The Reality of Healing Heroics and Tips for Holy Priests
November 18, 2008 by Matticus
Filed under All Stories, Featured, Priest Discussion, PvE Healing, War-Crafting

Perseverance is the hard work you do after you get tired of doing the hard work you already did.
- Newt Gingrich
I’ve scheduled a tentative 10 man Naxx on Saturday. We’re projected to have around 8 players that are capable of reaching that level by then. After that, I’ll have no choice but to pug the other 2 slots.
Since I’ve hit 80, I’ve started working my way through a few heroics to try and get some badges.
Let me tell you, it is not easy.
It has been such a long time since I had to work this hard to heal. I have to drink after every pull. Every cooldown needs to be noticed and taken into account. Every spell cast needs to be carefully thought out. I’m sitting at ~470 mana regeneration with a few quest and instance blues. The rest are filled out with T6. There are times when you have no choice between letting a player die to prevent an overall wipe. It’s absolutely tough.
Over the past few days, I had the opportunity to heal Halls of Lightning and the Occulus (on Heroic since they were the dailies). There’s a few things to remember:
- We don’t outgear the instance: It’s a fresh start for everyone. The playing field has been leveled. I’ve resorted to using consumables to help finish off my old stock of TBC food. This goes the same for tanks.
- We’re going in blind: We don’t know the instance. I don’t like going into a fight without knowing what I’m up against. I keep WoWhead open and WoWWiki to understand what abilities bosses uses and develop a counter for it. Two things to watch for is debuffs and any special animations on the ground or spells that the bosses use. Watch for the in game boss cues. It’s a hard lesson to learn every time.
One thing that most Priests (or all healers) will find when healing any sort of high end instance is that they’re running out of mana. Don’t forget that it takes more Spirit now then it did back at 70 to reach the same level of mana regen. The amount of Spirit required to reach ~1000 mana regen is much higher then it was at 70.
Here’s a few tricks to help out:
- Hymn of Hope: It’s an 8 second channel spell and you’re going to be hard pressed to find time to use it. Observe the boss and find a pattern. See if he has a long cooldown for an ability. Put a shield on the tank, a Renew, and a Prayer of Mending. Top up the rest of the party as best as you can. Hit your Hymn and pray to the highest deity you know that you can maximize the use out of it. You can break it early. I set my personal limit to around 50%. If the tank reaches 50%, I’ll break my Hymn and start healing.
- Shadowfiend: Since it’s a 5 minute cooldown, this is the first trick in the book I’ll use. In the event we wipe, I should have it up for the next attempt.
- Runic Mana Potion: I’ll typically blow a potion in conjunction with Hymn of Hope after it’s cast. I don’t try to save it. I try to be liberal with their use.
- Guardian Spirit: Don’t think of it as a healing bonus spell or a way to prevent the person from dying. Think of it as an instant 50% health return. Gauge how much damage the tank takes roughly per hit. If they take 5000 damage blows and your tank is at around 7500, slap the GS up there and stop healing. Watch as the tank’s health rockets back up to 50% while you spend precious seconds just regenerating mana.
- Pain Suppression: A lot of beginner Priests like to use Pain Suppression when their tank is really low on health. I don’t advise this since they run the risk of tanks dying. I drop Pain Suppression when tanks have near full health. I can stand there and mana regen knowing that my tank is taking reduced damage buying me more time to get more mana.
I’ve spent an average of nearly 3 hours per heroic dungeon. I’m way in over my element. But hey, that’s how Matticus rolls! I’ve always been a front line player!
Still looking for Mages, Warlocks, Hunters, Shadow Priests, Shamans and other healers! If you know of any that want to progress, tell them to drop me a line!
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Healing Naxxramas – Anub’Rekhan
October 17, 2008 by Matticus
Filed under All Stories, Featured, Naxxramas, PvE Healing, Raid Strategy
Anub’Rekhan is the first boss of the Arachnid Quarter (Spider Wing). Most guilds entering Naxxramas for the first time will wish to go and try their luck against him initially as he’s the easiest boss to get to. He’s a really big Spider boss with a few tricks up his sleeve.
