Lord Jaraxxus is the second boss that will be available this week for Coliseum raiders. Take a look at the video below. Be advised that itâ€™s in German. Couldnâ€™t find any other ones around (if you manage to find one, please post it in the comments below). The video shows the Lord Jaraxxus fight from a an off tank perspective. It looks to be a very healing intensive fight.
Breaking down abilities, execution, and healing below.
Inflicts 18038 to 18962 Fire damage and an additional 7800 to 8200 Fire damage every 1 sec for 5 sec.
Periodically inflicts Fire damage to allies within 15 yards for 6 sec.
Strikes an enemy with Legion Lightning that arcs to another nearby enemy. The spell affects up to 5 targets.
Inflicts 8288 to 8712 Fire damage.
Burns the flesh off your bones! Absorbs the next 70000 healing received and decreases damage dealt by 50% for 15 sec. If Incinerate Flesh is not removed before it expires it will cause a Burning Inferno.
Burning Inferno inflicts 3120 to 3280 Fire damage every 1 sec for 5 sec to all friendly targets. The Burning Inferno is caused by Incinerate Flesh not being removed before the duration expires. Incinerate Flesh is removed after absorbing 30000 healing.
Lord Jaraxxus summons an Infernal Volcano which causes Infernals to spawn.
The Legion Flame inflicts 3900 to 4100 Fire damage every 1 sec, also you are creating a Legion Fire every 1 sec for 6 sec.
Inflicts 6825 to 7175 Fire damage.
Lord Jaraxxus summons a Nether Portal.
The Power of the Nether increases magic damage dealt by 20% for 30 sec.
Touch of Jaraxxus
The Touch of Jaraxxus inflicts 3900 to 4100 Shadow damage for 12 sec and causes nearby players to be effected by Curse of the Nether.
Curse of the Nether
Inflicts 4388 to 4612 Shadow damage every 1 sec for 15 sec.
Mistress of Pain
Next spell with a cast time interrupts that school for 8 sec and causes 8288 to 8712 Shadow damage.
A whirling attack that deals 75% weapon damage and pierces through armor.
Spinning Pain Spike
Leaps towards an enemy, grabbing them and inflicting significant Physical damage.
Youâ€™ll need 2 to 3 tanks for this. Have your main tank set up shop directly in the middle of the arena. The ranged and the healers will need to fan out to help mitigate Touch of Jaraxxus.
Melee DPS will be interrupting Fel Fireball. If it connects, it needs to be dispelled.
It looks to be a fairly simple tank and spank encounter.
But wait! Thereâ€™s more!
You thought Black Temple was the last time youâ€™d see these lovely ladies. Your off tank needs to keep his eyes open for a portal. A Mistress will emerge from one and it will need to be picked up. The video shows the Mistress being tanked on top of Lord Jaraxxus. Presumably so that melee DPS will be able to add extra damage from AoE hits and the like. The pain strike move appears to be random. Casters (healers especially) need to keep their eye out for Mistress’ Kiss. Iâ€™m assuming it will wear off after some time. Donâ€™t cast if youâ€™re hit by one.
Thereâ€™s also Infernals that need to be tanked. Iâ€™m not sure if itâ€™s possible for Infernals to appear at the same time a Mistress of Pain is up. Itâ€™s always a possibility. The 10 man video shows 3 Infernals that spawn. Not sure how the 25 will be like. The Infernals could have more health or there could just simply be more of them.
I suggest melee players divide themselves up in two groups not exceeding 3 players. Put 1 group on each leg of Jaraxxus to help mitigate the Fel Lightning attack (Chain Lightning).
One more mechanic is the Legion Flame. If a player gets it, they will be generating flame patches on their position. Whoever gets it needs to get clear of everyone else and just start doing circles to get the patches away from the rest of the raid. Luckily it only lasts 6 seconds.
Iâ€™d suggest stacking 6-7 healers the first time through.
2 healers on the main tank, 1 on the off tank and have the rest on the raid. Advise even placement of healers across the room: 2 on the left, 2 in the middle, 2 on the right.
I think the melee players are going to need a dedicated healer but Iâ€™m confused by the wording of Fel Inferno (damage to Jaraxxus allies or to us?).
There is a lot of raid damage coming in. It looks to be a brute force healing type of encounter.
The biggest threat to the raid is largely going to be from the Incinerate Flesh + Burning Inferno combination. Whoever gets affected by Incinerate Flesh needs to be healed up. 30000 damage. Shields wonâ€™t count I donâ€™t think.
Healers, you are going to need to do some think-healing on the go. Itâ€™s very difficult to set up healing assignments for a fight like this as thereâ€™s so many sources of damage coming in. Play it by ear. Take initiative and donâ€™t be afraid of healing the wrong person. It doesnâ€™t matter what the name of the spell is since theyâ€™re taking damage anyway.
Good luck in there! Again, post any observations you see in the comments below (corrections are good too)!