The Reality of Healing Heroics and Tips for Holy Priests

heroics

Perseverance is the hard work you do after you get tired of doing the hard work you already did.
- Newt Gingrich

I’ve scheduled a tentative 10 man Naxx on Saturday. We’re projected to have around 8 players that are capable of reaching that level by then. After that, I’ll have no choice but to pug the other 2 slots.

Since I’ve hit 80, I’ve started working my way through a few heroics to try and get some badges.

Let me tell you, it is not easy.

It has been such a long time since I had to work this hard to heal. I have to drink after every pull. Every cooldown needs to be noticed and taken into account. Every spell cast needs to be carefully thought out. I’m sitting at ~470 mana regeneration with a few quest and instance blues. The rest are filled out with T6. There are times when you have no choice between letting a player die to prevent an overall wipe. It’s absolutely tough.

Over the past few days, I had the opportunity to heal Halls of Lightning and the Occulus (on Heroic since they were the dailies). There’s a few things to remember:

  • We don’t outgear the instance: It’s a fresh start for everyone. The playing field has been leveled. I’ve resorted to using consumables to help finish off my old stock of TBC food. This goes the same for tanks.
  • We’re going in blind: We don’t know the instance. I don’t like going into a fight without knowing what I’m up against. I keep WoWhead open and WoWWiki to understand what abilities bosses uses and develop a counter for it. Two things to watch for is debuffs and any special animations on the ground or spells that the bosses use. Watch for the in game boss cues. It’s a hard lesson to learn every time.

One thing that most Priests (or all healers) will find when healing any sort of high end instance is that they’re running out of mana. Don’t forget that it takes more Spirit now then it did back at 70 to reach the same level of mana regen. The amount of Spirit required to reach ~1000 mana regen is much higher then it was at 70.

Here’s a few tricks to help out:

  • Hymn of Hope: It’s an 8 second channel spell and you’re going to be hard pressed to find time to use it. Observe the boss and find a pattern. See if he has a long cooldown for an ability. Put a shield on the tank, a Renew, and a Prayer of Mending. Top up the rest of the party as best as you can. Hit your Hymn and pray to the highest deity you know that you can maximize the use out of it. You can break it early. I set my personal limit to around 50%. If the tank reaches 50%, I’ll break my Hymn and start healing.
  • Shadowfiend: Since it’s a 5 minute cooldown, this is the first trick in the book I’ll use. In the event we wipe, I should have it up for the next attempt.
  • Runic Mana Potion: I’ll typically blow a potion in conjunction with Hymn of Hope after it’s cast. I don’t try to save it. I try to be liberal with their use.
  • Guardian Spirit: Don’t think of it as a healing bonus spell or a way to prevent the person from dying. Think of it as an instant 50% health return. Gauge how much damage the tank takes roughly per hit. If they take 5000 damage blows and your tank is at around 7500, slap the GS up there and stop healing. Watch as the tank’s health rockets back up to 50% while you spend precious seconds just regenerating mana.
  • Pain Suppression: A lot of beginner Priests like to use Pain Suppression when their tank is really low on health. I don’t advise this since they run the risk of tanks dying. I drop Pain Suppression when tanks have near full health. I can stand there and mana regen knowing that my tank is taking reduced damage buying me more time to get more mana.

I’ve spent an average of nearly 3 hours per heroic dungeon. I’m way in over my element. But hey, that’s how Matticus rolls! I’ve always been a front line player!

Still looking for Mages, Warlocks, Hunters, Shadow Priests, Shamans and other healers! If you know of any that want to progress, tell them to drop me a line!

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10 Tips for Extreme Leveling to 80 (without denting your wallet)

November 17, 2008 by Matticus  
Filed under All Stories, Featured, General WoW Gaming, How to

extreme

I hit level 80 last night around 8:45 PM. Most of the player curve is around the 74-75 area so I’m considered “ahead” of the curve. Although I could credit my leveling speed to my “Asian racial (25% extra stamina when really focused on a goal, cooldown: once every 365 days)”, there’s a few things to keep in mind if you really want to get to 80 as fast as possible.

Note, you’ll miss out on a lot of the lore and the story. But I’m proceeding on the assumption that it is not a primary concern.

