Merging Raids: Step One
August 26, 2010 by Thespius
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Recruiting, Setting Goals, WoWcentric
So, you’ve got a core team of raiders. People whom you know are dedicated to the same goal that you are, whatever that may be. Despite your best efforts, you’re constantly short a few. You find yourself stretching to find good raiders. In your virtual travels, you come across another team that seems to be experiencing the same dilemma. Is it the Twilight Zone? Are you looking at your own team looking back at you? No. You’ve simply found a common problem amongst raiding teams: coming up a little bit short. A five-letter word starts materializing in your head. You try to fight it, but you start to give it more and more consideration: Merge.
That’s where I’m at. Well, where we’re at. My goal is to walk through the different phases of merging two struggling raid teams. Obviously you’re going to run into some of, if not all, of the following issues:
- Deciding if merging is right for you.
- Arranging & discussing the merge.
- The first raid night.
- Possible shifts in gameplan (or should I say, “raidplan”)
- Potential headaches.
Is it the right choice?
As I’ve mentioned before, I decided to craft a 10-man raiding team with some of my closest friends. We all got together and decided that this is what we wanted to do. We’re part of a slightly larger guild that likes to do whatever anyone feels like throwing together. However, it’s always been this core crew of us that always wanted to progress through raids. Let me introduce you to the crew:
- Arcas, 80 Arcane Mage – Jayme, a good friend of mine that I met while working at a piano bar in downtown Chicago. Similar mindsets, a blast to hang out with, etc. I’ve come to call him one of my closest friends.
- Naryamas, 80 Prot Warrior – Sam, a good friend that we’ve been playing with since we were all level 40s early on in the Burning Crusade expansion. He’s always dedicated to helping out, and is always the first to be open to suggestion. **Solely a tank**
- Discotheque, 80 Resto Druid – Scotty, another good friend since the same time we met Sam. Former Art teacher, now a Graphic Designer in Texas. Engaged to his girlfriend. Jayme and I will be flying down to Texas for the wedding. **Solely a healer**
- Kevorkian, 80 Death Knight – Aaron, some kind of genius when it comes to Nuclear Physics. Yet, when he came to Chicago to visit Jayme and me, we definitely made sure he’d lose some brain cells to some drinking around town. Awesome guy, can play the “bad cop” really well. **Can Tank or DPS**
- Dralo, 80 Paladin – Dave, this is the guy you’d want on your side in a fight. Not only vocally, but physically as well. Former Army Ranger and holder of random wisdom. Regardless of the actual cause of a wipe, “it’s Dralo’s fault.” **Can be Holy, Retribution, or Prot**
- Jalla, 80 Arcane Mage - Pat is our newest acquisition. A cool guy from Boston, he grabbed a PuG slot one night, and now we can’t get rid of him! Only kidding. He’s become an awesome raider and team member to have around.
-Thespean, 80 Shaman – Me, David. I’m the “politician.” I just want to make sure everyone’s happy. =) **Can be Enhancement or Resto**
That’s who I would consider to be the “core” of this team. We have other members in the guild, but these people are the ones that seem to be the A-Team. I struggle because I know it’s borderline elitist to think of the guild that way, but it’s true. Here’s why:
The Core vs. The Friends
The Core consists of the people that usually show up on time when they click “Accept” on the invite. If they know they’re going to be late, they make someone aware. They’re usually always prepped with gems/enchants for any gear they may pick up that night. They have flasks and their own food at the ready, especially if it’s a Well Fed buff that you can’t gain from Fish Feast (Haste, etc.). They study the fights beforehand and hold enough wherewithal to know what their classes bring to the fights. This is always key on progression nights.
The Friends are people that, unfortunately, say they want to progress, but they don’t put the level of effort forward that the Core does. Simply put, they show up late (if at all), aren’t prepared for fights, take random unannounced AFK breaks, and need constant re-explanations. It’s not that they’re bad people by any means, but the Core just doesn’t feel that the Friends are on the same level as we are. That’s tough, because we like playing with the Friends a lot. They tire of progression fights easily, which makes forward motion tough to maintain.
Raid in the Mirror
As hard as we’ve worked, we always find ourselves just shy of a full raid. Even though we may reach ten people, one is usually a frequent fill-in or is a Friend that’s not too reliable. I’ve had friends like Derevka and Avalonna from Talesofapriest.com bring alts over to come help. Lodur has offered his help as well, but once Cataclysm hits, each of them goes back to their respective raiding crew to do the new content. Recruitment on Nazjatar is slim at best. I’ve had great response from people that are interested in raiding with us, but it’s a lot to ask for someone to completely transfer to a new server, especially to a guild that’s not at the breaking edge of content. We’re not World First, we’re not Server First, we just don’t desire to be on the cutting edge. We want to be on our own cutting edge. In general (there are always exceptions), people tend to transfer servers for much more hardcore-style progression. Since that’s not us, our recruiting is harder.
We found another guild on Nazjatar that’s having similar issues. Almost point for point, they struggle with similar problems. Although they have a bigger guild than we do, they just don’t feel they have the roster for the kind of raid they want to do. With Nazjatar recruiting being very slim, they also hit a similar wall.
The Deciding Factor
We had one raid night that just wasn’t pretty. I had to call people to get them online (after they clicked “Accepted”). We started about 30 minutes late. After a good raid the night before, there was just no focus, and the Core noticed it. We were having to explain and re-explain assignments. People had to leave early, but we couldn’t get the group focused to make the best of the time we had. People randomly left because friends wanted to hang out (I’m all for friends, but stick with a committment you made). One of our AFKs ended up being gone for about 20 minutes. Our warlock said she would be 15 minutes late, but she didn’t show up until over 90 minutes later. In just over an hour of raid time, we got one boss down, and that’s it. Once the raid got called, we were ready to bring up the merge to the other raid team. Those of the Core that were online all agreed. Putting aside our nights and not having similar dedication from other members just wasn’t fun for us.
And so the conversation began, which I’ll cover in the next post…
Have you dealt with a possible merger? What other issues have you had that pushed you towards or away from the decision?
Email: Elder.Thespius@gmail.com | Twitter: @Thespius | Listen: Raid Warning Podcast
When a Raid Member is Not a Team Member
July 21, 2010 by Thespius
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Personal, WoWcentric
Quick summary: When the announcement was made that 10mans and 25mans would be on the same loot system, I cheered. All things considered, I just enjoy the feeling of 10mans more. More responsibility on each member, the boss fights can be less forgiving. Because of work reasons, I had to take a break from Unpossible, Lodur’s guild. As much as it pained me to lower myself to the bench, it needed to be done.
