Are Healing Classes Losing Individual Identity?
April 12, 2010 by Matticus
Filed under All Stories, PvE Healing
In my recent Priest changes announcement post, Kivassha posed some excellent questions that I wanted to share.
Comment edited for length
Hi Matticus
In my mind disc priests are topping up absorbing the damage on Tanks, almost like druid heals are for raid, helping with spike damage until the big chain heals (shammy) and POH (holy priest) lands.
My concern?
I wonder if getting Disc priests to focus on MT will make it boring. I like how classes compliments each other and the unity that forms when everyone gets to know each other’s play stile and can on the fly make the right decision and heal where it is needed. It feels like the synergy will be lost between classes.
With the holy priest changes a priest will be able to heal a little bit more like a druid does with all the hot changes. Again how will the synergy between classes work? How would druids feels about this?
How boring will it be if everyone can do what every other healer class can do? Holy can main tank heal, can do big raid heals and will now be able to do really good HOT’s. Even Shammies will now have a HOT. So I wonder if Druids will get big long casting spells like POH, Chain heal?
To me it looks like they are giving each healer class similar capabilities to make them more like all round healers. Will this take away from each class the niche they have?
Yes the email sound negative, but I am curious and excited to work out how things will work in future.[…]
I can’t say whether or not Discipline healing will be boring. Different healers I talk to just love healing. If you love what you do, you’re never going to find it boring. As for class synergy, there’s no reason for it to go away. Don’t forget that this is just a class preview of what they intend to do. There is still a long wait before Cataclysm is installed on our computers. If you look at the different things that healers can excel at, Discipline Priests are optimized best for tank healing. Does that mean it’s the only thing they can do? Nah, far from it. That’s what I’ve always liked about the game is that I can mix and match healers and not have to worry too much at all about it.
Druids should have nothing to worry about at all. We still heal in fairly different styles. While some of the mechanics might blend together, the numbers still need to be tuned and adjusted accordingly. I suspect that will help narrow the gap a bit between Priest and Druid healing.
Going back to healing styles again, I don’t think it’s going to be boring for healers. Each healing class can do something similar to each other. That’s good though. While you want to encourage a variety of healers in your raids, it doesn’t mean that you have to always have a Shaman or have to always have a Paladin. Each healing class has their own strengths and weaknesses. At the very minimum, each class can fire off some AoE heals. Each class has a large heal, a fast heal, and an efficient heal. It just so happens that their extra healing spells are done in a different way. Priests have group based healing in Prayer of Healing and Circle of Healing. Shamans have that new Healing Rain which hits everyone in a certain area. Paladins come out at the end of the week so we’re not sure what they get yet.
As far as the healing niche goes though, you are right that each class will have similar capabilities. How much would it suck if a Druid healer who loves to play a Druid has to re-roll to a Priest to heal a particularly difficult encounter because the Priest can heal a certain encounter way better than a Druid can? During Sunwell, I heard many top end guilds had to bench Paladins and some Druids for the Twins encounter. They ended up bringing in Shaman alts and Holy Priest alts for Circle of Healing and Chain Heal. The philosophy of Blizzard has always been to bring the player and not the class. A Druid should be able to heal an encounter just as well as a Priest, Shaman, or Paladin and I agree with that.
The identities of each healing class won’t be lost though. Just because each class can keep players up doesn’t mean they’ll lost their own unique style or method of doing it.
Let’s not forget what Ghostcrawler said:
We’d rather make healing fun for the players who like to heal rather than make healing easy for the players who hate to heal but do it anyway.
And I’m sure they’ll find ways to make it entertaining.
The Body and Soul Spec
March 31, 2010 by Matticus
Filed under All Stories, News and Opinion, Priest Discussion, PvE Healing
I’ll admit, I’ve always dismissed Body and Soul as an odd talent that had little to no use in raids. Players should be able to run out of anything dangerous on their own or with the aid of a boot speed enchant if they’re slow. As such, I’ve never really considered it at all.
But ever since that Power Word: Fail round table event held by the Raid Warning guys where Aliena, Derevka and myself chatted, I had to reconsider. Have I mentioned that they’re my personal favourite podcast crew to work with?
The spec
Here it is (14/57/0)
This is the one I’d use as it has many of the traditional elements of a Holy spec. You can shift your points around from Empowered Healing, Blessed Resilience, and Test of Faith accordingly based on your own preferences. Personally, I favor Blessed Resilience but that’s because I’m aware of what kind of an effect it has. You may prefer Test of Faith for the extra throughput (even though it is conditional). If you’re not a Flash Heal or Greater Heal type of player, you might opt for full points in Blessed Resilience and Test of Faith. Anyway, that discussion is for a separate post entirely (hopefully soon assuming Derevka has spare time at some point).
Why would you ever use Body and Soul?
For me, I’ve discovered that it has extra utility in progression fights. The talent a minor run speed increase for 4 seconds which is enough to give players a quick boost when running away. When learning fights for the first time, I often use this at specific times.
In an extremely high level raiding guild, I would argue that this talent is unnecessary. Players can easily handle movement fights and do not require the aid of extra sprint abilities to escape hostile spells. It’s just not necessary. Connections and computers are at peak efficiency resulting in near-zero lag. Situational awareness is so high that players will move without realizing that they had to move.
But not every guild is like that. Not every raid can perform like that. For me, I need to look at every possible edge I can utilize in an encounter. Nothing frustrates me more than a player who is unable to outrun a Sindragosa explosion, or a Necrotic Plague on Lich King or any number of other abilities because of technical problems. Doesn’t matter how good the player is as bad connectivity connections will almost always negate that. I can’t make everyone’s connection super awesome. I can’t magically snap my fingers and create 102 FPS conditions. The next best thing I can do is cast a spell that’ll make people run quicker and get them out of dangerous situations faster. I may not be able to account for lag, but I can at least function as a safety net and buy an extra second or two for that player and help them live when they otherwise would have been lost.
Just keep in mind that it might annoy your Discipline Priest.
Anyway, it’s largely used on progression fights to help “smooth” things over until a fight “clicks”. You’re giving up potential throughput for increased (but selective) movement speed which comes in handy for heavy movement bosses. Plus it also makes the run back from wipes slightly quicker and I know I won’t be last back! Go ahead and give it a shot. Let me know what you think.
Looking at the Holy Priest Renew Spec
January 12, 2010 by Matticus
Filed under All Stories, News and Opinion, Priest Discussion, PvE Healing, War-Crafting
There is a discussion that has spawned on Plus Heal about the high use of Renew in T9 and T10 raids. Some players were asking about it and I felt it was enough to touch on and elaborate further about here.
What is it?
The Renew heavy spec: Take a look.

It’s essentially a 14/57/0 Holy priest build but there are a few key talents that are missing. Almost all direct healing spells do not get talented. Talent staples such as Empowered Healing, Divine Fury, and Improved Healing are skipped over entirely. Instead, Blessed Resilience, Empowered Renew and Test of Faith are all taken and maxed out for amplified Renew… age.
Single target healing spells aren’t used much.
Flash Heal would mostly be used during Surge of Light procs (when they’re free). When looking at spell usages, it’ll be a mixture of Circle of Healing, Prayer of Mending and lots of Renews until the cooldowns are available. Prayer of Healing is another option when strong AoE heals are needed.
For glyphs, it would consist largely of:
A case could be made to include glyph of Renew in lieu of Guardian Spirit but that’s assuming that cooldowns might not be needed. I don’t know, the ability to boost healing received every minute is like a reverse 2 minute DPS cooldown, you know?
You can expect a really high amount of overhealing to come from this style of play especially when you are paired with multiple Druids. The line of thinking here though is to sustain your raiders and "slow down" whatever damage ticks they are taking long enough for a Chain Heal, or a Holy Light to bring them back up to the green zone.
What are the benefits?