  1. Accept all quests in the area without reading the backstory. 4 out of 5 times, the quest involves you killing something or picking something up. Read what you have to do, and go do it. You don’t need to know about the circumstances behind the objective.
  2. On quests where you need to pick up items off the ground, keep looking for others. It takes a few seconds to loot one anyway. Use the time to spot.
  3. Forget professions. Worry about them when you’re 80.
  4. Train at every 2nd level. Unless there is a specific spell that you feel you really need, it takes a lot of effort to fly down to the port and boat or zepp back to your capital cities.
  5. Keep the autorun handy. Read up on WoWhead or your favourite leveling guide to find out what you need to dow hen you get to your destination.
  6. Chunking. Just like how I sometimes write my posts in massive chunks or blocks, do all the quests in an area. I’ll usually do 7 or 8 quests at a time per hub and do a gigantic turn in.
  7. Know your damage rotations. Find out the fastest way to kill things even if it means being inefficient. You’re trading efficiency for speed. Find out what the “execute” range is. A typical Smite and Shadow Word:Death will kill any mob with around 3000 health remaining. Holy Nova will clean it up.
  8. Blow your cooldowns. You’re not fighting a raidboss. Everytime Heroism is up and you have to level an entire camp of Gnolls, do it. If Power Infusion is available and you get to blow up Murlocs, use it. Maximize the useage. If it involves you killing 60 Rhinos for Nessingwary, it’s a green light to pop trinkets and just nuke the place.
  9. Consumables. Chances are, you still have still have some Mana Potions and food or flasks left. Use them as you’re leveling. They’ll provide a slight edge.
  10. Know how much resource it takes you to kill a mob. For example, I know it takes me ~3000 mana to bring a whelp down to its knees. For most mobs, its around 3000 – 3500 mana. If I can squeeze off one more kill before drinking, I’ll do it.

What other tips would you suggest for players that want to level fast?

Order of Operations: Surge of Light, Clearcasting, Improved Holy Concentration

October 14, 2008 by Matticus  
Filed under All Stories, Priest Discussion, PvE Healing

clearcast

A question was posed this morning on the two articles I wrote on Spiritual Guidance this morning. A number of talents have been modified for Priests in the Holy tree.

If Surge of Light, Clearcasting, and Improved Holy Concentration proc, will Flash Heal eat all 3?

(Not the exact question, but the exact question was much longer which sort of leads to the same direction)

A quick examination of the talents:

Here’s an action shot of my buffs. You’d think activating all 3 (well 2) would be rare. It actually occurs more often than you’d think. So here’s the million dollar question:

What happens?

In all of my experience at beta healing, I noticed that Surge of Light gets checked first. If you cast a Flash Heal, it eats Surge of Light. Clearcasting and the 2 charges of Improved Holy Concentration remain active. The next direct heal you cast (Flash Heal, Greater Heal, Binding Heal) will trigger the Clearcasting and 1 Improved Holy Concentration charge. This will result in you having only 1 Imp Holy Conc charge remaining. The next direct heal you cast will consume this.

What if we open up with a non Flash Heal spell?

Dropping Greater Heal first will activate Clearcasting and 1 Improved Holy Concentration charge. Surge of Light will still be available. Casting Greater Heal again will eat the Improved Holy Conc charge left. Lastly, Flash Heal will then trigger Surge of Light.

So to summarize, if you have Surge of Light on you and you cast Flash Heal, it will always be free and non-crit.

Things to remember

Watch your freakin’ buffs! Have your sound effects on! You should be able to recognize the distinctive chime of Clearcasting! When you hear it, dart your eyes to your buff bar and see what happens. Use up the effect that has the least amount of buff time remaining. In the shot above, since I have only 4 seconds to use Surge of Light and 10 seconds on Clearcasting, I have 3 seconds to make a decision to cast a free Flash Heal or I lose out on my freebie.

Don’t forget that Surge of Light also activates on Smite. So if you don’t have any present targets to heal at all, target the boss and slam your Smite key. It’s free!

On the other hand, if you have less time remaining on Clearcasting as opposed to Surge of Light, cast a non Flash Heal. You probably want to use Greater Heal at this point first since the Flash will be instant.

What about Inner Focus?

surge-focusI’ve noticed Inner Focus and Clearcasting be consumed at the same time after one Greater Heal.

