I wanted to put some thoughts together on the post 3.1 Rapture ability and our overall mana regen. A lot of players have contacted me and wondered why I thought it was a buff and asked what it meant for their mana regeneration. Why am I so optimistic about something thatÃ¢â‚¬â„¢s going to tank our regeneration?
Two key concepts
Mana regen is but one important piece to the whole puzzle. But here are two important concepts:
- Regen: Your ability to grain the resources you need to perform your skills.
- Obstacles: This is stuff that makes you use your skills and drains your resources.
We have access to half the puzzle right now. We sort of know what our mana regeneration mechanics are going to be like (in theory).
But we presently donÃ¢â‚¬â„¢t know is under what conditions theyÃ¢â‚¬â„¢ll be stressed. We donÃ¢â‚¬â„¢t know what our opposition is like yet. We donÃ¢â‚¬â„¢t know how combatÃ¢â‚¬â„¢s going to be in Ulduar. We donÃ¢â‚¬â„¢t know the fights, we donÃ¢â‚¬â„¢t know bosses, we really donÃ¢â‚¬â„¢t know anything.
This is the public test realm. Players on there are supposed to provide honest feedback about what they feel works and what doesnÃ¢â‚¬â„¢t. IÃ¢â‚¬â„¢m not complaining about any of the changes yet because I havenÃ¢â‚¬â„¢t been able to test them in combat. I donÃ¢â‚¬â„¢t have any healing dummies, unfortunately.
HereÃ¢â‚¬â„¢s the new Rapture:
Rapture ( Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
Fully talented, the 1.5% of total mana becomes 2.5% of total mana and the 33% chance becomes a 100% chance to energize. IÃ¢â‚¬â„¢m not sure if the second effect applies to Priests who cast it on themselves. I think the 12 second limitation effect is for the latter component not the PriestÃ¢â‚¬â„¢s mana energized component. So if youÃ¢â‚¬â„¢re shielding 3 tanks and they wear off one after the other, that would be 3 separate activations of the mana return. Only one of your tanks would get the benefit from the 8 rage.
I just canÃ¢â‚¬â„¢t test that theory out right now.
Anyway, itÃ¢â‚¬â„¢s a buff in the sense that the players we Shield will gain a return of some sort to their power. Warriors will no longer have a reason to cry and request zero shields on themselves. You are getting bubbled whether you like it or not.
With extra gravy.
We are now glorified battery chargers.
On the other hand, you could always click it off.
IÃ¢â‚¬â„¢m okay with nerfs
They can nerf our regen if itÃ¢â‚¬â„¢s proven that we (as Priests) donÃ¢â‚¬â„¢t need it. Decently geared players donÃ¢â‚¬â„¢t have to watch their mana as much. IÃ¢â‚¬â„¢m not potting, IÃ¢â‚¬â„¢m not hitting my Hymn of Hope, IÃ¢â‚¬â„¢m not asking for Innervates and IÃ¢â‚¬â„¢m not breaking out the Shadowfiend because they arenÃ¢â‚¬â„¢t necessary right now.
When does it become a problem?
If our nerfs our active and weÃ¢â‚¬â„¢re hitting all of our consumables and mana regen abilities and weÃ¢â‚¬â„¢re still running out of gas? ThatÃ¢â‚¬â„¢s when it becomes a problem.
Serendipity has lost its mana gaining flare. This is supposed to be counteracted by the revised Holy Concentration.
Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)
Beneficence started a thread on Plusheal regarding the new 3.1 mana regen mechanics. Be wary as it is numbers heavy. The bottom line from Bene:
The HC change itself strikes me as about even with it’s current iteration, by itself. Once you factor in the oo5sr changes that can result from that, it looks like a light nerf. The loss of serendipity’s mana restoring mechanic though, can be a pretty noticeable loss, even if you are relatively efficient.
Why so optimistic?
In my line of work, I kind of have to be. I have a fun job where I get to write about a game and a class I truly enjoy playing. Every buff, every nerf, every change I view as fascinating! ItÃ¢â‚¬â„¢s just another step in the evolution of the Priest. If all I did was zero in on nothing but nerfs, IÃ¢â‚¬â„¢d end up being just a shell. IÃ¢â‚¬â„¢m being optimistic because my sanity depends on it.
Ever watch or read the news lately?
ThereÃ¢â‚¬â„¢s always a shooting. ThereÃ¢â‚¬â„¢s always a homicide. Someone gets robbed. Someone gets sexually assaulted. Even in newspapers, you read about corruption and whatÃ¢â‚¬â„¢s wrong with our society today. Good news is lucky if it even makes it on to the side bars.
Now imagine what kind of blogger I would be if I approached every change negatively. If I said our class was getting wrecked left and right. If I told you to all reroll Paladin (heaven forbid). If I told you I was quitting the game. IÃ¢â‚¬â„¢m sorry, but thatÃ¢â‚¬â„¢s not who I am. My glass is not half empty. ItÃ¢â‚¬â„¢s going to be completely full.
In the sense of the Priest, some parts of us are getting hit with nerfs. Other parts are getting buffs. WeÃ¢â‚¬â„¢re getting non stop changes.
A majority of us have yet to try out the changes in the situations where it matters: On the field.
And once I do, youÃ¢â‚¬â„¢ll get an honest, zero BS assessment. I wonÃ¢â‚¬â„¢t bore you with numbers. It will be a straight up yes-or-no answer to the important question weÃ¢â‚¬â„¢re all dying to know: Are we running out of mana in combat?
Besides, we’re apparently missing a few talents in the Disc tree.
For another point of view about Rapture, try this: