New Priest Glyphs implemented: Val’kyr, Lightspring, Levitate, and Confession

New Priest Glyphs implemented: Val’kyr, Lightspring, Levitate, and Confession

Morning everyone. New beta build finally made the new glyphs purchasable from Flaskataur, Esquire. Here’s some screenies for you to enjoy.

The title picture above shows the Glyph of the Val’kyr. It’s that minor one that changes the appearance of Spirit of Redemption. I know some of you think it’s bad form to encourage people to die to get a new aesthetic perspective.

But seriously, it’s a minor glyph. Get over it. It’s not going to affect any self-respecting Priest’s performance. Anyone that wants to die repeatedly and enjoy their new death form can just jump off cliffs if they want to see it in action. There’s other things to pick apart.

Like Power Word: Shield getting buffed to 187% of spell coefficient (Buff from 87%).

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That’s the new Levitate glyph (Click through it for full size). It leaves the trail of clouds on your character as you float around.

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Here’s the Confession glyph. You can’t see it, but it shows up in the chat window. Every 30 minutes, you can cast Confession (new spell) and the character confesses… something. In my case, I forgot the Sunwell.

WoWScrnShot_052412_072522_thumb

And lastly, here’s the Lightspring glyph in action. Can’t interact with the Lightwell directly. Ticks of around 10000+.

You know, I can’t confirm this right now, but it seemed as if I was receiving multiple Lightwell charges automatically whenever I constantly remained below 50%.

Discover How Priests Gain 7000 Mana in 1 Shot

Psssst! Want to hear a secret?

Did you know Priests can maintain a near limitless amount of mana?

It’s very possible. But it does abuse a certain in game mechanic. This post is just for educational purposes only. I’m not here to encourage you to knowingly abuse game mechanics. Wynthea has this deluded idea that Blizzard reads my blog. Personally, I’m a skeptic. If I see a hotfix or a patch update within the next several weeks that address this, I’ll believe it. But until then, I’m going to assume I fly well under their radar.

I’ve been meaning to write about this for a while. It wasn’t until I read this post on Plus Heal that the urge to get it out there resurfaced.

Anyway, this idea revolves around Rapture.

When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2.5% of your total mana, and you have a 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec.

After you shield someone and their shield wears off because it absorbs the damage or get dispelled, you gain back 2.5% of your total mana. Your target gains some form of energy back as well. But we’re not concerned with that aspect of Rapture.

Normally, for the tank healing Discipline Priest, it’ll only work once every 12 seconds just like the tool tip says.

However, for the raid healing Discipline Priest, something else occurs.

Let’s take a fight like Kologarn. Kologarn has the Shockwave ability where his arm completely manhandles the raid and does a fair amount of damage. A shield cast on a player will be fully exhausted after one sweep.

So what happens if you shield 10 players before Shockwave connects?

My Priest has around 33000 mana fully raid buffed (Note: Newer Priests, do not do what I do and stack copious amounts of Intellect. I do it to have a bit of fun with my Priest). Rapture will give me back 837.5 mana if one shield gets absorbed or dispelled. Seeing as the Rapture debuff is not in effect because the shields have not been consumed, it’s easy to conclude that you would gain a ton of mana back if your shields were simultaneously absorbed at the same time.

In other words, I would get 837.5 x 5 = 4200 mana back. Give or take. Shield 10 players, and I would get upwards of 8000 mana as the Rapture internal cooldown kicks in.

Anyways, that’s today’s public service announcement. Don’t go around spreading this secret now. We might get nerfed again after all!

Which Came First? The Aegis or the Shield?

Which Came First? The Aegis or the Shield?

pws-vs-da

On my daily patrol through the Plus Heal forums, I came across this thread with one very important question by Sundotz.

If I proc Divine Aegis ( for 12 sec) and then apply PW: S (15 sec after absorbed), which shield is absorbing damage first?