Anub is a two phase, repeating encounter.
Phase 1
Anub does a knock back. Your MT is going to want to position him against the far back wall with the boss facing the right (Look at my diagram).
Every so often he’s going to use an ability called Impale. It’s a straight line damage spell which knocks players in the air if they get hit by it. In other words, anyone in the path of an Impale will get thrown in the air.
He likes to spawn a mob during this phase. Have your off tank keep an eye for one. When you kill it, it’s going to spawn these mini-mobs called Corpse Scarabs. Have any AoE DPS lock them in place and burn them down before they get on the tanks and healers.
So for instance, the red arrow signifies an example Impale targeting a blue raid member. I, being the idiot Dwarf I am, is standing just ahead of him. I’m close enough that I would get struck by Impale as well.
Impale’s target the player. They’re inevitable and players will get hit by them. But we want to minimize it by having them spread out in a staggered line facing Anub. Impale will hit for about 4400 on Cloth.
Really important: See the green slime? Don’t stand in those. Or run into there. Don’t come in contact with it. Trust me.
Example: Stop’s Warlock is right behind me. Anub targets him and lights up an Impale. The two of us go flying in the air. I pop a CoH in the air to help boost our health a little and Levitate down. Stop just… lands really hard and continues DPSing.
Phase 2
In this phase, your tank has to do one really important thing:
Run along the outer edge of the room in a circular fashion (Refer to the image header at the top). Anub slows down a lot. In addition, he’s going to use an ability called Locust Swarm. At this point, all casters and healers should fall back to the middle of the room. Locust Swarm will silence players and hurt a lot. It’s a 30 yard radius stretching out from Anub’Rekhan that’s in constant effect (like an aura almost) In this phase.
Similar to the first phase, he also summons a mob. Make sure your OT jumps on it.
Make sure your tank does not run it into the raid. It’s absolutely imperative that they run along the outside. When you run to the other side of the room, Locust Swarm should expire and he’ll return to phase 1 mode.
The green arrows signify the path your tank should take. Note how the scattered raid has collapsed to the center. The second time you enter phase 2, go ahead and take the reverse path back up.
Pro tip: Are your tanks out of shape? Their armour really heavy? Having a hard time running away from the boss? If you have a Hunter, have them activate Aspect of the Pack temporarily. Death Knights should switch to Unholy Aura for increased run speed. If you have a Warrior as a tank, feel free to have a player jump across the river of goo and have your Warrior intercept into them.
Just take care you don’t run too fast that Anub starts cutting across the raid.
Healing
Anub hits fairly hard. I’m going to suggest a 2 healer on MT with 1 healer on the raid and OT. Note that the raid doesn’t take a lot of damage throughout the encounter as long as they spread themselves out to avoid and mitigate Impale damage. Once the impale hits, your 3rd healer should drop a few AoE spells or whatever to get them back up (I’m not telling you what spells to use. You’re in Naxx now).
Like I said earlier in Phase 2, collapse to the middle. Try to load up the tanks with as much HoTs and mitigation spells or abilities as possible. If you need to sneak out and hit your tank with an emergency heal, do it even if it means risking a Locust Swarm. You should be able to max range the tank without getting affected by it. Another method is to run slightly ahead of the tank so that you still remain out of range of Locust Swarm.
Example: Assuming I’m a Discipline Priest, I would park myself on the side and heal the MT. Anna, on her Resto Shaman, would be tasked to healing the raid. Jess’s Resto Druid would be unloading HoTs on the MT as wel as any melee players that are up front.
Loot
- Agonal Sash: For Priests
- Band of Neglected Pleas: Any Healer (Shamans/Paladins should get first dibs)
- Boots of Persistence: Resto Shaman Nikes
- Collar of Dissolution
- Deflection Band
- Knife of Incision
- Ravaging Sabatons
- Splint-Bound Leggings: Resto Druids
Will Flash Heal Become Mainstream? 4 Points
September 23, 2008 by Matticus
Filed under All Stories, Priest Discussion, PvE Healing, War-Crafting
I woke up this morning to a crisp chill and a great question posted on Twitter by @Knurd (of Raid Hunter).
