How to Earn Those Seemingly Impossible Alterac Valley Achievements

av-achievements

Before attempting to shoot for several of these achievements, it is strongly advised that you have the following:

  • AV Preform Enabler installed and ready to go
  • A group of 10-15 friends
  • Several hours to kill

I won’t go into much detail about the AV Enabler. Veteran BG players understand why it’s useful and nearly a requirement in most preforms. There is no exception especially when it comes to AV.

Loyal Defender

This Achievement involves you killing 50 players while defending your general. It’s either going to be Drek or Vann depending on your faction. If you happen to join an AV in progress where you are losing, then it’s the perfect time for you and your crew to make their stand. Ideally, your defense will involve a couple of Death Knights. Have them Scorpion any unsuspecting Horde (or Alliance) players in.

As DPS, strafe in and out of sight as much as possible. Sneak out and try to bait players in, but take care not to get yourself caught outside. Death Grip from Death Knights work both ways.

Line of sight everything as much as possible. There are two columns in the back of Vann’s room which I’ve found perfect for the job. I’d be able to partially conceal myself behind it and still heal players around me. There’s probably something similar in Drek’s room as well.

The most important thing here is to don’t ever release. If you’re lucky, opposing faction members won’t loot your corpse allowing the healers behind you to pick you up manually.

I was able to get this achievement in about 3 minutes after dying and doing the run of shame back into Vann’s room.

Now make like Braveheart and hold!

The Alterac Blitz

Ready for the fastest AV ever? Here’s the roles you’ll need:

  • 2 tanks
  • ~4 healers
  • Miscellaneous DPS

You’ve got six minutes to win Alterac Valley. Once those gates open, your team is on the clock.

This is straight forward, PvP brute force tactics at its finest. With your team assembled and buffed at the gate, mount up and make straight for Drek’s room. Evade, sidestep, and ignore as many Horde as possible. Alliance players will be riding through the Fields of Strife along the west side while the Horde are going the opposite direction along the east.

If you’re lucky, you won’t get stalled heading down. Most of the time you won’t. If you do get held up, there’s nothing more you can do.

Assuming everything goes well, you’ll be staring down Drek and his four tower cronies. When Conquest got this achievement, we did it with 2 Paladin tanks. One of them picked up Drek and dragged him to the back of the room while the other picked up the other 4 tower marshals and peeled them away from Drek’s tank. The goal here is to minimize whirlwind damage as much as possible. Pop a Heroism and pray that your DPS is sufficient to take him down with the allotted time. You might have a few stragglers coming in from behind trying to put a dent in your plans. Dropping fear bombs and other forms of CC should delay them long enough for your strike force to take out Drek.

The other faction won’t even realize what happened. I’ll never forget the disbelief in Battleground chat when Drek died. It felt like Conquest went to Drek while the rest of the other players were working on Galv. Lot’s of “WTFs” and “Whoas” ensued.

Stormpike Perfection

Win Alterac Valley without losing a tower or a Captain. You must also control all of the Horde’s towers.

It is imperative that you do not attack Galv at all. I’ll explain why later.

You’ll be playing a tight checking defense at first. When your team comes screaming out of the gate, set up shop inside Belinda’s room and stave off the initial rush. Stonehearth is going to be assaulted at this point. Once Belinda is clear, head straight to Stonehearth and take it back. Use overwhelming force.

At this point, your team will need to split. The bulk of the forces will be advancing south and slowly capping towers.

Strong communication here is key. Definitely keep a player back on Belinda duty. You can watch from far away and see how many Horde players are going in. If it’s a substantial amount, alert the defense. The defense will be alternating between securing Stonehearth and Belinda. If Horde players manage to reach back, send 2 or 3 players to recap. It’s important to maintain possession of bunkers. If one is in the process of being turned by the Horde, and you manage to reduce their tickets to 0, you won’t get this achievement because you lost control of a tower. Even though they haven’t capture it yet, it won’t matter.

The strategy for the offense is to slowly and systematically capture towers. Note that the Horde have to have enough tickets left for this to happen. For example, if they have 40 tickets left and you still have two towers to cap, you won’t get the achievement. One tower will reduce the tickets to 0 while the other is still in progress. This is why you can’t kill Galv as it would drop their ticket count by 100 and reduce the time you have to capture towers.

We came close once to gaining this achievement but we lost a bunker at the last possible minute. This weekend. That’s my goal for this weekend.

Sympathy for a Griefer?

July 21, 2009 by Sydera  
Filed under All Stories, Featured

gawain

If you’ve ever wondered what happens when PhD meets MMO, here’s an interesting read for you. It’s a far cry from carebear Professor Syd, but I find this bit of research interesting just because it differs so much from my own outlook on the game world. A couple weeks ago, nola.com ran an article on Loyola professor David Myers detailing his experience in the MMO City of Heroes / City of Villains. This article links to a draft of Meyers’ own academic paper on the subject, “Play and Punishment: The Sad and Curious Case of Twixt,” which is the most thorough treatment of the matter. Normally, I support any and all research about online games, but for some reason, this one pushes my buttons. I’m not the first blogger to comment on the matter. In fact, I think that many of my thoughts are in agreement with Spinks’ excellent article.

