How to Master Priest Tier 10, Ruby Sanctum Thoughts

Granted, if you’re just aiming for the bonuses, the Priest healing set just doesn’t look as hot. That being said though, I picked up the four set a week and some change ago with the determination to try to master it. In terms of stats, the tier 10 is better than the tier 9 (Intellect, stamina, and all that fun stuff).

But how do you pursue the bonuses?

(2) Set: Your Flash Heal has a 33% chance to cause the target to heal for 33% of the healed amount over 9 sec.
(4) Set: Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

For one thing, you can’t rely on the Renew spec that Holy Priests are using. If you’re a Renew Priest, then I think you’re better off switching out to non-set pieces. The bonuses aren’t even worth it since Flash Heal isn’t the dominant heal for you.

Another eye needs to be kept on the cooldown timer in regards to the 4 piece. 1 in 5 of your Penances or Circle of Healings will trigger the reset.

I feel like I’m playing a Rogue healer. It’s a lot to take in. Some fights, it doesn’t go off when its needed and in other fights it’s a godsend.

At the same time, it’s also dependent on who needs healing. If the bonus triggers, and the cooldown resets and no one needs healing, not much can be done.

My cast sequence doesn’t change very often in either spec.

As Discipline

Power Word: Shield, Penance, and a lot of Flash Heals. If I get the Penance reset, great! I’m also doing my best to maximize the 2 piece Flash Heal HoT. If it’s already on one tank, I’ll drop it on another tank to try to get it going.

As Holy

Circle of Healing followed by (you guessed it) lots of Flash Heals. I find I don’t Renew as often because I’d rather use the GCD on more Flash Heals. I’ll keep a Renew on myself and the tanks going at the very least.

In order to best utilize the tier 10 Priest set pieces, your style of play is going to revolve around Flash Heal as the main healing spell. If it isn’t, then that’s going to be an issue. If that isn’t your cup of tea, then you’re better off passing on tier loot entirely and gunning for non-tier sets like I mentioned earlier.


1) It lets the Priest who does play that style gear up quicker and more efficiently. The sooner their bonus gets activated, the better your raid will be. Again, it’s all about loot maximization.

2) I’m not entirely sure of this (and I know someone out there will correct or confirm either way), I think that pound for pound, non-tier items have a slight edge on stats.

Sanctified Crimson Acolyte RobeSanguine Silk Robes
Sanctified Crimson Acolyte GlovesSan’layn Ritualist Gloves
Sanctified Crimson Acolyte LeggingsLightweave Leggings

On second thought, maybe it’s just the extra gem socket.

In other news, the Ruby Sanctum is going to be in the next minor content patch. Sounds like it’s going to be a small-ish instance, possibly ToC or Malygos sized. It looks like it will contain about four raid bosses in a “Defense” type encounter, akin to Hyjal.

Bet there’s going to be a Ruby mount! Possibly a title involved? The last boss is named Halion the Twlight Destroyer (I guess he hates vampires too). “Matticus, Destroyer of Twilight”? Too much to hope for.

Shaman Tier 8 Bonuses

Lodur here to chime in on the Tier 8 set bonuses for Restoration Shamans. Matt posted them earlier, but I‘ll paste them here again for easy reference


  • Shaman T8 Restoration 2P Bonus — Reduces the cooldown on Riptide by 1 sec.
  • Shaman T8 Restoration 4P Bonus — Reduces the cast time of Chain Heal by 0.2 sec.


So, lets take a gander here. Like many of the other sets, the two piece bonus has left me feeling a bit strange. This is different then what they’ve done with our 2 pieces in the past.  Lets take a look at the Tier 7 2 piece. 

Water Shield Boost

  •  Your Water Shield is 10% stronger 

That is a very very nice 2 piece. It’s a percentage, so if the amount of mana Water Shield returns goes up, this has that much more punch. Lets take this a step further and go back to the Tier 6 2 piece. 

Chain Heal Discount

  • Your Chain Heal ability costs 10% less mana. 

Again, same deal. A percentage that scales well with the abilities on hand. I know I used this set bonus well into Naxxramas healing and I was very sad to see it go.

