Loot Council and You: One Player’s Take On Loot Council and Casual Raiding

Loot Council and You: One Player’s Take On Loot Council and Casual Raiding

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This is a guest post from @katagirl, Matt’s fellow guildie and a WoW Twitterati

Since this blog has its fair share of priests and druid posters – I thought it was high time for a Paladin to step up and give her two cents. There’s been a lot of discussion about the way the Loot Council structure is set up, and I wanted to share my take on it.

My story

My name is Kata, and I’ve been playing WoW for about two and a half years. I’m currently in Conquest, being known as “Queen Pally” or “hey, you’re on Rez Duty…” depending on the day.

Up until WotLK came out, I was part of a few very casual raiding guilds. It was first come, first serve to raid signups, very relaxed hours and atmospheres and don’t even get me started on Ventrilo during raids on Lurker. You’d need pain meds just to log in. I popped around a bit, even launched my own guild for a while that never got to raiding (that’s another saga completely). When Matticus started pitching Conquest, I chimed in pretty quick with ideas and feedback through Twitter and got a good dialogue going. I transferred in and the rest is history.

Anyways, back to loot distribution. I’ve raided with guilds that both use the standard /roll with a Master Looter, and with some version of DKP/ EPGP. Conquest was my first experience with a Loot Council, and to be honest I was a bit hesitant. I was spending money to transfer servers to put myself at the mercy of leadership that mostly knew each other. There was nothing keeping them from looting everything to each other based on their friendships in times previous.

I transferred and began the arduous grind to 80. The first official week’s raid schedule I sat out on, gearing up and watching all these strangers get boss loot. I’ve now been raiding with Conquest for a full month.

I really don’t write this kind of thing, so forgive me if I tend to wax narrative.

My verdict: Our Loot Council works. I’m in a unique position as a plate-wearing healer to be able to pick up any gear. At the beginning, even cloth pieces were upgrades for me. I had interest on a lot of pieces. There were many times my major +healing upgrade would be passed over for a minor upgrade for a priest/lock/druid. But just as many times as I sat at the end of a boss fight without gear, I was rewarded with major improvements over the first few weeks. Other players occasionally even withdrew their interest if they saw it’d gear me up – and that is impressive.

Not once have I felt that there has been a partiality in the distribution of loots by the loot council. Sometimes it did take longer to distribute loot at the end of a boss fight, but it was almost always accompanied by an explanation of the decision.

One thing I expected with a loot council system would be the likelihood of raid members to complain or protest decisions. From time to time, there’s the occasional light-hearted bickering – but I have yet to experience someone throw a fit because they did not get a piece of gear. As I mentioned before, I’ve seen players pass on upgrades for others. That was always a rarity when I raided with a DKP model. The Loot Council approach seems to shift the focus from a “me, me!” attitude to a “we, together” attitude. And it seems to be working. At last research, warcrafter.net had Conquest listed as one of the top geared progression guilds on our server, and top 500 out of over 40,000 guilds in US/North America. (not to brag, or anything!)

How can the loot council work in your guild?

Matt’s posted some great guidelines that he’s used for setting up our loot council. From where I sit, the most important things are being approachable and working towards a team mentality. I know that any of our officers are willing to hear me out if I have an issue or complaint. My opinions are valued, which then in turn makes me respect my leaders. As I’ve seen in Conquest, when the focus is on the team first and individual second things work out smoothly.

Other curious raiding notes

  • Naxx music is creepy if you’re the first one in the instance and you have your speakers turned up.
  • Toy Trains need to be patched so that they cannot be dropped in an instance.
  • Of all the bosses in Naxx, Matt has the hardest time with the Frogger boss. Ask me how I got my position…

Just because I have this public forum, I thought I ought to thank two amazing Paladins that guided me on my experience – Alyeska and Xonelith, who both popped around various servers with me. Without them – I wouldn’t be raiding today. (again with the fiction-type writing with a dedication… but I couldn’t help myself). And to all the players I’ve had the honor to work with… except the few that drop toy trains in raids. YOU know who you are.

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About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.

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