Tango Down: Reliquary of Souls

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This is one of the fastest progression kills we’ve had in a while. It only took 3 hours before we were able to take him down.

Notes

  • It helps to know which rogue is eating the enrage during phase 1 first. Once that’s established, then shield that rogue about 10 seconds before hand so the Weakened Soul debuff wears off.
  • Feel free to DPS a bit during the 2nd phase if you can get away with it.
  • Ranged guys ought to be stacking together during phase 2 to maximize CoH and Chain Heal.
  • For the healing group in phase 3, put your Imp. DS priest in there and have them prayer of healing that group while the other healers work on the raid and the tanks.

From Wynthea

A frequent commenter produced a useful list of tips for trash and the boss that I’m going to duplicate here:

Trash:
Put your MT on follow, shield yourself, and spam CoH. There is a niche close to the last pull – your raid can stand there for a second, get out of combat, let all the mana users drink, and then have only one or two little pulls before engaging the boss. Pot as you run in, so you’re at full mana.

Phase 1:
PW:Shield anyone and everyone taking a fixate. Early, and often. Don’t be afraid to take a fixate yourself (as long as it’s not an enrage, obviously). SW:P the boss. Every little bit helps.

Phase 2:
CoH. Nothing but CoH. 400 mana for 2k heals on 5 people. Tell your shadow priests that SW:D is off-limits. No matter how much you want to, do not pot during this phase. Pop your earring, pop your fiend, but do not pot. You’ll need your cooldown. Save your Inner Focus ’til the end, and your Vial of the Sunwell. You may go oom, and need the heals. I have been told that you can Mass Dispel the last shield using your Inner Focus, so I save mine for that, but we’ve never needed it. Pray that your rogues are smart.

Phase 3:
Bosskillers said (when we were reading) to take a cauldron of Nature’s protection pots. Not sure why, the nature damage is minimal. Our guild uses Shadow Protection pots. Take them at 80%. (This is why you couldn’t mana pot in phase two.) Make sure everyone has one before you start the trash.

Pally’s on the tank, priests CoH everyone. Druids saving Tranq for this phase is not a bad idea.

Things I’ve found helpful:
Golden fish sticks if you have 10k health. Stam/regen food if you don’t. Don’t be afraid to take a fixate – no one has any armor anyway, so unless it’s an enrage, you’re not going to take more damage than a tank would. Rogues can also evade-tank enrages. Don’t flask for this. Wait until you’re ON PHASE THREE, then take draenic wisdom and healing power.

The more balanced stats are really, insanely helpful compared to Raw mp5. But you’re going to die a lot on the first couple of phases ’til you learn it, so don’t go broke wasting elixirs until people learn how to take fixates from one another.

Frequent Issues:
Trash: Mages like to AoE and kill themselves. Shield and renew them.

Phase 1: People being nervous to get in there and take a fixate, or not being smooth with the transitions = dead people. Watch those who are exceptionally low on health, and dispel them first.

Phase 2: S.priests, warlocks, Mages critting themselves to death. Rogues & interrupters interrupting badly or not at all.

Phase 3: Don’t. Let. The. Tank. Die. Everyone else is expendable. Especially you, if you have Spirit of Redemption. In fact, if you go Oom, just let yourself die, so you can keep healing.

The phases are very short, with full mana regen afterwards. Don’t be stingy with your mana.

Phat loots

Naturewarden’s Treads
Boneweave Girdle

Not sure what’s going to happen this week. The Guild will need to bust out the Shadow Resist stuff and all that. I’ve got the SR Neck, Cape, Boots, Belt, and Bracers crafted. I hope that’s enough.

4 thoughts on “Tango Down: Reliquary of Souls”

  1. Wow that was real quick. Grats! You guys should be fine with everyone in the raid in those 5 SR gear. I don’t think tanks will need any SR at all.

    If you guys are low on Heart of Darkness, I am pretty sure we still have a lot of extra ones for sale if you ever need any.

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  2. You will find mother even easier once you have the SR. 1 hour to get to 30% with 23 people in okish SR. Came back next week with 25 and Good SR and got 13% on very 1st pull.

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  3. Matt, I’m blushing IRL – thanks for the shout-out. Grats on your super-excellent kill!!

    For Mother… Just make sure you’re up to about 370 s.resist buffed. Ideally, you’d have the crafted pants, too.

    Here’s another area where it pays to not be stingy – get your gear to the point that you don’t need s.resist enchants, and put the USUAL enchants instead. (Ex: don’t get the s.resist patch for your legs, get a golden spellthread.) Your stats will take enough of a hit with the replaced gear – don’t make it worse by having less-than optimal enchants/add-ons.

    Mother is an easy fight – provided people don’t kill themselves. There are a number of add-ons (like EasyMother) that help you know what direction to run when you get the Fatal Attraction debuff, but you really don’t need them.

    What you DO need is a quick way to heal yourself as much as possible, so that if your fellow healers are on GCD or just don’t notice you fast enough, you keep yourself alive. A nice button mashing “emergency” macro does the trick for me:

    #showtooltip
    /cast [target=player] Power Word:shield;
    /cast Prayer of Mending;
    /use Super Rejuvenation Potion;
    /cast Renew;
    /use Battlemaster’s Perseverance;
    /cast Circle of Healing;
    /use Major Healthstone;

    Etc. (I’m not able to check my macros right now, so please forgive me if the syntax is off; I’m sure you get the idea. There are a million things you can use for emergencies – Nightmare seeds, Fel Blossoms, trinkets… think outside the box, macro them ALL to the same button (might want to put a “when in combat” modifier so you don’t blow your stuff…) and mash it while you run. No thinking required, and everyone is left wondering how you survived. Works great for other fights, too.)

    Tips:
    AoE healing is typically Win, but watch who gets the debuff, and where they run – if they run towards your mage corps, get ready to toss a few CoH’s that way. Don’t forget your tank – random spikes are not uncommon.

    Super Rejuv > Super health or Super mana. You’ll need the mana, and you’ll probably need the health. Just be prepared, and bring at least 5 with you.

    Mother has several auras throughout the fight. The one you want to watch for is the one that increases shadow damage (the icon is a yellow gem) – Save your fiend for then for max return. DO NOT burn your fiend on the one that increases holy damage!

    Lots of Troll love,
    Wynthea

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