Minimum Class Stat Requirements for Zul’Aman

Here it is. This is the long anticipated list of the minimum stat requirements you need to do the early bosses of Zul’Aman successfully. Having stats like these should carry you through Bear boss with a little luck.

Guilds attempting to go through raiding should understand the principle of progression. When you’re going through it for the first time, you should have no blues and not need more than 1 or 2 items from Karazhan. You will have acquired all the badge gear that you need and you’ve done Gruul’s or Mag a few times so that you’ve developed some ingame smarts.

As always, this list is subject to change at any time and without notice with your help and feedback.

Remember, I’m only a Priest and a Shaman. I don’t know the other classes as well. Any corrections and suggestions will be valued. All figures are after any kind of raid buffs or consumables and should be used as a guideline rather than a rule. These numbers are based off of observations and conversations with Guildmates and other colleagues who have made progress in ZA.

In Zul’Aman, there is a certain threshold of stats you need in order to survive and be productive. If you can meet them unbuffed, then you’re fine. There’s a variety of consumables and buffs to configure your character to surpass the mark that you need. It doesn’t matter what buffs they are as long as they exceed it. But if you go in there raid buffed and you DO NOT match the stats you need, you will be ineffective.

Let’s use my Priest as an example. I strongly advise anything over 8500 health. I’ve got a Priest that’s 6500 without buffs. Raid buffs he would top out at about 8000 health. That’s not enough. You never know what kind of class make up you will have going in there. You may not have Kings. You may not have fort. Maybe you don’t have a certain flask or something. This isn’t a 25 man raid where you can expect to get every buff known to man. That’s why I created the list with raid buffs in mind.

Do not take Zul’Aman lightly. It drops loot that is on par with Tier 5. The difficulty is about the same as SSC and TK.

Updates and modifications at the bottom of the page

Suggested Composition

2 Well geared tanks, ideally different classes (Pally/Druid, Pally/Warrior, etc).
3 Healers (Ideally 1 Priest for Imp. Fort and Imp. DS)
3 Caster DPS (Warlock, Mage, Shadow Priest, or feel free to toss in a Moonkin and an Elemental Shaman instead)
2 Physical DPS (Hunter, rogue, enhancement shaman, DPS Warrior or any combination thereof)

The DPS part isn’t as crucial. You can mix and match however you like. Zul’Jin has a phase where you have to have some physical damage going in there and when you read about it, you will understand why (phase 3). Bring 3 healers. I seriously recommend bringing 3 healers. You can disregard everything else on this page if you want, but please listen to me when I say to bring 3 healers.

If any player’s health is below 8000 after all buffs are cast, you may want to consider someone else instead.


Note: I shouldn’t have to mention it, but as a tank you should be uncrushable and uncrittable at this point.


Health: ~17000
Block/Parry/Dodge: A very high number combined. Hoping to find a Warrior to give me an exact figure.


Health: ~17000
Mana: ~5000+
Block/Parry/Dodge: ~100% combined
Spell damage: 200+


Health: ~17000
Dodge: ~40%
Armor: ~30000+ (Thanks Karthis, Argonaut)


Note: The combined healing output of your healers should be approximately 5000. For example, you could have a Paladin with 1500, a Priest with 1800, and a Druid with 1500. But don’t go too far in the wrong direction. I strongly suggest bringing in 3 healers.

Holy Priest

Health: ~8500+
Mana: ~9500+
+Healing: ~1600
MP5: ~140 while casting

Resto Druid

Health: ~8500 (Tree druids move slow)
Mana: ~9500
+Healing: ~1600
MP5: ~140 while casting

Holy Paladin

Health: ~8500
Mana: ~9500+
+Healing: ~1600 (Flash of Light spam)
MP5: ~140 while casting
Spell crit: 20%+

Resto Shaman

Health: ~9000
Mana: ~8500
+Healing: ~1600 (Rank 2 or Rank 5 Chain Heals)
MP5: ~150 while casting (Achievable with recent Water Shield improvements)

DPS Classes

Note: Caster DPS should be hitcapped (Thanks Trollin’).


