Things in Mists to get Excited For

Things in Mists to get Excited For

Look at all the non-raid stuff that we can do at max level! I’m so excited for the expansion!

World of Farmcraft – Sweet! I can build my own farm! And it allows me to grow my own herbs and herb while I farm. Now I can really put that farming RP set to use.

Pet battles – Something to do in between wipes or pulls that isn’t Bejeweled. Looks like pets will be unified across all your characters, too (As in account bound). Gotta catch em’ all!

World bosses – We only get two. Not bad.

Scenarios – The more I hear about scenarios, the more I like them. Looks like they’ll fit sizes anywhere from 5 players, to 10, and to 25. It’ll offer some nice alternatives from raiding or if your group happens to be done early that week. It’s possible to score Valor Points out of them as well. Group quests that aren’t technically group quests, basically.

Challenges – Seems like these’ll be super hard to take on. Bronze seems like something achievable for everyone but Silver and Gold will be reserved for the best of the best. Reminds me of the old Star Wars: Rogue Squadron achievements on my N64.

Spirits of beer – The ones that are haunting the Stormstout Brewery? They’re called Alementals. Best name ever.

The new LFR loot rules – So if my understanding of this is correct, you’re not hitting the need roll on each item individually anymore. Rather, you hit the need roll once for just that boss. If you win the roll, the system checks to see if there’s an item for you (for me, like a caster staff). If there isn’t an item for you, tough luck. The other players in your group can no longer affect your roll. You’re also not going to get an item every time.

Female pandas – I… uh, don’t know what words I can use appropriately to describe the pleasure I get from looking at them.

Megadamage – Looks like they’re going with the 40k damage approach on the screen instead of saying 40000.

AoE looting – It’s about time.

But oi! It looks like we’re really close to beta. Probably within the next 2-3 months. There is a remarkable amount of polish and completion here. If I were to hazard a guess, most of the work is being done on the end game content along with more talent systems balance.

What additions and changes are you excited for?

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About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.


  1. “Female pandas – I… uh, don’t know what words I can use appropriately to describe the pleasure I get from looking at them.”

    This is why I like you, Matt. <3

  2. DarthKeller says:

    “AoE looting – It’s about time.”

    This makes me…. so….. happy!

    SERIOUSLY! When I’m out farming cloth, etc, I can kill stuff at an alarming rate but then have to stop to loot EACH. DAMN. MOB. ARGH!!!!!

    Seriously, there are tears in my eyes!

  3. AWESOME! AOE Loot finally!

  4. Extra character slot! Ok lame, but I was concerned. I wanted a Pandaran Monk on the same server as my main!

  5. I really don’t understand the loot system. Like if I’m not rolling against other people what does it means to win the roll? Is it like roll over an 85 or something?

    Seems like it would just slow down loot acquisitions for everything but LFR. In 5-mans and 10 man groups you’ve got a really good percentage chance to get your item when it drops on a MS need OS greed system.

    • Zarhym helped clarify a few points here:

      A few salient points here:

      First, other players will not affect your loot in any way. Another player winning will not cause you to lose. Another player winning a mace will not mean that she took your mace. If there are many rogues in the raid, your chance of winning a rogue item is not diminished. We may decide that each player has an X% chance to get loot, or we may decide that X number of players get loot, and then randomly determine who those lucky players are.

      Second, the item you win will be “useful” in the sense that it’s potentially usable by your current spec. This does not mean that warriors will get leather because warriors can equip leather (at a huge stat loss). It also does not mean that the game will always give you an item you want or an upgrade for the items you have. It just looks and says “You are a Holy priest, so here is a random item chosen from the Holy priest-appropriate items that this boss can drop.”

      This system is a different feature from the “bonus roll.” When choosing to cash in on your bonus roll, you will always win something, but it may only be gold. If you win an item, the game again looks at your spec and only awards you an item appropriate for your current spec (using the priest example above).

      Finally, this loot system will only be used in Raid Finder, and possibly for world bosses. We might consider using it for Dungeon Finder depending on how it works out. However, we still like the basic design of organized groups of guilds or friends deciding who should get loot. We will also no doubt iterate and refine the system once players can try it out in beta.


  6. I was pretty excited for Monks, but I’m pretty disappointed now. They took two things I really hate about healing (Lightwell and DPSing to heal) and built a class around it.

    Guess I won’t be playing Monks much after all 🙁

    • Oh I wouldn’t worry too much about it. Monks are pretty damned awesome right now. You should check out some of their newer abilities.

  7. On the contrary to Felade’s comment, I’m taking a good long look at how the Monk class will play out and might consider switching from resto druid to mist monk. Still need to play-test the class to really decide, though.

    I had the exact same thoughts as you on Pet Battles and Challenge Modes, Matt. Something to do during raid downtime or in-between raids!

    P.S. Rogue Squadron was awesome on the N64.

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