I could have commissioned a study on this with the assistance of guildies. But I decided to take matters in my own hands and test it out only in such a way that true Dwarves would do it.

I’d tackle the Molten Colossus of Ulduar after activating both shields in an attempt to see which happened first. Here’s 5 combat logs with different cast sequences. Log’s been trimmed somewhat.

Test 1:

Mallet casts Power Word: Shield at Mallet.
Mallet is afflicted by Mallet’s Weakened Soul.
Mallet gains Mallet’s Borrowed Time.
Mallet gains Mallet’s Renewed Hope.
Mallet’s Flash Heal heals Mallet for 1977.(4306 Overhealed) (Critical)
Mallet’s Borrowed Time fades from Mallet.
Mallet gains Mallet’s Inspiration.
Mallet gains Mallet’s Divine Aegis.
Mallet gains 300 Mana from Mallet’s Darkglow.
Mallet’s Flash Heal heals Mallet for 0.(4185 Overhealed)
Molten Colossus’s melee swing hits Mallet for 18720 Physical.(8103 Absorbed) (3247 Overkill)
Mallet’s Power Word: Shield fades from Mallet.
Mallet’s Divine Aegis fades from Mallet.

Mallet’s Power Word: Fortitude fades from Mallet.
Mallet’s Inner Fire fades from Mallet.
Mallet’s Weakened Soul dissipates from Mallet.
Mallet’s Inspiration fades from Mallet.
Mallet’s Renewed Hope fades from Mallet.
Your equipped items suffer a 10% durability loss.
Mallet died.

Test 2:

Mallet gains Mallet’s Divine Aegis.
Mallet’s Flash Heal heals Mallet for 0.(5915 Overhealed) (Critical)
Mallet casts Power Word: Shield at Mallet.
Mallet is afflicted by Mallet’s Weakened Soul.
Mallet gains Mallet’s Borrowed Time.
Mallet gains Mallet’s Renewed Hope.
Molten Colossus’s melee swing hits Mallet for 16490 Physical.(9530 Absorbed) (12804 Overkill)
Mallet’s Divine Aegis fades from Mallet.
Mallet’s Power Word: Shield fades from Mallet.
Mallet’s Inspiration fades from Mallet.
Mallet’s Weakened Soul dissipates from Mallet.
Mallet’s Borrowed Time fades from Mallet.
Mallet’s Renewed Hope fades from Mallet.
Your equipped items suffer a 10% durability loss.
Mallet died.

Test 3:

Mallet casts Power Word: Shield at Mallet.
Mallet is afflicted by Mallet’s Weakened Soul.
Mallet gains Mallet’s Borrowed Time.
Mallet gains Mallet’s Renewed Hope.
Mallet gains 300 Mana from Mallet’s Darkglow.
Mallet’s Flash Heal heals Mallet for 2330.(1824 Overhealed)
Mallet’s Borrowed Time fades from Mallet.
Mallet gains Mallet’s Forethought Talisman.
Mallet’s Flash Heal heals Mallet for 0.(6049 Overhealed) (Critical)
Mallet gains Mallet’s Inspiration.
Mallet gains Mallet’s Divine Aegis.
Mallet gains Mallet’s Effervescence.
Molten Colossus’s melee swing hits Mallet for 16490 Physical.(9895 Absorbed) (6884 Overkill)
Mallet’s Power Word: Shield fades from Mallet.
Mallet’s Divine Aegis fades from Mallet.
Mallet’s Inner Fire fades from Mallet.
Mallet’s Weakened Soul dissipates from Mallet.
Mallet’s Forethought Talisman fades from Mallet.
Mallet’s Renewed Hope fades from Mallet.
Mallet’s Inspiration fades from Mallet.
Mallet’s Effervescence fades from Mallet.
Your equipped items suffer a 10% durability loss.
Mallet died.