In that time, I’ve been pieceing together a 10man team that will be Cataclysm ready. Starting with a core group of players that I’ve been gaming with since Pre-BC, it’s starting to flourish. And now, the tale begins…
First Incident
We’re keeping it simple. As our guild name implies, this is a Team Sport. Everyone plays a role. Those of us that are “raid leading” are putting forward the effort to bring these people together. We’re not the “you need #### gear score” or the “link acheivement” type. As I’ve posted before, it’s more about the people than the gear/class/loot. I’ve downed Arthas on 10man normal with Unpossible, but killing Putricide with my friends gave me an even bigger rush. It may sound crazy, but it’s true.
We’ve been doing what we can to accomodate schedules. We’ve found that Tuesdays and Thursdays yield the most guildies. So, I put up the signups on the calendar. People click Accepted/Declined/Tentative. If they click Tentative, all I ask is that they contact me when they know ‘yay’ or ‘nay’. They all have my email, as well as my cell phone number. This leads me to “Kevin” (not his real name).
The first time Kevin signs up for raid, he lists himself as Tentative. After being a random no-show, the next time I see him, I simply say, “Hey Kevin, sorry we missed ya Tuesday. If you sign up as Tentative, would you mind shootin’ me a text when you know if you can or can’t make it?” He replied, “Dude, that’s why I signed up Tentative.” “I know,” I respond, “but I just need to know if we’re waiting for you or moving on.” “Oh yeah, sure. Sorry man,” was his final quote.
Second Incident
Kevin signs up for the next night as Tentative. Totally cool. Obviously, real life takes precedence over WoW, and it should. Time ticks down to the first pull of the raid night. No text from Kevin. No email. No in-game mail. His status still listed as Tentative. So, I text him. His girlfriend has been sick, and he’s taking care of her. ”Oh, sorry to hear that. Awesome you’re taking care of her. If you could just shoot me a text if you know you’re not gonna make it, that would help out a lot.”
His reply: “Yeah of course, no problem.”
Third Incident
This time, Kevin signs up as Declined. He sends me a whisper, “Hey, I’m signing up as Declined because I’m not sure I can make it or not.” I say, “Cool, we’ll count you out for the night. If that changes and you can come, just text me and we’ll see what we can work out.” “Yeah cool!” is all he says.
Raid starts a little late because our MT got bogged down with work and needed time to do it. We grab a couple new Applicants to the guild, a few of our usual non-guild friends we raid with, and we set off into ICC to at least get through the first wing.
Approximately 3 hours after the raid was scheduled to start, Kevin signs on. “Hey guys, how goes ICC?” “Pretty awesome, actually. We just started,” I answer. Raid continues, we only get through Saurfang with the 45 minutes we had before we started losing people to family, work, sleep, etc.
Face-off
After the raid is over, I get a whisper from Kevin. Here’s essentially the conversation:
Kevin: “Hey man, whatever happened to Team Sport?”
Me: “Not sure what you’re getting at.”
Kevin: ”You had 3 Applicants and 2 PuGs in there. What happened to full members getting priority?”
Me: “Well, you signed up as Declined, and didn’t let us know you were coming.”
Kevin: “The Team Sport I know would boot one of the Applicants or PuGs to get a full member in there.”
Me: “Actually, that’s not the way it’s been. If you would’ve given advance notice you were coming, maybe we could’ve work ed something out. I’ve made myself available for you numerous times to get in touch with, and you haven’t taken advantage of it once. Just because you wear the tag is no guarantee, Kevin.”
Kevin: “Whatever dude, I’m out”
**Kevin leaves the guild.
You get the point. I was also called selfish, and accused of not caring about the Team. In actuality, it’s because of this team that we’re trying to make it work. The core of us could go anywhere to raid. We could join random guilds just so we could see and conquer the endgame content, but it’s not how we want to do it. Building and filling out this group is vastly more important to us. If other guild members are up to the task, awesome. If not, no big deal, there are other options to explore.
There’s only so much reaching out we can do. We can’t do much for people that don’t reach back.
TL;DR – Raid Leading is hard.
**If you’re interested in possibly becoming a part of this team, email me at the link provided below. We’re building a small 10man group of talented and friendly team players. Particularly looking for dps with off-specs in healing/tanking. Even if you don’t fit that bill but are still interested, email me all the same**
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
Herding Kingslayers
May 6, 2010 by Mimetir
Filed under Achievements, All Stories, Featured, Personal
I regret to announce that my planned post for today has to be put back to a later date.
Why?
Herding Cats and friends downed Lich King 10 last night. OK, the post title was a bit of a giveaway.
Excuse me a second.
w0000000000000000000000000000000000000000000000000000000000000000000000000t!
I’m really happy. And really proud of my group. And really excited that we got it. And really, that’s a lot of reallys. Why? Well, any guild leader or raid leader is proud when their group achieves what they set out to do. But I’m particularly fond of my group and I hope you don’t mind me rambling like a proud parent today but it’s true: we’re not your Usual Suspects, and it goes to prove that you can achieve it no matter your setup.
For one thing we’re a casual guild. We only raid one to two nights a week – Sunday and every other Wednesday.
We’re also not a full ‘guild’ – Herding Cats started off raiding as a real life 5 man of friends filling the spots with PUGs. We went hunting for friendly and mature instead of imbah skilled players. We ended up with a network of people to work with – and a core 10 which melded together as a single unit. Herding Cats became Herding Cats and Friends.
We’ve never all been on voice comms. Some of us play in the same room, adding one or two over skype. The rset of the communication has been achieved through everyone working towards clear text communication.
And, like any raiding group, we’ve had our share of drama. We all found it stressful at points, there were clashes and strains. Heck, it was just two weeks ago while we were learning the Lich King fight that one of our Herd Friends suddenly dropped news that he was going to another guild.
Through all that – we achieved – and I’m proud of us. The line up:
Ulram (bear tank) – managed to overcome finding tanking really stressful to do a perfect job with crazy amounts going on – including finding the time to do extra hybrid crazystuff. Also came up with some cunning tactics including the last piece of the puzzle which got us through Vile Spirits to victory. Can put more varied inflections into the word “arse” than anyone else we know.
Ekatrina (paladin tank) – and dedicated co-raid leader. Took to tanking like a foodie to the Fat Duck. Never made the same mistake twice; often didn’t make the same mistake once. Always knew where the fack to stand and tough enough to calmly eat Soul Reapers for breakfast in strict 10 man gear. Came up with the very practical (and immensely satisfying) idea of making us practice the Defile Dance with Tirion Fordring playing the role of Arthas.
Pitil (discy priest) - started out a tad unconfident months ago: ended up as the healer performing the most complex and versatile role in LK fight – and professionally so. Also, our raid’s provisioner of cupcakes/vital provisions.
