Making the Switch: Holy to Disc

This is a guest post from Seriah, a PlusHeal community member

Priests are the main healing class in WoW, the official site even says so.  But to some people on the outside looking in they might not know that there are different mechanics in the individual Priest trees.  Having leveled and raided as Shadow and Holy I recently made the change to Discipline – it always looked like a fun tree and the new changes in LK sealed the deal for me. I’ve had experience in all forms of Priesting, but by no means am I claiming to be an expert on the class – just well experienced.

The intent here is to share my experience as a new Discipline Priest with everyone, especially anyone considering the switch be it because they think it looks like a fun change of pace or if you just hate the CoH nerf that much. I’ll attempt to walk you through what would happen if you dropped the Holy hat and picked up the Disc one – starting with your talent points.

Like with any spec there are those talents that you simply have to have, nothing fills that category better than the 3 P’s for Disc talents:

  • Power Infusion
  • Pain Suppression
  • Penance

Penance is absolutely the best healing spell I’ve ever had experience with – yes, more than CoH.  PI and PS are great too, especially since there are so many bosses that frenzy now when they’re at 20%.  How to spend your talents is a different article in itself, this is a brief overview of what you can expect from a cast sequence and mechanics point of view.

Hopefully you have a decent about of crit, be it by talents or gear, because once you start to see Divine Aegis (DA) in action you’ll love it.  Before a pull you’ll still want to do the usual PoM on the tank, but now you’ll also want to pop Power Word: Shield (PW:S) on him so the weakened soul debuff will show up – yes this is a good thing because you should be talented into Renewed Hope. 

When the pull starts, PoM will bounce with a crit (if you’re lucky) wrapping a DA bubble around the tank and giving you time to hit renew with no sense of urgency at all.  As long as incoming damage is minimal, you can stick to Flashes, Renews, and PoMs and be fine. The fun starts when the damage spikes.

On those big pulls where no one likes to CC anymore or on bosses that can hit like a whole fleet of trucks is where you’ll see those damage mitigation abilities of Disc healing really shine.  Keeping a full stack of Grace on the tank helps, and since they’re probably getting beat on a good bit that shouldn’t be too terribly hard.  PoM every time it’s up and say a little prayer so that it crits for a DA proc. 

Watch the cooldown on Penance. It hits 3 times during your channel and if you’re really on a roll with the luck and it crits all 3 times you can easily see 12k healing in less than 1.5 sec. there’s no one that can touch your HPS on hastened Penance.

That’s all fine well and good, but what if you get pushed to raid healing? 

First of all, if that happens you probably want to have a chat with your raid leader about the setup, if they still want you on raid duty then you can’t go wrong with shields and flashes, penance if they really need it.  Pain Suppression also works nicely here, if you have an overzealous DPS that can’t seem to watch Omen to save their lives, literally. It’ll reduce their threat, usually enough to let a tank get above them again, and if that doesn’t work then at least they shouldn’t die from the Iron Fist that giant is about to drop on them so the tank can then taunt.

If you’re doing heroics, and at this point most of us are, then you’re going to have to deal with group damage. The best way to do so is with Divine Hymn if you’re not in a fight where damage is constantly coming in.  If it’s a constant high damage fight you can shield yourself for the haste and to avoid interruption and pop off a Prayer of Healing.  Yeah, it’s 1800 mana, but it beats casting flash heal 5 times.  Of course if you’re on the move there’s always Holy Nova as well – which I’ve learned to not hate now.

So there you have it, a basic analysis of what you can expect as a Discipline Priest.

In short remember the 5 P’s of Priesting:

  • Power Word: Shield
  • Power Infusion
  • Pain Suppression
  • Penance
  • Prayer of Mending
A Druid’s Reaction to the Wild Growth / Circle of Healing Nerf

A Druid’s Reaction to the Wild Growth / Circle of Healing Nerf

wild-growth

Those of you who keep up with upcoming patch notes and blue posts on the official WoW forums have probably known for quite some time–ever since before Wrath’s release in fact–that both Wild Growth and Circle of Healing were living in the shadow of the nerf bat. A 6-second cooldown has been threatened for both spells since beta testing proved their strength.

