Isn’t that the most hilarious thing you’ve ever seen?
It took us almost 3 hours to get through Challenge Mode Shado-Pan. We were bored on a Friday night and decided to give the challenge mode daily a shot thinking we’d be able to plow through it.
Yeah, we got a rude awakening.
We didn’t finish until early Saturday morning. The group composition wasn’t optimized. We obviously weren’t rocking full consumables (I actually ended up using non-caster food just to get my health back up). But boy, it was an absolute blast. I don’t think I’ve faced such difficulties in a 5 man since original Shattered Halls, way back in Burning Crusade. The first group of trash where we decided to try two pulls at once set the tone for the rest of the instance: Slaughterfest, with us on the receiving end.
The only advice I can offer you is when you get to the room with the Shado-Pan Apprentices, go after Fragrant Lotus first. Her Fireballs will kill you if her summoned Jade Staff doesn’t beat you to death first. Use Void Tendrils and Psychic Scream routinely to help control any loose ads that chase after you (root and fear bombs).
Most people would’ve given up after an hour in there. But screw that noise! We’d rather keep going at it and devise methods to beat the obstacle. Even though we didn’t earn a medal, at least we finished the damn race! Plus we’ll be in a better position to make a podium run in the future (although, I don’t want to visit Shado-Pan for a loooooong time).
Seriously, if you plan to go for a podium ranking, treat it with a raid mentality.
What does your class bring to challenge modes?
Your GM has issued a challenge to your guild. He wants to assemble a Challenge mode roster. He doesn’t want to just challenge for the gold. He wants to be the best time on server. Warcraft has 11 classes and 33 specs combined. Your job is to convince your GM why your class and spec is the right one for that roster slot.
Shackle Undead is our only hard crowd control which is usable on Undead only. We can also use Psychic Scream for AoE control (I’ll get to the glyph in a second). Holy Priests can Chastise an enemy temporarily for a few seconds (useful for certain interrupts), but chances are you’ll mostly be in a healing Chakra.
Previously, I explored talents based on their raid viability and what’s best for encounters. Evaluating them for challenge modes is a little different because now I have to think about aspects I’d normally dismiss in raids like crowd control.
Tendrils is a great massive crowd control ability. It’ll hold enemies in place while the rest of your party unleashes DPS. If your tank pulls a large amount of mobs and has a sizeable amount of threat, you can wade in and drop roots before withdrawing. The mobs will still want to crush the tank but won’t be able to until the tendrils expire.
Dominate Mind is going to be a case by case situation. If you plan on mind controlling mobs (up to level 93), it pays off to learn what the mob abilities are and what they do. If you’re healing, it’s probably not a good idea to mind control mobs unless you know your group can finish them off fast enough that healing isn’t necessary.
Psychic Scream glyph feels as if it’s going to be mandatory. If the tank starts to get overwhelmed, run in and fear. That should control ads for a few seconds and give you enough time to stabilize the group. The glyph helps keep them in one area and prevents them from running around.
If I’m healing in Discipline, I’ll want to bring the Holy Fire glyph for instant casting.
Really think outside the box here. Don’t dismiss glyphs or talents that you otherwise wouldn’tve taken before.What you would choose for raids may not be the same for what you’d bring to challenges. Those Gripping Hatreds on Taran Zhu felt like they slowed us down. But I can’t be sure if that was due to Ring of Malice or not (I swore there were times where the Ring wasn’t up and when we landed in the Pool of Shadows we were snared).
Now it’s your turn to make the case to your GM. What does your class bring to the table and why should they bring you?