Lodur did a great job last week when he recruited 4 additional players. The catch? They were all melee players. We snagged a Rogue, a Paladin, Warrior and an Enhancement Shaman. Our melee roster now looks something like this:
4 Warriors
4 Rogues
2 Paladins
2 Enhancement Shamans
Gunship 2.0 turned into a challenge with just 6 ranged DPS players.
The guild historically has been melee heavy but not to this extent. As much as I would prefer having more ranged players as options, the raiding reality is to take the players we can get and find a way to make it work. Between the end of this expansion and a new MMO that’s holding player interest, it’s a little tougher to pick up players of the right class.
I’ve found some perks with a melee heavy raid, however.
Stuff dies really fast
That change to the melee buff (where it’s now 20%) makes a bigger difference. With trash and adds dying faster, it means overall less healing needed.
Closer proximity
Melee players typically stand in one location – Right behind the butt of the boss. I don’t have to worry about being out of range. Spells like Holy Word: Sanctuary are that much better since the melee players are in one tight location.
It’s nice to have a comfortable number of raiding players again. Holiday season is always tough. The next areas we need to shore up are ranged DPS and healers.
Now that we’ve gotten Deathwing down, we’re starting work on Heroic Morchuk (Norris). For those of you that have knocked it out already on 25 man, what would you suggest?