Master of Priestcrafting, Zusterke, points out that:
- A glyphed Flash Heal costs roughly the same as Renew
- Both spells can trigger Holy Concentration
- An Empowered Renew can hit with an instant heal in the 2-3k range (Flash Heal takes 1.5s to produce a 5k-6k heal)
- Renew is a HoT and still produces healing after it is applied
- It doesn’t require a glyph (although the glyph is handy)
Where could I apply it?
In Icecrown, I can think of several instances where a heavy Renew style would be very beneficial. Against Lord Marrowgar, Bone Spike Graveyards can be cushioned quite easily. Lady Deathwhisper, jus about every player would benefit and those caught in death and decay have an extra second or two to bail out. On Saurfang, players suffering from Mark of the Champion would have some increased insurance.
In the Plagueworks when fighting Festergut, the gases that damage the entire raid can be mitigated with a whole bunch of Renews. Against Rotface, even though the healing is halved, those affected by the slime debuff when they have to run out could move a bit further before a dispel is necessary. It’s also great for stabilizing the raid after one of those Oozes explode. When engaging Professor Putricide, preemptively Renewing the raid just before a green ooze makes contact or on any number of other aspects of the fight can grant a slight edge.
To finalize
I’m going to give this a shot this week and see how it works out. It’s not quite the same as dropping shields all over the place, but you can see the similarity when it comes to "blanketing the raid".
Anyway, it’s a style and spec to consider so keep an open mind.
Hello 2010
January 6, 2010 by Matticus
Filed under All Stories, Featured
First, congratulations to the US team for beating the Canadian team. We’ll get you back in the Olympics (seriously, that Canadian roster looks stacked with the top line from San Jose and with others).
As with every year on the blog, I try to make an annual thing out of reviewing the resolutions from last year for myself personally, the game, and the blog.
Let’s start with that. Did I meet the goals I set out to do last year?
2009 resolutions
Blog
Resolution: 3000 subscribers – Thanks to your readership, I have exceeded that and have managed to entertain 5000 bored players at work or school.
Resolution: 1.5 posts per day – Nope, not quite. My responsibilities have increased and I have not been able to fulfill that resolution. I’m working with a great crew that’s as diverse as it can get. With Lodur, Thespius and Mimetir, the blog provides a variety of insights.
Still could use that elusive Holy Pally contributor.
Game
Resolution: Top 10 server – Nope, Ner’zhul is a ridiculously competitive server. We’re barely breaking into the top 20 overall. According to Guld Ox, we’re exactly 10th Alliance side.
Resolution: Avoiding Burnout – Still here and I’m still not close to feeling any burnout. Thank goodness for cheap steam games in keeping me occupied.
Resolution: Raid achievements – Managed to pull off some of them but not as many as I’d like. The focus continues to be on progression. We’ll look at some of the other stuff later on.
Personal
Resolution: Let things go – Yep, I’ve learned to keep my distance on topics that I would have commented on in the past. Sometimes, it just isn’t worth it.
Resolution: GPA to 2.5 – Nope, holding at around 2.2. I learned that distance education courses and myself just don’t agree with each other. I lack the discipline on my own. I need to actually be in a classroom where I can directly ask for clarification on stuff that just doesn’t make sense to me.
2010 resolutions
Time to set some goals and tasks for this year.
Blog
Resolution: 10000 subscribers – A bit ambitious and it will be double the current amount. It’s how I measure the progress of my blog. Page views have remained increased slightly (not in the same ratio). I’m more concerned about being read then I am with just page views.
Resolution: Consistency with NSUI – It’s a great blog and a great idea. I just wish I had more time I could devote to it. I blog about different addons and ways to help players when I can. I’ll try to start with a consistent update time on a weekly basis.
Game
Resolution: 8000 achievement points – Slowly but surely, I am getting there.
Resolution: Arthas hard mode (25) – That’s my ultimate goal.
Personal
I’m not quite sure what to do at the moment. I feel rather lost. Undecided about Crim and Communications (or Journalism) is unavailable to me. Maybe I should just finish with a BA and get out of here and start working.
Get the heck out of school would be a great resolution but I won’t be able to pull it off this year.
