Shadow Priest Warlords Leveling not as Easy

As you might have guessed, I was one of the privileged few to have been offered a slot in the Warlords of Draenor friends and family alpha that went live a few days ago. I was quite intent on making my mark in Wildstar’s Nexus but I’ll have to put that on hold.

Unfortunately, only the Horde side is available for play meaning I had to create a Blood Elf priest.

I’ll need to take a long cold shower after this play session.

I feel so filthy.

Anyway, I’m not going to delve too much into garrisons too much. The only base building I can do effectively is in Starcraft 2. But, head over to BlizzPro for their hands-on with garrisons.

Just as I’ve done in previous expansions, I plan to blitz my way to the max level as quickly as I can. Each expansion brings with it new tools, new systems, and new spells to help that process.

spriest-leveling

For Shadow Priests, Warlords made it a little tougher. The changes to Shadow and the loss of certain healing spells slowed down leveling. No Renew means I can’t simply keep refreshing Renew whenever it wears off. It means I have to stop and eat more to replenish my health. Flash Heal is obviously no help since it wasn’t designed to top a player off quick in Shadow. Prayer of Mending’s cast time means it can’t just be applied on the run either. Divine Star also lost the healing component.

Thankfully, I can still rely on Power Word: Shield to soak at least some of the damage. Vampiric Embrace, glyphed Psychic Scream, and Dispersion are going to be workhorse cooldowns during the grind.

At the moment, I’m capped at level 92 but level 100 talents are unlocked and can be selected. Auspicious Spirits is a neat talent but Clarity of Power seems to be useful when grinding or farming mobs since you can just go straight to Mind Flay instead of applying a DoT that isn’t going to last the full duration anyway.

draenor-perk-unlocked These Draenor perks are actually quite nice. They offer bits of quality of life improvements. I managed to obtain the Enhanced Shadow Orbs perk quickly after hitting 91 and Enhanced Mind Flay at 92.

More to come later! I’ve got a Shaman I want to try out.

I have never seen healing or DPS numbers this low in a long time.

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Skewering Vizier Zor’lok

Wikipedia states that A vizier […] is a high-ranking political adviser or minister in an Islamic government.[3][4] The word is derived from Middle Persian[5][6] and then adopted into Arabic root. The vizier stood between sovereign and subjects, representing the former in all matters touching the latter.

Well, today I learned. Not exactly the voice of Psy, but he’s fun and engaging nonetheless.

Healers looking for pointers can visit this page.

We got trolled. For the longest time, Vizier would always run to the Attenuation platform. We would routinely trigger the boss from the middle and then run to it. We figured he’d go there everytime. Sure enough, the one time we set up at the Attenuation platform, the Vizier runs to the Force and Verve platform instead.

I was never able to take down the Vizier during the beta. Either I ran out of time or the gear or skill just wasn’t there for the groups I was in. I knew the Attenuation platform was going to be challenging for players (especially those who use the keyboard to turn instead of to strafe). Pay attention because Attenuation rings can go clockwise or counter clockwise.

Pro tip: Rebind your A and D keys to strafe left and strafe right respectively. It helps with moving through discs. Point your camera so that it’s from the top down. Paladins with the Relic of Chi Ji are instructed not to use Light of Dawn.

Look how blinding that can be. My guild likes to joke about it and call it the vagina of light.

With all the movement that’s going on in the Attenuation phase, I switched up my glyphs and used the Glyph of Shadow Word: Death instead. When I’m dodging discs, there’s situations where I’ll get lucky with Mind Blast, Mind Spike, and Devouring Plague procs. It’s possible to stand in one place and get a 2-tick Mind Flay through before interrupting it. Shadow Word: Death just gives you an extra spell for to to use on the go.

During the Convert platform, pop your Psychic Scream and Halo spells early and on cooldown. People get pissed off at you if you’re Mind Controlled and dropping fear bombs all over the place. Halo if used at the wrong time will chunk or even kill players.

On the Force and Verve platform, I’d activate Vampiric Embrace while under the Noise Cancelling shield. We assigned all the ranged players to the bubble furthest away. Healers would take the next closest (or middle) bubble. Melee DPS and the tank would secure the closest bubble to the Vizier. Any bubbles that had more than 9 players would have extras reassigned to the healer bubble.

Heroism was used in the final phase during the first Noise Cancelling bubble. It was used defensively to help the healers keep up with the healing without activating their raid cooldowns.