Now that the nerf has gone to PTRs, a new wave of complaints has swept over most healing websites. If the comments on Matticus’s recent WoWInsider article are any indication, the nerf to AoE insta-heals draws a passionate response from almost all players, whether they belong to one of the affected classes or not. In fact, what surprises me about the whole discussion is the sheer number of vehement, “L2P nub, don’t spam AoE heals” type retorts. A lot of discipline priests, in particular, seem to feel vindicated by the nerf. On the other side are those that passionately argue against nerfs to any class. I sympathize with this point–such an adjustment to two classes makes us all weaker. When there are less available tools in the toolkit, the game becomes both more difficult and less fun to play.

That said, I find myself having very little personal reaction at this point. Perhaps that’s because I’ve known that Wild Growth spam isn’t a long-term tactic for months now? This is not to say that I’m in support of putting in a 6 second cooldown on Wild Growth and Circle of Healing, just that by now I’ve become accustomed to the idea.

From a certain perspective, this nerf seems necessary. The following series of musings is my attempt to take what I’ve observed through Naxx 10 and 25, Sartharion 10 and 25, and Malygos 25 and try to explain why, from the developers’ perspective, it’s druids’ and priests’ turn to cry.

The State of Healing in Wrath

1. Right now, the risk of dps death during raids is minimal. Healing is relatively strong overall, and three out of the four healing classes have capable raid-healing tools.

2. Right now, the risk of tank death during raids is minimal. Healers can keep up with incoming damage, and tank healers often have time to cast spells on other targets.

3. Most encounters are designed with at least some AoE damage. This kind of damage will always be at least a little challenging for healers because they have to deal with the Interface Boss in order to get heals on multiple targets. However, there is no new Gurtogg Bloodboil yet–AoE damage has not been taken to the kind of extremes we saw in BC.

4. Wrath encounters typically require less healers than BC bosses did. For most guilds, I would take the number that they ran with in BC and subtract one to get their perfect number of healers for a 25-person raid.

5. Smart heals like Chain Heal, Circle of Healing, and Wild Growth are really, really effective. It turns out that (surprise, surprise) a computer is better than a human being at calculating who needs a heal.

6. Mana management is less challenging than most bloggers–including me–thought it would be. It turns out that the level 80 epic gear does a pretty good job of getting people the regen they need, even though some of the old familiar tools (mana oil and chain-potting) are history.

The Behavior of Healers in the Wrath environment

Intelligent players respond to the conditions given them, and the top WoW players will always use a play style that the numbers support. Now, there may be individual differences and preferences, but given free choice, almost all players of the same class and spec will, at the top end of the ability spectrum, make the same decisions. Here’s how raiders are reacting to our current capabilities and to the demands of the current content.

1. Healers are using Wild Growth and Circle of Healing to the utmost. And why not? These two heals do, in fact, make the content much easier. If AoE damage is the challenge (and Blizzard seems determined that it should be), these two spells are the antidote of the moment.

2. Healing has become a competition between healers instead of a mad race to keep people alive. No one is going to die anyway–the content is too easy for that. The best healers are trying to sneak in effective heals against their fellows. Spells like Wild Growth, Circle of Healing, and even the high-HPS glyphed Healing Touch shine in an atmosphere of heavy competition.

3. Healers are not focusing on mana efficiency. When the content is easy and the team can kill a boss quickly, mana efficiency is less relevant. There are no prizes awarded for ending an encounter with 40% mana. The only prize available is for healing output. As such, many players end up healing too much too early and needing someone else’s innervate. This has happened to me a few times, and I’ve been trying to watch it.

4. Druids and priests are, in fact, leaving paladins and shamans behind on the meters. This has only one good effect–that shamans aren’t as necessary any more. I’ve recruited for two different guilds, and the hardest position to hire is that of alliance resto shaman. There just aren’t many out there.

What the Developers Hope the Nerf Will Accomplish

Here is where I really get speculative. The following is my best guess about exactly what kind of “fix” the new 6-second cooldown will be.

