Ulduar Nerfs and Bugs

Looks like there were some undocumented changes made to Ulduar.

Check out this post on Main Tankadin. (Thanks Honors).

Here’s a quick summary from various sources (Forums, direct observations, things I heard second hand).

Flame Leviathan

  • Seems to be bugged. Doing FL with 2 towers is fine and dandy. But FL still has the 3rd tower buff on him even though there’s only 2 towers up.
  • Vehicle targeting reticule looks really good.
  • Gnomes have been busy. Enhanced the handling of vehicles. They turn much better.
  • Choppers can pick up Pyrite and drop them wherever they like.

XT Deconstructor

  • Deconstructor seems to spawn a bajillion ads. Look at the main tankadin post above for a screenshot.
  • Now throws Light and Gravity bombs during tantrums.


  • Chain Lightning only blows up 2 targets.


  • Iron roots: You can trinket out of them. You can blink out of them. Hand of freedom. Bring a Shaman with Earthen Power and call it a day. Shapeshifting works. Anything that can get you out of snares will work.
  • Sunbeam visual effect seems to be missing. But the debuff on players is still there.


  • Phase 3: Don’t have to place the mines. The player loots it, uses it, and the head will automatically drop down. Mimiron has upgraded to smarter magnets.

General Vezax

  • Vezax’s health reduced by 10 million.
  • Saronite Animus health reduced by 2.5 million.
  • Animus spawns after 6 clouds instead of 8.

Check the comments for other nerfs. I’ll try to update this post with extra information.