Surge of Light also gets eaten if Inner Focus is activated. Check out the shot on the right. I was able to proc just a Surge of Light. Casting Flash Heal knocks off both Surge and Inner Focus respectively. Even though there’s a slightly increased chance to crit, I highly doubt it can due to the restrictions imposed by Surge.

Sigh. Isn’t that just we need? More things to watch for. More complications. More conditions. More ifs, ands, or buts. Gone are the days where I could mindlessly spam stuff while watching games on TV.

However, I’ve adapted. It will take some time for you to do the same (even the most veteran of Priests). I promise to do what I can to ease the transition from old school healing to that of the new hotness. 

Observations taken from beta. Could change at any time. Disclaimers own you.

Healing Naxxramas – Four Horsemen (10 man)

4H-title

Here it is. Welcome to the most potentially complicated 10 man boss ever. By popular request (from Jove!), I’ve nailed down the process of how to handle the Four Horsemen on Normal Naxx mode. I’ve seen a few questions asked by a people asking me if I’ve ever done this fight before. I did do it on 25 but I didn’t feel qualified to address this on 10s. I’m not going to write about a fight until I get to experience it myself first hand (and that will continue to always be the case with boss fights).

The Four Horsemen have had a reputation for being the most difficult encounter before Burning Crusade hit due to the level of timing and coordination that it required from players. The Wrath variants, while a little easier, will still require some semblance of coherent teamwork.

The Abilities

The Knights have their own individual debuffing marks which gradually increase the amount of damage that tanks and other players around them take:

Note the fact that it is a stacking debuff which increases the amount of damage you take. The first debuff is applied after 20 seconds and then every 12 seconds after that. It has a max range of approximately 65+ yards and is applied one everyone within the vicinity. You cannot use any abilities to make the Mark fall off (Divine Shield, Ice Block, etc).

Every Horseman must have a player nearby that can get the Mark. If there is no player within 65 yards of the Horsemen, the raid will take massive damage and subsequently wipe.

Each Knight has it’s own unique spell:

Placement

4H-placement

Four Horsemen is unlike most encounters you’ll see in the game as the bosses are on preset scripts that take them to specific locations. Sir Zeliek will always go to the back right of the room, for example. When setting up, send your Caster/Healer pairing to the back end along the left and right walls respectively.

4H-right Note: I really recommend using a healer class and a class that has the ability to heal itself (Balance Druid or Elemental Shaman), but I stress that the fight can be done without either of the two. The healer in the back has to compensate by being really on the ball with their regeneration and healing if such a player is unavailable.

Left: Matticus sneaking up the right wing. Those Knights won’t know what hit them!"

To activate the event, all you need to do is walk up to them and shoot them before they automatically race off to their locations.

Lady Blaumeux and Sir Zeliek do not move from their positions at all for the duration of the encounter and remain stationary. Korth’azz and Baron Rivendare are tauntable and movable.

Strategy

This strategy used makes sense if you remember the fact that each Knight has their own debuff that they apply. Each tank is required to pay strong attention to their debuffs.

Raid DPS starts out at the front of the room working on Korth’azz and Baron Rivendare. The raid will be positioned on the front left side of the entrance engaging Korth’azz first to eliminate the Meteor effect as quick as possible.

Caster tanks

Once the Knights are in place, they’ll start locking onto the players that are closest to them. Zeliek does have his own chain damage type spell (Holy Wrath) and that’s why the Zeliek tank is going to be alone for the first half of the encounter.

The magic number of debuffs before you move? 3 maximum.

Once you get 3, signal the other tank on Lady Blaumeux. Remember, the debuffs have ranges. The only way to shake them is to outrun the original Knight.

Example

I was tanking Zeliek and I had a boomkin as a partner on Blaumeux. When we got to 2 debuffs, we’d slowly cheat towards the middle. Once we hit 3, we made a mad dash to the other side and star tanking each others original mob. As I ran by, I loaded up my boomkin partner with Renews, a Prayer of Mending, and a Shield. Similarly, he’d hit me with a full stack of Lifeblooms.

4H-switch-caster

Center: Me and my Boomkin homeboy tag teaming. Note the Shadow Bolt from the left and the Holy Wrath from the right about to nail the two of us. He’s running right towards my original Knight and I’m running left towards his Knight. Void zone on the bottom left.

Don’t worry extensively about the damage being done. The Holy bolts hit me (clothie Priest) for about 2500.

