I get that its not mandatory. For most of us that want to push into raiding, it sort of is.
The first raid instance has a set amount of gear and doesn’t contain drops for every slot (which is understandable since there’s two other zones coming out). It feels like that if we want to be at our best (and I guarantee you, most of us that raid want to be at their best), we have to spend time doing it.
How many hours do you think you spend per day capping out your dailies?
It takes me around 3 hours as a Shadow Priest. I’ve managed to drop that some since I hit exalted with the Order of the Cloud Serpent and Tillers. My efforts are focused on the Golden Lotus, August Celestials, and the Shado-Pan.
There’s another thing I don’t understand. Why did we have to hit a reputation milestone with one faction before we could open up the rest? Don’t give me a lore reason. I’m trying to understand the logic behind it. Is it a form of content gating that’s believed to be necessary?
I don’t get it.
On Valor Rewards
Now the issue about capping Valor, I can understand. It’s a crappy fact of our virtual life that we have to spend time outside of the raid to hit our valor for the week. But we’re undergoing a short term level of pain here. In another week and a half, we’ll gain access to Heart of Fear and Terrace of Endless Spring – Another two raids where we can get our Valor supply from. Hang in there!
I’m with you guys on this. I like having all these new sources of valor. It’s great I can get it from dungeons, scenarios, raids, and dailies. I’m delighted that Blizzard gave us multiple avenues to secure valour which we can use to purchase gear. But, I’d really like to be able to cap out doing exclusively activities I like doing. As a raider, I’d like to get my points from killing big bosses. If my schedule’s all over and I’m not able to consistently meet a raiding group’s requirements, I’m okay with doing scenarios and dungeons for a week. That seems to make the most sense to me.
What I don’t quite agree with is tying reputation requirements to valor rewards.
There was a comment made by a blue awhile ago stating that they didn’t want to tie reputation gains to tabards. They felt that players would be “double dipping” rewards from dungeons for gear and reputation.
Actually, if they gave us tabard reputations, it would give people additional incentive to run it. After hitting level 90 in 16 hours, I spent the rest of week 1 grinding out heroics as much as possible. 3 weeks later, all my item slots are filled with heroic dungeon or higher. I don’t even queue for it anymore unless a guildie needs a quick healer queue for a specific instance. But give us a tabard, and I’ll gladly brave heroics and carry a group if need be. I’d even be okay if they decided to cap reputation gains (meaning you can get an X total amount of reputation which is the sum of doing all the dailies for a faction on one day or running a few heroics until you max out that gain).
One more thing about the mandatory-ness. I don’t know about you, but I’m one of the dedicated Enchanters in the guild. Now doubt your guild has a few go-to people for professions. You know, the guy that gets the first set of recipe drops from raid. For Enchanting, bracer enchants and weapon enchants open up at Revered for the Celestials and Shado-Pan. It’s a big time requirement.
True, I could’ve passed the buck and gotten someone else to power enchanting.
But, you know, job security.