This case study comes from yours truly. During the first week of the expansion, the heroic group I healed consisting of my own guildies random’d into Halls of Origination (which offers the best Justice Points:time ratio with 7 encounters, I personally think). After clearing out the first 6 bosses, we ran into Setesh (or Set or Seth or god of chaos, if I recall my SG:1 mythology correctly).
Now Seth likes to do a series of annoying abilities reminiscent of bosses we encountered in Wrath:
- Shadow Crash – Care of General Vezax
- Portal summoning – Jaraxxus
- Green bubble things – That one gnome boss in Pit of Saron
There is a moment in the Setesh demo where I lose the tank. I had about 20% mana left in my pool. The tank’s health was dangerously low. I screwed up here because I thought Heal was enough to catch him, but it wasn’t. You’ll notice I already blew my Guardian Spirit earlier on in the video. I wasn’t thinking properly because I a few outs left.
Flash Heal spam – Even though my mana was low, I still had enough to unload Flash Heal and get our druid tank up to a safe level. I could have followed up 2 Flash Heals with a faster Greater Heal.
Leap of Faith – I was far enough away that I think Leap of Faith would have bought a few extra seconds of kiting (where the mobs weren’t beating on him).
Psychic Scream – Dropping a Fear Bomb would have shut out enough of the mobs to buy time for the tank to get clear or for me to use any of my healing spells to get his health up to a safer level.
So what’s the lesson?
If you need to ask yourself whether or no it’s a good time to use your fast heal, it’s a good time to use your fast heal. Since this encounter, I’ve instilled in myself that the moment the tank goes below 40% health, I would use Flash Heal to push him back above 50 before switching back to a normal Heal.
Luckily, we still killed him because of overpowered Warlocks.