The “Experiment”

Myers, who has since left CoH/V, had been an ordinary player of the MMO for some time when NCsoft, the developer, introduced PvP to the game. I’ve never played CoH/V myself, but from Myers’ description, gameplay seems to be almost exclusively PvE. A new world PvP zone, Recluse’s Victory, changed the game for Myers’ character Twixt. He decided to PvP in the most aggressive manner available, and in the process of winning at all costs, well, he attracted a bit of criticism. As I’ve never played CoH/V myself, I have to abstract from a description, but it seems that Recluse’s Victory had several captureable nodes for each side, similar perhaps to the Alterac Valley towers. There are also a mix of NPCs in the zone, including some unbeatable guard-like creatures called drones meant to protect the two “safe zones” where players spawn. To a WoW player, this probably sounds like good fun, right? The Heroes beat the crap out of the Villains, and vice versa, and everyone has a grand old time. However, according to Myers’ claims, all he (and his avatar Twixt) wanted to do was force people to PvP in the PvP zone. That sounds perfectly rational, as far as it goes.

However, Twixt did not routinely engage others in “true” PvP. His preferred technique was to enlist NPCs in his cause, and as such, win battles without struggle. Twixt chose to learn an ability called teleporting, which I see as analogous to the Death Knight’s Death Grip. He used this skill to move enemies a short distance–right into the drones, which would instantly kill the opposing player. Because a death to a drone counted as a PvE death, players would incur what is called XP “debt.” Now, I am not quite sure what this is, but it seems to cost people a good bit of time (like re-leveling) before they can advance. Indeed, Twixt PvP’d in a PvP zone. However, the manner in which he did so would certainly be termed, in WoW anyway, an exploit. As a result, many players grew angry at Twixt and vented their frustrations in chat and on the CoH/V forums.

What is Real PvP Anyway?

As generations of games and their players have defined it, PvP is, at its core, a one on one engagement between two players of equal potential though perhaps not equal mastery of the game mechanics. At its purest, PvP is a duel of honor, evoking very consciously, and with a great deal of nostalgia, the chivalric tourney or ritual hand-to-hand combat. I will say that PvP combat, while it may be supposed to resemble, say, the showdown between Hector and Achilles, reminds me much more often of Peter Jackson’s chaotic Battle of Pelennor Fields (except that usually I’m one of the pitiful orcs on the losing side). In any case, PvP often does not seem very honorable to me. It reminds me, rather, of the very real butchery that occurred on the battlefield and off in the historical Middle Ages. Our nostalgia for chivalry is based mostly on idealized forms of art rather than actual history–and so one might say that “chivalry” achieves one of its fullest expressions in video games.

As for me personally, I’d rather not be involved in PvP, honorable or no. I play on a PvP server, but I don’t actually PvP anymore. I used to like Alterac Valley back in Classic, but I didn’t raid then, and it was the most exciting endgame option I had. I don’t love it when I get ganked while doing my daily quests. However, I shrug it off, knowing that the technique is perfectly fair in WoW. At the current time, I play Syd as a pacifist. I find it better for my blood pressure not to retaliate against gankers. I’m a healer–of course they can kill me if they like. I usually take the opportunity to get away from the keyboard for a while. When I come back, the ganker has always been gone.

The Developers’ Responsibility

I don’t think I could work up any particular hatred for the numerous horde players who have killed me as I’ve gone about my PvE business. Some of them have even used techniques similar to Twixt’s by waiting until I engage an enemy mob to start their attack, thus enlisting the game environment against me. I think that the reason I can’t muster any fire over this has to do with WoW itself and Blizzard as a company. We play an actively maintained game with integrated PvP. When there are PvP balance issues, Blizzard addresses them. Some of us may consider their response too slow, but the fact remains that the “gods” of WoW listen to the pleas of their suppliants. For an example that offers an instructive parallel to Twixt’s story, think back to the Zombie Invasion event that preceded the release of Wrath of the Lich King. For that time period, we were supposed to turn people into zombies, kill NPCs, and interrupt the ordinary business of buying, selling, and leveling with our zombie disease. Many players got a hateful response like Twixt did when they attempted to participate in the event as intended, taking over cities and killing with abandon. What did Blizzard do? They recognized that the community, as a whole, disliked the event and ended it after three days. Some complained, but I see it as a wise move, even though I, in very atypical fashion, had a bit of fun being a zombie. The point is that Blizzard recognizes the importance of players’ customs–and also players’ safety–and adapts their game. I have heard scattered stories of people being g-kicked for overzealousness with the zombie event, but by ending the event when they did, Blizzard protected both the pro-zombie and anti-zombie factions.

I have no sense that NCsoft maintains CoH/V in such an active way. Thus, the community of CoH/V is left to fend for itself and make its own rules. Even CoH/V’s forums are maintained by players and not NCSoft employees! What a difference from the WoW forums. In the world of CoH/V, the gods are absent or hostile, Hector and Achilles are six feet under, and players are left to deal with the “deviant” Twixt on their own. At least from the players’ perspective, Twixt is a griefer. In their opinion, he kills people using unfair tactics, in a manner that leaves them handicapped and with no opportunity to fight back or take revenge. In short, Twixt is cruel. It doesn’t surprise me that many responded with vitriol. Most of these comments were your typical “f-you” sort of things, but Meyers received at least one death threat.

What are the Rules?

Myers insists that he “played by the rules” when others refused to. He cites examples of duels of honor within RV, collaboration between Heroes and Villians (who, incredibly, could talk to each other while inside the PvP zone), and farming within the PvP zone as instances of players violating the rules. Now, I am an avid gatherer of herbs in Wintergrasp, and I don’t think I’m violating anything–after all, why would there be Lichbloom if I’m not supposed to pick it? It seems to me that, at once, Myers has both a broad and a narrow definition of game rules. It’s certainly idiosyncratic. As I see it, Twixt abides by two principles:

1. Anything that is possible to do within the game mechanics is fair game.
2. Any custom that the players establish is not a rule.