1. The nerf will retroactively add difficulty to encounters that guilds have already cleared. Some guilds may even find themselves unable to beat a “farm status” boss. As a result, guilds may stay in the current tier of content longer than they otherwise would. This is good for developers, because it stresses them less to release the next tier in a timely manner.

2. The healing meters will shake out a little differently. The conspiracy-loving part of my brain thinks that it’s “best” for Blizzard if people go back to complaining about resto shamans. After all, they’re far less numerous than priests and druids, at least on alliance side. While most guilds could fill their entire healing roster with priests and druids, I doubt anyone could fill theirs entirely with shamans. It’s a safer class to have at the top of the chart.

3. The management of another cooldown will add back some of the difficulty of playing a druid or priest. The developers want playing a healer to be difficult. If healing is difficult, a guild takes longer to go through a tier of content. For example, let’s take the healing druid. In the good old days of managing 7 second Lifebloom stacks on multiple targets, timing used to be everything. With stacking de-incentivized, I often have only one 9 second triple stack to manage, giving me a lot of freedom. I have a feeling though that now I will be casting Wild Growth every time it’s up. There will be a bit of a return to a fixed spell rotation. I hear many healers threatening to give up their AoE spells entirely, maybe even going as far to spec out of them. I tend to agree with Matticus in thinking that, paradoxically, Circle of Healing and Wild Growth will become more important. We’ll need to actively manage those cooldowns, and the effect of that adjustment period will be to slow progress down.

4. There might be room for an extra healer in a healing team. Circle of Healing and Wild Growth have been such workhorses that the old numbers for a healthy healing squad didn’t make sense any more. This might give a few out of work raid healers something to do. It’s not good for Blizzard if lots of players lose their raid spots.

Am I in Favor of the Nerf?

Personally, no I’m not. And yet, I’m not up in arms about it either. I realize that it hits druids less hard than priests, but I’m not worried about either class’s raid spots. Wild Growth and Circle of Healing are still good spells. Comparatively, I’d say that the Lifebloom nerf of a few months ago was much more devastating than this one.

The addition of a 6 sec cooldown to my best-designed spell is not a happy prospect, and it’s not the kind of thing that makes healing “more fun.” In fact, managing an extra cooldown, especially for druids, who are already managing Lifebloom and Swiftmend, is pretty much anti-fun. I’ve never believed developers’ claims that they want to make healing “more fun.” I don’t think that’s really in their advantage–to really make healing more fun would probably “trivialize” the content as well, forcing them to come out with more content patches on an accelerated timeline. What they might actually do is change our interface to be more “interactive”–and also a ton more difficult to use. I dread this prospect a lot more than any nerf to Wild Growth! Think about the new vehicle interfaces and imagine if you had to heal and target with that! What if all healing were like Malygos Phase 3 or the final boss of the Oculus? As it is, I think the developers recognize that healing, more so than tanking or dps, requires players to modify their interface. I hope they just leave us alone with that and let Grid do what their standard frames can or will not.

Reader Request: Wyn’s Guide to Northrend Reputation

Reader Request: Wyn’s Guide to Northrend Reputation

Rep

Thanks for voting in the Poll. I still can’t believe this won, but since it did, I’ll do my best to give you the best information available.

Once you hit 80, and the xp grind is over, a new grind starts – this time for reputation and gear. There are really only 3 reasons to grind rep: Gear upgrades, Profession needs, and vanity items. The best way to start churning out rep for ANY faction is to start doing quests in the zone where you find the majority of their NPC’s. After that, some factions will allow you to wear their tabbard into heroic dungeons and gain rep for them, regardless of the zone-location of the instance, while for others you’ll have to diligently knock out daily quests. Either way, it takes some planning to know which factions are worth it. I’m not listing EVERYTHING that’s available for each rep-level with each faction. I doubt you, as a healer, care much about non-spellpower shields and 2H axes.