Test 4

Mallet gains Mallet’s Divine Aegis.
Mallet casts Power Word: Shield at Mallet.
Mallet is afflicted by Mallet’s Weakened Soul.
Mallet gains Mallet’s Borrowed Time.
Mallet gains Mallet’s Renewed Hope.
Molten Colossus’s attack misses Mallet. (My agility and dodge is strong)
Molten Colossus’s melee swing hits Mallet for 16490 Physical.(7968 Absorbed) (13299 Overkill)
Mallet’s Divine Aegis fades from Mallet.
Mallet’s Power Word: Shield fades from Mallet.
Ragadast’s Leader of the Pack fades from Mallet.
Mallet’s Inner Fire fades from Mallet.
Mallet’s Inspiration fades from Mallet.
Mallet’s Weakened Soul dissipates from Mallet.
Mallet’s Borrowed Time fades from Mallet.
Mallet’s Renewed Hope fades from Mallet.
Your equipped items suffer a 10% durability loss.
Mallet died.

Test 5

Mallet casts Power Word: Shield at Mallet.
Mallet is afflicted by Mallet’s Weakened Soul.
Mallet gains Mallet’s Borrowed Time.
Mallet gains Mallet’s Renewed Hope.
Mallet’s Flash Heal heals Mallet for 5654.(Critical)
Mallet gains Mallet’s Effervescence.
Mallet’s Borrowed Time fades from Mallet.
Mallet gains Mallet’s Inspiration.
Mallet gains Mallet’s Divine Aegis.
Molten Colossus’s melee swing hits Mallet for 15100 Physical.(7651 Absorbed) (21476 Overkill)
Mallet gains 300 Mana from Mallet’s Darkglow.
Mallet’s Power Word: Shield fades from Mallet.
Mallet’s Divine Aegis fades from Mallet.

Mallet’s Weakened Soul dissipates from Mallet.
Ragadast’s Leader of the Pack fades from Mallet.
Mallet’s Inspiration fades from Mallet.
Mallet’s Effervescence fades from Mallet.
Your equipped items suffer a 10% durability loss.
Mallet died.

So in conclusion, while not technically a scientifically valid test, I’ve conceded that the order in which the different absorb effects are used are based on which one happens to land first. If a DA activates before a PW:S, then the DA gets consumed. If a PW:S lands first followed by a DA, the PW:S gets chomped alive before the DA.

A simple, easy, and cheap test. 5 minutes. 45 gold.

Done.

But also incorrect. So take this entire post with a grain of salt.

Suggested Healing Priest Specs, Glyphs, and Addons for 3.1

Not sure how to spec or glyph for 3.1? Here are my suggestions. Feel free to modify accordingly. WoW Insider has a great roundup to everything 3.1 related.

No Stock UI has a great list of updated and compatible 3.1 addons for you to peruse.

Discipline Priest Specs

57/14/0

Soul Warding: Reduces the cooldown of Power Word: Shield by 4 seconds and reduces the mana cost of Power Word: Shield by 30%.

Absolution: Reduces mana cost of Dispels and Disease curing spells by up to 15%.

Focused Will: Increases your spell critical effect by 3% fully talented. If you get crit, incoming damage is reduced by 4% and healing effects on you increase by 5/10/15%.

3 points can go either into Absolution or Focused Will. With the amount of cleansers and dispelers in my arsenal, I opted for the increase crit for the time being. But that might change later.

Improved Flash Heal: Must talent, I think. Reduces mana cost of Flash Heal by 15% and increases the crit chance if your targets are below half health.

Rapture: It’s different now. When your Shield is absorbed or dispelled, you instantly get back 2.5% of your total mana and your target gains 2% mana, 8 rage, 16 energy, or 32 runic power. Works every 12 seconds.

Discipline Priest Glyphs

Glyph of Flash Heal
Glyph of Power Word: Shield
Glyph of Penance – NEW: Your Scribes will have to be lucky here.
Glyph of Prayer of Healing – At least it’s some form of AoE healing if the fight calls for it

Holy Priests Specs

14/57/0

Blessed Resilience: For 3 points, it increases your healing effectiveness by 3%. The stronger your healing effectiveness, the better this talent will be. For the time being I opted not to get it.

