Undisputed Method of Earning Damage Control

Undisputed Method of Earning Damage Control


You can earn the Damage Control achievement by either dishing out 300000 points of damage or healing 300000 points of health. Now you could always just grind AV in the hopes of getting lucky and having the game last long enough.

I think my way is a little easier but no less frustrating. Warsong Gulch will continue to be the undisputed stalemate of BGs for a long time to come even at level 80.

5 Rejected WoW Blog Ideas

5 Rejected WoW Blog Ideas


Image courtesy of alifarid

A lot of WoW Bloggers I know of suffer from Altitus wherein they have so many alts and appear to have a hard time trying to focus on one. While I do have multiple healer alts myself, I’ve maximized my time accordingly and powered them individually so that they are all fairly high level characters. All of them (sans the Druid) are capable of healing Black Temple and Mount Hyjal on their own.
But this post isn’t about Altitus. I suffer from a unique ailment.

I’m afflicted with Blogitus.

There are more WoW blogs out there than Netherweave on the auction house. All it takes is a really killer idea in a niche to set it apart from the rest (so that we don’t end up with another hunter or another druid blog. Not that they’re bad or anything). I quickly examined Blog Azeroth and my reader to try and find out what already existed. Class blogs were out of the question so it boiled down to what I thought people might be interested before mentally shooting it down.

Herez Pilton

What it could’ve been: It’s a play on words off of two different things. The celebrity gossip website Perez Hilton and the in game character Haris Pilton.
Why it got rejected: How much effort and how much entertainment would all that drama actually be? Perez spends 18 hours a day chasing down leads and photos. For this to really work, I’d have to spend copious amounts of time on the WoW Realm forums daily. I don’t have that kind of time to offer, unfortunately.


What it could’ve been: A site with numerous healer bloggers culd go and contribute. Would have featured multiple authors and guest posts from favourite names in the community.
Why it got rejected: Difficult to micromanage. Don’t have the resources or the time to invest in it as much as I’d want. Would have to score major cooperation from other writers. Although, I might actually explore this idea later in the future. I’m a chronic project starter.


What it could’ve been: Nothing more than a rant blog about bad raids and bad guilds. Diary style. Similar to Waiter Rant. It would’ve been day-to-day entries from a raider and 5 minute windows of their raid life. Probably would’ve been updated once or twice a week to help avoid stagnation.
Why it got rejected: My Guild isn’t at the point where I want to rant about them on a weekly basis. A blog like this needs to have some diversity. Readers would tire quickly about stories about the Mage that can’t tank Gruul’s or the idiot hunter who can’t seem to click cubes. Has to be some randomness and the writer has to be able to captivate the audience.


What it could’ve been: An extremely narrow focused blog about consumables, items, gear, and such. Would’ve talked about gear guides, where to get them, combinations, criticisms and so forth.
Why it got rejected: Almost as exciting as watching a Holy Paladin and a Resto Druid duel.

The Battle Standard

What it could’ve been done: All PvP talk, all the time, with news, opinion, highlight reel finishers and so forth about Arenas, BGs, and world PvP.
Why it got rejected: I have to actually PvP. I have enough time to either PvP or raid. I can’t do one or the other really well. I also need to have some credibility and having a low arena rating doesn’t do much to inspire justice (although ~1550 in BG9 actually isn’t that bad).

Now that’s not to say that any of these ideas are bad. I merely listed why they were bad for me (at least for now). I think a cunning and motivated blogger could take any of these ideas and make it work really well.

With this in mind, what types of unorthodox WoW blogs can you think of?

The Golden Rule of Invading Capital Cities

The Golden Rule of Invading Capital Cities

The various factions in the World of Warcraft have their own respective Capital cities. Some of them are easier to breach than others. On some PvP servers, raids are organized almost weekly to storm into an opposing city and take out their leader.

Why would you do that?

Bolvar doesn’t drop any loot, gold or massive honor points. Killing Thrall doesn’t offer you a quest reward or access to Stormwind’s coffers.

So why do these raids happen? Because they just want to have some fun! Sometimes its nice to simply let yourself go and team up with other players to level towns and kill NPCs.

So what’s the golden rule?

When invading a capital city, don’t just bring a raid group. Bring a damn army. See below:

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Horde forces struck early in the evening. We had no warning at all. We returned to Stormwind after a successful win in Alterac Valley when the alarm sounded. The portals were activated and an advance group of Rogues and Druids went ahead to scout what we were up against.

We didn’t hear anything from them since because they lagged out. One by one, I watched their raid frames wink “offline”. An organized and well equipped AV premade should’ve been enough to rout these challengers since we had home field advantage.

Assuming it was only 1 Horde raid.

But there were 3.

When I emerged out from the Mystic Ward, it seemed we were too late. Skeletons littered the bank and the auction house. It seems an advance group came in and caught the city with their pants down and knocked out the 3 auctioneers without hesitation.

Figured that Horde forces would try to pick apart our economy first.

As our counter offensive streamed out of Ironforge, we looked down the road.

For the first time, I was shocked and awed.

Never had so many come to destroy so few.

I tried to throw what Lightning Bolts I could. But 7 second cast times made it impossible for me to do anything. Playing with that many characters around you in an open area was like trying to swim with your hands and feet bound. We could do nothing but watch as they strolled in and headed for the King’s Throne.

With that, the retreat was sounded and those of us with hearthstones available withdrew back to Darnassus. It didn’t take a Gnomish Rocket Scientist to figure out that once they were done with Ironforge, Stormwind would fall next. To even try and raise an army that could come close to challenging a unit of that size would have been inconceivable.

Mind Control in BG’s Forcing Opposing Players to "Lose" Out on Tokens

Want to have revenge on that one player who keeps dogging you in Arathi Basin? Fear not! There is a way! I believe it’s a bug but props to Aylii for bringing it to my attention. I thought this was fixed a while ago but apparently not.

You can force opposing players to only get 1 token instead of 3 when they win. I haven’t exactly verified this myself but this happened to my Guildmate last night. When it’s assured that you’re about to lose in your BG, what you can do is Mind Control a player of the opposing faction and hold onto them until the BG ends. I think the game treats them as a part of your faction when the BG ends. As a result, it awards the amount of tokens based on whether your side wins or loses.

However, it’s a known exploit. It’s been around for a while but I figured I’d reshare it again.

Plain and evil, no?