Build Your Own Guild From the Ground Up: Part 1

Build Your Own Guild From the Ground Up: Part 1


With Wrath of the Lich King on the horizon, quite a few ambitious players will be looking for new and better guilds. An expansion is a logical time for a guild roster shakeup, and the enterprising raider knows that the best time to look for a new guild is right now. For an excellent guide to finding a new raiding guild, see Bellwether’s four-part series on the topic.

This series of posts has a different purpose. In this multipart series, I will show prospective Guild Masters how to build a new organization from zero. Installments in the series will come out twice every week, on Wednesdays and Fridays. Read on to find out how can you take a bunch of n00bs who don’t know jack about being in a raiding guild and turn them into a well-oiled tier gear-acquiring machine.

Wait, do I really want to be a Guild Master?

Before I tell you how to go about building the guild of your dreams, there are questions that you, the prospective GM, must ask yourself.

1. What kind of guild do I want to be in?

Now is the time for soul-searching. For me, the answer was easy. I wanted to be in a guild that was kind, respectful, helpful, and, at the same time, extremely good at raiding. My personal criteria for the perfect guild were unusual–I wanted a bona fide raiding guild, but I also wanted a supportive environment to learn in. I wasn’t good enough to join one of the top guilds on the server, so I also needed a place that would take someone whose skills hadn’t fully developed yet. The best answer, for me, was to join with others in forming a new guild.

Think about your own wants and needs. How much do you play? What kind of hours do you want to put in raiding? How much say do you want to have in guild decisions? What kind of attitude do you want your guild to have? When you’re designing from zero, you can control all of these factors.

2. How much work can I put in?

If you’re going to be a GM, or even an officer, you need to have free time that you’re willing to dedicate to the daily business of running a guild. At the ground level, you may spend 15 hours a week wearing your GM hat. Charter and rules development, recruiting, and organizing your initial raids will take more time than you think. If you don’t want to put in the time, the job of Guild Master might not be right for you.

3. Do I know people who can help me?

There may be successful guilds out there that are founded on the charisma of one strong leader, but I don’t know any. If you’re going to be a GM, you need to learn to share power. Auzara of ChickGM made a post on this very topic that gets to the very heart of the matter. If your guild is to have a chance of survival, more than one person must be involved in the decision-making. My guild doesn’t even have a true GM. We have a group of officers with equal voting power who trade off the figurehead title once a month.

Choose your officers carefully. Your best friends will not necessarily make the best officers. Find calm, rational, smart people with some free time and a lot of enthusiasm for your guild project. Meet with them weekly, and let them have a vote on guild policy issues. If you are not planning to lead raids yourself, make sure your Raid Leader is an officer. Other than the GM, this is the person with the most power in your guild. He or she will also have to deal with complaints from members on a day-to-day basis, and it is much easier to field these from a position of authority.

4. Why do I want to be a GM?

Before you rush out to buy that Guild Charter, make sure that you’re doing it for the right reasons. For me personally, I wanted the satisfaction of seeing my guild run the correct way. I wanted to have a measure of control over how things were run, because I thought that I could help us avoid the classic pitfalls of raiding guilds. I believed that if my fellow officers and I put in fair policies, we could see new content without being disrespectful of each other or squabbling over loot. I didn’t want anyone to have to grow a “thick skin” in order to raid with us. In short, I wanted my guild tag to be one that members would display with pride.

There are many bad reasons to want the GM position. The first of these is guilt–if you’re only picking up the GM tag because you feel that no one else will do it, you won’t be happy long term. The second of these is pride. Let’s face it, there’s a little ego in everything, and that’s all right. However, you must ask yourself if you’re really doing this for bragging rights, for loot, or for the sheer joy of having power over others. If things go wrong in your guild, being a GM won’t feel so good. In fact, you’ll start to feel like a piece of flypaper as the QQ gets stuck all over you. According to Machiavelli, it may be better to be feared than to be loved, but in the context of WoW, there’s no real reason to fear a GM. If you’re on a power trip, your members can always leave, sometimes taking the contents of the guild bank with them.

Conclusions

If you’ve gone through these questions, and you still want to run your own guild, stay tuned for the next installment in the series, in which I explain how to develop a set of essential rules and policies for your new guild.

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Comments

  1. Wow. Very timely subject. I can’t wait to read more.

    Suggestion: Talk about what to do if you determine your best bud wouldn’t make a great officer but would not be understanding of not being an officer in your guild.

    honorshammers last blog post..Tank Gear in 3.0

  2. @honorshammer: What a great idea! That’s something I’ve dealt with myself, and there are certainly right and wrong ways to have that conversation with your friend.

    Being a GM is all about making tough decisions and respectfully defending them. I’ll cover this topic in one of the posts, for sure, though you may have to make it to the “QQ post” at the end of the series, in which I teach you how to handle complaints of all flavors and varieties.

  3. I’m announcing my candidacy for 2012. I’m selecting Sydera as my running mate and VP nominee.

  4. Question # 2 is the most important in my mind. I’d even argue that 15 hours a week is a little light, whether just starting up, all the way through managing 25 man raids. Even if you have a raid leader you will be burning a lot of midnight oil.

    I have been in four guilds and have either been an officer, GM, or RL in all but my current one, where I refuse to accept any of those roles. I assume parts 2-4 will cover many of the challenges of leading a guild and if not check out Chick GM. Between posting and replying to guild website entries at work, handling issues prior to raiding, or doing post mortems after raids I was easily putting 20 hours a week. In addition I felt I was never online enough to be as effective as I would like. The only difference between leading a guild and managing a department in real life, with the guild I can remove people faster but I dont have the carrot and stick of performance reviews to encourage people to do what was best for the guild.

    I do agree that if you are in it for the right reasons and do a good job of selling your vision and finding like minded people, it can be very rewarding. Just be careful to not become a cynical burnout like me.

  5. @bearcat–Initially that was what I thought too, but when I wrote down what one needs to do, I decided to subtract out the raiding or running instances and count only management and strategy-related tasks. Of course, if you’re not sure what you should be or have to be doing, you could go far over 15 hours. A lot of it depends on how well responsibility is distributed among officers! Be sure to read my upcoming entry on distribution of labor.

  6. Don’t forget to include the 20 minutes a week it takes to write a pair of blog posts! (j/k, I know it is more like 30.)

  7. Matt for President sounds great. I just want to be one of the few helping pull the strings behind the scene.

    But really I’m looking forward to reading this entire series and for many reasons. My view being a GM of a guild can be a real challenge in WoW the way the game is itself. I’m a top officer in my guild and have being one in all the guilds I’ve been in which is not many either. I’ve never asked to be a officer either ever.

    I’ve got a lot of leadership skills from numerous sources and experience. I’ve always though of starting a guild from the ground up as a challenge but to run it the way I feel is best effective to progress from my view. Not because I would want to be a GM because quite frankly being a GM can really suck in WoW. All I really want to do is effectively lead my way to the goal with the work ethic I know I have with whatever the goal is in mind with good people.

    So far I just rather stay a officer, less headache and overall responsibility. I guess I’m somewhat the reluctant leader.

    Galohearts last blog post..WotLK Beta: Almost There..

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