Image courtesy of Chancaca
Wyn’s gearing philosophy
It seems like whenever I start talking healing with a new priest-acquaintance or guild-app, the first (often only) metric they give me to describe their gear level is their +healing. Not that +healing isn’t important at all, but there are more important stats. More than that, how you balance your stats is infinitely more important than each individual stat’s level. Think about it: You can hit 2k +healing in full greens. You can definitely go way, way over 2k healing in PvP gear. Either way, it’s not a set up I’d take into a raid situation, and as a single-stat +healing tells me next-to-nothing about a given players ability to heal well and KEEP healing well through a whole fight. So in the absence of my spreadsheets, lootrank, and what-not, here’s how I think about it.
- Step 1. Stack +heal until you hit about 1950 unbuffed. Then stop worrying about it.
- Step 2. Get your while-casting mana regen to around 200 raid-buffed.
- Step 3. Make sure you can get to 10k stamina with full raid buffs.
- Step 4. Get your mana pool up to 10k
- Step 5. Stack spirit ’til doomsday.
1. Because around 2k +heal is more than enough to handle any T4 or T5 content. Once you’re in T4 and T5 content, any gear you get to improve your mana-regen stats will ALSO increase your +healing, without you worrying about it. There may be occasional pieces where you’ll lose 10 healing for 20 spirit or something, but it’s always worth it. I promise.
2. You need to have a good working base of casting-regen while you continute to find heavy-spirit pieces. A lot of this Mp5 can come from spirit-stat stuff (thanks to Meditation talents), just make sure you pick up enough raw Mp5 as you go so that you don’t have a gap here while you continue to improve your gear. (Remember that fully raid-buffed means food, elixirs, all buffs, and mana oils. Don’t have a “buff?” use a scroll.)
3. Some fights call for stamina. You’re allowed to swap no more than 2 pieces of gear from your normal healing set, and swapping them can’t drop your Mp5 or +heal below the prescribed levels. If you need to toss on 1 or 2 PvP pieces to do this, it’s okay as a beginning crutch, but this is your biggest reason to ditch crafted healing gear as quickly as possible. It’s just not viable past entry-level T5, and with all the options available to replace it, there’s really no excuse for gimping your essential stats with PvP gear. Don’t forget about consumables, either, and keep yourself shielded through the high-damage times of these fights.
4. You need a good pool of mana to work with, so that you can play with your regen in terms of trinkets, fiend, and freebie casts. Having a decent pool just gives you more flexibility and less stress. Besides, the Int you need to create this pool helps you get the most out of your spirit.
5. Spirit increases your 3 main stats: Non-casting regen, +healing, and regen-while-casting, provided you’ve taken the right talents. You just can’t have too much of it.
But what about Spell haste? Spell haste is a beautiful thing, IF AND ONLY IF you are not sacrificing other stats to get it. It doesn’t matter if your heals are faster if you yourself die or (most commonly) you spam yourself oom because your regen can’t keep up. Most of the gear currently available with Spell Haste comes at the expense of mana-regen. (The notable exception being the much-cited Eagle-boss neck from ZA, which is currently best-in-slot for Holy Priests) The vast, vast, vast majority of Priests that are gearing up simply need to focus on improving their other stats to the point that they are viable to raid in full-blown T6 content before worrying about Spell Haste.