Reader Request: Wyn’s Guide to Northrend Reputation

Reader Request: Wyn’s Guide to Northrend Reputation

Rep

Thanks for voting in the Poll. I still can’t believe this won, but since it did, I’ll do my best to give you the best information available.

Once you hit 80, and the xp grind is over, a new grind starts – this time for reputation and gear. There are really only 3 reasons to grind rep: Gear upgrades, Profession needs, and vanity items. The best way to start churning out rep for ANY faction is to start doing quests in the zone where you find the majority of their NPC’s. After that, some factions will allow you to wear their tabbard into heroic dungeons and gain rep for them, regardless of the zone-location of the instance, while for others you’ll have to diligently knock out daily quests. Either way, it takes some planning to know which factions are worth it. I’m not listing EVERYTHING that’s available for each rep-level with each faction. I doubt you, as a healer, care much about non-spellpower shields and 2H axes.

Wyn’s Guide to Northrend Reputation

Horde Expedition

  • The Hand of Vengeance
  • The Sunreavers
  • The Taunka
  • Warsong Offensive

Alliance Vanguard

  • Explorer’s League
  • The Frostborn
  • The Silver Covenant
  • Valiance Expedition

This is a group of factions, and your rep with the umbrella faction will depend directly on your rep within each of the sub-factions. As you do quests for the sub-factions, 1/2 of the rep is also counted toward the main faction – WoWwiki explains it well: “For example, doing a quest for the Valiance Expedition, earning you 250 reputation with the Valiance Expedition, also gives 125 reputation with the Alliance Vanguard. Therefore, you must have two of the four sub-factions at Exalted in order to be exalted with the Alliance Vanguard, or the equivalent amount of reputation spread across all four.” Got it? Additionally, most dungeons will give you Rep for this faction as default when you’re not wearing the tabard of another faction.

For Horde, you can purchase these items from either Gara Skullcrush in Warsong Hold or Sebastian Crane in Vengeance Landing.
Allies, do your shopping with Logistics Officer Silverstone at Valiance Keep or Logistics Officer Brighton at Valgarde.

Revered:

Exalted

Wyn’s Verdict: The truth is, by the time you’re revered with these factions, you’ll probably have had access to better equipment in both slots, either from non-heroics, heroics, or quest-rewards. However, if you PvP, that head glyph* is going to be a MUST. If you are an engineer, you will almost certainly want to be able to make the motorcycles. If you are an engineer that PvP’s, you got lucky – since you don’t have to farm an otherwise useless faction for only one item. *Note: These slot-enchants USED to be called “glyphs” in Classic and BC. To avoid confusion with stuff made via Inscription, they’re now called Arcanums. I’m still calling them Glyphs, because it was going to be confusing either way.

Argent Crusade

The new and improved version of the Argent Dawn, the Crusade has a few bases around Northrend:

  • Argent Vanguard, on the borders of Icecrown and Storm Peaks
  • Dawn’s Reach, in Dragonblight
  • Light’s Breach, in Zul’Drak
  • The Argent Stand, in Zul’Drak

I found quite a few quests for AC rep in Zul’Drak – so that’s probably where you’ll want to start. There are also two daily quests: Slaves to Saronite and Pa’Troll.

There’s a small bug with Pa’Troll that is worth noting: Pa’Troll is a quest that requires you to go to 4 individuals around the zone, and do a quest for each of them, so it’s kind of 5-quests-in-one. The first time you get the quest (when it’s NOT a daily), go to Alchemist Finklestein and complete The Alchemist’s Apprentice. This involves you picking up 4 random things off the shelves in his lab – very easy. Turn in The Alchemist’s Apprentice for an easy 250 rep, and abandon Pa’Troll. Go back to the Argent Stand, re-accept Pa’Troll, and go back to the Alchemist. Lather, rinse, repeat until you’re exalted. I had a few people in my guild grind to exalted in a few hours, just repeating the Alchemist’s Apprentice.

