The PTR.Â Public.Â Test.Â Realm.Â It’s been our best friend and our worst enemy.Â People will flock to it, and then people will cry outrageÂ or joy at its contents.Â Some avoid it like the plague, while others spend more time in its embrace than in the game itself.
I have a huge innate sense of curiosity.Â I love learning things.Â When it comes to this game, I try to learn everything there is to know (without delving into theory-crafting and copious amounts of number-crunching).Â There are different healing styles, different add-on preferences, different philosophies on gameplay.Â I’ve learned to love the variety of them all.
However, the idea of the PTR has me torn between love and hate.Â I don’t harbour a global hatred for it, but I have my reservations about it.Â It is both a blessing and a curse.Â And I’ll tell you why.
Patch Notes have become a huge cornerstone of the WoW community.Â We read them every chance we get.Â We get Twitter updates about them; entire blog posts are dedicated to them.Â They help us get accustomed to our class.Â If we need to change our playstyle, we get a heads up.Â If our class is getting nerfed to oblivion, we know to spend more time on an alt.
We can see what gear we have to look forward to.Â We drool over gear models, agonizing over the ever-changing nature of new tier set bonuses.Â Our dreams are peppered with new craftable items, new patterns, new glyphs, new gems/enchants.Â It’s like waiting for (insert related holiday with presents)!
In this, I’m a huge fan.Â I love having to save up money/gems/mats for new enchants, or re-speccing to take advantage of a new spell bonus orÂ counteracting a nerf.
I’m averted to the large exploitation of the upcoming raids on the PTR.Â I don’t “hate” it, because I understand its purpose.
I get a huge adrenaline high from facing a new boss on my server with my guild, without really knowing what to expect.Â I have to think on my feet.Â TheÂ raid has to be ready to adjust and listen to the raid leader for directions.
Remember the climactic scene of the movie “The Wizard”?Â The kid and his nemesis are the in the final battle, about to play a game that no one has ever seen before.Â The curtain is lifted….SUPER MARIO 3!!Â I was a kid when that movie came out, and I just about crapped my pants.Â Neither the kid nor his nemesis had any experience with this game.Â Both were going in totally blind.Â No tricks, no strategies, just shutup and play.
It’s that mentality that I crave for the community when it comes to releasing a new raid.Â The new content is released and has been tested by a representative sample of the community under a confidentiality clause.Â My team goes in on patch day, bags filled with flask/food, ready to conquer.Â OurÂ gold stashÂ resembles Scrooge McDuck’s money pit in “Duck Tales”.Â Let’s learn this boss our way.Â We can be as hardcore as we want to be.
In spite of all my rantings, I understand that living on the cutting edge of raiding needs every advantage.Â World and Server Firsts are a big deal to a lot of guilds.Â They need that edge–the ability to practice something, even if it’s not in it’s final form.Â Guilds canÂ strategize what needs to happen before the boss actually hits the live servers.
My proposal, though, is to assign a smattering of raiders the ability to do a closed testing of these bosses.Â Start the difficulty of the bosses high and slowly bring it down as needed, but not so much to make the boss one or two-shottable.Â Keep in mind it isn’t too interesting for us to go in and down bosses in our current gear.
My random thought of the day: Would we complain as much about the ease of boss killings if we didn’t have a head start?Â A marathon is a piece of cake if you only have to run a small portion of it on the actual day, right?
What do you think?Â Would you rather train in the PTR, or save the workout for after a new raid goes live?Â How do you feel about the ability to test and learn a boss ahead of time?