Save Players with Aggressive Shielding

Save Players with Aggressive Shielding

I have a confession to make.

I’m an aggressive Priest. Like really aggressive. I’ll shield extra targets as much as I can. I’ll squeeze in extra DPS if I see the opening.

wol-kologarn

The current train of thought for Disc Priests is to stick to 1 or 2 targets. They’re tanks. Make sure they stay alive at all costs. The mentality of Disc Priest healing is similar to that of a Paladin.

I’ve spoken to a lot of my colleagues who are also Disc Priests. I’ve compared some numbers and talked shop with a few. Many are reluctant to throw around extra shields because of concerns due to mana management or tank deaths.

Instinctually though, when a Disc Priest shields a target with full health, they can deviate from it for a few seconds to throw a shield on another target or use a Borrowed Time proc on another player who needs it.

The parse shown above is a screenshot from World of Logs. It’s another parsing website (and I’m starting to like it as it shows contributions from Divine Aegis and Power Word: Shield). You’ll notice I fire out an abnormally large amount of shields and Prayer of Healing. I believe 58 refers to the amount of players healed as opposed to the number of times cast.

Target the squishies

As an aggressive Disc Priest, if your main tank assignment is topped and loaded, look around for other targets of squishability opportunity. Some excellent soft targets to shield:

  • Mages
  • Non-plate healers (yeah you Paladins are fine)
  • Warlocks
  • Rogues

Yes Ulduar has an abysmally large amount of raid damage. Although Disc Priests aren’t best suited to handle the healing of it, we can extend the life span of those most vulnerable for a few precious seconds while the rest of the healing cavalry step in.

Fights are routinely ended with under 10% mana after using everything at my disposal. There’s nothing wrong with that as long as your mana is managed properly.

Stretch yourself and be better!