Understanding New Talents and Thoughts on Priests
July 13, 2010 by Matticus
Filed under All Stories, News and Opinion, Priest Discussion, PvE Healing
Last week, it was announced that talent trees would get sliced. Reason being that there was too much unnecessary crap and not enough fun talents. Most of us sort of got the idea of what they wanted to do. Include more talents that do something tangible, that we can feel or use.
Potentially free Lightning Bolt after casting a Lightning Bolt? Cool.
Gradually increasing healing by some random percentage of which you can’t really see? Not quite as exciting.
Preview the new trees and see what they’ll look like
How specialization works
Okay, so the way I understand it, the moment you ding level 10, you get to start specializing your character. The moment you invest your first talent, you get access to a myriad of spells and abilities which define that particular tree.
Let’s use a Priest for example.
As Holy
I get access to:
- Desperate Prayer
- Holy Priest (Pushback reduction on discipline and holy spells)
- Meditation
As Discipline
I get access to:
- Penance
- Pushback resistance
- Meditation
From what I can see, no special training is required. You are well on your way to becoming that specialized priest of your choice. There won’t be any 20/21 type builds either. You need to fully invest your points down one tree before you can fork over to a different one. The rate at which you receive talents points have been roughly halved as well. Figure you get a new point every 2 or maybe 3 levels.
What do I think?
My opinion though, I’m not sure what can be done to entice players to select holy at the lower levels. I notice a few sad face Priests when they notice that Desperate Prayer is the innate spell we get. Desperate Prayer makes the most sense for balance and logistical reasons (like what’s the point of getting Circle of Healing at level 10?) At that stage of the game, you’re hardly doing much in a party anyway. At least with the prayer, you can fire off a desperate heal if you pulled one too many murlocs.
I can’t count the number of times where I could’ve easily leveled the murlocs and their huts if I had access to Desperate Prayer.
Anyway, I can certainly see the foundation of Holy taking place. I’m trying to remember what the original 41 point talent was back in vanilla (Spirit of Redemption? Lightwell?). Now if they can just somehow throw in something new in place of Renew or Empowered Healing at the first level under Holy. What would be a decent ability at that level?
Holy seems quite top heavy in the sense that any of the deeper talents could easily fulfill the role as the 31 point talent. Guardian Spirit is the current one. Circle of Healing used to be the end talent back during Burning Crusade, if memory serves. I wouldn’t mind seeing Chakra and Guardian Spirit switched. From a symbolic perspective, I think a talent like that which gives your spells nifty bonuses whenever you string them together should be an ultimate skill.
But that’s inspired from assorted limit breaks from Final Fantasy.
From a logistical and practical standpoint? It might be better off if priests get a feel for Chakra earlier in their leveling life.
The Discipline side of things looks great! Power Word: Barrier as the 31 pointer? Awesome. It appears that Discipline is destined to be the leveling spec (due to Evangelism and Archangel).
One thing I noticed is the placement of Inner Focus. At 11 points in, it will not be accessible to Holy priests. I don’t know if that’s intentional or not. Inner Focus has been one of those taken-for-granted type talents that all healing priests usually get. For it to be cut off like for those that choose the path of Holy is going to be quite the impact. Here’s hoping it gets switched with Archangel.
Anyway, I like the direction the talent condensation is going. Obviously they’re not all complete or finalized yet. Some classes still have a few placeholders or leftover talents from live that aren’t supposed to be there.
Now I don’t know about you, but I’m going to have a heck of a time figuring out which healing priest type I want to switch to. I’ll probably end up dual speccing both anyway. I might just go back to my roots and be straight up holy again in the expansion.
How are you liking the talents so far? (And it doesn’t have to be restricted to just priests either)!
Putting The RP in MMORPG
September 16, 2009 by Lodur
Filed under All Stories, Featured, Gaming and Society, General WoW Gaming, RP

So, recently I’ve been talking more and more about the story and lore of gaming. The games that create a rich background and intricate story for you to be a part of. As such I’ve been talking with a lot of RPers lately. I’ve been reading very interesting RP posts, and fan fiction stories, and have even begun writing my own for Lodur’s background. It can be a lot of fun to think about where your character has been and where they are going and how they might interact with their fellow raiders. This side of the game does appeal to me as I’m an old school D&D Role playing geek. It is however something I haven’t fully explored in game yet.
Blizzard has set aside entire servers for people to Role Play with each other, and no I’m not talking about the seedy dirty stuff, but honest interaction between players acting out their characters. There are a few different types of Role Playing you’ll come across in the game.
