Cap on Rebirth and Soulstone?

Zarhym just dropped a bomb for us raiders. With Rebirth being restored to a 10 minute timer and Soulstone creation at 15 minutes, the devs have decided to add an additional limit.

You can only use 1 Rebirth or 1 Soulstone per attempt on 10 player raids and any 3 combinations for 25.

The design for combat resurrection effects has changed a good deal for Cataclysm, and we want to make sure players are clear on how spells like Rebirth and Create Soulstone now function. Rebirth has a 10-minute cooldown and Create Soulstone has a 15-minute cooldown. On raid boss encounters, you can only use one of these combat resurrection spells (so one Rebirth or one Soulstone) per attempt for 10-player raids. For 25-player raids you can use three forms of combat resurrection per raid boss attempt (so three of any combination of Rebirth and Soulstone). The count is incremented as soon as a player accepts a resurrection, so one can always choose not to accept if he or she wants someone else to get the resurrection instead. There is no equivalent of the Sated debuff (which tracks Bloodlust/Heroism usage), but you will get an error message if you try to resurrect too many players, and we might add tracking to our raid interface if there is demand for it. Outside of raid content, you can use as many battle resurrections as you have available.


As a GM, I have a few issues with this. I understand the design intent behind it so that we’re not using 8 Druids in raids or anything. As it is, I feel that I’m burning through Rebirths more often then I like but I do enjoy having the safety net that they offer. Ultimately, we need to do better.

My question is what will happen with the Reincarnate from Shaman. I remember Divine Intervention was removed as a form of wipe prevention. I wonder if a Shaman will get exempted or it it will count. The limitation begins when a player accepts the resurrect not when it is cast upon them.

I’m hoping they’ll add a tracking interface to it. I had to use addons like RaidCooldowns to determine which Druids busted their Rebirths and who has theirs available. Ideally, the interface will tell me who used their Rebirth so I know who not to call on when I do need one. Speaking of hope, it seems a bit of a stretch, but I  hope our defensive cooldowns will not be limited in the same manner. Can you imagine only using a certain amount of Hymns or Pain Suppressions and Guardian Spirits per encounter? That would be a big problem.

We’re limited on second chances now if this gets final approval. We really need to pick and choose which players to select for a resurrect.

Another Battle Rez?

In my morning perusal of MMO-Champion, I came across a Blue Post from our friendly neighborhood crab (AKA Ghostcrawler) about the mandatory nature of Shamans. You can read the whole post if you like, since there are some compelling arguments on both sides.  However, I want to draw your attention to one specific part that caught my eye:

For now, in Cataclysm, we are just sharing even more of the buffs and debuffs across a wide gamut, especially very powerful ones like Bloodlust and Battle Rez,….

Say what now?!! We can all agree that Rebirth is a very nice ability to have in progression fights. It’s the only ability to bring someone else back to life in the middle of combat. Sure, Shamans have Reincarnation, but Rebirth allows any class to return to the land of the living.

Even our beloved Goblin Jumper Cables XL lack the ability to rez in combat.

Another Battle Rez?! What an awesome addition, if you ask me. Especially if the intent is to make 10man raids more appealing. There won’t be a need to stack druids on harder fights where a lot of people are “off’ed”. Take a look at a couple other skills that are being shared:

Who is going to get it, though? The new class abilities show no sign of another in-combat resurrection, even amongst non-healing classes. Will it be something that can be learned like the Jumper Cables? Or will it be assigned to one specific class? With the latest tweaks to Guild Perks, we can’t expect it to be one of those. Blizzard doesn’t want those to be game-changing abilities.

So, who do you think it will be?

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