Gorgakh (resto shaman) – rock solid. Always totally reliable and consummately calm, which in healers are nigh-godlike qualities. Even when he had a kitten attacking his foot.
Thrakha (Fury warrior) – example of what someone *can* do if they really work to be the best. And inspired that in others too, keeping the tanks sharp
Currently to the best of my knowledge raiding with three different guilds at once, with corresponding numbers of fish feasts.
Urkra (Unholy DK) – went from being very unconfident as a wow player to topping our DPS meters and rarely making mistakes and keeping an open mind on play improvement and new tactics. Achieved all that on a non-official Hardmode: completing half of the bosses unable to talk on skype due to playing in the same room as his wife watching X-Factor.
Nergalian (enhancement shaman) – Sharpest reactions of everyone despite a slightly different style of playing – and despite the kitten Conan, slayer of raids. Her bouncy multi-cultural pop music and fish feasts also kept us all going up on the Throne.
Karkass (destro lock) – always cheerful and positive, which is a raid-saver at times. Also, always willing to be flexible on filling different roles, which in turn helped keep us all sane. Karkass’ brainwave of teleporting back from the Valkyr was also something of a lifesaver. Overall: Karkass the Lifesaver.
Simbaria (survival hunter) – having missed most of ICC, he joined us at the last minute and picked the LK tactics up immediately and flawlessly. Impressive.
(Ahem, I’ve been instructed to put this in by Kat):
Mimetir, aka Apeorsa, figured out every fight mechanic first time, bent the needle on the healing meter, pushed through raidleading challenges from a vanishing raid member to general stress levels, and NEVER STOOD IN DEFILE. Seriously, not once.
So what now? A break from raid leading – just a couple of weeks to chill. Then in a couple of weeks we’re all meeting up for a Herd Moot/guild meet, and we’ll look to our next goal then, probably with the help of copious amounts of ale.
This is an article by Mimetir, an owl (and resto shaman) of a raid leader on The Venture Co. (EU) You can find my twitter feed here.
The Body and Soul Spec
March 31, 2010 by Matticus
Filed under All Stories, News and Opinion, Priest Discussion, PvE Healing
I’ll admit, I’ve always dismissed Body and Soul as an odd talent that had little to no use in raids. Players should be able to run out of anything dangerous on their own or with the aid of a boot speed enchant if they’re slow. As such, I’ve never really considered it at all.
But ever since that Power Word: Fail round table event held by the Raid Warning guys where Aliena, Derevka and myself chatted, I had to reconsider. Have I mentioned that they’re my personal favourite podcast crew to work with?
The spec
Here it is (14/57/0)
This is the one I’d use as it has many of the traditional elements of a Holy spec. You can shift your points around from Empowered Healing, Blessed Resilience, and Test of Faith accordingly based on your own preferences. Personally, I favor Blessed Resilience but that’s because I’m aware of what kind of an effect it has. You may prefer Test of Faith for the extra throughput (even though it is conditional). If you’re not a Flash Heal or Greater Heal type of player, you might opt for full points in Blessed Resilience and Test of Faith. Anyway, that discussion is for a separate post entirely (hopefully soon assuming Derevka has spare time at some point).
Why would you ever use Body and Soul?
For me, I’ve discovered that it has extra utility in progression fights. The talent a minor run speed increase for 4 seconds which is enough to give players a quick boost when running away. When learning fights for the first time, I often use this at specific times.
In an extremely high level raiding guild, I would argue that this talent is unnecessary. Players can easily handle movement fights and do not require the aid of extra sprint abilities to escape hostile spells. It’s just not necessary. Connections and computers are at peak efficiency resulting in near-zero lag. Situational awareness is so high that players will move without realizing that they had to move.
But not every guild is like that. Not every raid can perform like that. For me, I need to look at every possible edge I can utilize in an encounter. Nothing frustrates me more than a player who is unable to outrun a Sindragosa explosion, or a Necrotic Plague on Lich King or any number of other abilities because of technical problems. Doesn’t matter how good the player is as bad connectivity connections will almost always negate that. I can’t make everyone’s connection super awesome. I can’t magically snap my fingers and create 102 FPS conditions. The next best thing I can do is cast a spell that’ll make people run quicker and get them out of dangerous situations faster. I may not be able to account for lag, but I can at least function as a safety net and buy an extra second or two for that player and help them live when they otherwise would have been lost.
Just keep in mind that it might annoy your Discipline Priest.
Anyway, it’s largely used on progression fights to help “smooth” things over until a fight “clicks”. You’re giving up potential throughput for increased (but selective) movement speed which comes in handy for heavy movement bosses. Plus it also makes the run back from wipes slightly quicker and I know I won’t be last back! Go ahead and give it a shot. Let me know what you think.
Casual 101: Knowing Is Half The Battle
February 17, 2010 by Thespius
Filed under All Stories, Conflict Resolution, Featured, General WoW Gaming, Guild Topics, Leadership, Raid Strategy, Setting Goals
It’s no secret that I’m a fan of the “Hardcore Casual” mentality. In my 3 years of playing World of Warcraft, I’ve cut my teeth against some of the best in the game (well, my server or battlegroup). I’ve seen some of the strongest players, and I’ve seen some of the weakest players. The first thing I’ve noticed is a fundemental difference between the two extremes. The strongest possess it. The weakest lack it. By “IT”, I’m talking about knowledge. Yes, there are casuals that are some of the strongest players I know. What separates them from a smattering of hardcores is their level of knowledge.
The Usual Scenario
A small guild consists of a tight-knit circle of friends. All of them have made the necessary adjustments or rolled toons to fill all the roles that a 10man raid needs. 2-3 tanks, 2-3 Healers, and a slew of DPS, both ranged and melee. When this guild gets together, there’s rarely a duplicate class, let alone spec. Each player wants to benefit the raid as much as possible. However, scheduling is always the issue.
Everyone’s got their own lives. Everyone’s constantly juggling families, kids, jobs, school, friends, and of course, this game. Each person constantly tries to get a raid together when they see that 8th or 9th person on. Phone calls fly, text messages flow, and everyone is scouring their friends list to fill the final spots. On the lucky nights, they can get together ten of their own. A certain sense of pride swells. “We got a guild run going,” they all contently utter.
The time is ticking. One of the healers works the overnight shift on the weekends. He/she has to be out the door in just over two hours. The raid gets together surprisingly fast. Even though ICC is the hot topic, they decide to do ToC since one of the paladins is saved to ICC. It doesn’t matter, because they derive more joy from the simple act that those ten raiders share the same guild tag.