Spontaneous RP
This is a spontaneous act between two or more players who play out a short scenario on the spot. These players typically do not have background stories that cross paths and have a low likelihood of interacting again in a role-playing context. This is coming across someone randomly while questing or bump into in one of the major cities. These RP sessions can sometimes lead to further contact later on and might develop into character friendships later one.
Deliberate / Planned RP
Some role players will set aside specific times to be online to interact with others. This can be in a raid, a group that quests together as a party or simply a meeting in the local inn to throw back a pint or twelve. Many interesting interactions happen here. Friendships are made and lost, sometimes characters pair off in the way of couples, and sometimes they break up and throw bottles at each other. I have a group of friends I talk to on a regular basis that do set aside specific time to role play during the week, and I always enjoy hearing about what happened afterward.
Out of Game RP
Probably one of the more important things to mention here. Out of game RP happens in emails, forums and blog posts. This exists between spontaneous and deliberate RP events and honestly has no true end point. These can serve to flesh out backgrounds for your character, can help turn spontaneous RP encounters into full on character relationships and can really give some creative license to tell a very intricate story. I’ve seen posts that filled in the gaps of a raid, and some rather humorous explanations for why the group wiped on a particular boss fight. The forum posts I’ve run across or have been linked to are often the result of people working together in emails to get the story together before it’s posted. People have even created twitter accounts for their toons so they can RP with other characters through that media as well. The results are almost always a very very fun story to read. It’s like being an actor in a movie and really getting into your role, or playing out a scene in your favorite books. You get to be a part of a story of your making.
The community surrounding MMO’s has always interested me, it’s one of the most important reasons I got into MMOs in the first place. We make friends as we play the game (or enemies) and we get to share our triumphs and defeats. There’s something very gratifying about working with 24 friends and downing a big nasty boss. The community that has sprung up from the Role Playing elements of Warcraft is very strong as well. The people that RP have most definitely set up a community for themselves (and their characters) within the game. You can sit on twitter and see just how deep the interactions go. To them there is more to the game then the grinding of levels or the end game content. Now it’s not to say that all they do is interact in character, many times the OOC (Out Of Character) chat channels are hillarious with the Real Life interactions. It’s refreshing sometimes to take a step back and look at the other side of the fence.
Does this mean you’ll see posts here about role playing in game? Possibly, depends on how deep down the rabbit hole I go. (or how far @justanna from toomanyannas.com can drag me =P)
So, what about you? Have you tried RPing? Have you ever written a fan fiction about your character? Have you thought about it? What would your characters background be?
That’s it for now, I’ll have more for you later this week. Until then, Happy healing!

Image courtesy of madbrewlabs.com
Raid Warning Podcast Giveaway and Interview with Matt!
August 15, 2009 by Matticus
Filed under All Stories, Featured, News and Opinion
I found some time this week to join my new friends on the Raid Warning podcast. Normally podcast requests are made at times where I have to respectfully decline (my guild comes first) but we managed to work something out.
So what did we talk about?
- Matt’s preferred drink!
- And his alcohol tolerance
- Patch 3.2 thoughts
- Priest Q&A thoughts
- Qualities I look for in healers
- And more!
Anyways, the Raid Warning crew has been feeling awfully generous as of late! They’re giving away some pretty cool prizes in a contest they’re holding!
Like what?
Do you have rage problems? Prone to extreme anger? Throw your headset across the wall because that Priest stood in the fire again?
They’re giving away a Razer Carcharias Gaming Headset!

A SteelSeries World of Warcraft Gaming Mouse!
And last, but certainly the most important, a WoW 60 day time card!
Enough already! How do I get in on this?
Your mission is straightforward and simple. You need to read this blog post and listen to episode 12 of the Raid Warning podcast. There’s two phrases you want to make note of:
Key phrase
I cannot heal damage of this magnitude! It’s inconceivable!
That’s the phrase from this blog. Now you have to tune over to the episode 12 podcast and listen for their key phrase.
Once you have it, Email both the phrase from here and the one you heard on episode 12 to raidwarningpodcast@gmail.com. Your subject line should include Raid Warning Contest!
Hurry! Contest closes September 1st! (I know that blog pots says August 18th, but it’s been extended).
Yes You Can Multi-Box with Battle Net Account Merging
March 21, 2009 by Matticus
Filed under All Stories, News and Opinion
Blizzard’s released a new Battle Net system that allows players to merge all of their gaming accounts under one. This greatly adds to the convenience factor. You don’t have to remember all your different CD keys for one thing. I added my Warcraft 3 and Frozen Throne keys and I found that I can download the client and play CD less! Although that feature was probably added patches ago.

