Healing Naxxramas – Maexxna (10 man)

Healing Naxxramas – Maexxna (10 man)

maexxna

Maexxna is the last boss in the Arachnid Quarter. I don’t know if it’s a he or a she, but I think it’s a she. Let me tell you that she is one heck of a honkin’ big spider.

Tank that boss at a distant pace away. Try to keep the raid near a wall and the tank in the middle. Make sure the tank faces the big Max away from the raid. She’ll periodically do a Spider Wrap cocoon that will temporarily stun players and prevent them from moving or casting spells.

Every so often she’s going to target a player and fling them to a wall. You can adjust the direction you get thrown because it flings you in the direction directly behind you.  At the same time this player is going to be wrapped in webbing and will not be able to do anything. Other players in the raid have to go up to the webbing and DPS it down until the player inside is free. If you can afford it, I suggest tasking your strongest ranged DPS on webbing breaking duty. For myself, I used a Hunter for this. Any class will work.

Little mini spiders will periodically show up. Have a mage freeze them up and the raid AoE them down. No mages? Well, then just AoE them down. Frost traps and Earthbind totems for extra marks. Get your secondary tank to drag the suckers toward Maex herself and get the melee in on the action.

At the 30% mark, big M gets even bigger and hits like a freight train. Around the 35% mark, I strongly suggest all DPS to stop what they’re doing. Wait for the next web spray to go off. When that’s over, pop Heroism/Bloodlust, initiate all cooldowns and tip her over the point of no return.

This is where it gets dicey. Pay close attention to the web spray timer. As the countdown gets closer, load up on HoTs on the tank. Have the tank blow their emergency survival cooldowns to try to survive the wrap.

For the next Web Wrap, have a Priest watch the cooldown accordingly. As it counts down, have them light up a Guardian Spirit along with full HoTs. The HoTs should be amplified by an additional 40% and the GS will ensure survivability long enough until players are out of the wrap.

If you have a Discipline Priest, do the same thing. Have them use Pain Suppression instead of GS. Don’t worry about threat. It shouldn’t be a concern here. If Pain Suppression causes your tank to lose aggro, something is very wrong with the tank.

I think a Prot Pally can help if they’re specced accordingly. Make sure that the Prot Pally isn’t the one tanking. A Divine Shield should mitigate further damage done by 30% since some of the incoming damage is redirected to the Paladin. Just make sure they’re not tanking Max.

For Healers

Necrotic Poison – This is the main reason why the tank faces the big M away from the raid. It reduces healing taken by 90%. It must come off. Any Druid, Paladin or Shaman can remove it. She also does a 15 yard conical directly in front of her. That would be the second reason.