Buffs ensue, and right before the pull, the off-tank druid confesses his ignorance. He doesn’t know the fight. During Acidscale and Dreadmaw, the rogue gets the Burning Bile and runs away, but doesn’t come back to free the tanks with Paralytic Toxin. This counts for two wipes. On Lord Jaraxxus, the hunter gets inflicted with Incinerate Flesh and runs to kite it, as though it was Legion Flame. He runs out of range of the healers, it ticks to zero, and wipes the raid.
We took the time to explain the fights. The differences in the Wyrms and Jaraxxus’s two flames. It seemed as though it was in one ear and out the other. Although they’re all friends, tension is rising, and time is running out. The healer with the upcoming overnight shift starts to get impatient. Before they all realize what has happened, he has to leave. They’ve barely downed Jaraxxus, and he/she is out the door to go to work.
A reasonably short raid has turned into a long, frustrating endeavour.
Things to learn as a casual player:
Take a little time to research – Even with my busy schedule, I have the time to watch a video, read a strat, or email a friend that knows. I download a text-only strategy, copy it into an email, then read it on my phone on the train to work. Before taking my lunch break, I take 10 minutes to watch a Tankspot video. I’ve even, yes, downloaded a video to my iPod and watch it while I’m on the can. (That’s right, I went there).
Listen to what’s being explained – Too often do I see people goofing off in guild chat, making random comments in /say, or participating in /general banter. I never mind if it’s someone that I’ve done the fight with before, but if a casual player is consistently not listening because they’re engaged in other activities, I have no problem calling them out on it.
My main issue with all of this is the “talk, no walk” scenario. All of these people will constantly ask, “Hey Thes, do you think we’re raiding tonight?” My constant response is: “I certainly hope so. Start reading up on the fights.” They never do. Oh, they want to raid. They salivate when the letters ‘I-C-C’ are called out. Yet, when it comes down to doing a little bit of legwork, they falter. I dont’ mind explaining the fights, but if after the explanation I hear “I’m sorry, so what am I supposed to do?” from our warlock, I wanna /logout.
Sidenote: Since drafting this blog, we’ve downed new bosses in ICC for us, so I *am* proud of my friends. I just get agitated sometimes the lack of initiative.
ANYWAYS….
If you want to make yourself valuable as as casual raider, just take an extra step or two to be prepared. If not, you’re wasting your own time. The less a raid has to “nuture” you, the more appealing you’ll be to bring along. Personally, I love that our guild, though small, is comprised mostly of people that can fill in for any guild’s raid that may need us. Kind of like hired mercenaries. Need a healer? See if Thespean or Discotheque are on. Need a tank? See if Dralo or Naryamas are around. How about a good DPS? Ask Arcas or Wolfin. That means, however, that we do our little bit of homework to make that possible. You don’t have to be hardcore, but if you know your stuff, you are just as skilled (if not more), than someone who devotes most of their time to raiding.
Are you a player that can’t be on as much as they’d like? How do you make yourself appealing to be pulled into a raid?
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
Why Slacking Helps You Raid
February 2, 2010 by Mimetir
Filed under All Stories, Featured, General WoW Gaming, Guild Topics, How to, Leadership, Raid Strategy, Setting Goals
I confess. My raiders and I have been bashing our heads against a brick wall for a couple of weeks. Our heads have been filled by the red mist ‘o wrath. We’d got the first wing of Icecrown Citadel on farm but our next focus, Rotface, ‘brokseded’ us time and again.
The brick wall suddenly came down on Sunday night. We had an experimental snipe at the Princes and then marched into the Plagueworks to slaughter Festergut and have a positive pop at Rotface. So what happened to stop us seeing red?
Change.
What change has that effect, I hear you cry? Did we change players? Did we somehow plunder a trove of 277 gear? Did we hardwire exact playing requirements into our members while they slept? Not at all. We merely tweaked one of our raiding practices: breaks.
I’ve always said they’re important in raids – it gives your raiders a chance to breathe. Sunday night taught us that organised breaks are even better.
Really regular breaks. We announced to our band of brigands at the start of the evening that we’d be calling a three minute break every 30 minutes, and that we’d like them to be sure to wait until then for quick AFKs for drinks and the like.
Wow, every 30 minutes? Those are a lot of breaks, I hear you cry. It’s a wonder we got anything done, right? Wrong.
Give yourselves regular chances to slack – that is, relax – and you’ll come back after the break more focused than had you pushed on and sat for an hour, two hours, wiping. Your head won’t be full of red mists so there’ll be room for useful things like remembering to move out of slime spray.
Movin’ n’ shaking. Several of my guild play in the same room on raid nights. Usually during a break we stare at the computer screens and brainstorm tactics in increasingly stressed tones.
Instead we decided to test out a terrifying concept during breaks: moving away from the computers and out of the room. We strongly recommended to our raiders that they do the same. We found that the simple change in space and environment again helped us to feel fresh and focused when the break was over. Even just moving about and stretching helped relax some tension. If you have time and inclination to fit in a few actual exercises, you’ll feel all the more responsive in the raid.
Time, gentlemen. After each break we announced the time of the next one. Sounds simple, but I think this was the key to the whole break renovation. Raiders need their creature comforts, right? And if they don’t know when a break’s coming then they’ll slide off after wipe 20 and get the drink they desperately need or the smoke to relieve stress. Meanwhile the rest of the group grumbles while waiting for them to return from their unannounced break.
By announcing break times, we’re allowing raiders to plan ahead. It means they don’t need to feel guilty about making the group wait on them. importantly it also gives them some control back over their own comfort. Our lock wants coffee? He knows the next break is in 10 minutes and can hang on until then.
Content breaks. I don’t mean a break in gameplay. I mean mix your encounters up to get the balance right between learning the fights and actually still having fun. You’re sick to the back teeth of bouncing on Festergut? Right, about time you take your raid to meet the Princes. Perhaps later on go to pay Rotface a visit.
You’re not being inefficient by not forcing yourselves to sit there and practice a fight: quite the opposite. Cut yourselves some slack if you’re working hard and not getting anywhere; you might find you slaughter the next encounter you head to and earn yourselves a morale boost. That’s efficiency.
These are small changes but could be useful to any raid group out there. You’re a 3 year-old guild running your A team? Or perhaps you’re running a PUG (breaks are not a PUG killer any more than giving your raid a little bit of trust, but such PUG raid myths is a topic for a future post). In my opinion these changes are crucial for any sort of raid group. Why? Let me explain what I think a well-run raid group is:
- It’s a social activity. If someone in our group is not having fun for some reason we get uncomfortable and more stressed. Then Rotface smashes us more easily, morale plummets, stress goes up. Vicious circle. Having a break allows us to peel ourselves away from the stressful game environment and remember that it’s a social occasion, too.