Wyn’s Guide to Northrend Reputation

Horde Expedition

  • The Hand of Vengeance
  • The Sunreavers
  • The Taunka
  • Warsong Offensive

Alliance Vanguard

  • Explorer’s League
  • The Frostborn
  • The Silver Covenant
  • Valiance Expedition

This is a group of factions, and your rep with the umbrella faction will depend directly on your rep within each of the sub-factions. As you do quests for the sub-factions, 1/2 of the rep is also counted toward the main faction – WoWwiki explains it well: “For example, doing a quest for the Valiance Expedition, earning you 250 reputation with the Valiance Expedition, also gives 125 reputation with the Alliance Vanguard. Therefore, you must have two of the four sub-factions at Exalted in order to be exalted with the Alliance Vanguard, or the equivalent amount of reputation spread across all four.” Got it? Additionally, most dungeons will give you Rep for this faction as default when you’re not wearing the tabard of another faction.

For Horde, you can purchase these items from either Gara Skullcrush in Warsong Hold or Sebastian Crane in Vengeance Landing.
Allies, do your shopping with Logistics Officer Silverstone at Valiance Keep or Logistics Officer Brighton at Valgarde.

Revered:

Exalted

Wyn’s Verdict: The truth is, by the time you’re revered with these factions, you’ll probably have had access to better equipment in both slots, either from non-heroics, heroics, or quest-rewards. However, if you PvP, that head glyph* is going to be a MUST. If you are an engineer, you will almost certainly want to be able to make the motorcycles. If you are an engineer that PvP’s, you got lucky – since you don’t have to farm an otherwise useless faction for only one item. *Note: These slot-enchants USED to be called “glyphs” in Classic and BC. To avoid confusion with stuff made via Inscription, they’re now called Arcanums. I’m still calling them Glyphs, because it was going to be confusing either way.

Argent Crusade

The new and improved version of the Argent Dawn, the Crusade has a few bases around Northrend:

  • Argent Vanguard, on the borders of Icecrown and Storm Peaks
  • Dawn’s Reach, in Dragonblight
  • Light’s Breach, in Zul’Drak
  • The Argent Stand, in Zul’Drak

I found quite a few quests for AC rep in Zul’Drak – so that’s probably where you’ll want to start. There are also two daily quests: Slaves to Saronite and Pa’Troll.

There’s a small bug with Pa’Troll that is worth noting: Pa’Troll is a quest that requires you to go to 4 individuals around the zone, and do a quest for each of them, so it’s kind of 5-quests-in-one. The first time you get the quest (when it’s NOT a daily), go to Alchemist Finklestein and complete The Alchemist’s Apprentice. This involves you picking up 4 random things off the shelves in his lab – very easy. Turn in The Alchemist’s Apprentice for an easy 250 rep, and abandon Pa’Troll. Go back to the Argent Stand, re-accept Pa’Troll, and go back to the Alchemist. Lather, rinse, repeat until you’re exalted. I had a few people in my guild grind to exalted in a few hours, just repeating the Alchemist’s Apprentice.

When you’re ready to make your purchases, you’ll find Quartermaster Aliocha Segard at the Argent Vanguard in Icecrown. (Be aware, she’s stuck under a tent, in the back. It’s kind of a pain to find at first.)

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: You’ll probably want to farm Exalted with this one, since that ring is pretty nifty. The gear in the Honored range is really just gravy – I’m sure you can get better from running the dungeons it’ll take you to finish out to Exalted. The JC pattern is a tanking pattern, but the Spellthread is one tailors wil be able to sell for cash. (You won’t use it yourself, since it’s on-par with the trainable tailor-only thread.)

Kirin Tor

The ruling mages of Dalaran. This faction is related to BC’s Violet Eye – but all those Kara runs won’t help you get any of their rewards in this xpac. Most of the rep gains will be from doing quests in Borean Tundra, around Amber Ledge and in Coldarra, and wearing the Tabard. The Daily cooking and dungeon quests also give Kirin Tor rep.

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: You can’t get around needing a helm-enchant. It’s a gotta-do. And if you want the one with Crit, here’s your faction. JC’ers will definitely want the Exalted gem pattern – it’ll be a big money-maker on the AH, and all the casters in your guild will want it. Tailors will have guildies asking them for the spellthread, mostly for PvP gear, but maybe for some Shammies.