Anyway, of more concern to us is the World of Warcraft account merging option. If you have multiple accounts, you can merge them all under one login name (which is the E-Mail address of your choice). Doing so means that when you login, you’re not using your WoW account name anymore.
Instead what happens is you login with your email and then you select which account you wish to tap into. All the characters will remain on their existing accounts. Yes, multi boxing is still possible since you can pick which accounts you want to log into. I can log into my Bravo35 account and onto my Sierra21 account and play a Warlock and a Mage with no problem at the same time (for example).

Matt’s Hodir Impressions
February 27, 2009 by Matticus
Filed under All Stories, Featured, News and Opinion, Raid Strategy, Ulduar

First, check out this awesome video by Siha. Some great teaser footage regarding the Hodir encounter. You can see me around the 22 second mark. I’m running away to the bottom right corner of the screen. Great choice of music, to boot!
To all the players who said Blizzard didn’t know how to create challenging content.
You guys are in for a treat.
At around 3 PM Pacific, it was announced that Hodir would soon be available for testing. In fact, he would be open at 4 PM. That left me an hour to scramble the players necessary to give it a shot. I knew there was no way I’d be able to field a full 25 man raid group. Conquest managed to bring in 6 players to jump in. I posted on Twitter looking for volunteers. No avail. I checked my GMail for online contacts. Apathy was free. Quick glance on AIM? Siha was free. After 90 minutes of struggling with UIs, server crashes and the like, we were one of the first groups that were able to zone in. The entire zone is quite breath taking. Check out some of the shots I sent into WoW Insider.
After my making my way through most of the instance where we pass through the exterior lightning charged towers (where the Flame Leviathan is, no doubt) we enter a door that takes us into another part of the area. It looks like we hit the inner sanctum. The main chamber branches off into a multitude of rooms which takes your party to different bosses. Naxxramas has four wings. Ulduar has many different wings. I was’t able to get a count. But I think there were at least 5 or so hallways that led out. We managed to find Hodir with little difficulty in a circular cavern.
And we were joined by Daelo! Poor guy! He’s the lead encounter designer for Blizzard. General chat exploded the moment he announced his presence. People were asking him to unstuck them from various areas inside the instance. It got to the point where he had to bring in his alter ego (Daelotwo) to help with the unsticking process.

What you’ll find is a large, oversized blue Dwarf-like individual. He’s got four NPCs encased in ice in front of him. Looks like they are integral to the encounter somehow. Our Death Knight tank starts the dancing process of kiting him around. We kind of deduced there was a Keristraza like ability where players had to keep moving. Siha and I were the only healers. We danced around. She covered the main tank (our Death Knight) while I tried to handle the rest of the raid.
For the past several years, we have all been conditions to aim the camera toward the floor. Illidari Council especially taught us to get out of fires. Blizzard has thrown us a curveball. This time, the raid need only look up. If you see snow, look out below as a chunk of ice is going to fall from the sky!
We barely lasted 2 minutes. But oh my was it such a blast!
I have to say something on a side note. It’s an exhilarating feeling to come to a new boss for the first time with zero idea of the boss does. It’s interesting in the fact that as players one of the first things we have to do is figure out what abilities and attacks the boss uses. Once we iron that out, we isolate what we can do or what the environment around us can do to help counteract boss abilities. I’ve never really been at the forefront of progression before. Literally. Bosses in the past have been done with explanations from other players or strategy guides or videos. For the first time, everyone is more or less on an even keel because no one knows what the heck is going on. There’s a huge rush after the fact where everyone chimes in trying to deduce what just killed them. Then theres a myriad of suggestions on how to go about preventing or adjusting for it. We don’t actually know what works. I mean testing raid content is like a big giant algeba problem: It’s literally guess and check.
As far as healing goes, we didn’t last long enough to get a good handle on healing. This instance feels like Zul’Aman: Reloaded (in terms of relative difficulty from Karazhan up).
Notes and observations
4 frozen NPCs in the middle of the room. Of the 4, you can break up to 2 on Normal and all 4 on Heroic. They assist the raid and hand out buffs.
Breaking out the Moonkin offers a haste buff to the raid (Unsure if its spell haste, haste, or both types of haste). You currently have to stand on the circle of light in order to use it.
On Normal, Hodir has 10 million health. On Heroic, around 30 million.
His attacks are melee and frost based.
Frost novas are dispelable. I believe they are cleansable as well. Hooray for magic effects.
This encounter is inspired by Keristraza in the sense that players have to move around to reset the damaging frost aura. It starts off at 200 initially and then continues to double to 400, then 800, then 1600 and so forth.
After the initial 45 seconds, Hodir does an ability called Flash Freeze. It’s a 9 second cast capable of nuking everyone in the room regardless of line of sight. It is possible to fully resist it. If it connects, you get encased in a chunk of ice for 5 minutes. The only other way out is to get busted out by DPS. Don’t forget that when you’re frozen, the aura is still on you.
Frozen Blows: Physical damage reduced by 70% but attacks deal 17750 additional Frost damage.
Special thanks
I’d like to extend a hearty thanks to the brave players who were willing to wipe with me.
Eridan – WTB more soulshards *grin*
Siha – Being online at the right time. Probably would not have gone in without her healing presence.
Wukki – Helping me with the notes and boss observations (and doing some research on her own)
Apathy Inc – I forgot your blog address again
Superkathoid – For offering her services as DPS even though I was already full on DPS
I plan on leading another team back in there tomorrow (Friday) at around 3 PM PST. We’re setup on Broxigar. Iron Council is scheduled for 4 PM PST. If you’re interested, I’ll on the PTR around then to get my present guild organized. I’ll most likely need an extra set of hands. You’ll recognize me on my character (Matticus).
If you’re interested, follow me on Twitter. Or else bookmark my Posterous (or subscribe). I’ll be updating my Posterous more often with screenshots and a live braindump of everything going on.
In hindsight, I shouldn’tve formed the group the PvE server. Way too many people.
Being the Shaman Behind the Meat Shield
February 20, 2009 by Lodur
Filed under All Stories, Featured, General WoW Gaming, Guild Topics, PvE Healing, Shaman Discussion, War-Crafting

Back on the 13th, Mera asked a question that I felt deserved a post to fully answer it.
“Can shamans make good MT or OT healers, as in to the same standard of other healing classes?”
I provided a short answer of yes on the 13th, but I’m going to try to flesh it out a bit more here.
Shaman have been given a lot of tools when Patch 3.0 was brought live. These tools allow us to be competitive with other healers in single target healing. Really we can break this down into a few sections – Spec (talents), Glyphs and Strategy.
Spec/Talents:
There are three very popular specs out there right now:
- 0/16/55 This has been referred to as the cookie cutter spec.
- 0/14/57 This spec. This spec moves points out of Elemental weapons to buff ancestral healing.
- 0/14/57 A build which takes a few points out of Thundering Strikes in order to have a maxed Healing Way and Ancestral Healing while forsaking Improved Water Shield.
Each has different strengths they bring to the healing fight so to speak so lets take a quick peak at some of the choice talents.
Let’s take a look at the talents we pick up in enhancement first.
Thundering Strikes: This talent is five points of wonderful. It boosts your crit by a solid 5%. This is great because when you are on a Tank there can often times be spikes in damage. Having a higher crit ensures a better chance of being able to top off the tank with one healing wave instead of two or three.
Improved Shields: This talent increases the bang for the buck you get out of your Earth Shield. That 15% counts for a lot in the long run, and your tank will thank you for picking it up.
Elemental Weapons: More spell power is always good. This gives you an additional 45 spell power, no reason not to take it.
Now, those are very straight forward. One can argue the same about the next set but I’ll highlight the talents in the restoration tree that, in my opinion are great main tank healer abilities, or have been updated recently and can fill that role.
Healing Way: I’ll start with Healing Way, which is second only to Earth Shield in my book when one thinks of Shaman healing a tank. This talent recently underwent a change that make it a very useful talent once again. The full affect of the talent is applied when you use the spell once. This means that you no longer have to spam the ability 3 times to get it rolling. Front loading the effect means that you can toss a Healing Wave on the tank, and then burn another 15 seconds worth of spells and Global Cool Downs until the ability expires. Tossing another healing wave on the tank will immediately receive an 18% boost and keeping this in mind it’s very very easy to net 20k crit heals and higher. I personally feel this is a must for shaman doing tank healing.
Earth Shield / Improved Earth Shield: These are pretty self explanatory. Earth Shield is a bread and butter talent. For as long as we’ve had it, we’ve been using it and rightly so. You toss this up on the main tank and it can help to create a very nice reactive buffer for health loss. This talent also underwent a fix recently. Previously the chance for the shield to crit heal was based on the person you put it on. Meaning a fire mage was more likely to get crit heals then a prot warrior. They’ve fixed it now so that it has a chance to crit based on your crit at the time of casting. Looking at your talents you have 14% built in before gear and INT are calculated. This just helps improve something that was already golden.