To address the first, I’ll return to an old topic of mine, that of exploits. It’s always hard to tell what the developers intend or do not intend. In my previous article, I reflected on several cases in WoW in which players were banned for “exploits” that were possible within game mechanics and not covered by the EULA. If Twixt were a WoW player, he would risk a permanent ban. The Blizzard developers actively track and eliminate exploits. Twixt’s drone technique would certainly be deemed an exploit if it existed in WoW, for the simple reason that it gives the victim no chance to react before he is annihilated. In WoW, small changes are made all the time to the battleground and arena environments in order to make for “fairer” play. Moreover, Blizzard has made it abundantly clear through their banning practices that players are meant to keep to the spirit, not just the letter, of game mechanics. Pushing the boundaries often results in a ban. I am usually sympathetic to players who receive bans for deviant behavior. Why can I not muster the same level of compassion for Meyers?

On Empathy

There are very complicated forces at work here. On the one hand, we have Twixt, a self-styled video game rebel. I usually celebrate rebels. For a contemporary example, I really loved the movie Bruno. I’m still not sure whether certain parts reinforce homophobia, but I will say that I laughed and clapped through the whole thing. I like Sacha Baron Cohen’s ideological project, though I will be the first to admit that his personae of Bruno and Borat can be downright predatory. Do I laugh because I agree with Cohen’s politics? Does a part of me think that Cohen’s targets are fair game? I have to say, though, that at times I sympathize more with Cohen’s victims. Many of the people depicted in Bruno–Ron Paul comes to mind–conduct themselves with relative dignity. Sometimes the joke returns on Bruno to the detriment of Cohen’s political message. Sometimes you eat the bear, sometimes the bear eats you. I think that it is the sense of give-and-take in the Sacha Baron Cohen films, along with their not-so-hidden agenda of advocating for social change, that makes me like them. It’s easy to like an utter fool like Bruno, even though I would call many of his stunts cruel. It’s very hard to like Twixt.

What Twixt Doesn’t Understand

I was so interested by Myers’ research that I corresponded with him in his blog comments. Sadly, he’s now closed them down. It always seems that intellectual conversations have to end once I’m finally learning something from them! In our give-and-take, what impressed me the most was Myers’ inability to understand what happened to him. There’s a sort of forced naiveté to his tone that surprises me. In the blog comments, I expressed my sympathy for the death threats Myers received, but I also tried to explain to him why players were so angry. To most people who play MMOs, the rules of custom and social interaction matter. They are not there to “experiment” with the virtual world. They are there to live in it. To them, their community is very real. I understand this, because I do not play for research–I play for fun. There is some doubt in my mind as to what kind of gamer Myers was. In his paper, he represents his time in CoH/V as an experiment in deviant behavior. Oddly, in his comments to me on the blog, he says that it wasn’t an experiment at all–just the way he played. I’m puzzled by that, though I realize that for a professional publication, it might be advantageous to represent one’s actions purely as research. In his paper, Myers says that he tried to breach known social customs while working within the rules of the game–all to prove a point. It seems though, that he greatly regrets the hostile response he received. It seems that he neither wanted nor expected the unfriendly response of other players. On this point, at least, I feel sorry for him. He seems–to me anyway–like the little boy who kicks down another child’s sandcastle and then is very surprised when the second boy (or girl) punches him in the nose. Of course, the punch is the greater offense, but it does not mean that the first child did not also feel genuine hurt. At the core of it, Twixt is a bully. Now, he’s not a very harmful one in the grand scheme of things, but he is a bully nonetheless. I guess he expected his opponents to run away crying instead of socking him in the nose.

It’s all the Developers’ Fault, Redux

I’m pretty well-known for criticizing game developers. In fact, it seems like all I do is protest against Blizzard’s policies. In this case, I’m about to lionize Blizzard (I know, check to see if hell has frozen over) and lambaste NCsoft. I may hate the tone that Blizzard developers take when they address their community, but I have to give them credit for actively maintaining their game. The way I see it, it is the developers’ responsibility to provide a safe gaming environment for all. The developers ought to have both protected Myers and undermined Twixt’s influence on the game world. If I were the developers, I would have taken the following steps to solve the Twixt dilemma.
1. Shut down the ability to chat across factions. It seems incredible to me that a game would allow for such venting of rage. There is a good reason that no one has invented a loudspeaker that could project road-rage inspired comments into the next car.
2. Permanently ban the players that threatened Twixt or started malicious rumors about his real-life pursuits.
3. Get rid of the drones. Twixt’s technique strikes me as an unintended use of game mechanics. Meyers calls it “exploring system potentials,” and I call it exploit. Only NCsoft knows for sure, but what is certain is that the developers could have created peace in their game world by getting rid of these things or making them weak enough to allow a player to escape.

Does Twixt have a Place in the Virtual World?

