I haven’t found time quite yet to log onto the PTR, but I have been anxiously following all the updates and changes on MMOchampion.com. If you’ve had your head in the sand somehow, go check out the new stuff here.
This morning’s post will be a short one, but I wanted to bring to all of your attention the awesomeness of the new Druid glyphs, particularly for resto.
Here’s what we’ve got:
Druid (Skills List / Talent + Glyph Calc.)
Glyph of Rebirth — Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
Glyph of Starfall — Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
Glyph of Berserk *new* — Increases the duration of Berserk by 5 sec.
Glyph of Wild Growth *new* — Wild Growth now affects up to 6 targets.
Glyph of Nourish *new* — Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
Glyph of Savage Roar *new* — Your Savage Roar ability grants an additional 6% bonus damage done.
Glyph of Typhoon *new* — Reduces the cooldown of your Typhoon spell by 3 sec.
Glyph of Barkskin *new* — Reduces the chance you’ll be critically hit by melee attacks by 1 to 0% while Barkskin is active.
Too Many Choices?
Up until now, there have been accepted “right” and “wrong” ways to glyph the restoration druid. With the current glyphs, most top-of-the-line restos use one of two combinations.
1. Swiftmend, Regrowth, Lifebloom
2. Swiftmend, Regrowth, Innervate
I am personally using Combo #2, though I would have replaced it by now if I hadn’t wanted to keep Innervate at least until my character copied to the PTR. Hopefully once there I can exploit the dual spec system with two Resto specs and test many of the Resto glyphs in raid situations.
However, based purely on guesswork, I give you the hot combos of the future:
1. Swiftmend, Wild Growth, Innervate.
This one says “raid healer” to me. However, people’s individual use of Swiftmend varies. It’s a combo type spell and it gets used directly in proportion, I’d think, to people’s ability to identify their own Rejuvenations on their UI. I am a very heavy user now, mostly because of the glyph.
2. Swiftmend, Regrowth, Lifebloom.
This combo is for the classic tank healer, usually assigned to Main Tanks.
3. Swiftmend, Regrowth, Innervate.
For the tank healer who sometimes runs short on mana.
4. Swiftmend, Nourish, Lifebloom.
Also for the tank healer, but for those who like either combos or shorter heals. This lets the druid use all her spells and depending on spec, could be a fairly mana-efficient combo.
5. Swiftmend, Nourish, Innervate.
For the efficiency expert. This druid will have mana left when everyone else is doing the twist and wishing they had their old OOFSR mana return values.
6. Swiftmend, Wild Growth, Lifebloom.
This combo is for the generalist who never knows what she’ll be doing in a given fight. However, she’s mana-confident.
7. Wild Growth, Lifebloom, Regrowth.
The WWS-obsessed. This druid has looked at what spells get used the most and has glyphed entirely based on the percentages. Substitute Nourish for Regrowth based on personal preference.
8. Wild Growth, Lifebloom, Innervate.
This combination is for the raid-healing druid who doesn’t use Swiftmend. She gets a scolding from me, but well, she’s probably in the majority. Swiftmend is currently our hardest-to-use spell, though its one of our most rewarding.
9. Regrowth, Lifebloom, Innervate
For the tank healer who does not use Swiftmend. Regrowth could substitute for Nourish based on preference. However, I can’t imagine this druid. Swiftmend is easiest to use on tanks and is our best save. Nature’s Swiftness + Healing Touch is nice, but it’s infrequent.
For me personally, #6 looks likely. As much as I love tank healing, the balance of healers in the guild has shifted and I’m usually needed on the raid. I am also going to try #5 and #1 if mana starts running low. I may also try out #7, but boy, would I miss Swiftmend.
Wow, we have a lot of choices. The only thing you won’t be doing is glyphing for both Regrowth and Nourish–the conditions of the glyphs contradict each other. The Nourish glyph wants you to use all your hots, including Regrowth, and finish with Nourish, while the Regrowth one encourages you to rely heavily on…guess what…Regrowth.
What are the rest of you going to glyph for in 3.1?