Ancestral Awakening: A lot of people don’t like this talent, but I personally love it. Taking a look at it, Ancestral Awakening really fits well with a main tank shaman healer. It procs off of Lesser Healing Wave, Healing Wave and Riptide. If you are on a tank, you’re going to be using a lot more Healing Wave then you usually do, and as a result this will proc more often. It heals for 30% of the amount healed. Lets say it procs off of a nice Healing Wave crit for 20,000 hp. The talent (like beacon of light) only spreads around the part that’s effective healing. Lets say 10,000hp of that heal is actually healing. That’s still a 3k heal that lands on someone who needs it.
Tidal Force: Again, pretty self explanatory. Having something that boosts your crit for Healing Wave is always a good thing
Tidal Waves: This talent is also very nice. It procs off Chain Heal and Riptide. We can assume that you’ll be using Riptide pretty liberally as it’s an instant cast hot with a flash heal at the front (so yes you should be using it if you’re not), and so this should be up all the time. It reduces the casting time of your Healing Wave spells by 30%. That extra little bit of haste helps to deliver your big heal faster.
Glyphs:
For Glyphs it might be a bit hard to choose for tank healing duty but we do have some good ones to choose from.
- Glyph of Water Mastery: More mana! I hope I never hear anyone complain about more mana =D
- Glyph of Mana Tide Totem: Again more mana, in this case taking full advantage of all the INT you have.
- Glyph of Healing Wave: This takes advantage of your Healing Wave casts by returning 20% of the effective healing done, ignoring overheal amounts. Great glyph for AoE bosses and fights where you might not be able to heal yourself.
- Glyph of Lesser Healing Wave: Less mana to cast, and faster then it’s big brother, this glyph lets LHW strike an Earth Shielded target for a respectable amount on par with non crit Healing Waves.
- Glyph of Earthliving: This helps make sure you have a HoT up as much as possible. 5% more Earthliving procs can help cushion your healing a bit.
- Glyph of Chain Heal: Even though you’re going to be casting more heals then Chain Heal, it still remains our most efficient heal. Casting it in between Healing Waves can help keep Tidal Waves up, and if you happen to catch any low melee in the process, so much the better.
Pick glyphs that help fill in gaps in what you need. If you need more mana, two glyphs will go along way to help that. If you find yourself taking damage and not being able to peel away from the tank, there is a glyph that help you keep standing long into the fight. Now these are just the Resto ones, I’ve heard people using ones to finagle more crit and such. Take a look Here and find ones that work for you.
Strategy
Lets face it, loling around and chain healing a raid isn’t rocket science. Using our tools to their full potential while raid healing take much more finesse. Switching gears from Raid Healing to Tank Healing takes a different mindset. First thing to remember is Resto Shaman don’t really have any preventative measures to help mitigate incoming damage beyond Stoneskin Totem and Strength of Earth Totem to add armor or STR/AGI for mitigation. Our healing is all reactive aside from maybe our two HoTs, and even then we only have full control over one of them. Earth Shield requires the person you put it on to be hit before it goes off. As a result we spend a lot of time overhealing when we’re on a tank in an attempt to keep them topped off. With the amounts of mana regen we usually have, it’s not hard to keep the spells constantly streaming while keeping up on mana. You will also make full use of all your healing spells as a tank healer. Be adaptive to the situation and be ready to move with your tank. With raid healing it’s easy to sit put and plug away but a lot of times with the tank you’ll have to move with them to keep them in healing range or line of sight.
Conclusion
With all this in mind my answer to the question is Yes, I feel that shaman are more then capable Tank Healers, on par with other classes. We have all the tools necessary to fill both roles of the Raid Healer and Tank Healer effectively. There may be fights were a certain type of healer is better for the job (like a Discipline Priest healing the Sartharion Tank on Sarth 3D) but that doesn’t mean it’s the case every time. We can keep up with the Priests, Paladins and Druids in single target healing just fine.
Image courtesy of www.plan59.com
SYTYCB: Week 2 – The List
September 3, 2008 by Matticus
Filed under All Stories, Blog Business

This week’s blog posting format, with some special dice rolling help from Anna, is the list post. It should be a little easier for the bloggers to do now compared to week 1 when I dropped the rant bomb on them. However, while it’s easier for them to produce something, I think it’s only going to get much more difficult for me to judge and critique them accordingly.
An excerpt from the EMail I sent out:
The list post is my baby. I don’t think I’d be far off from the truth if I said that it’s one of my signature style of posts
. Again, like last week, you think up your topics and your points… I’m expecting top quality stuff here. You guys know who you’re up against and what everyone has to offer.
