
  3. Completely out of combat

Sylly agrees with this and I like the idea myself.

What does Ghostcrawler think?

One way to go would be to just get rid of the FSR and make out of combat regen (legitimately out of combat – not sneaking a sip during an Arena match) provide very fast regen.

Let’s open up the floor. I want to encourage some discussion here especially in the comments. What do you think of this idea? How has your mana held up so far in the current end game?

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About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.