Video: Conquest’s OS3D Kill


Conquest- Three DrakeFunny bloopers R us

A big round of applause to cameraman Dannamoth for capturing our first OS3D kill two weeks ago and getting it on tape. This is the first time I’ve watched this fight from a different perspective. As the Disc Priest, I usually keep my eye toward Sartharion and healing the tank on him.

(You can sort of see the various Penance bolts that fly out on the bottom right corner of the screen from time to time. That’s me.)

Dannamoth is proof that Mages have more to bring to raids then food, drinks, and intellect.

Any comments, improvements, ideas and suggestions will be forwarded to him.

Heroic Sartharion 3D Conquered

Heroic Sartharion 3D Conquered

matts-drake

It is done. Approximately 24 hours since the experience and epiphany I had last night, it all paid off.

Sarth and his 3 drakes are down.

Twilight Drake

A big thank you goes to everyone in the guild. Without their efforts of them, the assistance of the Plus Heal Community, and the various bloggers who’ve written about their experiences, this post would not be here right now.

The handling of the Drake was flattering. The officers and an overwhelming majority of the guild felt that I should have gotten the first one.

Needless to say, I double checked to make sure.

The last thing I want on my hands is a riot because the GM gets awarded the first Drake. I’m not one for mounts. Even though I made a Flying Carpet, I still ride on my purple Gryphon. But I guess the Gryphon will get rested for a while.

Subsequent mount drops will be handled with interested members rolling instead of the loot master doing a raid roll. This gives players a measure of control and it allows players who don’t care about the mount to opt out of rolling for the ones that do.

My hands were shaking once we got that Shadron down. It was the first time we hit that plateau and after that, it just felt like smooth sailing from there.

Total time spent: ~8 hours on just 3 Drakes alone
Time of death: 7:04 PM PST, January 28

  • Worked on the pull
  • Worked on the Drake positioning
  • Worked on Whelp and Elemental tanking (We used a Death Knight)
  • Worked on healing the ad tanks and the Drake tanks
  • Worked on surviving Fissures and Firewalls
  • Worked on timing Main Tank “saves” (Pain Suppression, Barksin + Survival Instincts combo, and Guardian Spirit)

Extra things

These points may be minor, but they might help you. We increased the healing from 6 to 7. This gave us 2 Paladins. The fight took slightly longer, but it paid off.

Now what these Paladins did was they spent 17 points into Protection to pick up Divine Guardian.

The moment I used my Pain Suppression on the first breath, I’d pick one Paladin and tell them to bubble. Since a majority of the raid members are standing together, this helps mitigate raid damage during that period. On the second save, the Druid tank on Sarth popped his Barksin and Survival Instincts to outlive that breath hit. At this point, if it goes off, I alert the Holy Priest to get into position because his Guardian Spirit is up next.

Reader Rivendael brought up a great comment that I wanted to reiterate:

Hi Matt, I’m surprised that you have to watch the animations at all :)

It’s very responsible of you, considering that most healers need to/are very used to watching mainly health bars, but in the end, I’d say that the job of watching for breath cooldowns should in fact fall on the tank.

As my guild’s druid tank on Sarth (we’ve downed 3D), even before the fight, I establish player orders for the cooldowns we’re using. When Vesp lands, I call for the first cd-user to “prep” (usually all my healing pallies and priests). When I see the breath animation, I call for the prepped player to use his cd. Then I call for the next player to prepare. And so forth.

My healers just need to macro their cd to me and be in range, that’s all, and I take the burden off them so they can -visually- focus on their heals, while dodging lava walls and void zones. As the one player facing Sarth’s bigass head all the time, it’s the least I can do. Since your Sarth tank obviously has a mic, why not suggest that he do the same?

The answer to that is we both do it. The Sarth tank and I are able to watch for his head. As a healer, I like to use IceHUD so that I can see the health bar of my target, the health bar of myself, and the action that’s going around. This goes hand in hand with my heads up technique of healing.

The “double affirmative” from the Sarth tank and myself strengthens our judgment. It’s better to have two pairs of eyes on it if possible. It helps confirm that it is the right time to use a save when two players are saying the same thing. While there’s nothing wrong with allowing Sarth’s tank to call out when to use the save, I prefer keeping my head up instead of relying on reflexes to hit the tank.

Either we’re both right or we’re both wrong.

I do have a video from a DPS perspective. Just need to find a suitable host. Any ideas of a Youtube or Filefront alternatives?

Also: Ner’Zhul is ridiculously PvE competitive. We’re in the top 20 of guilds that have successfully killed Sarth 3D.

10 Seconds with Sartharion 3 Drakes

I’m the type of player that likes to relentlessly playback previous events (or wipes) in my head. I try to see if there’s anything I can do better from my perspective or anything I should have done differently. Here’s a 10 second mentally recalled highlight reel moment of a time that happened all too often.

We run a 6 healer setup and I’m the only one on the Sarth tank.

0:00

Vent call: Firewall, move!

*Casts Shield, Renew, and dives narrowly avoiding a wall*

0:02

Vent call: Vesperon landing!

*Casts Penance*

0:04

Sarth tank: I have the debuff!

*Casts Flash Heal*

0:06

*Casts another Flash Heal*

0:08

His attack animation stopped and he’s raising his head.

WAIT! HIS HEAD IS RAIS-!

0:10

Sarth tank: I’m down!

Reflections

Thankfully, that was just earlier on in the night. After I settled in more and got into the groove, I was able to get my timing down perfectly. The problem with me was that I ended up being off in my timing.

The timing was off enough to get our tank 1 shot.

But I managed to fix it. I figured that I was zoomed in too close on my character that I had to adjust my camera more to keep my sights on Sarth. That took up precious time and added increased risk.

I managed to solve it by maxing out my camera distance so that no matter where I ran, I’d still be able to keep an eye on his head.

FYI

I use his head as an indicator for when he’s about to breathe. When he tilts back, that’s the time to use the Pain Suppression.

What’s killing us

We lose 1 or 2 people to void zones in the beginning or to a Firewall. There is a bit of inconsistency. Some attempts, the raid group is able to blast through the first drake with no problem. In other cases, people are just getting sloppy or we have bad lag luck (like a player dying to a void even though they’re 15 yards away from it).

The second problem occurs when the third drake lands. Players are killing themselves. Going to see if that can be fixed by having Paladins “tactically bubble” at certain times to lessen the overall raid damage with that Shield talent thingy.

As for me, the 10 attempts where the raid lived long enough for Vesperon to touch down, I was able to squeeze off Pain Suppression fast enough for 7 of them.

That’s a 70% save percentage.

Not good enough Matt. Not good enough.

Obsidian Sanctum with Drakes Up

Tonight Conquest is going to take a shot at Heroic Sartharion with one drake up. For those that have done it, I have a few questions to ask:

  • Which drake did you leave up and why?
  • Did Death Knights D&D (due to the visual similarity between that and void zones)?
  • How did you set up portal groups?
  • How many healers were sent down low into the portal?
  • Did Firewalls affect those in the portal?
  • Any other last minute tips or insight that you can offer?