When you’re ready to make your purchases, you’ll find Quartermaster Aliocha Segard at the Argent Vanguard in Icecrown. (Be aware, she’s stuck under a tent, in the back. It’s kind of a pain to find at first.)

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: You’ll probably want to farm Exalted with this one, since that ring is pretty nifty. The gear in the Honored range is really just gravy – I’m sure you can get better from running the dungeons it’ll take you to finish out to Exalted. The JC pattern is a tanking pattern, but the Spellthread is one tailors wil be able to sell for cash. (You won’t use it yourself, since it’s on-par with the trainable tailor-only thread.)

Kirin Tor

The ruling mages of Dalaran. This faction is related to BC’s Violet Eye – but all those Kara runs won’t help you get any of their rewards in this xpac. Most of the rep gains will be from doing quests in Borean Tundra, around Amber Ledge and in Coldarra, and wearing the Tabard. The Daily cooking and dungeon quests also give Kirin Tor rep.

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: You can’t get around needing a helm-enchant. It’s a gotta-do. And if you want the one with Crit, here’s your faction. JC’ers will definitely want the Exalted gem pattern – it’ll be a big money-maker on the AH, and all the casters in your guild will want it. Tailors will have guildies asking them for the spellthread, mostly for PvP gear, but maybe for some Shammies.

Knights of the Ebon Blade

These are your Death-Knights-turned-good-guys. They do have a base in good ol’ EPL, but for Northrend purposes, you’ll first meet them at Ebon Watch in Zul’Drak. Their main quest hub and Quartermaster, Duchess Mynx, are in Icecrown at the Shadow Vault. You cannot access the Quartermaster until you take back the Vault – a phased quest line which starts with It’s All Fun and Games and is available at lvl 77.
Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Again, Jewel Crafters are going to want to farm this, for completion’s sake, and to fill special orders. The gloves at Revered are really quite nice, especially if you prefer questing to instancing. Tailors will want to make the Warlocks in their lives happy, and most casters will be very impressed with that belt (even without any regen.)

The Kalu’ak
These rather loveable Walrus-people have quest hubs on the southern coasts of Borean Tundra, Dragonblight, and Howling Fjord. Each zone has one daily quest for the faction. The quartermaster, Sairuk, is southeast of the inn at Moa’ki Harbor.
Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Ask all of your JC’s VERY NICELY to pick up that gem pattern at Friendly. Buy them cookies, if necessary. Those of us that fish will want the fishing pole – it’s now the best in the game. Those that collect pets will definitely want the penguin- he’s adorable. For raiders, I would say this is a faction that can wait, since you’ll replace the gear from Honored rather quickly, and none of it is essential for boss-killing.
The Sons of Hodir

Based at Dun Niffelem in the Storm Peaks, this is a cool, lore-based faction, tying into a war with Loken and the titans. These ice giants start out aggressive to you, and you have to do a quest chain starting with They Took Our Men! in K3 to be able to talk to them. Once you’ve completed the quest chain, there are only two ways to earn rep: dailys, and turning in rather hard-to-find items called Everfrost Chips. If you don’t find any chips, it’ll take you 8 days from Friendly to Honored, 8 more for Honored to Revered, and 11 from Revered to Exalted. The Quartermaster, Lillehoff, is inside Dun Niffelem. He’s the big ice giant. Heh.
Honored

Revered

Exalted

Wyn’s Verdict: If you’re not a Scribe (Inscriber? Inscriptionist?) farming this to exalted is essential. JCs and Tailors will will want the patterns anyway, and the mounts are a nice money-sink if you swing that way. Also, this faction has some pretty cool dalies – you don’t have to run all over the place like you did with Ogri’la, and killing the Wild Wyrm is really pretty exciting.

The Wyrmrest Accord

Another example of Blizzard using the lore much earlier in the levelling experience, you’ll find the Wyrmrest Temple in Dragonblight. Joined together against Malygos’ perversion of the Blue Dragonflight, the other Dragon-factions have decided to enlist your help. Quests throughout Dragonblight will give you Wyrmrest rep (say that 3x fast), but there are also 3 daily quests and a tabard to wear in heroic dungeons. Rep rewards can be purchased from Cielstrasza, who is on the very top level of the temple, along with the queen.

