What on earth could you learn about killer raiding and leadership from a ridiculously accented, revenge-based officer coming out of Maynardville, Tennessee? Answer: Quite a bit! If you havenâ€™t watched Inglourious Basterds yet, Iâ€™d strongly recommend watching the movie.
The Lieutenant puts together a team of eight soldiers to go behind enemy lines and do nothing but kill German Nazis. Aspiring raid leaders would do well to pay keen attention to Aldo the Apacheâ€™s style.
What exactly does he do?
Ability to identify talent
Aldo has a keen eye when it comes to evaluating people with certain skills. When he hears of someone whoâ€™s in a tough jam that helps fulfill a need, Aldo will go out of his way to extend an invitation.
As leaders, always keep your eyes and ears open for players out there who may augment your guild in some fashion. If your guild is raiding, never turn down talent right away. Take a look at them and see if that player provides something that your guild could use.
Donâ€™t beat around the bush. Itâ€™s okay to pick words wisely. Thereâ€™s better ways to tell someone that they need to improve other than they suck. But you have to be prepared to get straight to the point and not play passive-aggressive. Tell your players exactly what went wrong or where they messed up. After every wipe, I look through Recount and Obituary to find out the events that lead to our wipe and Iâ€™ll explain to everyone what happened. This way, weâ€™re all on the same page for the next attempt and we can minimize the chance of that happening again.
Sometimes itâ€™s common for leaders to overthink the scenario. All you really need is some basic common sense. As Aldo says, â€œYou donâ€™t got to be Stonewall Jackson to know you donâ€™t want to fight in a basement.â€ When it comes to strategy and tactics, examine the room youâ€™re in. Take stock of the boss abilities and the players you have.
In the Faction Champions encounter, your raid doesnâ€™t have much room for error. Itâ€™s different every time and itâ€™s going to rely a lot on players. Leaders need to make the right call at the right time in terms of whatâ€™s the next target and who to lock down.
Push players hard
Either your raiders are going to sink or they will swim. Push and stress them to their limits. Now that summer is just about over, weâ€™ve all but abandoned Ulduar and are setting the guild crosshairs on both Trial of the Grand Crusader hard modes for 10 and 25 man. Weâ€™re taking a â€œSurvival of the Fittestâ€ mentality when it comes to selecting personnel. Syd and the rest of the officer corps did an excellent job while I was away to recruit some extra players and now itâ€™s their chance to show why they should remain. This means continuing the grind of raiding.
As Aldo says, “You know how to get to Carnegie Hall, don’tcha? Practice.”
On the first day Aldo meets his recruits, he makes his expectations and intentions absolutely clear. Leaders set the bar that everyone needs to reach. For raiders, lay down a rough DPS benchmark that they should be able to hit on test dummies or on certain bosses (Patchwerk or Ignis). Itâ€™s difficult to set benchmark for healers but I try to look at their potential healing throughput (like 2000+ healing per second on some fights, or their assignments get rotated to see if they can cope).
Right from the get go, every man under Aldoâ€™s command owes him one hundred Nazi scalps.
â€¦ And he wants his scalps.