@patyomatt What makes you think we are headed back to flash heal spamming?
Granted he answered his own question after doing a bit more reading, but I’m still going to explore the topic in a little more detail (because Twitter is EXCELLENT post fodder).
In my previous post, I mentioned that I’ve started to Flash Heal more often than Greater Heal. Until I’m proven otherwise, I firmly believe that Priests will be trending towards Flash Heal and here’s why:
Down ranking gone: The current technique right now is that we use down ranked heals to minimize spell impact on our mana pool and to reduce over healing. We’ll use a rank 3 Greater Heal to restore the same amount of health as a near max rank Flash Heal. We save a couple of hundred mana at the cost of 1 extra second of cast time.
With down ranking removed, we can no longer utilize this technique. A Greater Heal costs 1000~ mana with the appropriate talents in place. A Flash Heal costs 600~ mana. It’s no longer a question of efficieny or bang for buck. It’s a question of what’s cheaper, which is Flash Heal.
High health tanks: Tank buffer has increased by a ridiculous amount. Their health has increased by 50% which turns them into pseudo-raid bosses. At the same time, they won’t be taking massive hits on some encounters. There’s no reason to bust out the massive 10000~ Greater Heal to restore 5000~ health unless they drop dangerously low. But by then, you’re going to be praying to the RNG gods that the mobs miss or they parry or something so that your bomb heal lasts. Might be better off getting the heals off quickly instead of going for the bomb heal. Leave the bomb healing to the Paladins.
Overhealing: It sort of ties into my last point, but 80% of the Greater Heals you cast will result in massive over healing because that crafty Resto Shaman next to you blew his Nature’s Swiftness Chain Heal, or the Paladin manages to Holy Shock crit, or the Druid happens to… do his Druid thing.
Mana Management more important than ever: If you have a hard time handling your mana resource now as a player, you’re going to be in for it in the expansion. During my forays into Naxxramus, I was hitting the floor with my mana pool. It was getting dangerously low while the bosses were in the single digit percents. I had to learn really fast when to burst heal and when to ease off the pedal to restore my mana.
Obviously, we do have access to our specialized heals. This is just a comparison between our direct heals based on my beta experience. I have no doubt another Priest will come along and come up with new ideas for Wrath.
Keep the mind open and let the healologists do their work. Now is not the time to shoot down ideas. It’s time to generate them.
Image credits: ckgd2
PvE to PvP? Bring ‘em on!
September 12, 2008 by Matticus
Filed under All Stories, General WoW Gaming, News and Opinion
No doubt you’re aware of Blizzard’s can opening, jaw dropping, eye popping PvE to PvP transfer availability announcement.
What did my blogleagues think of it?
- BigBearButt is “okay” with it
- HonorsHammer is taking advantage of it by attempting to recruit players (Sneaky fellah, them Paladins)
- Rohan is unsure if it’s a good change but felt that it may have been a necessary one
- isheepthings plans to just stay put
Personally, I’m rather stoked. I’ve leveled mostly on PvP servers my entire life. It’ll be refreshing to have some new victims players around.
So come on my PvP friends! Let’s give our PvE transferees the welcome that they so wonderfully deserve!
5 Rejected WoW Blog Ideas
September 9, 2008 by Matticus
Filed under All Stories, News and Opinion
Image courtesy of alifarid
A lot of WoW Bloggers I know of suffer from Altitus wherein they have so many alts and appear to have a hard time trying to focus on one. While I do have multiple healer alts myself, I’ve maximized my time accordingly and powered them individually so that they are all fairly high level characters. All of them (sans the Druid) are capable of healing Black Temple and Mount Hyjal on their own.
But this post isn’t about Altitus. I suffer from a unique ailment.
I’m afflicted with Blogitus.
