Murphy’s 13 Laws of Raiding

Who exactly is Murphy and what are his laws? Regardless, I came up with this briefly last night before going to bed and I’m sure several of you can relate to it. Curse you, Murphy!

1: That heal that you casted on the tank at the last possible second will land but they will always die.
2: The item that you want will drop when you’re not there on the character that needs it.
3: When working on Teron Gorefiend, the player who has never done it before will always be chosen to do Gorefiend ghosts first.
4: If you have 2 Druids and a player dies, both Druids will use their battle res on the same person at the same time.
5: Key players will somehow be prevented from showing up on progression nights.
6: Dropping heals after activating trinkets will result in a 100% overheal because that nefarious Paladin managed to top him up before you did.
7: The new item you spent half your gold on in order to enchant and gem will be replaced within a week.
8: The word “oops” will always precede a spectacular wipe.
9: One person signalling a bio break will cause a chain reaction throughout the entire raid for the rest of them to use the bathroom.
10: When summer is here, odds are good that established raiding guilds will disband.
11: Rolling 100 will occur when you least expect it and will be used on items that you don’t really need or want.
12: Heroism will be used to kill a boss and you will still end up with having 30 seconds left over.
13: Spell procs kick in after the target’s already dead.

Would you add any others to this list?

Error, no group ID set! Check your syntax!
About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.


  1. […] é que Murphy também anda por Azeroth? Seguindo o texto do Matticus trago para meu blog, 20 leis de […]