The Conquest strike team reached General V on Monday evening. In the final hour remaining in our raid night, we spent most of the time identifying the environmental elements of the fight.
What did the Saronite Vapors look like?
WhatÃ¢â‚¬â„¢s Shadow Crash?
How do we deal with Mark of the Faceless?
More importantly for healers, how do we manage our mana while being truly unable to gain it back unless itÃ¢â‚¬â„¢s from said Vapors?
One of the aspects of the fight that I noticed early on is Shadow Crash.
"Ã¢â‚¬ÂFires a shadow missile at a target. Upon impact, it leaves an energy field that lingers for 20 seconds, increases magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 70%.Ã¢â‚¬Â
The primary strength of Discipline Priests lie in their powers of mitigation. Shadow Crash affects a healerÃ¢â‚¬â„¢s mana cost, cast speed, and actual healing done. You can see where IÃ¢â‚¬â„¢m going with this.
Power Word: Shield is instant. The casting speed debuff wonÃ¢â‚¬â„¢t have an effect there. ItÃ¢â‚¬â„¢s also not technically a heal. ItÃ¢â‚¬â„¢s a damage absorption. Finally it does reduce the cost of shields by 70%.
The bottom line: ~200 mana costing shields. Very nice.
Heh, I’m not going to jinx the week by predicting whether or not we’ll obtain a kill. I had an internal progression timeline for Ulduar when it came out and we’re right on schedule.