Some more information. My guild and I just cleared out the encounter on 10 man.
We brought a standard loadout:
- 2 tanks
- 3 healers
- 5 DPS
Hereâ€™s a few extra notes.
Phase 1: Gormok the Impaler
Looks like the Snobolds are the ones dropping fires. The person attacked by the Snobold cannot attack the Snobold himself. That person has to stay on the boss as thereâ€™s nothing else they can do. The rest of the raid has to clear out the Snobolds as fast as possible. Looks like theyâ€™re the ones that drop fires on the ground.
Our tanks switched between 3-4 Impale debuffs.
Phase 2: Acidmaw and Dreadscale
When you kill one snake, the other will enrage.
Phase 3: Icehowl
When he does his leap knocking players to the wall, everyone will be stunned for a few seconds. Heâ€™ll focus a player, and then run towards him. At this time, all players gain some sort of a speed increase to help them get clear.
If he manages to hit a player, he will enrage. But itâ€™s temporary. Looks like it lasts for around 10 or so seconds before it wears off.
All in all, very good fun!
Note: 3 Emblems of Triumph drop from the first encounter