This is a guest post from Trackhoof. Check out his blog at Survival Hunters Anonymous.
Well, Matticus wanted a nice little guest post, so’s he’s gonna get one!
I felt it’d be appropriate, as he plays a priest, and I play a hunter, and I used to play a priest, to talk about the awesome, ass-kicking synergy the two classes have for each other.
We’re talking Tango and Cash, Mick and Keef, Jay and Silent Bob, Glenn Tipton and K.K Downing, Jet Li’s left foot and Jet Li’s right foot; some seriously awesome kind of teamwork that creates things that are truly awesome.
First off, you have Hunter + Healy-Priest. This is still a solid combination, but more Kevin Costner and Whitney Houston than Kurt Russell and Sylvester Stallone. The priest does their job, keeps everybody in good health, and makes sure they’ve all got plenty of team spirit.
The Duty of a Hunter
The Hunter, on the other hand, is the wrangler. If possible, assign a hunter to protect a priest, or any other healer, all the time; they’re amazing DPS, but even better at peeling loose mobs off healers and sending them back to the tank. While boss strategies may require a different approach than most trash pulls, if possible, have a hunter protect each healer.
Hunters have lots of high-threat abilities, but even more importantly, the ability to re-direct threat to where it needs to go; so that rogue add who’s about to smack down your priest will get popsicle’d and sent back to your sword-and-boardsman in the space of ten seconds. Priests do have Fade, and while that DOES help with aggro, it won’t help as much as a good hunter will.
By the time you have them in raids, Hunters should understand the basics of their class, but also understand their dual role as an assist; they are the kings of emergency crowd control.
If they have pets, even better. If they’re Beastmastery, you have something even better than regular crowd control; crowd control with teeth. Intimidation, Growl, and threat-building abilities will make a mob’s head spin faster than a merry-go-round with a jet engine.
Marksmen should be masters of the Scatter-trap, and Survivalists have the almighty trapping skills. Wyvern sting is not something I’d recommend for this if you need more time to bring the tank over, but if you slap a Misdirect and unload on the sucker immediately, it’ll more than do the job.
Now, second, we have Discipline priests. They have great survivability, but above rules apply. Hunter = bodyguard. But it’s like giving a bodyguard to somebody that can fend pretty well on their own, but still needs the help anyway. Like assigning Chuck Lidell to be Jean-Claude Van Damme’s bodyguard.
Finally, we have the most synergistic of the combinations: Shadow Priests and Hunters.
This is what I’m talkin’ about!
First off, Shadow Priests take less physical damage, and can still use Power Word: Shield. Score! That makes life easier for any Hunter providing emergency CC.
Secondly, they have Mind Flay. It slows the target down, and makes them easier to intercept. Psychic Scream is another good one.
Thirdly, and most crucially, they have Vampiric Touch, on top of massive amounts of pew pew. I havent done any straight-up number crunching on the subject, but trust me, the proportion of Hunters who want Shadow Priests in their raid groups for this very reason is staggering.
We, as Hunters, are mana hogs. We are the SUV’s of mana conservation. Pairing us with Shadow Priests is like driving along and having somebody fill up our tank while we’re driving. If we happen to be Survival Hunters, then that SUV just became a Hybrid.
So, in summation Ã¢â‚¬â€œ Holy Priests, come with us if you want to live. Discipline Priests, we respect your crazy asses, we’re here to help. Shadow Priests, don’t waste mana. Raid with a Hunter today.