Health: ~9000+
Attack Power: 1800
Hit: 200 rating+
Crit: 25%+



Heath: ~9000
Mana: ~8000
Spell damage: ~850+
MP5: ~130 while casting


Health: ~9000+
Mana: ~6000
Attack Power: 1600
Hit: 9%
Crit: 27%


Health: ~9000+
Mana: 9000
Spell damage: 900+
Crit: 30%


Health: 10000+
Mana: 8500+
Spell damage: +900


See above. Warlocks, comment if it should be different.



Health: ~9500+
Mana: 6500+
AP: 2200+
Hit: Capped
Crit: 20%+


Health: ~9500+
Mana: 6500 mana
AP: 2200+
Hit: Capped
Crit: 40%
Agility: 950+



Health: 9000+
Mana: 9000
Crit: 18%
MP5: 120 MP5
Spell damage: 900

Shadow Priest

Health: 9500
Mana: 8500
Spell damage: 900

Fury Warrior

Health: ~9500+
Attack power: 1800+
Crit: 40% (That too much to ask?)

Retribution Paladins

Health: 9000+
Mana: 7000+
Crit: 26%
AP: 1700

There you have it folks! Those’re are my suggested stats to get into Zul’Aman. Use it as a guide as opposed to a rule. I’m expecting a flood of comments saying that I went too high here or too low there. Keep it coming! Any updates to this, I will post on the bottom.


12/01: Lowered +hit requirements for melee. Equalized mana regen among healers. Lowered health requirements among melee. Equalized tank health. Thanks Mera!

15/01: Added armor figures for Druids (Thanks Karthis). Raised mana pool and healing for Paladins slightly (Thanks Arduanne).

16/01: Split up the Hunters into three different specs. Posted one for survival. MM and BM I’m unsure of, so I’m using existing numbers. Hoping another Hunter can confirm.

14/03: Added fury warriors, Ret Paladins, several stats adjusted for hunters, shamans, etc.

Minimum Class Stat Requirements for Karazhan

A dear friend asked me for some help a few days ago. She wanted to know what the minimum requirements are for new players looking to enter Karazhan. I’m not looking for numbers that will take down Prince on the first try. What I want are respectable numbers that players of any class can shoot for. I’m looking for ABSOLUTE MINIMUMS HERE. These are the kinds of numbers that will down Attumen after one try, Moroes after three, Maiden after two, and Curator after fifteen because they don’t have the gear for it.

These are the numbers that she has so far. Any recommendations or adjustments? I’ve modified the numbers for opinions on Holy Priests and Shamans. When I get a chance, I’m going to begin perusing the blogs of my other colleagues to see if they have any information that I can add to this list. Even a simple confirmation of numbers would be nice to see, so don’t be shy! (Note: Don’t mind the colors. I copied it directly off a forum)



12000 Armor, 12000 hp, 490 def., 15-30% Dodge/Parry

1700 ap, 70 hit, 33% crit


415 def with 3/3 Survival of the fittest, 12000 hp, 30% Dodge, 20k armor
(As suggested by Karthis)
600 dmg, 15% crit (caster form), 75 mp/5, 75 hit

+1000 heals, 100 mp/5


1300 – 1400 ap, 90 hit, 20% crit
As suggested by mesczante


6000+ health, 7500 mana, +1000 healing, 100 mp5

6000 mana, +650 dmg, + 3-5% hit
(As suggested by MK)


8000 hp, 6000 mana, 1450 ap, 17.5% crit, 75 hit

8000 hp, 6000 mana, 1750 ap, 17.5% crit 75 hit


950 – 1000 heals, 110 mp/5, 10% crit

+500 dmg, 20% crit

1000 – 1200 ap, 20% crit, 8% hit


+600 dmg, 90 hit, 25% crit, 6000 hp and 7000 mana
(As suggested by Calandris)


102.5% Total avoidance (dodge/parry/block)
490 def, 10500 hp, +100-150 dmg

1000-1200 heals, 80-100 mp/5, 8000-9000 mana, 15-20% holy crit


Affliction: 7000 hp, 6000 mana, +600 dmg, 90 hit

Destro/Demon: 7000 hp, 6000 mana, +600 dmg, 90 hit, 20% crit

Again, your comments and opinions will be greatly appreciated.