- It’s a team sport. Sure, we don’t leave the comfort of our computer desks and run up and down a pitch for several hours. We do work together using tactics, formations and roles to achieve a common aim. Sports benefit from breaks; think of the oft touted stories of football players eating oranges at halftime, or a weight-lifter taking breaks between sets so they can achieve their best for longer.
- It’s a company. Wait, that sounds a little mercenary – try ‘organisation’. Either work. Like most companies, we expect our members to perform a certain job and they’re paid for successful tasks with emblems – and occasional epic perks. We invest time and effort to skill-up our members so that they can achieve goals, and improve all the time. We provide a safe (and because it’s a game, fun) environment for them to perform their tasks. All of these are good practices for a company, at least according to a particular book (see below) on company organisation. And like any good company in accordance with this book, we’re flexible enough to cut them a little slack to give them room to be their best.
A person will work better, be more focused, if they feel they are trusted and have some space to relax. Running around like a headless chicken or battering your head against one encounter is not healthy. The benefits extend to groups of people, too.
“The difference between the time it takes you to [achieve your next progression] at ‘all prudent speed’ and time it would take you ‘at breakneck speed’ is your slack. Slack is what helps you arrive quickly but with an unbroken neck.”
- Slack, T. Demarco, page 208 (and a book I thoroughly recommend to anyone wanting to change their raiding style)
What do you think? Does this sound like a useful nugget for your raid setup? Have you been wanting to try something like this for a while and been worried that you’d not cover as much ground? Do you think I’m completely wrong and sticking on one encounter until you’ve got it is best? Or, possibly, do you think the wisdom of this vs. encounter battering is dependent on how many nights your group raids?
This is a post by Mimetir, a boomkin and restorman of a raid leader on The Venture Co. (EU). You can find my twitter feed here.
Guerrilla Raiding: How To Scale Up to 25 Mans
January 21, 2010 by Mimetir
Filed under All Stories, Featured, General WoW Gaming, Guild Topics, How to, Leadership, Raid Strategy
My guild is special. No, really. We’re like a guerrilla force descending from our airborne stronghold to plunge deep behind enemy lines in a surprise raid. This is, you see, an affectionate way of describing my guild’s raids.
We are a small, ten-strong band of fighters not all wearing the same colours because our roots are in a small core relying on PUGgers. It is sometimes a surprise when our raids get going, even though they’re organised in advance. Yet despite these things we’ve managed to storm the citadel right up to Rotface. Not only that, we’re thinking to scale up to 25 man operations. How I hear you cry, is that special?
My guild, you understand, is not a raiding guild. At least that’s what we keep telling ourselves. Herding Cats is a small group of real life friends. But many moons ago we got together, grabbed a few random PUGgers, and poked our noses into Naxxramas, like guilds do. Northrend’s raids became second homes over the months.
In ye olde Naxx runs we decided we just wanted PUGgers to be friendly. Not imbah, not a great tactician, not rocking 18k DPS. Our raids might not be lightning fast but they should be jolly good fun, old chap. Whenever we found a friendly stranger we rejoiced. And kidnapped them. Oh, we didn’t recruit – only invited them to our raids. In this way we cultivated a network of friendly people who fit in with the raiding group.
Our network of non-guildies quickly outgrew the slots we had for 10 man raiding and priority was given to people who were already raiding with us. We thought it sensible to develop a core. Tactically the group would become a single unit capable of learning encounters and to work together in order to move forward. Naturally this had social benefits for our raid members, who were rewarded with progression, loot and group friendships.
The downside of this was that many Herding friends are left out. As the raid leader/organiser, I really feel bad about this downside, as we are lucky enough to have people ask every week if there’s a raid spot for them this week even though they’re often told “I’m sorry but we’re full at the moment.”
So my guild is special but not unique. I’d wager there are a lot of guilds either already in our position or considering adapting to something like it.
How can we include people? 25 mans. Our network is big enough to fill 15-20 slots of a 25 man raid. It’s one huge step for Herding-kind. Dangerous almost. It might bite. Going into the hydra’s den unprepared is a bad idea so we’re arming ourselves and going at it as a team. We’re still thinking about it but this is the current battle plan.
1. Delegation. There are a lot of hats to wear in a 25 man so we’ve agreed to split the hats between the five of us. We’ll have leaders for each role, and they will each have a chat channel to communicate with their players. For example, in the tanks channel the tank leader will ascribe tactics to the tanks and foster communication between them. The other leaders will do the same for healers and melee and ranged DPS. The raid leader’s task is to introduce the raid, keep an eye on the group chat channels, be the deciding force in conflicts and handle unforeseen shenanigans. We’ll also have someone acting as a mentor. Unofficially we’ll have someone else as a morale officer and someone acting as a raid HR department.
2. Housekeeping. This is a brief introduction to the raid, given by the raid leader, which sets out a few basic points. These include our core principles for the run – for example, that we will welcome people amicably and expect them to do the same in return. We’ll also set out other rules on behaviour, breaks, tactics and loot. I’ve spoken before about how important this is, and it can only get more important the more people you have to organise. Setting clear rules from the start creates a safe, fun raid for everyone, Herding Cats veteran or first-timer and gives everyone a fair warning of what’s expected of them before we start.
It relaxes strangers, too. I think that people can join PUG raids expecting an atmosphere of every man for himself; having to constantly defend their playing style, DPS, healing, gear, whatever. We’ve had PUGgers say they’re pleasantly surprised to find a group where this isn’t the prevailing culture.
3. Communication. I believe the more information you communicate the more time you’ll save on wipes. Tactics are fluid things, changeable in progression content and per player experience. We’ll explain tactics for all encounters, provide a chance for suggestions and encourage raiders to ask questions in chat or privately to raid officers at any time. Officers will also keep an eye on their players and have a quiet chat if they suspect a player isn’t clear on something. “Hello Mr.. rogue, nice work on adherents there but you didn’t seem to get any time stabbing Deathwhisper. Any questions about that?” Likewise, we’ll check in with random raiders at random times to find out how they’re feeling.
Communication is most important when things go wrong. When we wipe we have a quick brainstorm in Herding Cats Land. Then we talk to the raid, saying something like “ok, what went wrong there was a deformed fanatic getting loose as phase 2 started. Easy mistake, we’ll get it right this time. Oh, and nice work on her mana shield, guys.”
4. Social. I play this game for fun, don’t know about you. It’s not a single player game and I like interacting with other people. I hope our raiders do too, but in a large group it’s easy for negativity to spread. The morale officer will keep the atmosphere cheery. The mentor’s role is just as important. It’s his task to be there for anyone who’s in any way unsure or needing reassurance. They might be new to raiding, they might be unsure in group settings, they might still be learning their class (who isn’t?). We welcome new players – given the right encouragement they can turn out to be some of the most loyal and best you’ll find.