It’s not the greatest fight for a Shadow Priest with the amount of moving that’s going on. I’m still struggling with maintaining meaningful uptime. 80.5% on my Vampiric Touch just isn’t quite cutting it. The DoTs just keep falling off and I’m not able to refresh them fast enough. I try to reapply them with anywhere from 3-4 seconds left, but I’m not all there. Shadow’s fun this expansion (compared to Cataclysm where maintaining 3 different DoTs was a chore).

I’m using Fortexorcist to help track my DoTs but I think I need to find a better place for it. Maybe underneath the target on the top right? Where do you Shadow Priests park their timers? Should I just clip more and throw it up earlier?

So Shadow Maybe

“Hey I just met you
And this is crazy
But Monks are OP
So Shadow maybe.”

 

The world is officially ending.

Seriously, this is the year. Volcanoes are erupting ash into the atmosphere. Earthquakes are shattering continents. Storms are tearing up landscapes.

Why? Because the two most unlikeliest things have occurred.

I have a Horde Priest at max level. Never thought I’d get a character that high and routinely doing stuff. My friends ask me why didn’t I try a different class. It’s because I don’t feel comfortable playing another class. I just have an affinity and love for playing a Priest. However, I did decide to take her Shadow instead though she’s still quite capable of healing.

That’s the first bit of news.

The second?

It’s been clear to me after the first few weeks of raids that Holy Priests just can’t seem to match the level of other healing classes right now – Well, either that, or I can’t match the level of the other healers. That’s potentially true. The officers in my guild asked me to give Shadow a try. Since I’ve been predominantly Shadow on my Horde priest, I’ve had some practice. They were curious to see how I’d do in raids. I wasn’t the greatest Shadow player in Cataclysm but that’s largely due to my inability to maintain uptimes on DoTs (among other things).

But the Mist changes have made it a little easier for a newer Shadow player like me.

It’s fun, but I still feel wary. After playing a healer for 8 years, you still have assorted muscle memory from healing for so long. I find myself not only watching my DoTs on bosses, my timers, and my cooldowns, but I’m constantly scanning my raid frames. Burning Mana Hymns when I spot healer mana fairly low. I’m not quite sure what I’m looking for. My Resto Druid has been giving me her Symbiosis for Tranquility (which is fairly weaksauce, but not meant to stand on it’s own as a true healing CD).

I don’t know if I’ll ever play at full DPS capacity because I’m worried that something bad is going to happen. 

It’s not that I don’t trust the team, but I can read the play and “see” what’s going on.

Anyway, I apparently passed my trial so I’ll be doubleshifting as Shadow and Holy.

Things I need to work on:

  • Lining up cooldowns
  • Maintaining DoTs
  • Decision making (on spells)
  • Acquiring additional shadow gear (because I really don’t want to touch my healing gear)
  • Figuring out how to properly burst down orbs on Elegon
Mists of Pandaria - Mindbender talent for Priests

Priest talent: Mindbender

Really quick, my earlier post about Atonement is no longer accurate. Atonement is now a baseline, Discipline ability. It’s no longer a glyph and Holy has no access to it anymore. Edit: Discipline has access to Atonement at level 60.

Mindbender
40 yd range
4 min cooldown

Creates a Mindbender to attack the target.  Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.

It’s literally a flying squid. And it sucks the mana out of opponents. Not sure if this is a placeholder model or not, but I rather like it.  Now that the level 45 talents are seemingly finished, which one of the three talents would you choose?

I’m not actually sure which one of these I would take. My default choice will most likely be From Darkness, Comes Light. I really like having those free, instant Flash Heals. Not exactly the most reliable and there’s an heavier emphasis on procs. Can’t ignore the benefits of Mindbender though. A 4 minute cooldown means it can be used twice on most raid encounters.

Priest 87 Ability: Spectral Guise

Spectral Guise is the current spell all Priests gain at level 87. as a talent at level 60.

Spectral Guise
30 sec cooldown

Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.0

It seems much more suited towards PvP action than anything else. I can see it coming in handy for PvE stuff while you’re questing or if you’re one of the few people left alive in engagement.

What would help improve this illusion is if my clone taunted or if it casted a placebo spell dependant on my spec (Flash Healfor 0 or Mind Flay for 0).

Here’s a direct link to check out the video.

What do you think of Spectral Guise? Something you’d use?