Shaman Information and Changes

For the Shaman, I’ll be doing my best to keep track of any significant changes and additions to the Shaman class. Drop a comment at the bottom of the page if you spot something not on the list. Any blue posts will be copied here as well.


Conductivity: When you cast Healing Wave, Greater Healing Wave, Healing Surge, or Lightning Bolt on a target located within your Healing Rain, allies standing within the Healing Rain share healing equal to 20% of the initial damage or healing done.
Healing Tide Totem: Summons a Water Totem with 10% of the caster’s health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 most injured raid members within 40 yards for 1.
Unleashed Fury: Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon.

Flametongue Weapon
Increases the enemy target’s damage taken from your Lightning Bolt and Lava Burst abilities by 25% for 10 sec.
Windfury Weapon
For 8 sec, your melee auto-attacks can trigger Static Shock.
Earthliving Weapon
Further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
Frostbrand Weapon
You leech heat from the enemy target, gaining 50% movement speed for 4 sec.
Rockbiter Weapon
You take 40% reduced damage from the enemy target for 5 sec.

Primal Elementalist: Your Earth and Fire Elemental Totems draw forth powerful primal elementals directly from the elemental planes. These servitors are 50% more powerful than regular elementals, act as pets directly under your control, and gain additional abilities.

Elemental Blast: Harness and direct the raw power of the elements towards an enemy target, dealing 0 Elemental damage and increasing the caster’s Critical Strike, Haste, or Mastery by 5% for 8 sec.

Spell changes

Cleanse Spirit: Now costs 21% of base mana, up from 14%. Removes all Curse effects, up from 1. 8 sec cooldown, up from 0.
Healing Stream Totem: Now Summons a Healing Stream Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for ((31+($SP*0.3124)*1)) every 2 sec. 30 second cooldown.
Earth Shield: Now also increases the effectiveness of Shaman healing spells on that target by 20%.
Earthliving Weapon: Now will always trigger the effect on targets below 35% maximum health.
Mana Tide Totem: Now lasts 16 seconds, up from 12.
Meditation: Now also increases your mana pool by 400%.
Purification: Now increases the healing done by Water Totems by 50%. Also heals you cast increase allies’ maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
Purify Spirit: Replaces Cleanse Spirit. Also removes all Magic effects in addition to Curse effects. 8 second cooldown.
Riptide: Now lasts 18 seconds, up from 15. Also increases healing done from Chain Heal by 25% when used on a Riptide target. Chain Heal no longer consumes Riptide.


Glyph of Capacitor Totem
Reduces the charging time of your Capacitor Totem by (2000/-1000) sec.
Glyph of Earth Shield
Your Earth Shield charges are no longer depleted when taking damage, but Earth Shield’s duration is reduced to 45 sec.
Glyph of Feral Spirit
Increases the healing done by your Feral Spirits’ Spirit Hunt by 40%.
Glyph of Fire Elemental Totem
Reduces the cooldown and duration of your Fire Elemental Totem by 40%.
Glyph of Flame Shock
Increases the duration of your Flame Shock by 25%, but reduces the initial damage dealt by 25%.
Glyph of Ghost Wolf
While in Ghost Wolf form, you are less hindered by effects that would reduce movement speed.
Glyph of Healing Stream Totem
When your Healing Stream Totem heals an ally, it also reduces their Fire, Frost, and Nature damage taken by 10% for 6 sec.
Glyph of Lava Lash
Your Lava Lash ability no longer spreads Flame Shock to nearby targets.
Glyph of Spiritwalker’s Grace
Increases the duration of your Spiritwalker’s Grace by 5 sec.
Glyph of Telluric Currents
Reduces the damage dealt by your Lightning Bolt spell by 30%, but causes it to restore mana equal to 50% of damage dealt.
Glyph of Unleashed Lightning
Your Lightning Bolt takes 5% longer to cast, but may be cast while moving.
Glyph of Wind Shear
Increases the school lockout duration of Wind Shear by 1 sec, but also increases the cooldown by 3 sec.
Glyph of Healing Storm
Each application of Maelstrom Weapon also increases your healing done by 20%.
Glyph of Chaining
Doubles the jump distance of your Chain Heal spell, but reduces its healing done by 15%.
Glyph of Cleansing Waters
When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% of your maximum health.
Glyph of Healing Storm
Each application of Maelstrom Weapon also increases your healing done by 20%.
Glyph of Lava Burst
Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage.
Glyph of Purge
Your Purge dispels 1 additional Magic effect.
Glyph of Riptide
Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally.
Glyph of Totemic Encirclement
When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
Glyph of Totemic Vigor
Increases the health of your totems by 10% of your maximum health.
Glyph of Water Shield
Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage.

Blue Posts

No blue posts about Shaman at this time.