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Your other helm-enchant option comes from this faction. Depending on the rest of your gear, you’ll probably want the Mp5 option over the Crit from the Kirin Tor, but that’s pretty much personal preference. Tailors who are enchanters will certainly want the bag, and this is going to be another long slog for JCers. The gear is relatively meh compared to what you’ll pick up in heroics as you grind the rep, but I know a lot of people will want the Mount. And it DOES look pretty cool.

These last two factions are a little different, in that their rep gains are inversely linked. Once you choose one, you’ll be hated by the other. I’ll go over how you choose between them at the bottom – it can be a little confusing.

The Frenzyheart Tribe

These little badger people are not as cuddly as they look, since they tend to ask you to do mean things to The Oracles – who lived in Sholazar basin first. Once you’re affiliated with the Frenzyhearts (see below), you’ll have to do daily quests to farm the rest. The dailies It takes about 8 days to hit Revered from Honored, and 12 or so more for Exalted. Buy your loot from Tanak.

Friendly

Revered

Exalted

Wyn’s Verdict: I’m never really as impressed with the gear from rep factions as I am with the gear from instance-grinding. But, again, if you’re a solo player, there are some solid choices here. Of course, if you’re a solo player, I’ll need to ask you why you’re healy-spec’d. The haste trinket seems pretty useless for casters. A word on the Pet-jar: The one you buy has to ferment for 7 days before it becomes a pet… it’s kind of like letting your fridge marinate long enough to spawn intelligent life. It also has a small chance to give you a reusable Wolvar costume, so once you hit Revered, you can buy one of those suckers every week for your chance.

The Oracles

The Oracles are a sort of super-murloc. I find them rather endearing, what with their naive devotion to the relics of the Titans, quickness to forgive you for fraternizing with the Frenzyheart, and love for “shinies.” Friendly

Revered

Exalted

Wyn’s Verdict: I think this exalted trinket is better for casters than the Frenzyheart one, but that’s not to say it’s a particularly good trinket. If you’re grinding this rep, it’s more than likely for the Egg, which is even MORE special than the jar of ooze. Like the jar, you have to hold onto the egg for 7 days before it will give you a pet. The egg can give you one of FOUR pets, and has a VERY RARE chance to give a Green Proto-Drake mount.

Okay, both the Frenzyheart and the Oracles are located in Sholazar Basin. As you quest through the Nessingwary lines, you’ll eventually meet up with the Frenzyhearts – who will have you do some rather disrespectful things to the Oracles. Eventually, you’ll be given a quest to kill an Oracle caught in a trap… but the only option presented to your character is to talk to the Oracle, and let him go free. This doesn’t sit well with the Frenzyheart, who are watching your every move for signs of disloyalty. You are then forgiven by the Oracles, and start doing quests for them. Eventually, clearing out the zone will lead you to another, seemingly unrelated, chain: A Hero’s Burden. The final quest here has you fighting Artruis the Heartless in a cave – and this nasy piece of work has enslaved both an Oracle and a Frenzyheart. In order to kill him, you must choose which one of them to save, and which to kill. The one you save is the faction you choose, starting you at honored rep – so don’t let it catch you off guard. If you make a mistake, it’s okay – the quest to kill Artruis is a repeatable daily, so you can always go back tomorrow and kill the other one. Now, if you’re a title or achievement collector, you should know that farming to exalted with the Frenzyheart will give you the title Frenzyheart Tribe, while exalted with the Oracles gives you THe Oracles. If you do first one, then the other (the order doesn’t matter), you can also call yourself a Mercenary of Sholazar.