Poll results
Last week, I ran a poll asking if you cleared out all bosses when running heroics. Here are the results:
I resounding 47% of you do go after each and every boss in the instance. The next chunk of players are indifferent and go with the flow. A staunch 16% won’t knock out all bosses if they can get away with it. I suspect those might be the players where nothing attractive remains in current heroics or from Triumph badge vendors.
Guest posts
I promised I’d write them and they’re on the way. Bear with me. If it takes me a few days, a few weeks, or a few months, I will get them finished.
WoW.com is hiring again
I stepped down from handling Spiritual Guidance to focus on more general work and Raid Rx on wow.com. The site is expanding. A healing priest and a shadow priest have been brought on for twice the priestiness.
Yes, our class is so awesome, we get two columns featured.
They’re also looking to expand again. A Resto Druid, a Holy Paladin, an addon specialist, and a lore specialist.
More healers would indeed be awesome. Now they can heal me through the various PTR runs!
Quick application tip: I’m just going to use an example on the blog here when I look over contributors who want to work with me. Don’t bite the hand that feeds. If you’re applying for a position, don’t talk trash about the employer and then apply to them expecting to be successful in your application. I’ve seen people trash my blog and the work I invest into it on their twitter or their blog and then they get in touch with me asking why I never link to them or highlight their work.
Like, seriously? I didn’t realize there were people that dense that were out there. Blogs are google-able. Everything is accessible. Nothing is hidden.
There is a line between constructive critique and being a dumb troll. Dumb trolls don’t get very far and they never will because they just don’t learn.
In any case, if you’re even remotely thinking about applying, just give it a shot. If you read the blog on RSS, you’ll notice I insert a quote by Wayne Gretzky:
“I miss 100% of the shots I never take.”
So take chances and shoot more. You just might score one. If you’re unsure or have any questions, feel free to drop me a line. There are some questions I won’t be able to answer but I can try.
It doesn’t hurt to know every pop culture reference and cult classic known to man. I was ridiculed for the longest time when I didn’t understand the Monty Python and Princess Bride references.
Which by the way, I finally watched. To be honest, I didn’t understand much of the humour. Probably a generation gap thing though.
The Hybrid Pedigree
September 28, 2009 by Matticus
Filed under All Stories, Guest Posts
This is a guest post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find her twitter feed at http://twitter.com/juddr.
I understood little about the game back when I was a young whippersnapper of a hammer-wielding paladin but I did know that those rather unfriendly zombies were hitting my party real hard now and I’d better cast that flashy light spell because no-one else did anything similar. Nowadays my boomkin suspects her claws are actually roots given the amount of times she’s dropped out of form to heal at a critical point. On the rare occasions my guild’s feral gets to DPS, he often finds himself bearing up and growling things off of the clothies. Even so, I regularly hear players bemoan that the hybrid classes are forgetting their utility and simply focusing on their single, chosen role. These comments usually come after an unsuccessful event or fight; a little help in healing from the paladin might have given the edge, or if the cat had just engaged bear’s-behind mode to help the overwhelmed tank out for a few seconds… A hybrid forgetting their flexibility just like a warlock forgetting to soulstone a healer. It’s something so integral to their class that they should do it automatically.
Hybrid classes allow a player to perform any and all of the three roles a group may require. Need a tank, DPS or healer? I can do all of those, says your paladin, druid or shaman. Admittedly the shaman can only tank under certain circumstances such as pre-60 instances, but this flexibility is something which makes these classes very popular choices for groups and also for players. Data shows that many players choose the paladin class, second only to the death knight – no surprise given the surge of DK mains when WotLK hit.
Still, some players are not able or willing to play a class to its full hybrid potential. I think there are three types of hybrid players:
- Those who are able to play different roles or specs for a sustained length of time – these are more common since the availability of dual spec
- Those who are able to respond to a situation by switching into another playstyle and back out at the drop of a hat
- Those who cannot or refuse to do either of these things and focus on one task.