There are more WoW blogs out there than Netherweave on the auction house. All it takes is a really killer idea in a niche to set it apart from the rest (so that we don’t end up with another hunter or another druid blog. Not that they’re bad or anything). I quickly examined Blog Azeroth and my reader to try and find out what already existed. Class blogs were out of the question so it boiled down to what I thought people might be interested before mentally shooting it down.
Herez Pilton
What it could’ve been: It’s a play on words off of two different things. The celebrity gossip website Perez Hilton and the in game character Haris Pilton.
Why it got rejected: How much effort and how much entertainment would all that drama actually be? Perez spends 18 hours a day chasing down leads and photos. For this to really work, I’d have to spend copious amounts of time on the WoW Realm forums daily. I don’t have that kind of time to offer, unfortunately.
Prohealer.com
What it could’ve been: A site with numerous healer bloggers culd go and contribute. Would have featured multiple authors and guest posts from favourite names in the community.
Why it got rejected: Difficult to micromanage. Don’t have the resources or the time to invest in it as much as I’d want. Would have to score major cooperation from other writers. Although, I might actually explore this idea later in the future. I’m a chronic project starter.
RaiderRant
What it could’ve been: Nothing more than a rant blog about bad raids and bad guilds. Diary style. Similar to Waiter Rant. It would’ve been day-to-day entries from a raider and 5 minute windows of their raid life. Probably would’ve been updated once or twice a week to help avoid stagnation.
Why it got rejected: My Guild isn’t at the point where I want to rant about them on a weekly basis. A blog like this needs to have some diversity. Readers would tire quickly about stories about the Mage that can’t tank Gruul’s or the idiot hunter who can’t seem to click cubes. Has to be some randomness and the writer has to be able to captivate the audience.
Consuma-blog
What it could’ve been: An extremely narrow focused blog about consumables, items, gear, and such. Would’ve talked about gear guides, where to get them, combinations, criticisms and so forth.
Why it got rejected: Almost as exciting as watching a Holy Paladin and a Resto Druid duel.
The Battle Standard
What it could’ve been done: All PvP talk, all the time, with news, opinion, highlight reel finishers and so forth about Arenas, BGs, and world PvP.
Why it got rejected: I have to actually PvP. I have enough time to either PvP or raid. I can’t do one or the other really well. I also need to have some credibility and having a low arena rating doesn’t do much to inspire justice (although ~1550 in BG9 actually isn’t that bad).
Now that’s not to say that any of these ideas are bad. I merely listed why they were bad for me (at least for now). I think a cunning and motivated blogger could take any of these ideas and make it work really well.
With this in mind, what types of unorthodox WoW blogs can you think of?
Be a World of Warcraft God in 5 Steps
September 2, 2008 by Matticus
Filed under All Stories, Featured, News and Opinion
You’ve got the game. You’ve done the raids. You’ve finished the PVPing. For some reason, and you can’t quite place it, there’s still a hole within you. It feels as if though there is something missing. You were a hardcore gamer before. In Counter-Strike you’d consistently dominate with the AWP in your hand. In Warcraft 3, dominating the opposition was nearly effortless especially with multiple tournament wins and top place finishes.
Not only that, you actually beat Tetris.
You’ve mastered shooters. You’re renowned in RTS games. Now you’ve set your eye on the MMO world. How does one “conquer” World of Warcraft?
Raid. Raid a lot.
The best gear in the game can only be acquired by tackling the hardest bosses in raiding instances. Until you’ve taken down Illidan and Archie (and now Kil’Jaden), you’re just a small pup. Get the best gear you can possibly get!
PvP Endlessly
What good are all those shiny weapons going to do if you can’t actually use them? It’s one thing for your opponents to make a note of the firepower you’re packing. It’s something else entirely when you go up to them and cleave them in half. Furthermore, a strong push to the 2000+ rating is almost a must. Non-stop BGs and Arenas are your ticket to be the Unstoppable Force.