Knights of the Ebon Blade

These are your Death-Knights-turned-good-guys. They do have a base in good ol’ EPL, but for Northrend purposes, you’ll first meet them at Ebon Watch in Zul’Drak. Their main quest hub and Quartermaster, Duchess Mynx, are in Icecrown at the Shadow Vault. You cannot access the Quartermaster until you take back the Vault – a phased quest line which starts with It’s All Fun and Games and is available at lvl 77.
Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Again, Jewel Crafters are going to want to farm this, for completion’s sake, and to fill special orders. The gloves at Revered are really quite nice, especially if you prefer questing to instancing. Tailors will want to make the Warlocks in their lives happy, and most casters will be very impressed with that belt (even without any regen.)

The Kalu’ak
These rather loveable Walrus-people have quest hubs on the southern coasts of Borean Tundra, Dragonblight, and Howling Fjord. Each zone has one daily quest for the faction. The quartermaster, Sairuk, is southeast of the inn at Moa’ki Harbor.
Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Ask all of your JC’s VERY NICELY to pick up that gem pattern at Friendly. Buy them cookies, if necessary. Those of us that fish will want the fishing pole – it’s now the best in the game. Those that collect pets will definitely want the penguin- he’s adorable. For raiders, I would say this is a faction that can wait, since you’ll replace the gear from Honored rather quickly, and none of it is essential for boss-killing.
The Sons of Hodir

Based at Dun Niffelem in the Storm Peaks, this is a cool, lore-based faction, tying into a war with Loken and the titans. These ice giants start out aggressive to you, and you have to do a quest chain starting with They Took Our Men! in K3 to be able to talk to them. Once you’ve completed the quest chain, there are only two ways to earn rep: dailys, and turning in rather hard-to-find items called Everfrost Chips. If you don’t find any chips, it’ll take you 8 days from Friendly to Honored, 8 more for Honored to Revered, and 11 from Revered to Exalted. The Quartermaster, Lillehoff, is inside Dun Niffelem. He’s the big ice giant. Heh.
Honored

Revered

Exalted

Wyn’s Verdict: If you’re not a Scribe (Inscriber? Inscriptionist?) farming this to exalted is essential. JCs and Tailors will will want the patterns anyway, and the mounts are a nice money-sink if you swing that way. Also, this faction has some pretty cool dalies – you don’t have to run all over the place like you did with Ogri’la, and killing the Wild Wyrm is really pretty exciting.

The Wyrmrest Accord

Another example of Blizzard using the lore much earlier in the levelling experience, you’ll find the Wyrmrest Temple in Dragonblight. Joined together against Malygos’ perversion of the Blue Dragonflight, the other Dragon-factions have decided to enlist your help. Quests throughout Dragonblight will give you Wyrmrest rep (say that 3x fast), but there are also 3 daily quests and a tabard to wear in heroic dungeons. Rep rewards can be purchased from Cielstrasza, who is on the very top level of the temple, along with the queen.

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Your other helm-enchant option comes from this faction. Depending on the rest of your gear, you’ll probably want the Mp5 option over the Crit from the Kirin Tor, but that’s pretty much personal preference. Tailors who are enchanters will certainly want the bag, and this is going to be another long slog for JCers. The gear is relatively meh compared to what you’ll pick up in heroics as you grind the rep, but I know a lot of people will want the Mount. And it DOES look pretty cool.

These last two factions are a little different, in that their rep gains are inversely linked. Once you choose one, you’ll be hated by the other. I’ll go over how you choose between them at the bottom – it can be a little confusing.

The Frenzyheart Tribe

These little badger people are not as cuddly as they look, since they tend to ask you to do mean things to The Oracles – who lived in Sholazar basin first. Once you’re affiliated with the Frenzyhearts (see below), you’ll have to do daily quests to farm the rest. The dailies It takes about 8 days to hit Revered from Honored, and 12 or so more for Exalted. Buy your loot from Tanak.

