Max-Maxing: Drawing the Line

I love it when I get pushback from raiders adamantly stating that they can DPS in whatever spec they want. Heh, I counter that by saying I can fill the raid with whatever player I want.

It’s been a little over two weeks after Mists drop. I find myself keeping a stack of those talent changing reagents handy because I know I’m going to keep altering them between pulls and trying something new. Even Angelic Feather, a talent that I had previously written off, is something I’ve found useful for on Feng. I drop it strategically in front of people as they’re rushing Wildfire out of the raid.

Progression minded players are always going to look for the best choices. When leaders are looking at the roster and deciding who to take, DPS is a big component (but not the only one). They’ll take a look at player A and player B. If player A is specced different than player B but both are geared similarly and there’s a 12000 DPS difference between the two with A on top, suffice it to say we can come to the conclusion that A’s spec is far superior (or his play could be that much better).

If the raid chief comes in and asks player B to switch specializations to what A is doing, B should switch because that’s a huge benefit to the overall team.

Believe me, I’d love to see the day where all specs were created equal. Where cosmetics and rotation were what ultimately dictates what we players want to do. But we’re not quite there yet. There’s always going to be a superior spec or two among the different classes. We want these bosses dead so we can move onward to the next one. Of course, it needs to be said that different bosses means different strengths and weaknesses.

The line between talents are a little blurrier. There’s a general “theme” among them, but there’s something unique about how each talent approaches that role. Now, there may not be a right answer when it comes to selecting talents. But there’s a “righter” answer. Think to yourself how that can best be done with your talents.

I mentioned earlier the example of Angelic Feather. I noticed when using Body and Soul that there were times where people received Wildfire more than once and I couldn’t shield them again. I switched to Angelic Feather and placed it between the raid and the agreed upon Wildfire point. Feedback has indicated that those feathers are a big help in getting people out quicker.

And then there’s the food buffs.

How much are you willing to work for an extra 25 stats?

The cost/benefit for an extra 25 of your main stat just seems to be obscene. Is it really worth it? I don’t know. I figure those stats are only worth it if you’re coming across 2% wipes or phase transitions. This is, you know, assuming that you’ve already maxed out your character as best as you can elsewhere.  I’ve almost hit max cooking, but I still need to whip up more banquets.

Oh and a bit of hotfix news!

That clicking bug seems to have been resolved. That one’s been giving us fits. We’ve had to wipe a quarter on our attempts due to inabilities to interact with the object.

Priests also received a buff: 25% healing to Prayer of Healing and Prayer of Mending. Not sure when it goes live, but hopefully soon. Yay!

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About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.


This is a good stance to see from a blog- but I'll insidiously claim it begs the question to say spec worth mandating, talents maybe, food no.

That 2% is in math. Healing 2% more often is a difference in kinds not degree. 2% and 0% raid member health can be all the difference.

With that said, I guarantee normal Mogu'shan can be cleared in all greens. The job of a great raid leader is figuring out when wipes are a matter of degrees, or only overcome able with a change in kinds.

Situational awareness, class awareness, reflexes & sense of urgency or lack of gear, spec, elixirs, buffs?

I'll always blame the former.