Examples of lists:
13 Things Every WoW Player Should Know How to Do
9 Traditional WoW Posts (with examples!)
11 Excuses: How to Tell the Real Life Professions of Your Healers
20 Characteristics of a Mature Guild Member
10+3 Personalities Every Guild Leader Needs Around
Note, I couldn’t think of any other lists that were off site off the top of my head so I poked around my archives.
Remember length doesn’t matter but you do want to provide enough to show that you’ve put some work into it instead of just randomly listing stuff. Think to yourself how you can not only list your points, but elaborate on them further.
In the critique post, I mentioned that you should look at different blogs and authors and find out what makes them so appealing to you and that you should try and emulate their style. Use their elements. Take that extra step. The rant post, while not the best week 1 post, helped demonstrate to me who’s a writer and who’s a blogger. The bar has gone up.
A successful list post provides just enough information but also leaves the option open for readers to comment and contribute, to agree and disagree, etc. Look at each other’s critique that Wyn and I wrote and see if there’s anything from there that you can apply.
Speaking of List Posts, I said that I had trouble scouring the WoW blogosphere for list posts. If you have any that you’ve written in the past that you’d like to share, please leave a comment with a link! I’d love to check them out and read (or re-read them) again!
3 more upcoming posts today at 6 AM, 10 AM, and 2 PM.
Be a World of Warcraft God in 5 Steps
September 2, 2008 by Matticus
Filed under All Stories, Featured, News and Opinion
You’ve got the game. You’ve done the raids. You’ve finished the PVPing. For some reason, and you can’t quite place it, there’s still a hole within you. It feels as if though there is something missing. You were a hardcore gamer before. In Counter-Strike you’d consistently dominate with the AWP in your hand. In Warcraft 3, dominating the opposition was nearly effortless especially with multiple tournament wins and top place finishes.
Not only that, you actually beat Tetris.
You’ve mastered shooters. You’re renowned in RTS games. Now you’ve set your eye on the MMO world. How does one “conquer” World of Warcraft?
Raid. Raid a lot.
The best gear in the game can only be acquired by tackling the hardest bosses in raiding instances. Until you’ve taken down Illidan and Archie (and now Kil’Jaden), you’re just a small pup. Get the best gear you can possibly get!
PvP Endlessly
What good are all those shiny weapons going to do if you can’t actually use them? It’s one thing for your opponents to make a note of the firepower you’re packing. It’s something else entirely when you go up to them and cleave them in half. Furthermore, a strong push to the 2000+ rating is almost a must. Non-stop BGs and Arenas are your ticket to be the Unstoppable Force.
Post often to forums
Forum trolling is an acquired skill. Some people just grow up having the innate ability to cause an uproar. The point here is to make your presence known and felt. A real gaming God is not content with just be a one man wrecking crew. Their name has to be known in households worldwide. The only way to do that is with constant posting. Reply to other threads, answer other questions, or start some discussion of your own.
Have insane amounts of gold
Like it or not, the WoW economy is one of the central pillars that drive this game. Gold makes the world go round. Without money, you can’t buy the supplies you need. Yes, although WoW Gods don’t need trivial things, armor and weapons could use some buffing and shining every so often. Although some players would be willing to do it for free, the merchants in the cities need to make a living somehow.
“Contribute” to Trade chat
It’s not enough to own the forums. You have to own trade chat! Start making references to bad movies! Make fun of Canada! Go ahead and randomly insert support for some political candidate! Get people to react to you! I saw this one guy in trade chat who said that “heals can’t crit” and I observed in amused amazement as the entire channel went off in an uproar for a good 45 minutes citing every resource base in the game that “yes, heals can in fact crit”.
Addon: Instant Health is Pants Crappingly Awesome
June 9, 2008 by Matticus
Filed under General WoW Gaming, Mods & UI design
During this weeks Twisted Nether blogcast, one of the questions posed by Fimlys was what addons I currently favor the most. I said to him that I favoured Pitbull the most but there was another addon called Instant Health that was beginning to grow on me. I touched about it in some details on the blogcast and promised a blog post specifically on the addon and here it is.
The problem
WoW servers don’t update health bars instantaneously. The information is sent from a player to the server, then from the server to your UI. There are two interaction points where lag due to hardware or ISP issues can cause problems, and although this typically happens in regular intervals, it can take as long as 3 seconds to complete.
All healers have been in situations where their heals have gone off, yet the target still died. Cooldowns and trinkets were blown at the last possible moment to add more “oomph” to their heals. Our efforts were futile because even though it showed that we did cast our instants, it did not appear to have been tracked or anything.