Friendly

Revered

Exalted

Wyn’s Verdict: I’m never really as impressed with the gear from rep factions as I am with the gear from instance-grinding. But, again, if you’re a solo player, there are some solid choices here. Of course, if you’re a solo player, I’ll need to ask you why you’re healy-spec’d. The haste trinket seems pretty useless for casters. A word on the Pet-jar: The one you buy has to ferment for 7 days before it becomes a pet… it’s kind of like letting your fridge marinate long enough to spawn intelligent life. It also has a small chance to give you a reusable Wolvar costume, so once you hit Revered, you can buy one of those suckers every week for your chance.

The Oracles

The Oracles are a sort of super-murloc. I find them rather endearing, what with their naive devotion to the relics of the Titans, quickness to forgive you for fraternizing with the Frenzyheart, and love for “shinies.” Friendly

Revered

Exalted

Wyn’s Verdict: I think this exalted trinket is better for casters than the Frenzyheart one, but that’s not to say it’s a particularly good trinket. If you’re grinding this rep, it’s more than likely for the Egg, which is even MORE special than the jar of ooze. Like the jar, you have to hold onto the egg for 7 days before it will give you a pet. The egg can give you one of FOUR pets, and has a VERY RARE chance to give a Green Proto-Drake mount.

Okay, both the Frenzyheart and the Oracles are located in Sholazar Basin. As you quest through the Nessingwary lines, you’ll eventually meet up with the Frenzyhearts – who will have you do some rather disrespectful things to the Oracles. Eventually, you’ll be given a quest to kill an Oracle caught in a trap… but the only option presented to your character is to talk to the Oracle, and let him go free. This doesn’t sit well with the Frenzyheart, who are watching your every move for signs of disloyalty. You are then forgiven by the Oracles, and start doing quests for them. Eventually, clearing out the zone will lead you to another, seemingly unrelated, chain: A Hero’s Burden. The final quest here has you fighting Artruis the Heartless in a cave – and this nasy piece of work has enslaved both an Oracle and a Frenzyheart. In order to kill him, you must choose which one of them to save, and which to kill. The one you save is the faction you choose, starting you at honored rep – so don’t let it catch you off guard. If you make a mistake, it’s okay – the quest to kill Artruis is a repeatable daily, so you can always go back tomorrow and kill the other one. Now, if you’re a title or achievement collector, you should know that farming to exalted with the Frenzyheart will give you the title Frenzyheart Tribe, while exalted with the Oracles gives you THe Oracles. If you do first one, then the other (the order doesn’t matter), you can also call yourself a Mercenary of Sholazar.

The Bottom Line

The majority of raiding healers will need to farm their Sons of Hodir dailies every day for their shoulder enchants, and will need to pick either the Kirin Tor or Wyrmrest tabards to wear in heroics untill they get their helm-glyph. You’ll also probaby want to toss in Argent Crusade for the ring.

Scribes don’t have to farm Sons of Hodir, since their profession-only shoulder enchants are better. Jewel crafters, tailors, and leatherworkers will have a pleasant boredom-free time in the xpac, since they need revered or exalted with nearly every faction (and sometimes conflicting factions) to complete their pattern-lists.

People who like mounts and pets will want to farm Kalu’ak, Wyrmrest, Sons of Hodir, and both Sholazar Basin factions.

Update as I went to publish: Check out the lovely Seri’s perspective at Snarkcraft.

Luv,
Wyn

Undisputed Method of Earning Damage Control

Undisputed Method of Earning Damage Control

damage-control

You can earn the Damage Control achievement by either dishing out 300000 points of damage or healing 300000 points of health. Now you could always just grind AV in the hopes of getting lucky and having the game last long enough.

I think my way is a little easier but no less frustrating. Warsong Gulch will continue to be the undisputed stalemate of BGs for a long time to come even at level 80.

Space Goat Live (Shadow and Light): Another healer blog

Don’t have the time for a real coherent post right now since I’m in school (learning about the Youth Criminal Justice System). Got an email from Naelum shamlessly plugging a series of posts. Its an overview of all 4 healing classes at the end of Burning Crusade displaying their individual strengths and weaknesses.