Serendipity: A haste inducing talent. Requires you to Flash Heal or Binding Heal before it adds a 12% haste buff per stack up to 3 (total of 36%). Makes your next Greater Heal or Prayer of Healing faster. Note: Binding Heal used to grant 2 haste buffs per one cast. It doesn’t do that anymore.

Test of Faith: No change here.

You’re going to end up with 6 talent points. You can only invest in two of the above abilities. I recommended Serendipity and Test of Faith.

Empowered Renew: Another instant healing spell added to Priests. The closest thing I can think of is that it’s an inverse Lifebloom. Instead of tick, tick, tick, BOOM! It becomes BOOM! Tick, tick, tick.

Holy Priest Glyphs

Glyph of Circle of Healing
Glyph of Hymn of Hope
Glyph of Renew
Glyph of Flash Heal
Glyph of Guardian Spirit

Things will be very busy in the World. New places to explore, new dungeons to conquer. All of us will do our best to provide the advice and guidance in the challenges ahead.

Priest Changes – Build 9626

Pulled from the fine folks at MMO Champion.

Discipline

  • Grace doesn’t reduce damage dealt to the target anymore but now increases the healing received from the Priest by 3% (Up from 2%)
  • Renewed Hope now also give you a 100% chance to reduce all damage taken by 3% for 20 sec to all friendly party and raid targets when you Power Word: Shield a friendly target.

I remember that Grace conflicted with a Paladin ability before (Improved Devotion Aura). Perhaps now this won’t be a problem. Don’t forget that Grace can only affect one target now.

Renewed Hope just got buffed in a big way. With Soul Warding (Reduced cost and cooldown of Power Word: Shield), Shields just improved even more. A damage reduction on a target? Even when the Shield is removed or falls off? Good stuff! My gut reaction is that we’ll be casting Shields a lot more often on more players.

Thoughts and initial impressions?

10 Tips for the New Discipline Priest

Last week, I surveyed the Plus Heal forums (Priest regiment) for any quick advice they’d like to offer for any Priests that had just turned Discipline (like me). This is what they came up with:

The Tips

Remember the four Ps, and use them! Penance, Power Word: Shield, Pain Suppression, and Power Infusion.

- Joveta

It’s not your job to top the healing charts; you’re there to prevent crisis moments.

- Wistoovern

Play to your strengths; don’t be afraid to chain cast. If it’s truly warranted, you are at your strongest. Penance does not consume Borrowed Time yet still benefits from it

- Arcady

Your job is about damage mitigation, and speed healing.

- Melchizedeck

Power Word: Shield does so many things for you. If you’re not keeping that up consistently on your tank, you might be missing out on some emergency opportunities!

- Kitts

During fights that you know involve AoE damage, I’ve found it very helpful to use my spare time to toss PW:S on the DPS. They end up being protected if they get hit by something, and you really get to abuse Borrowed Time.

- Juzaba

As far as the AoE damage is concerned, I’ve found that PW:S on myself plus a Holy Nova followed immediately by a nice Prayer of Healing really did wonders for everyone’s health box.

- Seriah

You benefit more from MP5 than spirit. It goes against everything you have learned as a holy priest, but because you chain cast there is no chance to cheat the five second rule with Clearcasting (you don’t even get this) and Inner Focus.

- Takka

With the threat generation being made easier for tanks, any tank crying about the bubble should scare you and make you think twice about healing them in a group or raid.

- Beanne

You can also use Renew & PoM without consuming Borrowed Time, if you still want to save it for a Flash or Greater Heal.

- dunia

I turned Discipline for the weekend and had a lot of fun with it PvPing. It took me a while to get used to it at first, but I really freakin’ enjoyed it! I hope these tips from the more experienced Discipline Priests will benefit you as it did for me. I’ll definitely be tapping their minds in the future for more advice.