I’ve said that a hybrid should know their class’ utility backwards – but should they? If hybrid players are a minority now this suggests that they are a dying breed. WoW is a lot easier to play than its previous incarnations, quibble as you like over the finer points. Perhaps gameplay no longer requires sharp hybrids with an eye always on utilizing their out-of-spec abilities. Mayhap the game has made facerolling, overpowered roles the hero of the day and has sidelined hybrid utility as a luxury addition to a raid. That would certainly explain why there seem to be less active hybrid players out there: Look, we are indeed all just DPS. Do you, as a raid leader or officer, notice more if your hybrid classes or your top DPS dies early on?
Raid setup is a lot more flexible nowadays and most encounters can be downed by any combination of characters. I have heard that level 60 raid setup required a lot more thought and arguably a different approach from the player to what they could contribute with their class. I often wonder whether a willingness to change roles at the drop of a hat is a long-term satisfying playstyle for hybrid classes. The cons spring to mind immediately. Two healers just went down; you the boomkin needs to heal, while the feral waits for an opportune moment to combat resurrect the tree. There goes your rotation. There goes your proc and DPS concentration. There goes the raid’s moonkin aura; the new order of the day is the stress of switching mental gears and trying to find your healing spells in order to keep the raid up. Your place on the DPS meter – sixth of ten. Yet again. Nevermind.
That shouldn’t matter of course – you have just saved the raid from a potential wipe: congrats, have a pat on the feathery back. Now get back to eclipsing.
Having a pivotal role in averting a wipe can be hugely satisfying. I would bet, though, that many hybrids find it wearisome to keep doing so. Speccing into a particular role means that you enjoy doing that and intend to do your best at it. A player constantly carrying the hybrid "millstone" may find that they don’t meet their own spec specific targets or feel that they are achieving their best. It can also be argued that WoW is a more competitive place than it used to be and many players no longer look deeper at performance than your DPS done during a fight, no mind that you spent half of it healing. That, too, can lead to friction in a group and for some players a disinclination to perform hybrid tasks or play that character at all – these are things which should be watched by both the player themselves and a prudent raid leader.
That said I believe that successful hybrids are still prized raid members. if you can perform whatever is needed without a moment’s notice then you may get a reputation as reliable and a quick thinker – attributes likely to get you a spot in the raid as much as the top DPSer of your guild. And wearisome though the millstone may be, it’s there as a reminder that you’re playing one of the most situationally flexible classes in WoW and that there are always new tricks to learn for a jack of all trades. What do you think? Do hybrid players play their classes as well as they could? Do you as a hybrid enjoy being pulled from pillar to post? Do your hybrid raiders matter more as flexible players or solid DPSers?
Healing Crusader’s Coliseum: Faction Champions
August 31, 2009 by Matticus
Filed under All Stories, Crusader's Coliseum, Featured, PvE Healing, Raid Strategy
Back from Blizzcon and now well rested. Got some pretty cool announcements coming up. I’m working on a very special project right now that I’ll disclose later.
Anyway, I’ve gotten several requests for tips on Faction Champions.
And it’s just going to be that: Tips. The same day I touched down at Vancouver, it was back to business in the raid machine. After blitzing through Northrend Beasts and Lord Jaraxxus, it’s time to check out Faction Champions from a healer perspective.
Not a traditional fight
This is the key. There is no such thing as aggro management or threat on this encounter. This is an extremely chaotic, fast paced, arena-esque fight. Players that dual spec into PvP may even wish to consider doing so for extra survival or abilities. Your raid group is going to be facing off against 10 champions of the opposing faction (6 on normal). They’re selected from a random pool of NPCs.
- Death Knight
- Balance Druid
- Resto Druid
- Hunter
- Mage
- Holy Paladin
- Retribution Paladin
- Healing Priest
- Shadow Priest
- Rogue
- Caster/Healing Shaman
- Enhancement Shaman
- Warlock
- Warrior
Ones in bold are your raid’s targets of interest. Isn’t it rather odd that they’re all healers?