5. Networking. We can’t fill 25 spots off the bat. We rather like that. It means that we have room to do what we did way back in Naxx times: meet new people and kidnap them to our raids. This way our network will grow whenever we find a new person we like and the entire group will benefit both in raiding and social terms.
If we get a PUGger we don’t like? We call them ‘That Guy’. You know – the guy who backseat raid leads, continually pastes DPS meters, abuses other group members. The list can go on. Ideally we’ll have a very strict policy, backed up by the housekeeping which already informed people what standards we work by. Some people have different attitudes and expectations to raiding than what they find in our group: that’s fine, but if you join a group you go by their expectations.
If someone insults our group members or any Cat finds them annoying in some way, they’re out. Sorry. I don’t care if they’re saved for one raid lockout, I don’t care if they’re the leader of the server’s top raiding guild. I don’t care if they’re hitting 11k healing every fight. I’ll protect my own group over someone who’s just griefed the priest healer they know nothing about. I think this is the most controversial point of our game plan, particularly if we just find someone annoying.
So those are the basics of our arsenal. There are some finer points such as where to begin our venture: we’re thinking ToTC25 for the first raid. It’s relatively short and should be a good ground to help the raid find its feet and bond. Not only that but it should provide some folks with bits of kit for the real progression and leave everyone salivating over the prospect of more next time. We also have a raid spam addon tailor-made for our needs in the works.
And do we, the raid officers, know what we’re doing? Why, yes, old bean. We know the enemy lines and the guerrilla force we’re leading into the Lich King’s chambers.
What about you? Is your guild in a similar position, or considering something like this – are you worried it’ll be a lot more work than you have time for? Are you in a large guild that does in house runs? Are you a PUGger who wishes you did/did not come across more groups like this? Do you think leaning a bit towards carebearing is going to hold us back or benefit us in the long term (and what’s YOUR playing style)?
Ranking Players with Elitist Group
January 18, 2010 by Matticus
Filed under All Stories, Featured, Guild Topics, News and Opinion
I hesitated a bit when writing this post largely because I know how the community feels when it comes to “scoring” players. No one wants to be condensed to just a number or a value. At the same time, the idea of a player’s gearscore has evolved to into another concept where a players capability and potential can be scored.
Why rate players at all?
Its a good question. For raid leaders who are assembling their groups from strangers, it can be a bit of an exhausting process to individually armory players and figure out if they can compete in the level of content that is being worked on.
At the same time though, not everyone knows the strengths and appropriate stat weightings of every class or spec. I’m a healer. I don’t know much about Rogues or Hunters. I don’t know how to tell if they’re gemmed or enchanted properly.
When raid leaders are getting runs going, they have to balance two things: Players and time. We need to make sure we get ourselves a competent crew to run with. We need to make sure that we can assemble it within a reasonable amount of time or else people will simply leave because of time constraints. Between inspecting players, asking questions, and achievement checking, that time can add up especially when players get turned down.
What exactly does it measure?
Gearscore currently examines a players gear and assigns a value based on the overall “power” of their items. It doesn’t know whether a player enchanted or gemmed their gear wrong. It isn’t smart enough to determine whether a Ret Pally wearing cloth instead of plate should get penalized.
Gear does not determine player skill at all.
But it does determine the maximum damage, healing, or tanking a player can do.
Let’s use a DPS player as an example. The above table represents in my mind the two qualities I look at when bringing in a player.
- Gear: Like it or not, gear ultimately determines the range at which a player can do damage. The better the gear, the higher the potential. They can still do low damage even though they have competitive gear.
- Skill: You can’t look at the skills of a player until after you run with them at all. Personally, I like to assume the best. I’ll rely on their achievements for a better look. While its true that people can get carried when clearing Trial of the Crusader, its difficult to say that when the player in question has killed Anub’Arak on Trial of the Grand Crusader.
Both aspects are intertwined to a degree.
These are extremely rough estimates and I know that encounters will have a huge determining factor in the overall DPS that can be done. Its also going to vary by class mechanics and so forth.
Lets just assume for the second its the same player on all four characters with different levels of gear. In all cases, he could do 1000 DPS. Maybe this Elemental Shaman would bind Lightning Bolt to every key and just faceroll all over it.
But if the player is using every cooldown and nailing every rotation, then what restricts his damage is his gear. Only one set of gear is going to allow Elmo, the Elemental Shaman to do or exceed 6000 DPS. Its all about potential.
Lets move on to Elitist Group
I wrote about this on No Stock UI this morning, but I wanted to mention the usefulness of this tool to raid leaders and what type of information I’d glean by looking at this.
This is the sheet of my Retribution Paladin, Valoray. Its a bit outdated. I picked up a new cloak and chest and haven’t gotten around to enchanting either of them. Anyway, according to Elitist Group, I’m using a tanking Libram (really?) There are a list of suggested dungeons down the middle that I can participate in. EG has tallied up what I have along with the gems I have and has assigned me a gear rating of 239. This means that my Paladin is theoretically able to compete in Icecrown Citadel raids as long as they are not heroic.
(Also, I need a reminder to switch to an Exorcism glyph once I hit a certain amount of expertise which I can’t remember the value of)
But what about my skills and my experience?
Over on the right pane, you can see the list of raids and achievements that I have completed.
Hmm.
No hard mode achievements. Fully cleared Trial of the Crusader. Made some slight progress in Icecrown Citadel. Didn’t knock out Ulduar entirely.
This Paladin fails. Lets move on to someone else.
And here we have my Elemental Shaman.
Still using that Deathchill Cloak. EG has red flagged my chest and legs. I’m using spellpower and stamina gems in them. And my legs are also using the spellpower and spirit leg enchants.
What a terrible Elemental Shaman.
Glyphs seem to be okay (although I heard Glyph of Totem of Wrath is making a comeback?) A gear rating of 237 indicates that my Shaman is slightly less powerful than my Paladin. But what about her experience? Mousing over the Ulduar 25 raids, we can see that the Shaman has at least 1 Yogg-Saron kill under her belt. She meets the EG recommendations for Icecrown Citadel on 10 and 25.
She even has 36% completed in Trial of the Grand Crusader having taken down heroic Val’kyr Twins twice (although to be fair, that group lucksauced it with the door strat).
Given the choice, I’d probably pick the Elemental Shaman because she has done a bit more in the game then the Ret Paladin has.