This new 2 piece set bonus is interesting to me because its a flat amount, it doesn’t scale since a second is a second anyway you slice it. 1 second reduction brings the ability to a 5 second cooldown, which makes it like any of the shock spells with 5/5 reverberation. Having it available 1 second sooner is nice, I know I’ve wished I had it up that one second sooner many times (Malygos Vortex comes to mind). There is something that can take this a step up from decent however. Another recent Shaman change that has to do with a particular glyph available in the patch fits this set bonus quite handily. 

Glyph of Riptide — Increases the duration of Riptide by 6 sec. (Up from 3 sec)

This, with the 2 piece bonus gives us a 20 second hot, on a 5 second cooldown. I can definitely see that being useful, and if it stays at a 6 second increase, I’ll most assuredly pick one up. 

Next on the billet is the 4 piece set bonus.

It doesn’t seem like a lot up front, but I like this. I really really like this. Right now through moderate gearing (and taking on more crit to reach a balance of stats) Lodur is at 438 haste before Wrath of Air totem. 438 haste equates to roughly 13% which means Chain Heal right now is 2.2 seconds to cast for me without the totem, and 2.1 seconds with. This will let me bring it down to 1.9 second cast with only self buffs. Add Heroism / Bloodlust and a Retadin or Critchicken and thats about a second and a half cast time for chain heal, with only the global cooldown to worry about. With Glyphing and a decent amount of spell power you’re going to be hitting 4 people with sizeable heals that much faster.  This set bonus pushes us a bit further up the raid healing totem pole so to speak. 

While I’m here I’d also like to mention our new relic

Shaman T8 Restoration Relic — Increases the base amount healed by your chain heal by 243

Keep that relic in mind as you’re looking at the 4 piece set bonus and it’s just one more notch in the belt for swinging Chain Heals. 

Overall I’m pretty pleased with the itemization coming in 3.1. 
What do you think?

Till next time, Happy Healing


T8 Set Bonuses Revealed

Post updated 1:42 AM
MMO Champion’s got the goods on the next level of tier 8 bonuses. Let’s check it out and do some quick analysis shall we?


  • Priest T8 Healer 2P Bonus — Increases the critical heal chance of your Prayer of Healing by 10%.
  • Priest T8 Healer 4P Bonus — Casting Power Word: Shield also grants you 15 spell power for until cancelled. Increases spell power by 250 for 5 sec. (Source: Thottbot)

I’m not the most thrilled with the 2 piece. It’s not bad but it’s not that great, I don’t think. Although let’s not forget that Prayer of Healing is no longer restricted to the Priest’s current party. You definitely want to consider coupling this with the Prayer of Healing glyph. Having the extra crit chance means there’s a higher chance the glyph portion should tick for more.

Now the 4 piece is a real eyebrow raiser. I’m almost certain that’s a typo. More than likely, it’ll grant 150 spell power instead of 15. The second typo is towards the end. It sounds to me that either a) There’s going to be a duration on it. Probably 9 or 15 seconds. b) Until the Shield wears off of a target. This is a bonus that seems targeted towards Disc Priests. With talents like Soul Warding (Reduced cooldown of PW: Shield by 4 seconds and reduces the mana cost by 30%), I can see myself throwing shields around. It’d be mana inefficient, to be sure. But I’m chain casting it to maintain a spellpower boost. Of course, with the mana regeneration changes this might not be the most smartest idea. Anyway, I don’t think they’re quite finished with this set bonus yet guys.


  • Paladin T8 Holy 2P Bonus — Your Holy Shock critical heals now also place a periodic healing effect on the target, healing for 15% of the Holy Shock’s heal amount over 9 sec.
  • Paladin T8 Holy 4P Bonus — Increases the damage absorbed by your Sacred Shield by 10%.

Any Paladins want to weigh in on these bonuses? How do these look to you guys?


  • Shaman T8 Restoration 2P Bonus — Reduces the cooldown on Riptide by 1 sec.
  • Shaman T8 Restoration 4P Bonus — Reduces the cast time of Chain Heal by 0.2 sec.

That Shaman 4 piece makes me go wa wa wee wa. Assuming haste, could we possible see 2 second Chain Heals?

And for the Druids, don’t forget that Syd’s got a nice writeup for the Druid bonuses that were released earlier in the week.