Don’t forget to read more about Discipline healing from guest writer Seriah that went up earlier!

Making the Switch: Holy to Disc

This is a guest post from Seriah, a PlusHeal community member

Priests are the main healing class in WoW, the official site even says so.  But to some people on the outside looking in they might not know that there are different mechanics in the individual Priest trees.  Having leveled and raided as Shadow and Holy I recently made the change to Discipline – it always looked like a fun tree and the new changes in LK sealed the deal for me. I’ve had experience in all forms of Priesting, but by no means am I claiming to be an expert on the class – just well experienced.

The intent here is to share my experience as a new Discipline Priest with everyone, especially anyone considering the switch be it because they think it looks like a fun change of pace or if you just hate the CoH nerf that much. I’ll attempt to walk you through what would happen if you dropped the Holy hat and picked up the Disc one – starting with your talent points.

Like with any spec there are those talents that you simply have to have, nothing fills that category better than the 3 P’s for Disc talents:

  • Power Infusion
  • Pain Suppression
  • Penance

Penance is absolutely the best healing spell I’ve ever had experience with – yes, more than CoH.  PI and PS are great too, especially since there are so many bosses that frenzy now when they’re at 20%.  How to spend your talents is a different article in itself, this is a brief overview of what you can expect from a cast sequence and mechanics point of view.

Hopefully you have a decent about of crit, be it by talents or gear, because once you start to see Divine Aegis (DA) in action you’ll love it.  Before a pull you’ll still want to do the usual PoM on the tank, but now you’ll also want to pop Power Word: Shield (PW:S) on him so the weakened soul debuff will show up – yes this is a good thing because you should be talented into Renewed Hope. 

When the pull starts, PoM will bounce with a crit (if you’re lucky) wrapping a DA bubble around the tank and giving you time to hit renew with no sense of urgency at all.  As long as incoming damage is minimal, you can stick to Flashes, Renews, and PoMs and be fine. The fun starts when the damage spikes.

On those big pulls where no one likes to CC anymore or on bosses that can hit like a whole fleet of trucks is where you’ll see those damage mitigation abilities of Disc healing really shine.  Keeping a full stack of Grace on the tank helps, and since they’re probably getting beat on a good bit that shouldn’t be too terribly hard.  PoM every time it’s up and say a little prayer so that it crits for a DA proc. 

Watch the cooldown on Penance. It hits 3 times during your channel and if you’re really on a roll with the luck and it crits all 3 times you can easily see 12k healing in less than 1.5 sec. there’s no one that can touch your HPS on hastened Penance.

That’s all fine well and good, but what if you get pushed to raid healing? 

First of all, if that happens you probably want to have a chat with your raid leader about the setup, if they still want you on raid duty then you can’t go wrong with shields and flashes, penance if they really need it.  Pain Suppression also works nicely here, if you have an overzealous DPS that can’t seem to watch Omen to save their lives, literally. It’ll reduce their threat, usually enough to let a tank get above them again, and if that doesn’t work then at least they shouldn’t die from the Iron Fist that giant is about to drop on them so the tank can then taunt.

If you’re doing heroics, and at this point most of us are, then you’re going to have to deal with group damage. The best way to do so is with Divine Hymn if you’re not in a fight where damage is constantly coming in.  If it’s a constant high damage fight you can shield yourself for the haste and to avoid interruption and pop off a Prayer of Healing.  Yeah, it’s 1800 mana, but it beats casting flash heal 5 times.  Of course if you’re on the move there’s always Holy Nova as well – which I’ve learned to not hate now.

So there you have it, a basic analysis of what you can expect as a Discipline Priest.

In short remember the 5 P’s of Priesting:

  • Power Word: Shield
  • Power Infusion
  • Pain Suppression
  • Penance
  • Prayer of Mending