(Although in due practice, I clocked about 4900 DPS on Saurfang last night on 25 so I’m questioning my Elementaling abilities, sadface)
Lastly, the Notes system can be used for further information in the future. After you finish a run, you can add a rating from 1-5 and leave a little comment. Each comment you leave overrides the previous one. You can use it to leave useful things like:
- Has dual spec and can tank or heal
- Only wants to run for Emblems
- Has a DPS alt named <blank>
- Managed to outheal Matt (Invite him, it makes him look bad)
(If you’re wondering about the comments on the screenshot, I happened to be doing some Ebaying of MTG cards at the time. Speaking of MTG, I started another blog specifically for it: Topdeck.me)
In any event, use Elitist Group. It condenses most of the information you need into one accessible place. You can see what they’ve done and get an idea of what the character is ready for. To a healer like me who doesn’t know enough about other classes to make snap judgments, this advises me on whether or not I should outright reject a player or consider them.
Then again, I rely on other experienced players to handle the inviting
.
Five Misconceptions About Healers
January 14, 2010 by Lodur
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Leadership, News and Opinion, PvE Healing
Sometimes there is nothing more frustrating in a raid than watching your raid wipe. I feel that the only thing more frustrating than the wipe itself, is watching the healers get blamed right away. As a raid officer and healing lead seldom do I let things really truly get under my skin. But when I see a wipe and I hear the question in vent
“healers, what happened there?”
It raises my ire. I understand that healing is something that quickly comes under the analytical scope when an encounter fails. But when you have someone assigned to lead the healers it’s their job to find out what happened, and on the off chance they do find something wrong it is their job to address and resolve the issue. When a tank or dps starts berating healers about what happened it gets on everyone’s nerves. We’re going to use the term Healer Rage here. Healer rage can take many forms, quiet determination, outright aggression, passive aggressive behavior (such as “missing” a heal on a target) all the way up to outright quitting. You might remember my first post here on World of Matticus where I talked about the 5 Archetypes of the Healer. I broke down what makes a person choose to be a healer in a game like World of Warcraft. Each of those healers are still around and kicking and always will be.
Today I’m going to talk about some general misconceptions about healers, as well as what triggers Healer Rage and how different healers deal with it.
5. All healers are created equal 
There are a lot of people who seem to think you can equally exchange Healer A for Healer B and see no difference in the performance of the raid as a whole. I’m not talking classes here, purely about the player. This might seem like it doesn’t happen but it does, and quite frequently.
“Why not bring Dude B, he’s just as good as Dude A?”
Now I’m not trying to be elitist and talk about difference in skill, but the truth is we all have our strengths. Some healers are better at tank healing, they understand it better. Others are better topping off a raid. Some know the intricacies of a short burst fight and intensive healing, while others still are built for longevity fights. We all have our specialties our niche. The idea that you can take any healer and slap them anywhere and get the same performance is not a good one to have.
Why this causes Healer Rage
Dude B is a tank healer, he revels in it. It is his specialty without question. Dude A is a raid healer, he knows the in and out of everything there is to know about keeping the raid at peak health. Raid officer decides to switch their assignments. Dude A is now on tanks and Dude B is healing the raid. When you take a healer out of a comfort zone it is akin to dumping a bucket of cold water on a sleeping person. While some people can handle a shifting role like that, we all tend to have our preferences. Moving us from those preferences tends to make us just a tad bit grumpy.
4. All healing capable classes are built equal
Some people think that all classes are equitable. What I mean is that a Resto Shaman is the same as a Holy Paladin as a Resto Druid as a Priest. Lets be honest, while this has become closer to the truth over the many years that we’ve been playing this game, it is still a ways off. Sure my Shaman is capable of healing a single target quite well, But an equally geared Discipline Priest or a Holy Pally will beat me every time and vice-versa for raid healing. Sure you can stick them in that roll, but results might not be optimal. This is considering the merits of the classes and talents without accounting for player skill.
Why this causes Healer Rage
Just like above, when you take someone out of their safe spot people’s nerves are on edge and performance can often times suffer. Over the years I’ve come to realize as healers, we tend to like our niche. When Shaman were usurped as the kings of raid healing, there was quite a loud outcry on the forums and through the WoW universe. This is very much the same as the reasoning behind the rage of number 5. I’ve also noticed in both 5, and 4 here that healers thrust out of their comfort zone tend to be quieter and deal with their rage about it more internally.
3. Healing is Easy!
There are some people out there who feel that healing is the easiest job in the game. I’ll be honest, there was a point where I felt that way. That was when I was playing a hunter in 40 man raids and before I had ever touched the healing side of a Shaman. Nothing could be further from the truth. Healing is one of the most stressful aspects of the game. You are responsible to heal any damage taken in a raid, people look at you to stave off that wipe or to keep them up no matter what, because they think all you do is sit there and spam a few buttons.
Why this causes Healer Rage
Healing can be one of the most challenging roles in the game! Not only do we have to effectively manage our own resources such as mana our own health and consumables, but we also have the privilege of playing broker with yo ur health totals! What people often don’t realize is that as a healer we often have to play triage. Prioritizing heals is more than just making sure the tank is topped off and then spilling over into your group or raid. We have to decide sometimes who lives and who dies! That is a heavy burden and one that we often times have to make as snap decisions. When a healer gets criticized for this, it’s not exactly fair, and can cause not only rage but an added level of stress. This is normally when you’ll find healers raging openly either through comments or possibly even over voice.
2. A healer has to carry those who are under-geared / unprepared
While a healer is capable of carrying an under geared tank or healing through a certain amount of damage from players not moving fast enough out of area damage, it should not be expected of us. There seems to be a large amount of players that believe a healer is obligated to heal the tank that isn’t even trying to mitigate their damage or are woefully under geared for the content. Some people think it is OK for them to stand in the middle of a raging fire on the floor because the healer will heal them through it. You may think I’m making this up, but I’ve seen enough dps actually do this and then when asked about why they would say “because the healer has to heal me!”. This also holds true for people who don’t know the mechanics of a fight, yet insist to pull and bring much unnecessary damage on themselves.
Why this causes Healer Rage
Much for the same reason as number 3. Healing is already challenging enough in some cases. Doing things that while funny, are disruptive and unnecessary can really alienate you from your healer. Tanks don’t randomly go into your dps spec and pull the groups in HoR, it just isn’t happening. If you’re a dps and you’re purposely standing in Rotfaces’s slime quadrant just to get your extra couple hits in, that’s completely unnecessary and honestly it’s rude. It is every raid members job to mitigate as much damage as they can, you can’t rely solely on the healers. Eventually you’ll get healers that will respond to this but ceasing to heal you, or openly being aggressive about your actions.
