….Or at least another Priest.
It could be a Soulstone, a Divine Intervention, a vanished Rogue with a pair of cables, or a clever Druid with a well-timed battle rez taken once the coast is clear. The idea is to save the raid the lengthy corpse-run, and to pick up and move on as quickly as possible.
Wipe Prevention – (n.) – \?w?p\ \pri-?ven(t)-sh?n\ – the concept of having at least one raiding member with the ability to Resurrect other members still alive after all other raiders are dead, and the boss or mobs have reset.
Because the entire purpose of wipe-prevention is time-efficiency, it has always frustrated me when the player charged with reviving the raid seems to have no concept of whom to rez first, second, or last. It gets worse when no one else in the raid seems to know what to do, either. After my guild’s last efforts in Sunwell, I decided to write a quick tutorial:
Always resurrect other rezzers first
This is the most crucial point, but even within this simple concept, it makes the most sense to pick some rezzers over others. Three classes have out of combat resurrection spells. Priests have Resurrection, which costs 60% of our base mana. Shamans have Ancestral Spirit which costs 72% of their base mana, and Paladins have Redemption which costs 64% of their base mana. It makes sense to pick up your Priests first, since they will be able to resurrect the most people without having to stop and drink. Remember that HEALER doesn’t necessarily mean REZZER. Druids can obviously not help here, but non-healing Priests, Shamans, and Paladins should. Don’t let them be lazy.
Personally, 60% of my base mana is 1,500. My Shammie brothers-in-arms’ rezzes cost as much as 3,000. I only have to drink to the point where I have 3,000 of my mana back and my regen will allow me to chain-cast rezzes without stopping until the whole raid is up. It makes more sense to pick me up than to pick up an ele shaman with only 250 mp5 and a 9k mana pool.
Resurrect raiders who need to do extra prep second
This means warlocks who need to summon healthstones and demons, Hunters who have to revive their pets, and buff-classes who will need to fill their mana in order to buff. (Mages, Druids)
Last are classes with little prep
Rogues who may need to apply poisons, non-buffing (usually feral) Druids, and Warriors.
Other speed-recovery pointers
- Once their summoning duties are over, warlocks should drink to replenish their mana, rather than distracting the healers by life-tapping.
- Group-Buffs should be done as soon as a given party is fully rezzed.
- If one raider is doing the bulk of the rezzing, another member of their class should take over their buff-assignment (where possible), so they can drink and be ready to go with the rest of the raid.
- All raiders who are NOT rez classes should eat their buff food and replenish their own mana as soon as they have been revived – this is not the time to take a bio-break or grab a snack.
- One of the macros I posted in my UI series is my Rez macro. It casts rez, whispers the recipient, and plants a message in my guild’s healer channel to let them know my target. This avoids wasting time while two or three people try to rez the same target.
That can sound like a whole bunch of rules, but the underlying principle is very simple: Rez the people who can help get the rest of the raid up as quickly as possible first. Rez the people who need time to get ready second. Rez the people who need the least time last. You can save enough time this way to get in more attempts, avoid re-clearing trash, or keep a night of farm content from drawing out much longer than it should.