4H-DPS-Z

Be aware that Lady Blaumeux does put out void zones. She targets the player when she does so. Keep your eye on the ground and when you see the black hole, side step it. Try to be tactical and strategic about your placement. Don’t place them in the path between Blaumeux and Zeliek. (Pictures at the bottom)

Melee tanks

Set up 1 healer on the front right and the front left. Those healers will be assigned to the tanks that are immediately close to them.

Got the raid set up on the left? Good. They need to stay within 8 yards of Korth’azz to distribute the meteor equally. Here’s the tricky part of the encounter which is based mainly on observation and inquiry.

Tanks will still switch after 3ish or so debuffs, but there is a trick. The two tanks for Rivendare and Korth’azz have to run towards each other and meet in the middle. Then they taunt off each other, and turn around and run in the direction they were originally coming from. The raid group and the supporting cast will need to stay in their locations.

Example

That last part may not have been clear, so let me try again.

Ubertank the Death Knight tank is on Korth’azz left. PseudoPally the Paladin tank is on Rivendare on the right. The third mark’s about to hit, so they run towards each other.

At this point, they’re within melee range of each other and will soon begin to acquire debuffs from both Knights.

PseudoPally tanks Korth’azz, turns around, and drags him back to the bottom right. UberTank, the smart Death Knight that he is, realizes that PseudoPally’s taunt affects more than 1 mob at a time and waits for PseudoPally’s taunt to go off before using his own taunt to peel Rivendare off and back to the left.

The two Knights have now switched locations allowing time for the original debuffs of the raid to wear off.

Both Knights should die within seconds of each other as the DPS will be split amongst them fairly equally.

Korth’azz and Rivendare down

At this point, the initial Knights are dead. The entire raid will then move up and start working on Zeliek and Blaumeux. The same tank switching principle applies. All healers will collapse back to the original spawn platform where the Horsemen stood. If any player that isn’t a tank picks up too much of one debuff, have them turn around and run back towards the south side of the central platform. At that distance, the Mark should easily slip off and allow them to resume.

Get the raid to focus on Blaumeux first before the Void Zones become a pain. You don’t want to deal with Ziliek’s proximity chain Holy spell just yet anyway.

After 3 Marks, PseudoPally and Ubertank will have to switch and continue to do so. Just mind the Void Zones! Keep that up, and the boss will go down.

Congratulations! You just killed what was once considered the toughest boss in Naxx!

Healing

For Priest tanks, I suggest keeping a Renew on yourself to help lessen the blow. When you reach around 60%, drop a Greater Heal. If you’re healing the other tank near you, don’t forget to use Binding Heal and maintain Renews on the two of you.

When you’re on the just the two Caster Knights, work out a rotation with the healers. Try not to eat the Marks. Sometimes you have to because of LoS issues or because you just have to.

Action shots

WoWScrnShot_101108_202357WoWScrnShot_101108_203748

Above left: Even at this distance, I can still hold aggro against this boss. Note the positions of the Void Zones. As I’m tanking, I try to position as many of them together in a cluster as much as possible.

Above right: Me trying to shake off the two Marks on me. I’m at the back of the platform not healing and the other 2 healers are aware of this. We’re each taking turns switching on and off.

WoWScrnShot_101108_203824WoWScrnShot_101108_204100

Above left: A Starfire about to kill Void Zone queen here.

Above right: The results of our labor. A 2H sword. Where’s my freakin’ caster loot?

Did I forget anything? Please post a comment! Questions? Post those too! I’ll do my best to get to them! Otherwise, feel free to check out my healing guide for the Naxxramas bosses.

WI: Healing at Level 80 and Other Matt-like Distractions

Almost 3000 words. It took 32 oz of coffee before I finally finished this mammoth of a post. It’s finished and you can find it on at WoW Insider.

Are you on your coffee break?
Don’t have much time to read it?
Want to know what I have to say in 30 seconds?

Here’s a shortened version of the post in slide format:

Raid Healing at Level 80
View SlideShare presentation or Upload your own. (tags: world of)

Why Slides? I have a presentation to deliver in another month. I wanted to get familiar with Keynote. I’ve been dying to try out Slideshare for the longest time. I only spent about 90 minutes on this TLDR version (Too Long, Didn’t Read). There’s even the option of synching audio tracks with slides. Screw podcasts! I might just start a slidecast!