Execution
It’s difficult to provide an exact outline of what your group has to do. The best I can provide is a general guideline. Go ahead and move your group under the Alliance (or Horde) section first before activating the NPC. It’s a good idea to take stock of what class combination you’re group is going to be facing so that crowd control can be used accordingly.
In most cases, our raid group initially crowd controls every NPC as much as possible other than healers. For example, this week we had a healing Priest, the caster Shaman along with the Holy Paladin. We opted to zero in on the Shaman first. Our Warrior tank started working on the Holy Paladin just by keeping him locked down and interrupted. Placing a Rogue or 3 on the Priest is also a nice idea.
Our basic mentality is that if we run down the healers first, then the other NPC’s are a cake walk. The next dangerous Champion after healers is the Rogue based on the speed at which it can kill a target.
This is an endurance fight. Expect to invest around 10 minutes from start to finish. Each NPC has around 2.4 million health (some have 1.9 million).
Communication is extremely important here. If you’re being pursued, say something. Someone might be able to jump in and snare or CC a Champion.
General class tips
- Keep the melee NPC’s busy as much as possible.
- Death Knights should defensive Death Grip Rogues, Warriors, Ret Paladins, and Death Knights away from the raid and slow them down. Minimize their movement with slows and stuns
- Typhoon and Thunderstorm intelligently. Again, use them defensively to keep NPCs away from your healers.
- Drop a Fear Bomb if multiple NPCs are closing in on someone.
- Crowd control incurs diminishing returns. Example, after casting 3 Polymorphs on one Champion, it’ll become immune to Polymorph. Spread that CC out.
- Offensive Dispels are a virtual requirement. Shamans should be Purging, Priests should be Dispelling. Things you want to get rid of are Druid HoTs and Shaman Earth Shields.
- If you have a PvP Trinket, consider equipping it for the fight.
- Heroism/Bloodlust on the initial pull. The sooner you kill an NPC or 2, the easier it becomes.
For Priests
As a Priest, my limited arena training has taught me two important skills: Running and healing. If you can manage to run and heal at the same time, you’ll be in good condition. I mainly stuck to firing off blind Mass Dispels (targeting an area with a lot of traffic and hoping it connects) and specific single target Dispels. Keep Shields active on players who get focused and are soft. Don’t bother with mana burning or mind controlling.
Use Psychic Scream everytime it’s available. Just run into a crowd and drop the fear bomb.
Your first priority is to keep yourself alive. If you have to run, drop what you’re doing and run. This isn’t exactly a fight where you can sit there and just grind heal your way through.
Use your defensive cooldowns liberally. Pain Suppression and Guardian Spirit will save lives. After I see a big spike on someone, I’ll drop a cooldown on them. If I see 3 Champions close in on a player, I’ll drop a cooldown on them. If I get death gripped, I’ll crap my pants then use a cooldown on myself (No joke. That Death Knight is a pain).
For Druids
This is just from me watching Sydera. Hopefully she’ll chime in here at some point. I’ve seen Druids use their Cyclone in between healing on various NPCs. Reserve Roots for melee NPCs if they’re chasing after people. Go cat form to put distance between you and Champions. If you’re out of tricks, it’s bear form until the Champion gets peeled off you.
For Paladins
Platewearers are usually durable in this one. Have the Hammer stun ready and use it when the cooldown is up. Hand of Sacrifice or Divine Sacrifice and follow it up with a Paladin bubble to help out the raid. The Champions are smart enough to occasionally focus fire on one target.
For Shamans
I reconfigured my totem setup to include Earthbind, Cleansing, and Grounding totem. Every so often, I’d run into a crowd and drop them all down again. Really aware Shamans will know to keep a healer focused and Wind Shear to help with the interrupting process. Bonus points if you can squeeze off Frost Shocks on a Champion who is chasing someone. Do all that while healing, and your raiding group will love you.
Hope this helps! Feel free to comment below with any extra tips or tricks in general or against specific Champions.
Good luck!