1. Whenever there is a wipe, blame healers first
There is this mentality that every time there is a wipe, you need to yell at or blame the healers first. After all it’s their job to heal you through anything right? (see number 2.) There are few things more frustrating than seeing the group wipe and to hear someone immediately ask “so what happened there healers?”. What boggles my mind is when this happens despite things like mortuary, big brother, raid buff system or several other mods that people may use that announce who dies and to what. We’ll use one of the new ICC trash mobs for an example, Stinky. Stinky and it’s twin Precious are the pets of Festergut and Rotface. They are also mini bosses very much like the trash pulls leading up to the Twin Emps were back in AQ40. Each has an unique ability, but in Stinky’s case I’ve seen this mini boss / trash pull wipe more groups than some of the bosses! Stinky has three abilities
Decimate: aoe that knocks everyone to 15% health
Mortal Wound: 10% reduced healing done to you stacks up to 100%, placed on tanks
Plague Stench: raid wide aoe that ticks for about 3k every 2-3 seconds
He’s pretty much setup to really mess with healers. If you get an ill timed Decimate followed by a quick Plague Stench it is possible to have multiple people in the raid die in one stroke. Every time I’ve seen a group wipe on it, the first thing I hear asked is why the healers didn’t heal through it. Sometimes I’ve seen it expected of healers to time their group heals perfectly to go off when decimate does! I’m not saying healers shouldn’t be prepared for it, but latency spikes and lag can cause heals to not exactly be spot on, and that should be kept in mind.
Why this causes healer rage
When a boss goes down smoothly you almost never hear anyone say; “That was awesome! Great job healers! That was all you!”, but when a wipe happens you will hear the phrase “what happened healers?” way too often. Not everything is within a healers control. Sometimes things happen that stretch our abilities so thin there is no recovery. Random mob abilities chaining together can cause a group to wipe before a healer even has a chance to react. When someone places this burden on the healers, it’s a short trip to off the rage deep end. Healers are already shouldering enough weight in a run, keeping a group topped off, playing healer triage and managing our resources to keep the group going. Looking at the healers after every wipe can cause healers to snap. I’ve seen healers rage quit raids, I’ve seen them rage quit guilds, I’ve seen them completely stop healing on the next pull just to watch the person who blamed the wipe on them die. I’ve heard stories of even worse events that have gone as far as an entire healing team leaving a guild in one swoop, leaving a raiding guild effectively healer-less.
Healers carry large burdens in a raid or group. Sure sometimes we might make comments about something being so easy because a tank out-gears an instance, but those are welcome breaks. We are not omniscient,we are not gods, we are not capable of predicting what is going to happen and when. We are just playing our role in a group, doing what we can to make things go smoothly. Remember, our job is a stressful one and one vital to the raid. Trust in your healing leads if you have one to make sure healers are doing what they need to be, and trust your healers a bit. Basically cut us a little slack, it’s often times a thankless job.
That’s it for today, until next time folks Happy Healing
Images courtesy of Icanhazcheesburger.com and staples
Highlight Posts of 2009
December 30, 2009 by Matticus
Filed under All Stories, Featured, Gaming and Society, News and Opinion
You didn’t think I was going to finish out the year without the traditional “Best of 2009” post, did you? Here’s the top posts of 2009 based on your views, comments, and tweets.
On healing
- 5 Archetypes of the Healer – First time guest poster Lodur takes a look at the different healing archetypes and the signs to watch for.
- 4 Reasons Healing Meter Sucks – Ulkesshern guest posts with his thoughts on the flaws of healing meters.
- The Secret to Being a World Class Healer – You’re 1 click away from discovering what really great healers have in common. What are you waiting for?
- Why Play a Healer? – Professor Beej contributed a guest post on why healers play healers.
- 7 Important Healing Lessons I Learned from 1 Quest – This was written recently and has generated positive reactions.
- Healer DPS: The Good, the Bad, the Unfair – Newest contributor Thespius writes about what healers don’t often do: DPS.
On gaming and society
- On Exploits: A Philosophical Musing – Remember that whole “Ubershirt” scandal? Syd weighs in on the legitness of exploiting.
- Girls Hate Chuck Norris: On Women and Raiding Guilds – Women continue and raiding continue to be a hot topic and Syd doesn’t shy away from this either.
- Sympathy for a Griefer – There is this guy who creates a character where all he does is just grief people all day within the confines of the game.
- Archetypes of the Female Gamer, revisited – Syd writes another post that strikes a cord with you readers garnering over 200 reactions.
On guild management
- Officers: Who Watches the Watchmen? – I detail my thoughts down on officers and who or what keeps them in check from abusing their powers.
- Us vs. Them: What can I do When Guild Members Disagree – Syd writes a post on mediation between officers and the rest of the guild when differences occur.
- Friends and Raiders: Raider Accountability – Lodur tackles a guild topic on raider discipline and how to make sure the players are putting in 100%.
- The No Asshole Rule: Constructing a Civilized Guild – This post title speaks for itself.
On recruiting
- What GMs Want to See on Your App – I have seen many applications over the years. Here’s a list of things that you should include.
- 6 Ways to Reject a Guild App Without Sounding like an Angry Ex – I have also turned down applications. Here’s how to let them down gently.
- Is Applying to Multiple Guilds a Sin? – A question was asked on Twitter on whether or not players should take the shotgun approach. I provided my thoughts as well as the thoughts of others.
On raiding
- 10 vs 25-Person Content Revised – Syd changed her mind on 10 vs 25 player raids. But why?
- 6 Influential Factors in Loot Council Decisions – Want to know what goes on behind the scenes in officer chat when loot is being discussed? Here is a glimpse.
- Raid Flexibility: Preparing for the Inevitable – Players are going to leave for whatever reason. Lodur outlines some preparation steps to keep your raiding machines going.
- Pass the Parcel: When Raiders Won’t Roll – One of Mimetir’s first blog posts on loot and explains the motivations that players have to not roll.
On blogging
- Syd’s Guide to Blogging: How to Read – Syd wrote a post for early bloggers on the topic of reading. Yes, before you can write, you have to read!
- Syd’s Guide to Blogging: Getting Started – Syd followed it up with how to actually get the ideas flowing and to begin writing.
- The Purple Kodo: 13 Points of Blogging – There are a ton of blogs out there. But how do you get noticed? How do you get people to link to you? Am I posting too much? What is a successful post? All these and more questions were answered.
To other WoW bloggers, I’d love to see you compile a list of your favourite posts that you have written over the past year and don’t be afraid to post a link in the comments to it below.
Have a safe and happy new year! I would share my New Years party stories, but chances are, this Dwarf would not remember. There was that one year where I woke up half naked with a Tauren beside me and a banana…
















I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.