The solution
I acted on a tip from Aylii and Lang, my main tank. They both advised me to take a hard look at an addon called Instant Health. The beta was released a little over a week ago. So what’s it about?
This addon updates the health of player/party/raid members and pets much faster than normal by using your local combat log data rather than waiting for the server to send updated health information to you.
It works with Blizzard’s default UI as well as ANY custom addon you might have installed. All you need to do is put it in your addons folder and enable it!
Notice, this addon only speeds up health updates for player/party/raid members and pets. (People that are recorded in your combat log.) Players/mobs that are not in your group will have their health updated normally.
The trial
Intrigued, I had to get a copy of the addon quickly and stress-test the sucker. I forwarded a copy to Wynthea as well, so we could compare notes afterward. So how did Instant Health stack up to our combined play?
In a word, scary. This mod updates health lightning fast. You’ll get a better idea by observing a protection Paladin tanking waves of trash in Mount Hyjal. By updating health on a much faster scale, I’ve found that I’ve been able to make decisions even quicker. Information is life for healers and the faster we get it the faster we can make choices. It’s an awesome addon for us twitch healers that rely on quick reactions. Non healers might think that it’s redundant for an addon that updates heath only a fraction of a second sooner than server updates but they wouldn’t understand. 9 out of 10 Matts agree that this addon is an absolute must have for any raiding healer (the other Matt passed out in shock and stress of watching health bars drop too fast).
-Matticus
I’m very impressed with the potential of this add-on. Personally, I heal less Whack-a-mole style, and more proactively – paying attention primarily to those with aggro – so the benefit to my reaction time on MT healing is negligible. Where this mod really shines is with tough decision-making: you can see which player’s health is dropping fastest and react with better information. The biggest drawback to Instant Health is that when it acesses the information, it somehow changes what is reported to any other combat log parser you may use. Recount, SWstats, WWS, and Recap will all be so dramatically skewed that they become unusable. If you feel like rolling up your sleeves, you CAN fix it yourself – rename the addon’s directory, LUA file, and TOC to ZZZ_Instant_Health, so that the order-of-access is properly aligned. (If you don’t feel completely comfortable doing this, DON’T!) There is also a minor issue affecting default UI Target-of-Target frames that cannot be corrected. Other raid-frames do not have this problem. These relatively minor issues aside, I think this is a great tool. Spell Haste is becoming more and more important as a stat, and anything else that can decrease the time it takes to get a heal on someone that needs it is huge.
-Wyn
Wyn’s UI – Part One
June 3, 2008 by Wynthea
Filed under General WoW Gaming, Mods & UI design, PvE Healing
In the beginning… there was stock. And it was okay, but very limited. Thankfully, Blizzard designed the game to be almost infinitely customizable by players. I started out just wanting to show you the view from my chair, but then I realized that I’ve never found “standing around a major city” screenshots useful. Instead, I’ll be posting some “action shots” of my UI, the mods I use, how, and why. You’ll get a better idea of how I heal, and how I’ve gotten my UI to help me do that. There’s a lot of explanation involved, so I’ll do this in a couple of parts.
Personally, I don’t like a lot of crap that I don’t use sucking up power or my attention. I also like mods that pack a LOT of information into tiny packages. That said, I use a lot of add-ons, and I’m constantly auditioning more and deleting the old ones. Your eyes would bleed if I marked each one and told you what it was, so if you have questions, feel free to leave them in the comments.
Intro to my UI:
I had this idea in the middle of Black Temple, so I waited to get a nice, basic shot. Things will get a little more complicated when it’s in action. Personally, I want the middle of my screen as clear as possible. Priests have a bad reputation for dying, and I’ve found that keeping my field of vision very clear helps me move out of the way and stay alive. The mods I look at the most are right below my ‘toon, with those less relevant during combat further from that point.
1. The bar across the top is FuBar. Lightweight, with lots of modular plug-ins, FuBar makes it really easy to access and customize your mods. Keeps buttons off my mini-map, too. My personal favorite is RegenFu. This little gem tells me my int/mp5/spirit ratio on the fly, and how much time I’m spending in the 5SR; (85% on last fight). It also has a timer bar (which is faint, over my raid frame) that shows when I’m in the 5SR. Over time, I know if spirit or mp5 food or elixirs are more appropriate for a given fight, and I can better control my mana-consumption rate.