Post often to forums
Forum trolling is an acquired skill. Some people just grow up having the innate ability to cause an uproar. The point here is to make your presence known and felt. A real gaming God is not content with just be a one man wrecking crew. Their name has to be known in households worldwide. The only way to do that is with constant posting. Reply to other threads, answer other questions, or start some discussion of your own.
Have insane amounts of gold
Like it or not, the WoW economy is one of the central pillars that drive this game. Gold makes the world go round. Without money, you can’t buy the supplies you need. Yes, although WoW Gods don’t need trivial things, armor and weapons could use some buffing and shining every so often. Although some players would be willing to do it for free, the merchants in the cities need to make a living somehow.
“Contribute” to Trade chat
It’s not enough to own the forums. You have to own trade chat! Start making references to bad movies! Make fun of Canada! Go ahead and randomly insert support for some political candidate! Get people to react to you! I saw this one guy in trade chat who said that “heals can’t crit” and I observed in amused amazement as the entire channel went off in an uproar for a good 45 minutes citing every resource base in the game that “yes, heals can in fact crit”.
Discipline Priests Unveiled: What Your GM’s Won’t Tell You
January 8, 2008 by Matticus
Filed under Priest Discussion
I received an email several days ago asking about the bastard brother in the Priest talent trees. Er, I mean the Discpline Priest. By Discipline Priest, I mean 41 points.
Matticus - I’m known as Hawk 99% of the time, but on my off days I join the ranks as Farrow, a now lvl 53 Belf priestess. I haven’t noticed many Discipline priests my level…ever actually. I love it though. I spec’d far into it and am finally starting to go into the holy tree and will put my remaining points there until I’m 70. I was wondering though - is discipline just not a comment way for priests to roll? I was heavy into Holy for a long time but like to solo…discipline enables me to do that easier. I just don’t have it in me to be shadow. Don’t ask me why! I did try it! (dont knock it til you try it)
What is your take on discipline priests? Am I doomed in this spec even though I enjoy it?
Matt’s Note: Hawk also has her own blog which I won’t hesitate to shamelessly plug because I enjoy reading it.
The truth is, until recently, Discipline Priests had no business being in a Raid. One of the recent patches changed that when it was announced that Pain Suppression could now be cast upon any member ony our party.
You don’t have to be a Gnomish Engineer to figure out what that means.
My History
When I was a wee little Dwarf Priest, I leveled from 1-60 as Holy/Disc. In my case, I had no problems at all getting the experience I needed. When TBC came out, I specced completely in Disc so I could get to 70 in a manageable way. I’ve had no experience playing Shadow.
My secret? The server I leveled on was brand new
Levelling
What Hawk is ding is leveling as Discipline. I wholeheartedly commend her for doing that. The Discipline tree requires… well, discipline to play. You get a ton of stats and your survivability is almost as notorious as a Warlock. I don’t see any problems leveling as Discipline because that’s what I did. Granted, you may not kill as fast as our dark, shadow brethren. But at least you can live.
Raiding as a Discipline Priest
As Healing
Just like in hockey, players in a team have to remain aware of what their roles are and what’s being asked of them to do. You don’t ask a shadow priest to heal your tanks. You don’t ask a resto druid to light up wrath and starfire.
I’ve spoken with several friends and colleagues in the game about Discipline Priests could be slated for. In raiding, you play 1 of 3 possible roles:
- Tanking
- Healing
- Beating the crap out of the boss
Pwyff, a blogger on Gameriot (and friend), sees Discipline Priests as “fantastic panic healers”. True Disc Priests must have Brodeur like reflexes and can bail out your healers if crap hits the proverbial fan.
In other words, like Luongo (or Jesus), Discipline Priests save.
But herein lies the 5200 G question:
If you consistently rely on a Disc Priest to save your healers, what kind of healers are you bringing to a raid? Disc Priests are an excellent crutch and support class to have in a raid, but I think their presence isn’t necessary if you already have outstanding healers. Sure they can Power Infuse your best casters every few minutes at a time. Other than that and Pain Suppression, there isn’t much else.