Meyers eventually quit CoH/V, worn down by what he saw as harassment. It didn’t occur to him to change his behavior, and I still don’t think he understands the response he got. Case in point: Meyers was surprised when his Heroes guild kicked him. This “sudden and unexpected expulsion” came about when Myers, logged onto a Villain alt known to his Heroes guild members, turned his droning technique against a member of his own guild. Who would do this and not expect someone to be upset? Now, Myers might say that guilds are “against the rules” as they are not officially talked about in the EULA. What guilds usually do is make the world nicer. They give a person friends and allies. They try to inspire loyalty. The code may be unwritten, but it is nonetheless a code. I will also note that, as a former GM, a g-kick does not qualify as harassment–it’s not harassment to disapprove of someone’s behavior or to dissociate oneself or one’s organization from them. Once again, Myers comes off as incredibly naive. If he wanted to gank members of his own guild, why not do so on an anonymous alt? He just can’t understand why others are angry at him. So, not only will the bully kick down an unknown kid’s sandcastle, but he will do the same to his brother’s. I have a younger sibling myself who was a holy terror as a child. As an adult, at least he understands why it was not cool to play “shark” and bite me in the swimming pool. As adults, we’re great friends and can laugh about such things, though I have to say, if he walks near the edge of a pool I’m definitely pushing him in. Myers can’t understand why the game of “shark” is only fun for the shark. Twixt plays to win, and he plays for science, but he doesn’t play to understand human beings. As such, his place in the virtual world grew smaller. He laments in his paper that he was the victim of “ridicule and the threat (or actuality) of social ostracism.” Eventually, he was forced into being a lone wolf–the only shark in an empty swimming pool. While I might feel a bit sorry for him, I will assert that he should have expected this consequence from the outset of the “experiment.” I do think he had a right to play as he did, at least until such time as NCsoft decided to curb that playstyle, but at the same time, he should have recognized the simple principle that actions have consequences. Very few people have the determination to continue ganking, or biting others, or kicking down sandcastles so far past the point when others disapprove the behavior. It must have taken a good bit of single-mindedness to accomplish it. One of Myers’ detractors, cited in Myers’ paper, says quite eloquently: “It’s almost like he’s an NPC, and if you consider him in that light everything makes a lot more sense.” Maybe so.

Is Meyers’ Research Dangerous?

I am always sensitive to the representation of MMO gaming in the press. My worst fear is that some popular news outlet could get wind of this story, and without understanding a thing about MMOs or their communities, conclude that gamers are vicious, deviant, and homicidal. I would counter that humanity itself is rather vicious. From my knowledge of history, I conclude that we, as a species, work much more often toward the greater evil than the greater good. I see human history, fundamentally, as a tragedy. Despite attempts at peace, empathy, and progress, we so easily devolve into violence. Perhaps Myers experienced some of that violence, about which I am regretful. I would say, though, that in my experience MMOs are no more violent–and sometimes less so–than real life. Maybe I am colored by my own experience, but for every hostile idiot, there are about a hundred carebears in the game world. I don’t know which category to place Myers in. He’s certainly not an idiot, but he is a bit hostile–even to me in the blog comments, though of course, I could have simply misunderstood the tone. What bothers me about Myers is that he is fundamentally unable to appreciate that other players might define the purpose of the game differently from him, just as they are unable to understand his play style. Myers has a very sophisticated set of academic rhetorical strategies to justify his view. The other players involved only have the textual violence of “f-you” tells and posts. However, the failure of understanding is on both sides.

Official 3.2 Patchnotes for Shamans

Ok so yesterday I posted what the Devs were saying, but now they are officially up on the forums. Lets see what shamans have cooking for the patch and PTR

Shaman

  • A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
  • All Shocks now have a default range of 25 yards, up from 20 yards.
  • Base health increased by approximately 7% to correct for shamans having lower health than other classes.
  • Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
  • Talents
    • Enhancement
      • Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman’s attack power, down from 30%.
    • Restoration
      • Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
      • Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
      • Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
      • Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman’s Healing Wave by 8/16/25%.
      • Mana Tide Totem: Totem health now equal to 10% of the shaman’s health.
      • Nature’s Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman’s maximum health by 3/6/9/12/15% for 10 seconds.
      • Nature’s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
      • Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.

Lodur’s thoughts:

Oh my! We knew about the totem bars, and we knew an increase in health was comming. 7% increase will be very nice for our survivability in PvE as well as PvP

Nature’s swiftness – We already knew about but it’s nice to see it in print

Ancestral Healing – Great googly moogly thats awesome. I have to say reducing incomming damage by 10% that’s just amazing! And it scales ridiculously well with content. I mean Disc priests used to only get 3% from grace.  This change has made me excited (I hope this one stays! think of this with chain heal!)

Cure Toxins: With us having Cleanse spirit this change is kindda meh for restoration Shamans, but really awesome for odd PvP specs.

Earth Shield: More of a PvP buff but still pretty slick.

Healing Way: This is very handy. The change to this talent will let you roll your Healing Wave around a bit and I’m certain more people will use it now as a result. Maybe not much more, but a bit.

Nature’s Guardian: Also more of a PvP fix, but I’ve seen some Shaman pick it up for progression fights, which isn’t a half bad idea. The change to it could see more use esepecially in hard mode fights with lots of raid wide damage.

Tidal Waves: A lot of Shaman I’ve been talking to haven’t taken a shinning to this one yet. Personally I think it’s a great thing. The extra crit will let you get Ancestral Healing out there and its a fast heal to begin with. I like this change.

Improved Water Shield: 30% change to be triggered by Chain Heal is nice. Not losing an orb is even better. There have been too many hectic fights where you forget or just can’t spare the GCD to toss Water Shield back up. This takes care of that and lets you keep it up a bit longer, which will help your overall mana regen.

Chain Heal: We new the increase in range as well as the lower number on the healing reduction, but seeing it there is a comfort for sure

I can’t wait to test these out!

*edit*

I forgot to mention the replenishment nerf.

Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).

Also at the same time MP5 gear will be getting… more MP5

I do <3 me some MP5

Who wants to do some hard modes? What do you guys think so far?

I’ll update this post as needed, but until then, Happy Healing,

Sig

  • Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
  • 10 Tips for the New Discipline Priest

    Last week, I surveyed the Plus Heal forums (Priest regiment) for any quick advice they’d like to offer for any Priests that had just turned Discipline (like me). This is what they came up with:

    The Tips

    Remember the four Ps, and use them! Penance, Power Word: Shield, Pain Suppression, and Power Infusion.

    - Joveta

    It’s not your job to top the healing charts; you’re there to prevent crisis moments.

    - Wistoovern

    Play to your strengths; don’t be afraid to chain cast. If it’s truly warranted, you are at your strongest. Penance does not consume Borrowed Time yet still benefits from it

    - Arcady

    Your job is about damage mitigation, and speed healing.

    - Melchizedeck

    Power Word: Shield does so many things for you. If you’re not keeping that up consistently on your tank, you might be missing out on some emergency opportunities!

    - Kitts

    During fights that you know involve AoE damage, I’ve found it very helpful to use my spare time to toss PW:S on the DPS. They end up being protected if they get hit by something, and you really get to abuse Borrowed Time.

    - Juzaba

    As far as the AoE damage is concerned, I’ve found that PW:S on myself plus a Holy Nova followed immediately by a nice Prayer of Healing really did wonders for everyone’s health box.

    - Seriah

    You benefit more from MP5 than spirit. It goes against everything you have learned as a holy priest, but because you chain cast there is no chance to cheat the five second rule with Clearcasting (you don’t even get this) and Inner Focus.

    - Takka

    With the threat generation being made easier for tanks, any tank crying about the bubble should scare you and make you think twice about healing them in a group or raid.

    - Beanne

    You can also use Renew & PoM without consuming Borrowed Time, if you still want to save it for a Flash or Greater Heal.

    - dunia

    I turned Discipline for the weekend and had a lot of fun with it PvPing. It took me a while to get used to it at first, but I really freakin’ enjoyed it! I hope these tips from the more experienced Discipline Priests will benefit you as it did for me. I’ll definitely be tapping their minds in the future for more advice.

    Don’t forget to read more about Discipline healing from guest writer Seriah that went up earlier!

    Price of Level 80 PvP Gear and Priestly PvP Goodness [Screenshots!]

    October 3, 2008 by Matticus  
    Filed under All Stories, PvP Practices, War-Crafting

    Relatively slow day today. I’m busy hard at working trying to answer all of the wonderful questions I’ve received in regards to Priests, healing, roles, raiding, gear, mana regen and so forth. I will pack all of this information in an easy to consume format and also produce a TLDR version of it as well. The most anticipated blog post by Matt will arrive on Sunday. :D

    For the mean time, I decided to take a break inside Strand of the Ancients (the new BG). Hopefully I can answer a few pre-emptive questions with some screenshots below.

    honor-80 bonus-honor

    The (tentative) price of Honor gear at level 80. Also displays my raid pimping goodness. As you can see, I’ve ran the 25 mans more than the 10s (Valor is the 25 badge vs the Heroism which is the 10s). Note the amount of honor on the second shot. I believe that takes into account bonus honor from BGs and me killing other players and healing and all that stuff. Also note my pro Killing Blowness. Megan ain’t got nothing on me!

     

    honor-door WoWScrnShot_100308_114719

    Top: Honor vendors are no longer instanced.

    Bottom: shows Horde armada offloading troops. Also shows a valiant Matticus attempting to hold off said invaders. With a Holy Fire.

    WoWScrnShot_100308_113635the-line-1 

    Top: Me sitting in a passenger seat attempting to overheal a mage because I’m a moron for not de-selecting and activating the auto-self cast. Bottom left health bar shows the health of the vehicle. Contains 3 seats (shown on the far right of the shot). Has 6 speaker setup, all terrain capabilities, GPS tracking, and sports 30 miles to the gallon. ABS needs some work. No iPod support.

    Bottom: Screenshot shows the gates being breached. We’re trying to stop the Horde offense from breaking in. We have to hold out for a minute.

    the-line-2 the-line-3

    My ancestor, King Matticidus once said the following:

    “Give them nothing! But take from them… everything!”

    And take from them we did. We held them to a draw. I suspect more honor would be gained if one side won both Offense and Defensive roles.

    Be a World of Warcraft God in 5 Steps

    September 2, 2008 by Matticus  
    Filed under All Stories, Featured, News and Opinion

    wow-god

    You’ve got the game. You’ve done the raids. You’ve finished the PVPing. For some reason, and you can’t quite place it, there’s still a hole within you. It feels as if though there is something missing. You were a hardcore gamer before. In Counter-Strike you’d consistently dominate with the AWP in your hand. In Warcraft 3, dominating the opposition was nearly effortless especially with multiple tournament wins and top place finishes.

    Not only that, you actually beat Tetris.

    You’ve mastered shooters. You’re renowned in RTS games. Now you’ve set your eye on the MMO world. How does one “conquer” World of Warcraft?

    Raid. Raid a lot.

    The best gear in the game can only be acquired by tackling the hardest bosses in raiding instances. Until you’ve taken down Illidan and Archie (and now Kil’Jaden), you’re just a small pup. Get the best gear you can possibly get!

    PvP Endlessly

    What good are all those shiny weapons going to do if you can’t actually use them? It’s one thing for your opponents to make a note of the firepower you’re packing. It’s something else entirely when you go up to them and cleave them in half. Furthermore, a strong push to the 2000+ rating is almost a must. Non-stop BGs and Arenas are your ticket to be the Unstoppable Force.

