Ardent Defender Overrides Guardian Spirit

I want a Paladin tank. One of my tanks will be retiring from the game soonly and I’m hoping to start shopping around. So if there’s any free agent Alliance Prot Paladins looking for a raiding guild, get in touch with me.

Some intriguing information coming out of Honor’s Code lately.

The Hammer has reported (via Modus) that the Paladin’s tank saving ability, Argent Defender, activates first over Guardian Spirit. Ardent Defender has priority. Raid leaders then are going to have to reconsider and re-order which save to activate if they’re working on progression bosses. Paladin saves will need to be factored in first.

It’s a great read for all healers as we gain a sneak peek into the future. Our play is tied directly to our tanks so its good to keep up with that stuff.

Again, free agent Protection/Holy (dual off spec) Paladins looking for a raiding guild are players I’d love to speak to. Check out the Conquest guild site. We’re presently raiding 9 hours a week, but I will be adding an extra day just after the Independence Day weekend.

Any free agent Balance (DPS) Druids are also encouraged to apply.

Quick Tip to Mentally Calculate Stamina After Buffs


I was just going through my trackbacks. I get a lot of guilds that link to some of my lists (particularly the Karazan and Zul’Aman one). While visiting one of these Guild forums, there was a poster who was skeptical about some of the ZA numbers I had written. It was specifically about a Paladin tank. He was wondering how a Paladin could hit 18000 health after buffs. Now I’m not going to name any names, but you know who you are =).

Let’s start with a Paladin template. I’m going to use my friend Sasstar as an example.

For a quick reference, he only has 2/5 T4, is using the Gavel of Unearthed Secrets (Lower City), and Shield of Impenetrable Darkness (Nightbane). The rest of his items are from Karazhan or badge rewards.

Calculating Maximum Possible Health for Tanks

These are all of the buffs that could possibly benefit a tank in terms of Stamina.

Stamina Buffs

Imp. Fortitude (Priest): 102
Imp. Mark: 18
Spicy Crawdad: 30
Imp. Blood Pact (Warlocks): 70

That equals approximately 2200 health (assuming each point of stam offers 10 health).

Health Buffs

Flask of Fortification: 400 HP
Commanding Shout: 1080 HP

Blessing of Kings

This Paladin Buff increases all stats by 10%. It will take into consideration the buffs applied to your tank, but NOT the subsequent health only buffs like Flasks or Commanding Shouts.

Applying all of this to our Tank

A quick glance at Sasstar’s HP reveals that he has approximately 14900 HP. Add 2200 from the stamina only buffs, and you get 17100 health. Applying Kings will increase his health to 18800 (10%, right?). Flask of Fortification and assuming you have a diligent Warrior will further shoot up his health total to 20280.


In reality, we don’t always get all the buffs we want. But having the correct class composition and having the willingness to spend gold to improve yourself is the first start. Even without having Commanding Shout, we can see Sasstar easily reaching 18k health after buffs with no problems.

For the rest of us

For the rest of us who aren’t tanks, an easy way to figure out your health after buffs is to add 1200 to your current HP and add 10% of your health after that. This takes into account Imp. Fort and Imp. Mark and Blessing of Kings. I have about 7000 health. After buffs, I have 8200. After Kings, I have 9000ish health.

Pretty good for a Dwarf Priest!

Disclaimer: I may or may not be accurate with some of these numbers. They are meant as “ballpark” figures. Use this info at your own risk. I cannot be held liable for any wipes that could possibly occur.

(Special thanks to Bellwether for her assistance)