Disc Priests cannot match the healing output of a Holy Priest, period. If you think otherwise, I expect several WWS reports as evidence.
As DPS
Don’t even think about it. You’re competing with Mages, Warlocks, Shadow Priests, and Boomkins for cloth gear.
PvPing as Discipline
As a healer
I’ve PvP’ed with my Shaman both against and alongside Discipline Priests
Nothing pisses me off more than seeing a player with that Pain Suppression blue glow around them. I end up spending precious time spamming Purge instead of Lesser Healing Wave, or Shocks offensively.
Nothing gives me greater pleasure than seeing that blue glow around me when I’m at 10% after popping Battlemaster’s Perseverance and a Fel Blossom to stay alive because I’m being focus fired.
They’re a pain in the butt to take down, especially with those stat bonuses. Then they sit behind one of those pillars in Nagrand spamming Mass Dispel, Mana Burn, and Power Infusion.
As DPS
No. It does’t seem to fit with pre-existing arena team setups. By DPS, I mean a Priest who actively Smites/Mana Burns and the like. I think they’re a reactive class. They cannot ever replace actual DPS like a Warlock or a Mage. If you think I’m wrong otherwise, I invite you to show me. But please do not give me theories or opinions. I do not want to know the maximum amount of DPS a Disc Priest can do under ideal conditions when his opponents are CC’d and there is nothing he’s doing other than spamming. Discussing theory is like discussing experiments in lab conditions. As a student, I know lab conditions do not equate to real life situations. The same should be held true of WoW.
Again, the only thing I know of offensively is Power Infusion, Mana Burn, and Mass Dispels. Healing and DPSing roles aren’t that far off from one another.
I know somewhere in here I’ve pissed off many readers. Good! Because anger breeds reaction and discussion. I want to know your experiences and thoughts about Discipline Priests. Specifically, I want to know from readers who are:
- Priests who raid as Disc
- Priests who PvP as Disc
- GM’s who have Disc Priest raiders (and why)
- Guildmates of Disc Priests
- Anyone who has ever been in contact with a Disc Priest in any way shape or form (playing alongside or against
Over the next few days, I hope to compile the most insightful comments into a future blog post about what other players think about Discipline Priests. I want to get some community feedback and start involving more. I’m hoping for some feedback from GMW, Kirk, Ego, Kestrel, Karthis, Phaelia, Megan, and Galadria/Vladvin others that I’ve no doubt forgotten due to lack of memory.
Who knows? Perhaps Discipline Priests will earn the respect and prestige that Protection Paladins now have. After all, 10 months ago we were laughing at the idea of a Prot Pally. Now we beg them to come tank our runs.
Now I can Heal in Style
January 7, 2008 by Matticus
Filed under All Stories

Does it not reek of complete and utter awesomeness? I finally got my Cowl of the Avatar! What good timing too since Carnage will no longer be running SSC as much anymore. We’re going all in on Kael.
The T5 helm now brings me up to having 3/5 T5. I also picked up another item to replace my Ribbon of Sacrifice. From Lurker, I managed to collect Earring of Soulful Meditation (it’s the class trinket at the T5 level). I lose a slight drop in healing (a whopping 7) but if I manage to remember to activate the Earring, I’ll gain 300 spirit for several seconds to further increase my longevity in combat. Combine the earring with Pendant of the Violet Eye and I will be able to sustain myself for a long time.

Yikes that’s a substantial increase!




I'm Matticus and I play a Dwarf Priest. My home is in Carnage, a raiding Guild. Every week, I log 11 hours raiding on Ner'Zuhl.
Wynthea is the Troll Priest with the best Mohawk on Nazjatar. Currently, I raid 5 nights a week, and PvP occasionally. I started working toward end-game in May 2007, and my guild is currently working through Sunwell. I've tried playing other classes, but Priests are my passion; I've found our racial spells an endless source of fun and frustration. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Vek'nilash-US, and I raid 12 hours a week. As a guild officer for Collateral Damage, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.