    Post often to forums

    Forum trolling is an acquired skill. Some people just grow up having the innate ability to cause an uproar. The point here is to make your presence known and felt. A real gaming God is not content with just be a one man wrecking crew. Their name has to be known in households worldwide. The only way to do that is with constant posting. Reply to other threads, answer other questions, or start some discussion of your own.

    Have insane amounts of gold

    Like it or not, the WoW economy is one of the central pillars that drive this game. Gold makes the world go round. Without money, you can’t buy the supplies you need. Yes, although WoW Gods don’t need trivial things, armor and weapons could use some buffing and shining every so often. Although some players would be willing to do it for free, the merchants in the cities need to make a living somehow.

    “Contribute” to Trade chat

    It’s not enough to own the forums. You have to own trade chat! Start making references to bad movies! Make fun of Canada! Go ahead and randomly insert support for some political candidate! Get people to react to you! I saw this one guy in trade chat who said that “heals can’t crit” and I observed in amused amazement as the entire channel went off in an uproar for a good 45 minutes citing every resource base in the game that “yes, heals can in fact crit”.

    AddOn: Dispel Announcer for Raiding and PvP

    July 13, 2008 by Matticus  
    Filed under Mods & UI design

    dispel-4

    I finally found me a mod that I think will benefit all Priests regardless of their purpose or style of healing. Actually, it doesn’t have anything to do with healing at all. What it does is it announces Dispels in a chat channel of your preference. It’s fairly flexible in the the settings (see below screenshots). I do believe it works with Mass Dispel as it announced me taking off a Paladin’s bubble and it works on offensive and defensive dispels. The Ace 2 framework is required for you to modify any settings.

    More importantly,This addon has been fully tested on a Hunter dispelling enemy buffs with Arcane Shot and with a Druid dispelling poisons but it should also work perfectly when dispelling with any other skill.

    Get Dispel Announcer from Curse.

    It also announces when debuffs on yourself fall off such as Shouts and such.

    Works in:

    • Say chat
    • Party chat
    • Raid warning
    • UI error frame
    • Default frame

    Locations:

    • Outside
    • 5-man
    • Raid
    • Battleground
    • Arena

    Anyway,  have a gander at the shots below and you’ll get a rough idea.

    dispel-2

    dispel-1

    dispel-3

    dispel-5

    Discipline Priests Unveiled: What Your GM’s Won’t Tell You

    January 8, 2008 by Matticus  
    Filed under Priest Discussion

    I received an email several days ago asking about the bastard brother in the Priest talent trees. Er, I mean the Discpline Priest. By Discipline Priest, I mean 41 points.

    Matticus – I’m known as Hawk 99% of the time, but on my off days I join the ranks as Farrow, a now lvl 53 Belf priestess. I haven’t noticed many Discipline priests my level…ever actually. I love it though. I spec’d far into it and am finally starting to go into the holy tree and will put my remaining points there until I’m 70. I was wondering though – is discipline just not a comment way for priests to roll? I was heavy into Holy for a long time but like to solo…discipline enables me to do that easier. I just don’t have it in me to be shadow. Don’t ask me why! I did try it! (dont knock it til you try it)

    What is your take on discipline priests? Am I doomed in this spec even though I enjoy it?

    Matt’s Note: Hawk also has her own blog which I won’t hesitate to shamelessly plug because I enjoy reading it.

    The truth is, until recently, Discipline Priests had no business being in a Raid. One of the recent patches changed that when it was announced that Pain Suppression could now be cast upon any member ony our party.

    You don’t have to be a Gnomish Engineer to figure out what that means.

    My History

    When I was a wee little Dwarf Priest, I leveled from 1-60 as Holy/Disc. In my case, I had no problems at all getting the experience I needed. When TBC came out, I specced completely in Disc so I could get to 70 in a manageable way. I’ve had no experience playing Shadow.

    My secret? The server I leveled on was brand new

    Levelling

    What Hawk is ding is leveling as Discipline. I wholeheartedly commend her for doing that. The Discipline tree requires… well, discipline to play. You get a ton of stats and your survivability is almost as notorious as a Warlock. I don’t see any problems leveling as Discipline because that’s what I did. Granted, you may not kill as fast as our dark, shadow brethren. But at least you can live.

    Raiding as a Discipline Priest

    As Healing

    Just like in hockey, players in a team have to remain aware of what their roles are and what’s being asked of them to do. You don’t ask a shadow priest to heal your tanks. You don’t ask a resto druid to light up wrath and starfire.

    I’ve spoken with several friends and colleagues in the game about Discipline Priests could be slated for. In raiding, you play 1 of 3 possible roles:

    • Tanking
    • Healing
    • Beating the crap out of the boss

    Pwyff, a blogger on Gameriot (and friend), sees Discipline Priests as “fantastic panic healers”. True Disc Priests must have Brodeur like reflexes and can bail out your healers if crap hits the proverbial fan.

    In other words, like Luongo (or Jesus), Discipline Priests save.

    But herein lies the 5200 G question:

    If you consistently rely on a Disc Priest to save your healers, what kind of healers are you bringing to a raid? Disc Priests are an excellent crutch and support class to have in a raid, but I think their presence isn’t necessary if you already have outstanding healers. Sure they can Power Infuse your best casters every few minutes at a time. Other than that and Pain Suppression, there isn’t much else.

    Disc Priests cannot match the healing output of a Holy Priest, period. If you think otherwise, I expect several WWS reports as evidence.

    As DPS

    Don’t even think about it. You’re competing with Mages, Warlocks, Shadow Priests, and Boomkins for cloth gear.

