Holy Power and More for the Post-Cataclysmic Paladin

Holy Power and More for the Post-Cataclysmic Paladin

Please give a warm World of Matticus welcome to guest-blogger Ophelie, and remember to visit Bossy Pally for more great Paladin posts!

I came home from a weekend in the wilderness to discover my class turned upside down. That’s what happens when you spend two days and a night in the middle of nowhere without internet. You come back and you’re lost.

As I was scrambling to piece together the bits of news, Matt suggested I guest post about it. Guest post about the paladin news, of course, not my scrambling. So I did what I always do when having to talk about Cataclysm news. I grabbed a pen, some paper and called up Google.

And if that wasn’t enough, a new beta build was released between then and now, just for confusion purposes.

So…here’s what I found out, and there’s what I think of it all.

Apparently, last Friday there was a certain Twitter Developer Chat. Apparently, some paladiny stuff was said. Apparently, it was stuff like:

All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:

An instant mana-free heal: Word of Glory
A buff to increase holy damage done: Inquisition
A massive physical melee attack for Retribution paladins: Templar’s Verdict
Holy Shield’s duration is now extended by Holy Power
Divine Storm’s damage is now increased by Holy Power

We also introduced several new heals for Holy Paladins including Healing Hands (an AoE heal-over-time that is applied to all players standing near the paladin), Light of Dawn (a cone heal with a 30-yard range), as well as a new heal called Divine Light, which is similar to a priest’s Greater Heal, and the new instant heal mentioned above, Word of Glory.

As for the release of new talents builds, for those of us who aren’t lucky enough to witness them first hand, here’s a link to the MMO Champion version.

I’m going to stick with the holy side of the things, because I’m primarily a healer and this, after all, is primarily a healing blog. I’m also going to stick with the big picture and what stood out to me. I figure anyone who really cares about the nitty gritty details has already read (if not tested) them anyway.

Back to the dev chat news, in other words, we get a new bar (like a health or mana bar, and yes it’s currently supposed to be an actual bar and not cute circles on our screen) to record stacked up combo-like points as we cast Holy Shock, as we directly heal our Beacon target (via the Tower of Radiance talent) and possibly as we do other things. We’re then given Word of Glory, a get-out-of-jail free card for when there’s need to fill in one of the gaps caused by Holy Shock cooldowns.

More Bars, More Bars!

When I first heard of a Holy Power bar, I froze for a second, worried that my mana bar was being replaced. But no, they’re actually adding a new bar and not removing old bars. I like that. It gives us something else to keep our eyes on and to make the mental hamster run faster. It’s not too complex, after all, last I heard, Holy Power only stacked up to 3. 3 points is totally something I can keep track of.

Forcing us to use Holy Shock regularly, keeping track of Holy Power stacks and deciding when to use a finishing move is a small but welcome addition to the holy paladin thought process.

EDIT : In the comments, Esh, who’s been playing in the beta, reported that Holy Power is actually a buff icon and not a bar, at least at lower levels. It’s been assumed that Holy Power would be a bar due to a post by Ghostcrawler, but a buff icon certainly makes more sense.

Holy Shock: A Love Story

Personal confession time: I love Holy Shock. I’ve always loved Holy Shock. Holy Shock and I go way back. Holy Shock was the whole reason I specced Holy in the first place (hey I was new to the game and didn’t realize there were more efficient ways to deal damage). Though I eventually discovered it wasn’t the wonderful spell I had imagined, it’s still been there for me through all the hard times. Whenever I needed to quickly save someone without abandoning the tanks, it didn’t hesitate. It was my companion during all those ICC fights that had me casting and running (and cursing!) at the same time.  It listened to all my problems and never laughed at me… Erm. Moving on.

In one sentence, it should come as no surprised that I’m thrilled to see Holy Shock finally getting the game mechanics buff it deserves.

Oh, and if adding importance to Holy Shock wasn’t enough, its mana cost is brought down to 8% from 18% and it helps with all the slow casting via the talents Infusion of Light and Speed of Light, somewhat replacing the current Light’s Grace.

There’s also a new spell, Holy Mending, that gives Holy Shock a small heal over time. 15% of a Holy Shock over 9 seconds seems a little silly, but, um, you know, at least they’re trying.

EDIT: Ryonar left an excellent comment that is unfortunately stuck in pending comment limbo. He pointed out that Holy Mending is already in the game: it’s the tier 8 2p bonus. The MMO Champion Paladin page makes it look like a skill trainable at level 80. It either a bug, or it’s becoming a permanent skill in the expansion.

Addressing the Movement Issue

Remember what I said about casting and running at the same time?

Sorry, I couldn’t heal I was moving.”

How often has an embarrassed paladin said that following a premature tank death? (There’s also the slightly more disturbing “sorry, I couldn’t move I was healing”.)

To me, the new emphasis placed on Holy Shock, and the addition of Word of Glory, another instant heal, looks like an attempt to make movement more manageable. I’m curious to see how much assistance the final mechanics of Healing Hands and Light of Dawn end up providing to the current movement impaired paladin. As of now, both are instant and both seem to allow movement during the spell effect.

Healing Hands even increases movement speed by up to 60% when talented into Speed of Light. Being someone who staged a large protest when she couldn’t fit Pursuit of Justice into all her paladin specs, my stomach did summersaults when I discovers the good news.

Feelin’ Like a Paladin

Like druid healers and their tree forms, like shamans with their skirts, like priests with, um, whatever is meaningful to priests (normally I’d make a joke about priests always being dead, but for some reason, it feels like a bad idea to do that here), us paladins have a sense of identity too.

In our history, we’ve been blasphemized. We’ve been forced to wear certain pieces of mail gear because it was better itemized than plate. (Min/maxers even went as far as equipping the Meteor Chaser’s Raiment, which is made of toilet paper, of all things). Again and again, we’ve been sent to the back of the room with all the casters. Many of us were even deprived of shields, resigning ourselves to carrying orbs or lamps in our off-hands. The horrors just never end.

On top of it all, Cataclysm promises to lessen the differences between the healing classes, in an effort to promote Blizzard’s “blame the player not the class” campaign (or was it, “bring the player, not the class”? I can never get it straight.)

But you know what?

I’m ok with it.

Seriously. Healing Hands and Light of Dawn introduce some multi-target healing beyond the limitations of Beacon of Light and Glyph of Holy Light. Healing Hands and Holy Mending/Holy Shock also flirt with heals over time, another element lacking in paladin healing.

Yet, while the end results are similar from one class to another, our ways to reach those ends are tailored to our unique paladin interests (special little snowflakes that we are). The mechanics of our new spells encourage us to get up close and personal (hopefully, my stubborn plate wearing tendencies will finally be useful) and Holy Power…

Ah! Holy Power!

I can just picture my little paladin puffing up with zealousness as she casts, then unleashing it all in one blow.

Oh, and yes, I do agree with Rohan and a number of others in their preference for the term Zeal. The concept of Holy Power is terrific, the name Holy Power, however, makes me think of energy drinks.

But you know that when we’ve reduced ourselves to complaining about semantics, we’re finally getting some pretty promising Cataclysm news.

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