Nothing fancy, mostly images and words (90 minutes, right?). Presenting and public speaking are two important academic skills. I do have a presentation to give next month in front of my peers (It’s Criminology related). I’m going to need time to learn and design accordingly.

Some other non-WoW related presentations

THIRST
View SlideShare presentation or Upload your own. (tags: design crisis)

Brain Rules for Presenters
View SlideShare presentation or Upload your own. (tags: reynolds garr)

Blocked at work?

For when you get home:

Price of Level 80 PvP Gear and Priestly PvP Goodness [Screenshots!]

October 3, 2008 by Matticus  
Filed under All Stories, PvP Practices, War-Crafting

Relatively slow day today. I’m busy hard at working trying to answer all of the wonderful questions I’ve received in regards to Priests, healing, roles, raiding, gear, mana regen and so forth. I will pack all of this information in an easy to consume format and also produce a TLDR version of it as well. The most anticipated blog post by Matt will arrive on Sunday. :D

For the mean time, I decided to take a break inside Strand of the Ancients (the new BG). Hopefully I can answer a few pre-emptive questions with some screenshots below.

honor-80 bonus-honor

The (tentative) price of Honor gear at level 80. Also displays my raid pimping goodness. As you can see, I’ve ran the 25 mans more than the 10s (Valor is the 25 badge vs the Heroism which is the 10s). Note the amount of honor on the second shot. I believe that takes into account bonus honor from BGs and me killing other players and healing and all that stuff. Also note my pro Killing Blowness. Megan ain’t got nothing on me!

 

honor-door WoWScrnShot_100308_114719

Top: Honor vendors are no longer instanced.

Bottom: shows Horde armada offloading troops. Also shows a valiant Matticus attempting to hold off said invaders. With a Holy Fire.

WoWScrnShot_100308_113635the-line-1 

Top: Me sitting in a passenger seat attempting to overheal a mage because I’m a moron for not de-selecting and activating the auto-self cast. Bottom left health bar shows the health of the vehicle. Contains 3 seats (shown on the far right of the shot). Has 6 speaker setup, all terrain capabilities, GPS tracking, and sports 30 miles to the gallon. ABS needs some work. No iPod support.

Bottom: Screenshot shows the gates being breached. We’re trying to stop the Horde offense from breaking in. We have to hold out for a minute.

the-line-2 the-line-3

My ancestor, King Matticidus once said the following:

“Give them nothing! But take from them… everything!”

And take from them we did. We held them to a draw. I suspect more honor would be gained if one side won both Offense and Defensive roles.

My Love/Hate Relationship with Heroic Naxxramas

September 30, 2008 by Matticus  
Filed under All Stories, Featured, Naxxramas

naxx-kel

Last night, I had the pleasure of working with some of the most skilled players in beta and we were able to clear out Heroic Naxxramas (otherwise known as 25 man Naxx). Let me tell you about my initial impressions, what I love, and what I hate.

I love…

the fact that the number of tanks needed for Naxx don’t seem to have changed. Our main tank was a Warrior. No fusses about class here. The reason he was the MT was because he was the most geared (he ran Naxx, Obsidian Sanctum, etc. every day). Prot Paladin was the second tank for any massive AoE related pulls. Feral Druid was third although he would switch up with the Prot Pally depending on what the job was. Didn’t have the pleasure of working with a Death Knight. I’m happy to say that I had no problems healing any of them on the various bosses or mobs. Druid tank had the most with 34k while the Paladin and Warrior clocked in at about ~31k. I made sure to address this first, due to a question I got from Twitter:

@honorshammer Are you seeing much disparity in healing tanks of various classes?

Hope the above question helps! Love your blog by the way ;).

I hate…

my mana regen. I took a look at one of the other Resto Druids and he was sporting a jaw dropping 1500 mana regen while not casting. In my PvP gear plus other assorted PvE epic items, I hit around 600+.

I love…

how Priests will be virtual requirements for Heroic Naxx. You can get away without having other classes at all, but you need Priests for 2 of the encounters because we have to Mind Control certain mobs in order to successfully do them.

I hate…

Sapphiron. He’s the 2nd to last boss in Naxx and he’s going to be a huge headache.

I love…

how the bosses drop between 4 – 6 pieces of loot (some of them are tier bosses).