The Bottom Line

The majority of raiding healers will need to farm their Sons of Hodir dailies every day for their shoulder enchants, and will need to pick either the Kirin Tor or Wyrmrest tabards to wear in heroics untill they get their helm-glyph. You’ll also probaby want to toss in Argent Crusade for the ring.

Scribes don’t have to farm Sons of Hodir, since their profession-only shoulder enchants are better. Jewel crafters, tailors, and leatherworkers will have a pleasant boredom-free time in the xpac, since they need revered or exalted with nearly every faction (and sometimes conflicting factions) to complete their pattern-lists.

People who like mounts and pets will want to farm Kalu’ak, Wyrmrest, Sons of Hodir, and both Sholazar Basin factions.

Update as I went to publish: Check out the lovely Seri’s perspective at Snarkcraft.

Luv,
Wyn

One Shotting Heroics: The Secret

The Dark Knight BatmanThis post isn’t really a response to Brendan’s guest post a few days back. It’s my perspective on the Heroic at Honored issue that was continued by Amava.

As long as you have the desire to progress and to succeed, then I am confident that you’ll do fine in Heroics. Veteran players like myself who levelled to 70 within 2 weeks of TBC’s release ended up learning every encounter the hard way. The first time I did Shadow Labyrinth, it took two hours and trash reclears just to kill Murmer for our one frag. I didn’t even want to think about Heroics at the time.

The Heroics of now are much more manageable than they were before. I’m not going to say easier, because players still need to have a level of intelligence and gear required.

For example, in Heroic Sethekk Halls, the opening pull involving the two ghostly mobs? Both were immune to shackle, traps, and any kind of CC. I remember they would randomly drop aggro and charge our members. It was a nightmare just to be in that instance several months ago. Your tank had to be geared enough to withstand the massive amounts of damage, and skilled enough to hold aggro on two mobs simultaneously. Your healer had to be fast to sustain your tank. Having a Hunter was almost a requirement for Misdirect.

Trash in Karazhan have been nerfed enormously. What once took two nights can now almost be done within three hours. I remember a pack of trash that was outside of Maiden’s hallway leading towards the Opera Event. Those necro’s could not be shackled nor pally feared. You had to have two tanks on at all time getting aggro on both of them simultaneously so that when one tank got frozen, the mob wouldn’t run and charge a random player in the group.

I thought that was the hardest encounter I had ever faced at the time

It’s a habit of mine that I continually forget that heroic instances of post 2.3 are much more different than they were in pre 2.3.

Why Blizzard dropped the reputation level

1: Replay Value

They lowered it because it was difficult for players to find groups for Heroics. Only a fraction of all WoW players are raiding any kind of 25 man content. The 70′s who aren’t are typically in casual Guilds who do not have the kind of dedication or personnel to go the route of raiding but want to have fun doing challenging content. If they’re not interested and don’t have the time to PvP, what’s there left to do? 5 man instances are the only option left in order to acquire gear.

2: Patch Nerfs

There’s been four main patches since TBC was released. In every patch, there’s been nerf after nerf on various heroic instances. Each gradual reduction in difficult increases the margin of error that players have. That means more time to recover in case something bad goes wrong. It means the ability to take in players who have the brains but not necessarily the gear. Grinding to revered would have increased the chance that you would get the necessary dungeon gear to replace your preexisting greens and lower level blues.

3: Player Pool Increase

Even on a server as populated as Ner’Zuhl, it took me a long time to not only find tanks and DPSers, but to find players that had to have the key to go in. Now there are more people running heroics because they don’t have to spend the time necessary to grind the rep to get in. In my opinion, players that were kara geared or higher had no need to run heroics (other then badges for nether’s, etc). What was the point? Having T5 gear is better then badge gear. They could not justify the cost of badge runs with that of raids. Players that were far below that could not keep up with whatever their job was. This resulted in a small selection of players who had the NEED to go in and WERE sufficiently geared to go in.

Now heroics are such a piece of cake. I can breeze through them

What’s my secret?

I run with a Pally tank and a Mage. It makes it so easy for me to blog and read while I play WoW at the same time.