    PvPing as Discipline

    As a healer

    I’ve PvP’ed with my Shaman both against and alongside Discipline Priests

    Nothing pisses me off more than seeing a player with that Pain Suppression blue glow around them. I end up spending precious time spamming Purge instead of Lesser Healing Wave, or Shocks offensively.

    Nothing gives me greater pleasure than seeing that blue glow around me when I’m at 10% after popping Battlemaster’s Perseverance and a Fel Blossom to stay alive because I’m being focus fired.

    They’re a pain in the butt to take down, especially with those stat bonuses. Then they sit behind one of those pillars in Nagrand spamming Mass Dispel, Mana Burn, and Power Infusion.

    As DPS

    No. It does’t seem to fit with pre-existing arena team setups. By DPS, I mean a Priest who actively Smites/Mana Burns and the like. I think they’re a reactive class. They cannot ever replace actual DPS like a Warlock or a Mage. If you think I’m wrong otherwise, I invite you to show me. But please do not give me theories or opinions. I do not want to know the maximum amount of DPS a Disc Priest can do under ideal conditions when his opponents are CC’d and there is nothing he’s doing other than spamming. Discussing theory is like discussing experiments in lab conditions. As a student, I know lab conditions do not equate to real life situations. The same should be held true of WoW.

    Again, the only thing I know of offensively is Power Infusion, Mana Burn, and Mass Dispels. Healing and DPSing roles aren’t that far off from one another.


    I know somewhere in here I’ve pissed off many readers. Good! Because anger breeds reaction and discussion. I want to know your experiences and thoughts about Discipline Priests. Specifically, I want to know from readers who are:

    • Priests who raid as Disc
    • Priests who PvP as Disc
    • GM’s who have Disc Priest raiders (and why)
    • Guildmates of Disc Priests
    • Anyone who has ever been in contact with a Disc Priest in any way shape or form (playing alongside or against

    Over the next few days, I hope to compile the most insightful comments into a future blog post about what other players think about Discipline Priests. I want to get some community feedback and start involving more. I’m hoping for some feedback from GMW, Kirk, Ego, Kestrel, Karthis, Phaelia, Megan, and Galadria/Vladvin others that I’ve no doubt forgotten due to lack of memory.

    Who knows? Perhaps Discipline Priests will earn the respect and prestige that Protection Paladins now have. After all, 10 months ago we were laughing at the idea of a Prot Pally. Now we beg them to come tank our runs.

    Preform Leaders Revealed: 6 Ways to Attract Players into your Organized BG Group

    January 6, 2008 by Matticus  
    Filed under PvP Practices

    Some large creature attacking Theramore

    It’s Arathi Basin weekend! I had a total blast last night in this PvP preform. Nowadays, it seems that the only way to win or get any real meaningful honor is in premade groups. I’ve been in my fair share of preforms. Some of them fall apart after 1 or 2 rounds. Others continue going for several hours with a core of people that stay consistent. Usually these PvP groups consist of well geared and knowledgeable players. But like an army, these players need direction in order to be focused into a machine. My preform leader (let’s call him K) was different from other preform leaders. I’ll tell you why.

    Embrace Challenge

    More often than not, most preforms I participated in had leaders constantly queue between AB and EoTS (tThat’s AB and Eye of the Storm) in the hopes of running into a pickup group. Over time, the amount of honor stemming from easy wins is mitigated by the endless amount of queuing and re queuing. The first thing I noticed about K was that he was willing and eager to go up against other premades. Others in the groups had their doubts, but after we trounced a Tichondrius preform those doubts were erased.

    His secret? He didn’t limit his scouting to just what servers the other team was from. He opened the player listing and identified the amount of potential healers they had. That Tichon group only showed 2 druids, 1 Priest, and 1 Paladin. Every other class was DPS only. While there was no guarantee that those 4 players were all healers, it was reassuring to know that they were all the healers they had possible. They were identified and promptly annihilated.

    Flexibility

    Good commanders lay out and spell out what the purpose of each group is. Great commanders rarely follow them.

    K devises 4-1 initial setups against non-preforms and 3-2 setups against preforms. The numbers refer to the amount of nodes that we aim for after the gates open. But after the dust settles and the smoke clears from the initial rush, K rarely forces groups to go to their assigned places. In fact, from his perch in stables, he’s able to direct players to where they are needed most depending on calls. K doesn’t follow the plans that he lays out. He reacts to situations with whatever players are nearby

    Enforcement

    When K asks for players to come in, he checks them to make sure he’s getting a player that he wants. He ensures that the player coming in is able to fulfill a requirement that we need (DPS, healer, +150 resil). At the moment, armory is down so he had to resort to other players visually inspecting the ones who wanted to get in. It’s his way of helping to ensure that we get quality geared players who aren’t going to get squished. Almost everyone in the raid had 10.5k health unbuffed. I don’t know about you, but I found that reassuring. I think Megan would approve.

    Not only that, but he also enforced usage of voice communication. No vent, no group invite.

    Repetition

    He tried to keep group makeup the same as much as possible. This helped us get to know each other a little better. I noticed that I continued to be paired with Rogues and Warriors. I responded by dropping WF (at least for the Warriors since I’m not sure if Rogues want poisons instead) and Heroisms on first contact. The warriors noticed that I generally stay out of sight when I heal. I’d hide behind some foliage, heal from the blacksmith hut, or even in the water to remain inconspicuous and to not draw attention to myself. They made sure they fought far enough away so I could heal in peace but close enough to intercept any dirty Rogues that found my hiding spot.