I hate…

how people complain about not getting the loot they want because its freakin’ beta and you don’t get to keep it anyway!

I love…

that while most players were still wearing blue PvP gear to raid, we were still able to 1 shot almost every boss in the instance. We didn’t over gear it. All of us were on par with or were what could be considered slightly undergeared. This proves to me that if you have a large number of skilled players going in, you won’t have a lot of difficulty. There are a few exceptions:

Instructor Raz: 2 shot
4 Horsemen : 4 shot
Sapphiron: 5 Shot
Kel’Thuzad: 1 shot

I hate

the fact that it took us a little over 7 hours to clear. But there are a few important factors to keep in mind:

  1. Pickup raid
  2. Boss explanations are complicated
  3. Some people had to leave and we had to pull in replacements

If it’s a Guild run, I can see the time knocked down to about 6 hours or maybe even 5. Obviously if you over gear the place, then I wouldn’t be surprised to see it drop down to even 4 and a half. But suffice it to say, I suspect most guilds will take at least 2 days to clear the instance and learn it.

I love

Death Knights. Look at this screenshot below:

op-dks
The top 5 players are all Death Knights. Number 6 is a Rogue. The numbers ARE slightly inflated since Thaddius has a little mechanic about him that increases DPS. Here’s a slightly better representation:

naxx-dps1 naxx-dps2

DPS order by class on Noth:

  1. Death Knight
  2. Hunter
  3. Death Knight
  4. Death Knight
  5. Ret Paladin
  6. Ret Paladin
  7. Mage
  8. Death Knight
  9. Death Knight
  10. Rogue
  11. Boomkin
  12. Feral Druid
  13. Boomkin
  14. Mage

Your mileage may vary. We only had 1 Rogue and 1 Warlock. Our raid was stacked with an abundance of Death Knights as you can see above and all of them made up the top 10.

I love

the DPS averages. Again, scroll back up and look at the DPS on the side, not the damage done. You should be pushing over 2000 DPS when you enter Naxx. Of course, I might take that statement back later. Who knows? But I’m just going by what I’ve seen thus far.

I love

these crits:

heal-crits

Repeat after me: MASS OH PEE. That’s a Resto Shaman above me there and my own Prayer of Mending.

I hate

this whole loot homegenization thing but I understand it. I started a discussion on Plusheal about how to tell whether or not you should roll on certain cloth gear or to pass on them. Wyn will be exploring this topic at some point later on, as well. It feels weird for casters to roll on gear. But I accept it and I understand it will be better in the long run.

Over the coming weeks, I’ll be doing detailed healing guides for the normal and heroic versions of Naxx and Obsidian Sanctum. You’ve seen a sample of them earlier when I published a few of the 10 man ones. They’re not designed to replace WoWWiki or Bosskillers guides. What they’re meant for is to provide you (the healer) with the knowledge that is relevant to you in order to keep your raid alive. I’m most likely going to miss out on a few abilities but I’ll be sure to nail all of the ones that are important including all major boss mechanics.

Yesterday night, I took a boat load of screenshots, recorded vent when the raid leader was delivering explanations, and I have a plethora of notes all across my desk with diagrams, and post-its scattered all over the place.

By all means, if you’d like to savor the learning experience yourself, go for it. I’ll be here if you need a quick pointer or two to help you out.

Which is what this blog is for.

Questions? Comments? What else would you like to see? Will the Canucks make the playoffs this season? Will Brady get usurped? Do you require more Vespene gas? Are you, in fact, a hollahback girl? Will I ever stop beating myself up over the 7 questions I know I for sure got wrong out of 50?

Big shout out to Totodile for having to put up with the various morons in the raid, as well as organizing and quarterbacking the whole show!

Healing Naxxramas – Patchwerk (10 man)

September 25, 2008 by Matticus  
Filed under All Stories, Naxxramas, Raid Strategy

patchwerk

Post is about the beta raid and is subject to change at any time. Changelog at the bottom.

Patchwerk is one tough Abomination. You won’t have to worry about raid damage. Your main focus is going to be on the main tank and the off tank. Do a quick check of everyone’s health totals. Make sure your MT and OT have the largest and 2nd largest health pools respectively.

Upon first pull, Patchwerk will latch on to the first person who gains threat on him and stay on him for the duration of the encounter. He does a Heroic Strike attack which will hit your OT for about ~7000 damage. Important: The OT is determined to be the player with the most health after the person with Aggro.