Tip: Inner Focus and Divine Hymn
July 9, 2009 by Matticus
Filed under All Stories, Priest Discussion, Raid Strategy, Ulduar, War-Crafting
Just a quick tip for new Priests who don’t know about this powerful spell combination.
Instant
3 min cooldownWhen activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
63% of base mana
40 yd range
Channeled
10 min cooldownYou recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest health friendly party or raid targets for 3024 to 3342 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.
Individually, these abilities are great. Inner Focus helps provide a free spell every so often. Divine Hymn can be an emergency heal that helps stabilizes raids.
But combined together?
You get a free smart heal that automatically targets the weakest 3 friendly players and hits them with heals that have a 25% chance to crit.
It’s great for fights such as:
- Mimiron Phase 2
- Hodir’s Frozen Blows
- Deconstructor’s Tympanic Tantrum
Usable every 10 minutes. But still a cool setup regardless.
Save Players with Aggressive Shielding
May 27, 2009 by Matticus
Filed under All Stories, News and Opinion, Priest Discussion, PvE Healing
I have a confession to make.
I’m an aggressive Priest. Like really aggressive. I’ll shield extra targets as much as I can. I’ll squeeze in extra DPS if I see the opening.
The current train of thought for Disc Priests is to stick to 1 or 2 targets. They’re tanks. Make sure they stay alive at all costs. The mentality of Disc Priest healing is similar to that of a Paladin.
I’ve spoken to a lot of my colleagues who are also Disc Priests. I’ve compared some numbers and talked shop with a few. Many are reluctant to throw around extra shields because of concerns due to mana management or tank deaths.
Instinctually though, when a Disc Priest shields a target with full health, they can deviate from it for a few seconds to throw a shield on another target or use a Borrowed Time proc on another player who needs it.
The parse shown above is a screenshot from World of Logs. It’s another parsing website (and I’m starting to like it as it shows contributions from Divine Aegis and Power Word: Shield). You’ll notice I fire out an abnormally large amount of shields and Prayer of Healing. I believe 58 refers to the amount of players healed as opposed to the number of times cast.
Target the squishies
As an aggressive Disc Priest, if your main tank assignment is topped and loaded, look around for other targets of squishability opportunity. Some excellent soft targets to shield:
- Mages
- Non-plate healers (yeah you Paladins are fine)
- Warlocks
- Rogues
Yes Ulduar has an abysmally large amount of raid damage. Although Disc Priests aren’t best suited to handle the healing of it, we can extend the life span of those most vulnerable for a few precious seconds while the rest of the healing cavalry step in.
Fights are routinely ended with under 10% mana after using everything at my disposal. There’s nothing wrong with that as long as your mana is managed properly.
Stretch yourself and be better!
Holy and Disc Too Costly for Dual Spec
April 22, 2009 by Matticus
Filed under All Stories, PvE Healing
At least, those are the conclusions I’ve reached when I tried it.
On Monday night, the Conquest raiding crew was getting hammered by Kologarn. We simply could not heal raid damage of that magnitude. Some assignments were changed around and I activated my dual spec to Holy to see if I could help alleviate some of the stress.
But alas, to no avail. Being specced Holy and geared for Discipline means you rocket through your mana insanely quick. My mana pool lasted about 2 – 3 Right Arm deaths on Kologarn before I ran out of tricks. Pots used, Shadowfiended, and Hymns were already used. This is just because of the way my augments are setup. I don’t have enough Spirit gems and enchants. It’s too costly and too much of a hassle to augment when I need to switch to Holy.