    K would repeatedly drill players to not only relay that there were horde coming but to how many people were coming. He held them accountable when they failed to pass out necessary information. If K knows the amount of horde that are attacking, then he can respond with a number of our guys to help repel the threat. He verbally calls out players to go to a particular node. He doesn’t ask for volunteers, he assigns them. By doing this, he doesn’t over commit anymore than he has to.

    Vocal

    K is almost always talking the whole time on vent. He encourages everyone to speak up if they notice something at all. He actively participates and leads. If taking one node clearly isn’t working, he’ll direct people to a different point. If he notices a lot pf players coming to a tower, he’ll relay it too. He repeats everything seen in raid chat for us players who are too busy to read it. If there’s a lull in the battleground, he checks in with every guard at every node to see if everything is okay (some people are shy). There is always a steady stream of useful and relevant information coming to us all the time from him and other players. Everyone else picks up from that and they volunteer any thing that might be of value (ie, 1 guard at farm, looks like a Priest). We know what’s going on where. This allows us to react quicker in anticipation of K’s instructions.

    Any monkey can set up macros detailing vent information and assignments. But it takes a true Donkey Kong to deliver wins consistently. If you ever get into an organized group led by a player who is keenly aware of what’s going on, you be sure to add him to your Friends list. If you’re looking to run your own organized groups, set yourself apart from everyone else and earn a reputation. Great commanders are far and few.

    Do you participate in organized BG’s often? What has your experience been like? Are you a leader or a follower? What keeps you coming back?


    On another note, does anyone know what that big fish is that’s attacking Theramore? It’s gotta be new. Check out that screenshot at the beginning.

    5 Ways to Survive Alterac Valley

    November 21, 2007 by Matticus  
    Filed under PvP Practices

    Before I played my Priest, I had a 60 Paladin. My first guild was Micro, a PvP group based in Twisting Nether. My time on WoW was spent running organized Arathi Basin and Warsong Gulch for hours on end. This was before the battlegroups concept was introduced into WoW. You may consider me a hardcore raider, but I’m no slouch in PvP tactics either. The mechanics of AV has changed. What’s the general premise? Beat the crap out of the other team before they do it to you.

    Two Methods to Victory

    Killing the opposing team’s General
    -OR-
    Running their reinforcement counter to 0

    As healers, we will often be one of the most sought after targets. Not all of us have full Season 2 gear with 400 resilience. If we want to give our team even a remote chance of winning, we need to survive. If we can survive, we can heal our own knuckledraggers pew-pewers. Remember, every death sustained is one point taken off of our reinforcement counter. With that said, here are 5 easy ways to live and support your side.

    1) Use terrain to your advantage

    When a player goes out of your line of sight, your spells automatically cancel. No other battleground or arena has much junk to hide behind. If you’re on the frontlines and you know you’re being targeted by range, duck behind a tree. You can move behind a tower. Don’t just stand in the open and give their mages easy Frostbolting action. Line of sight THEIR spellcasters. If I’m healing a Warrior, I will dismount behind a tree. All that crap you learned in Grade 10 math pays off here. Set up a triangle. You can see the warrior. Enemy mage sees the warrior. You can’t see enemy mage, therefore enemy mage cannot see you. Mage blasts warrior, sees heals, tab targets to you, realizes you’re not in line of sight, gets crushed by Skillherald. And all you had to do was park yourself next to a tree.

    2) Do not mindlessly charge into the enemy

    If I had a copper for everytime I’ve seen this happen, I’d be able to quit school and sell WoW gold for a living. In a game where every player’s life is precious, people who randomly charge into the horde with no support behind them are pissing away reinforcement points. Please do not do this. Do not stay mounted and numlock your way into Frostwolf Graveyard while realizing that there are 4 players of the opposing faction guarding that flag. If you’re going to go in on the offense, tag along with a few other players. Odds of survivability greatly increase with your proximity to other players.

    3) Cut your losses

    If your offense is stalling and you’re not able to sustain the health of players around you, do not hesitate to cut your losses and fall back. Being able to think on a macro scale and on a micro scale is an asset. If six players are rushing up the ramp into Tower Point and you just capture it, there’s no way you can hold out that long for four minutes. Forty seconds maybe, but not four minutes. Better to drop a psychic scream, jump off the tower and fallback to the IB graveyard. Because if you think about it, you can either lose the tower and two reinforcement points or lose the tower anyway and come back later with some fire power.

    4) Maximize your range

    What’s the difference between healing at point blank range and healing at maximum range? Whatever your health is. If your at max, you’re not likely going to be targeted because the opposing team is busy with groundpounders that are smashing their face up front. That leaves you free to drop your renews, healing waves, shields, etc. Use the players your side as a barrier. Keep them alive and they will in turn protect you.

    5) Stalling tactics

    We have defensive measures at our disposal that we can use to evade enemy attacks or make us stronger. When you’re falling back, slow down the other side. Keep using your global cooldowns. Shamans should be dropping earthbind totems and grounding totems as much as possible. Priests should be tossing up shields, screams, and stoneforms (Dwarves only). Tie up the enemy as long as possible. Delay them. Do whatever it takes. If you see a mounted Tauren ride by, frost shock him. This especially holds true when you’re assaulting a graveyard. Don’t fight ON the flag. Fight between the graveyard and the flag so you can tie up and stall the players that are ressing. Think about it for a moment. What is your first inclination when you see an opposing player that is trying to tag your graveyard? You are going to do whatever it takes to get that player off the flag, right? Exactly. The reverse holds true.

    Follow these simple concepts and you will help your side see success in AV. At the very least, even if you don’t win, you won’t die as much.