Matticus has no comment at this time. But, I felt that the readers should be aware of this thread. It was tried before in the summer but they removed the cooldown. TheyÃ¢â‚¬â„¢re thinking about bringing it back again (note the dates).
We’ve tried to keep up with all of the several threads that spawned as a result of my last comments. People have made some really good points.
Based on feedback from this forum, elsewhere and our own brainstorming, what we are thinking about right now is something like a 6 sec cooldown for Circle of Healing and Wild Growth.
We’re less concerned about Chain Heal, in part because it’s not instant, prevents movement, falls off with multiple targets, and is the spell that shamans are supposed to be hitting, while priests and druids have many other spells.
At 6 seconds, you would still want to use CoH/WG in the right situations (though hopefully not *every* time they are up), but you’d also want to use other spells during the cooldown. To be fair, a lot of priests and druids are asking to push other buttons. 🙂
This sounds like a potentially scary change because it has a lot of ramifications — one of the reasons we are mentioning it so early is to get feedback. We don’t want Resto shammies to push other healers out of raids. We would change some of the encounters knowing that CoH spam was no longer possible.
Yeah, we did. We thought it would feel like a big nerf and changed our minds. But seeing the state of healing at 80 makes us think it might be the right call again. When AE healing is so prominent, it also makes specs without great AE heals (Holy paladins and Disc priests) feel useless.
Assume that we would lower Wild Growth by the same proportion as Circle of Healing. The exact numbers aren’t as important to this discussion as the concept that you can’t hit the button whenever you want.