So it is with a heavy heart that I used my (free) talent refunds on Tuesday. I set aside talent 1 for Discipline and talent 2 for Discipline. The basic structures were the same. Some points were allocated differently and there were a few minor changes to glyphs.
| Endurance | Disc AoE | |
| Spec | 53/18/0 | 54/17/0 |
| Major Glyphs | Flash Heal Hymn of Hope Penance |
Power Word: Shield Prayer of Healing Penance |
| Minor Glyphs | Fading Shadowfiend Shadow Protection |
Fading Levitate Shadow Protection |
Endurance
The deal with Endurance spec is that you’re trying to stretch your mana pool to go even further than before. This involves talenting into Improved Healing for the 15% mana cost reductions to Greater Heal, Penance and Divine Hymn. The glyphs also represent the endurance method with Hymn of Hope and Flash Heal. If your Shadowfiend manages to die, you still get some mana back rather than none. This would be more of a progression spec, I think. In case your raid group loses one or two healers, the idea is that your mana supply can hold and last long enough while you compensate for their deaths until they get Rebirthed or until the boss dies. Out of the upper level Disc talents, Grace is one talent where I felt 1 talent point might be enough to maintain the buff considering the amount of heals you’ll be dumping on the tank anyway.
Disc AoE
With Disc AoE, you’re still going to be focusing on one or two key tanks. But on fights with enormous amounts of AoE damage, you won’t be locked out entirely. Your fast Shields should be placed quickly on players who have taken damage. Your Prayer of Healing adds a HoT effect. At least you won’t be as handicapped during Tympanic Tantrums or anything like that.
This is the result of my experiences in Ulduar so far. It’s still going to be subject to some more tweaking.
Ulduar Caster Weapons and Tier Gear: A Primer
April 14, 2009 by Matticus
Filed under All Stories, Loot Distribution, News and Opinion, PvE Healing, Ulduar
Here’s a list of all spellcaster related weapons that drop from Ulduar. Items are sorted in the rough order of progression that raiding groups will be going in. I linked all currently known spellpower weapons and off hands so that your raid group can get a general idea of what item to go for and what items are better off in the hands of other players along with the rough order they will appear in. It seems heroic mode drops slightly more weapons. Loot tables for some of the bosses are still unknown at this time (like Yogg-Saron and Algalon). Read the bottom of the post for a theory of tier gear drops.
Heroic Mode weapons
| Weapon | Weapon Type | Source |
| Overcharged Fuel Rod | OH (Spell hit) | Flame Leviathan |
| Intensity | 2H Staff (Spell hit) | Ignis the Furnace Master |
| Scepter of Creation | Wand (Spirit) | Ignis the Furnace Master |
| Guiding Star | 1H Mace (MP5/Haste) | Razorscale |
| Quartz Crystal Wand | Wand (Spell hit) | XT-002 Deconstructor (Hard mode) |
| Rapture | 2H Staff (Spirit) | Iron Council |
| Ironmender | OH (Spirit) | Kologarn |
| Runescribed Blade | 1H Sword | Auriaya |
| The Lifebinder | 2H Staff (Spirit) | Freya |
| Staff of Endless Winter | 2H Staff (Spirit) | Hodir (Hard mode) |
| Scepter of Lost Souls | Wand (Haste/Crit) | General Vezax |
Normal Mode Weapons
| Weapon | Weapon Type | Source |
| Firesoul | MH Sword (Spell hit) | Flame Leviathan |
| Plasma Foil | 1H Dagger (Spirit) | XT-002 Deconstructor |
| Pulsing Spellshield | OH (Shield) | XT-002 Deconstructor |
| Stormtip | 1H Dagger (Spirit) | The Iron Council |
| Nurturing Touch | Wand (Spirit) | Auriaya |
| Pulse Baton | 1H Mace (MP5) | Mimiron |
| Unraveling Reach | 2H Staff (Hit) | Freya |
| Icecore Staff | 2H Staff (Spirit) | Hodir |
| Ice Layered Barrier | OH Shield (MP5/Haste) | Hodir (Hard mode) |
| Pillar of Fortitude | 2H Staff | General Vezax |
Tier gear
All we know right now is that Mimiron drops tier 8 gloves. I’m assuming Yogg-Saron either drops the chest or the helm. I have a sneaking suspicion the other 3 Titans (Freya, Hodir, Thorim) drop the other 3 tier 8 pieces. My theory is unconfirmed, however. But I think it’s a decent assumption that the 4 titans along with the “end†boss of the instance are the ones that drop the tier pieces.








I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.