The Progression Click

We’ve been working on heroic Majordomo for a while. I’d say a little over 20 attempts total. I find it amusing though that the first 15 or so attempts involve the group wiping around the 4 minute mark. That would be around the 50% mark in regards to his health. Yet as we continue to gradually refine our technique and positioning, we experience a significant jump from 50% downward. Now  his average health plummets down to 14%.

Amazing.

It’s as if everything just happens to click at once for everyone. Now what needs to happen is that the team needs to just survive and really play their best to get us the rest of the way there. When we were progressing through older bosses, you could actually see progress as it was occurring. Our first attempts would take a boss down to 70%. Subsequent ones would drop it to 50%. Maybe we experience a breakthrough and drop the boss again down to 35%. Some more adjustments then see us consistently getting a boss past 15% before the kill occurs.

But a boss like this? Nope! No gradual progress here! Just a straight forward drop in health. We’ve been alternating between 5 and 6 healers. We’re not really trying anything out of the ordinary but we’ve had cases where we just haven’t had enough bodies so we’ll take the one extra healer instead.

I can almost taste it. Except we have 3 weeks left to do as much as we can (At least, if the rumors on patch 4.3 are believed).

Now I just need the final 15% of the boss to click with everyone and we’ll be good for it.

Also, I got into the Diablo 3 beta. Whoo! It’s fun! (A little laggy in some areas though).

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About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.

Comments

  1. I’m so jealous of your Diablo III beta invite!

  2. When we were progressing on H-Domo, we’d always fail at orbs. Once we got the hang of that, he died fairly quickly.

    I think the orbs are what makes this boss a quick fight to progress on, since that is usually the major hang up.

    • You’re right, Kalette. Matt’s percentage-basis is confusing,it’s really “hey, we used to fail on first orb phase”, and now it’s “for the love of God, survive the second orb phase”.

  3. synthaside says:

    The secret to us getting past this fight was actually to really burn it on the scorpid phase for longer than feels comfortable…. and Resto shamans ,standing outside of the raid to oomph up there healing.

    For 10’s we use one , for 25’s 2 dpsing with telluric currents % of damage done to mana back gives them the staying power to keep buffed healing rains ( pre shocked) on the go permanently when we consider the heavy mastery bonus and earthliving proc from the whole raid being low and grouped in the blue

    We’ve taken it to almost one shotting the raid with disicple it can really be done.

  4. Does the scorpion stacking work better in 25 than the forced cat phases? I only run in 10’s but we have been stuck 6/7H for awhile now and Domo was one of the easier heroic bosses for us. Beth was the real pain :S.

    Is there a mechanic in 25 man that makes keeping Domo in cat not viable? I only ask since the cat method makes healing a breeze. We 2 heal it with our resto druid dpsing the whole fight until she helps me on orbs.

  5. I Heard that having a 2nd tank on this fight frees up your resto shamans time and gives them GCD’s to increase boss and add damage (via chainlightning)

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