Therefore, if necessary, tell players to click off Power Word: Fortitude (like Death Knights).

There’s also a river of slime nearby. If you jump into it, you can knock off about 50% of your health instantly. Use at your own risk.

Patchwerk has a rough enrage timer of around 5 minutes. Have your tank blow Shield Wall around 15 - 20%. If you’re specced for Guardian Spirit, use it the moment Shield Wall expires.

Healing

Tough, tough, and really tough. You’ll be working your stopcasting here often. Holy Priest on the MT, Resto Shaman on the OT, Paladin with Beacon of Light on one tank and healing the other to cover the bases. Flash Heal for maintenance healing. When your tank drops to 60% or less, queue up a Greater Heal and keep your finger triggered on the stopcast button. If someone else catches him, hit it. If not, let it go.

I want to emphasize that the raid should not be taking much (if any) damage at all.

Bust out the Hymn of Hope early on while eyeing your group. Make sure all the mana users can get the most out of it. When you get low again, bust out the Shadowfiend. Your last line of defense is the Runic Mana Potion.

I did this fight with about 477 MP5 while not casting. I felt a lot of pressure towards the end. However, I did this with blue PvP gear. We should theoretically have an easier time with the various PvE gear we’ll get access to.

spirit-deathWhen you kill him…

See the green slimes above in the screenshot I posted? Those mobs aren’t targettable via mouse. However, if you get in close range of them, you will explode pretty horribly.

Don’t understand? Think of it as a mini-Frogger.

So when you do get him down, don’t forget to sidestep those oozes or else you’ll end up like Matticus with a faceplant on solid concrete.

Changelog

9/24/08 – Original post

Prayer of Mending Generates Threat for Priest (Same with LB, Earth Shield)

September 24, 2008 by Matticus  
Filed under All Stories, News and Opinion, Priest Discussion

Yeah, you read that right. Threat is now being slightly changed. As it stands right now, Prayer of Mending when activated generates threat for the player it is on. This change now means that every time we cast Prayer of Mending and it activates, threat is generated for us.

The same effect applies to Lifebloom and Earth Shield for their respective classes. Wonder what the Paladin equivalent is.

Source: This blue post

PS, the life of a blogger. One window open on an RSS feed for blue posts, one open in GMail for contacts, one open in Twitter for breaking news and one on course notes for my exam Monday :(.

EDIT: And one messenger window open for my favorite enhancement shammy to fast track me interesting stuff!

Healing Naxxramus - Loatheb (10 man)

loatheb

Loatheb looks slightly complicated but after a few tries becomes easy to understand. It requires people to look outwards and pay attention. You only need to have one tank on him for the entire encounter.

Gimmicks

Everyone gets a 16 second debuff that reduces healing by 100%. After that, you have a 4 second window to heal players up before the debuff gets reapplied.

Secondly, something else that makes this fight that much easier is a different debuff called Fungal Creep. There are going to be periodic mobs called Spores that will spawn. When you destroy them, they give 5 players the Fungal Creep debuff.  It increases your critical chance by 50% and your spells cause no threat. The Spores die relatively quick and should take no more than 4 spells before they spontaneously combust.

Positioning

Set up shop on the central platform.

Healing Makeup

Matt’s group:

  • Resto Shaman
  • Holy Paladin
  • CoH Priest (me!)

You’ll definitely want an AoE healer for this fight. Try to time your heal around the warnings that appear. We tasked the Paladin to do nothing but heal the main tank on this fight. The Resto Shaman would heal group 2 while I was parked in group 1. The mechanics to Chain Heal has changed slightly so that if you target the initial player with the spell, it will only jump to other party members instead of going raid wide. With the Glyph, it will bounce to 4 targets total.

3 seconds before the debuff wears off, light up a Prayer of Healing. You want to time your heal so that it lands just as it wears off and it sets you up for 2 or even 3 Circle of Healing taps on the 2nd group.

What about the debuff phase?

At this stage, all you need to worry about is wanding and doing DPS. Keep an eye on your mana. Be sure you don’t DPS more than you have to. Your Power Word: Shield will still work. Don’t hesitate to throw that up there whenever you get the chance on your tank.

Changelog

9/23/08 – Original post

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