2. AG_UnitFrames. Before I used grid, I used AG for my basic Raid Frames. I still use it for 5-mans and a couple of other things because it’s lightweight, and very customizable. I’ve tried Pitbull, but found that it couldn’t do anything AG couldn’t do, and I already had AG the way I wanted it.
(2a) My frame and my target are at the top of the screen, and just above my chat box
(2b) you can see my focus frame and their target (in this case, I’m focused on myself for
some reason, so it’s just a miniature of what’s going on upstairs. Sorry about that.)
3. Grid took some getting used to, but it’s now my favorite mod. It shows a LOT of information in a very elegant and minimalistic manner. My groups are arranged horizontally, and the player names are cut off at a max of 4 letters. They are also colored according to class. That “W…” is me, and my group includes Wizendone (resto-shammy), Nl (s.priest), Haidi, and Alden (both healadins). Those that are greyed out are simply out of range.
A word on targeting: Obviously, you can see my target up at the top of the screen. One of the best rules of being an efficient healer is to maximize your reaction time. Minimizing the distance your eyes need to travel to get the information you need helps. Part of my solution has been to set Grid to have a white border around my target’s square. (Since I have myself targeted, and priests are denoted in white, it’s not showing properly.) Also, I use Quartz for my casting bar, and have it set to show the name of my target in the cast bar. Like this:
This makes it easy to avoid healing the wrong target, since my quartz goes right above grid.
4. Your spells have to go somewhere, and I use Bartender3 to keep mine organized. There are a LOT of mods that do this; find one that you like. You’ll notice that nearly all of them are hotkeyed – I navigate and target with my mouse, and cast with my keyboard. (That blank spot is for my Spirit buffs when I spec disc on the weekends.) You’ll probably notice a lot of icons you don’t recognize – I use macros very heavily. You’ll also notice how many ranks of Greater Heal and Flash heal I use. 4 of each. The fifth (5 and T, respectively) are stopcasting macros with the max-rank of the heal. (T is a little special, but I’ll get to that in the upcoming post on macros.) You may also notice that the only offensive spell I have hotkeyed is Pain. This is because I’m a healer, not a DPSer. Don’t worry, my offensive spells are easy to access (hold shift and scroll the mousewheel up once), it’s just that in the average raid, I don’t need them taking up space. I tend to click pots and such, so I don’t hit them accidentally while typing. The average amount per heal (or offensive spell) on each icon is from Dr. Damage. It helps me down-rank without having to read tool tips and do math in my head.
5. Recount. Use it. Love it. I have some great shots of how to use it for self-coaching later on. I have it running, set to “current fight” AT ALL TIMES. (Which is why it cleared once the boss was dead. Sorry about that, too.) See my previous post for why.
6. Simple Mini Map. I like it because it interfaces well with cartographer, it’s light, and it is very customizable.
7. Prat. A chat mod that lets remove you those damn arrows, and scroll with your mousewheel. Has a bunch of other nifty features I find useful. You’ll notice I don’t keep a combat log open. Recount substitutes for that.
8. ElkBuffBars. Matt made me get this one, and I’m glad he did. Montiors buffs, debufs, and everything else you need to know in a (say it with me!) Lightweight, customizable format.
Essential mods that you can’t see:
Deadly Boss Mods. Don’t leave home without it.
Omen Threat Meter. KTM was great. Omen is better. If you haven’t upgraded, do it now. Omen interfaces with KTM, too, so just because your Tank lives in the stone age isn’t an excuse for you to do the same.
Instant Health. This is a combat log parser that updates the health of your party or raid, with any raid frames, without waiting for the information to be sent to the server and back. It saves insane amounts of time (up to 3 seconds!!), and buys you time to react. As people keep stacking more and more Spell Haste, this kind of thing is going to become more popular.
(Edit: As I’ve been using this, I’ve noticed it messes with Recount and other combat-log parsers. Please be aware that it may interfere with any other mod you have reading this information; it is a known issue with the beta.)
More on Quartz. This has been around for a while, but I wanted to point out that it does more than allow you to change the look of your casting bar. The tail end of a given cast comes up in red (or any color you pick), and alerts you to your latency. What’s more, it allows you to begin a new cast before your computer has finished communicating with the server. This means you’re less at the mercy of Blizzard and your ISP to get those heals off in time. Pre-2.3, Quartz and a stop-casting macro were indispensible for quick heals. I still use stop-casting, although now more for mana regen purposes than global cooldown.
PoM Tracker – I found this after I took these screenies. I used to use Mending Minder, which stopped working at 2.4. This tells you who has your ProM, how many bounces it has left, and how much it’s healing. Nice.








I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.