Murphy’s 13 Laws of Raiding

Who exactly is Murphy and what are his laws? Regardless, I came up with this briefly last night before going to bed and I’m sure several of you can relate to it. Curse you, Murphy!

1: That heal that you casted on the tank at the last possible second will land but they will always die.
2: The item that you want will drop when you’re not there on the character that needs it.
3: When working on Teron Gorefiend, the player who has never done it before will always be chosen to do Gorefiend ghosts first.
4: If you have 2 Druids and a player dies, both Druids will use their battle res on the same person at the same time.
5: Key players will somehow be prevented from showing up on progression nights.
6: Dropping heals after activating trinkets will result in a 100% overheal because that nefarious Paladin managed to top him up before you did.
7: The new item you spent half your gold on in order to enchant and gem will be replaced within a week.
8: The word “oops” will always precede a spectacular wipe.
9: One person signalling a bio break will cause a chain reaction throughout the entire raid for the rest of them to use the bathroom.
10: When summer is here, odds are good that established raiding guilds will disband.
11: Rolling 100 will occur when you least expect it and will be used on items that you don’t really need or want.
12: Heroism will be used to kill a boss and you will still end up with having 30 seconds left over.
13: Spell procs kick in after the target’s already dead.

Would you add any others to this list?

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About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.

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