Check it here.

Note: I don’t mind it when people send me links to read via EMail or otherwise. I’ve got so much stuff on my plate that I don’t have time to search things out or clean out my reader. With that being said, if someone goes through the trouble of EMailing or PMing or Morse Coding me a page or blogpost they thing is awesome, I’ll read it. Yes, that is right, I’ve started to outsource my blog reading :(.

Don’t get me wrong. I’ll read everything eventually. If the title’s boring, I’ll mark as read. If the intro paragraph doesn’t hook me, I’ll pass. But the ones that catch my attention usually jump to the top of the line because a simple EMail makes all the difference. And if I like what I read, I’ll try to share it here. I know I don’t do a good enough job shining the spotlight on other starter blogs or even to the more established ones. Thats a failure and a mistake in my own right and I apologize for not recognizing the work and effort of my blogging colleagues.

My take on Guardian Spirit

Did a quick Skill Mastery: Guardian Spirit writeup based on the various experiences I had from a raiding stand point (Find it on WoW Insider). Check it out! Would love to encourage some more discussion from non-betaers and betaers.

At school, can’t write much now. WTB powerpoint lecture slides that don’t suck.

BREAKING: Priest Racials Removed

“In an upcoming build all Priest racials have been retired, except the following:

Desperate Prayer – This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.

Devouring Plague – Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.

Symbol of Hope – Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed “Hymn of Hope.”
While this change does reduce the “uniqueness” of different Priests, we feel game balance as a whole will benefit.

Note: These new “racials” are not racials, they are trainable to all Priests.”

Source: Blizzard Forums Blue Post 
Thanks to Ravageclaw for letting me know. Expect this news to filter out to the big sites momentarily (I’ve alerted them).

Thoughts? Initial reactions? I’m going to reserve judgement for the time being.

BETA: Just for You Jess

BETA: Just for You Jess

WoWScrnShot_080608_233925 WoWScrnShot_080608_234239
WoWScrnShot_080608_234244 WoWScrnShot_080608_234241

You asked about it, Jess. This is what Starfall looks like. This must be the only time I’ve ever felt envious about Druids.

BETA: Instance Discipline Talents: Did Matt Choose Right?

BETA: Instance Discipline Talents: Did Matt Choose Right?

70-spec

Note: If you wish to avoid reading about beta related information, feel free to navigate away or mark this post as read.

Click the picture on the left to navigate to the Wrath WoW Head Priest talent page with my choices on it

You might be thinking to yourself upon closer inspection that this isn’t a leveling spec.

You’re right! It’s not!

My colleagues at WoW Insider asked me if I wanted to help them heal a run tonight in Utgarde Keep and I responded with an immediate yes!

As a result, I’ve picked my talents out as best I could with a strong emphasis towards the Discipline tree to find out how it plays. I’m contemplating liveblogging the run later on tonight when I go in there (it’ll be around 10 PM PST).

The Group

Warrior
Cat Druid
Hunter
Paladin
Priest

Notice that I intentionally skimped out on Power Infusion because out of the 5 classes, I’m the only caster that would be able to utilize it. I don’t think I’ll really need it at all and none of the other players will use it anyway.

Remember, this is not a leveling build. I just picked this set of talents out to try out Disc healing out of the box as a 70.

Thoughts?

Mind Control in BG’s Forcing Opposing Players to "Lose" Out on Tokens

Want to have revenge on that one player who keeps dogging you in Arathi Basin? Fear not! There is a way! I believe it’s a bug but props to Aylii for bringing it to my attention. I thought this was fixed a while ago but apparently not.

You can force opposing players to only get 1 token instead of 3 when they win. I haven’t exactly verified this myself but this happened to my Guildmate last night. When it’s assured that you’re about to lose in your BG, what you can do is Mind Control a player of the opposing faction and hold onto them until the BG ends. I think the game treats them as a part of your faction when the BG ends. As a result, it awards the amount of tokens based on whether your side wins or loses.

However, it’s a known exploit. It’s been around for a while but I figured I’d reshare it again.

Plain and evil, no?