4 Joys of Healing

4 Joys of Healing

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This is a guest post by Gothica, a Holy Paladin from EU’s Scarshield Legion

I’d like to introduce myself by saying from the outset that I’m a healer and I love it! Let me explain why.

Winning

Healing is all about winning. Know why people take healers to dungeons, raids and arenas? Because we make wins happen. We do this by using our heals, making judgment calls about which tool to use and who to use it on. It’s extraordinarily effective and a lot of fun.

Whacking moles

Healing is a minigame within World of Warcraft that is actually pretty fun in its own right. You’re looking at a rack of life bars. Suddenly one drops, heal it fast before it hits zero. You could actually play the healing mingame as a game in its own right which is why the playstyle is called whack-a-mole (after a popular game where you had to club moles off your lawn).

In WoW, you’re whacking moles (reacting to health deficits and healing them) in the larger context of the MMO. After you have whacked your moles, you may find your guild has killed a new raid boss or your arena team has won a match. Sometimes the minigame is so absorbing you barely notice the wider context. Sometimes it is your keen management of the wider context while staying on top of the healing that allows you to succeed where others wouldn’t.

The social side

You are who you heal.

As a healer, the quality of your game experience, your ability to get things done, and the amount of fun you have is very much determined by who you heal. This is both positive and negative.

The negative is that sometimes you will find yourself grouped with bad and rude players. But that’s outweighed by the positive.

The positive is that not only is it easy to meet nice players but that they will actively start to seek you out as you progress your character. After all, they want a competent friendly healer with good gear and will be keen to play with you as you establish yourself. Healers can become very popular, and you’ll be added to many people’s Friends Lists.

Progression

With the possible exception of leveling, healers progress fast in all aspects of the game. You will be able to jump into instances whenever you want, get raid situations that a DPSer of your gear and skill wouldn’t get into and be sought out for arena teams. Most healers can wear lesser gear without it really mattering resulting in us gearing up fast. We generally don’t have so much competition for our loot.

Conclusion

Those are some good reasons to try a healer. It can seem from the outside like a stressful and thankless task. It isn’t. It’s a fun minigame that wins you friends and admirers.

Why do you like healing?

4 Reasons Healing Meters Suck

4 Reasons Healing Meters Suck

Thumbs Down (with Clipping Path)

This is a guest post by Ulkesshern, an EU Holy Paladin from Hellfire

Matticus put a plea out for guest posts and despite it been something I’ve never done I figured ‘Hey, why not?’ and offered up my services and here I am! I’m a Holy Paladin from the EU realm of Hellfire and I’m currently enjoying the delights of the 25 man content.

For my inaugural post I’ve decided to focus on one of my major bug bears, the absolutely terrible creations that are healing meters and the issues I perceive with them.

Issue 1: More Healing does not equal Better Healers

Without trying to oversimplify the job of DPS their job is basically to do damage, the more damage they do the (arguably) better they are, boss health is constant so the more damage they do the quicker the boss dies, the quicker people get their loot and the quicker you progress. However that really isn’t the case for healers. Picture this scenario, you’ve all just hit 80, you’re all predominantly in your old Tier 6 or quest rewards and you head to Naxx.

People are going to be taking massive amounts of damage, Tank mitigation will be low, DPS will be low so the encounters will be lasting longer and as such you’re going to be healing your heart out. Fast forward to the point when you go back with everyone in shiny Level 80 epics. The tanks don’t lose as much health every hit, encounters last half the amount of time and you’re not going to be breaking a sweat.

Then out come the meters!

“Oh wow my DPS is almost double what it was when we started here” cries StabbyStabster your top Rogue.
“Yeah mine too, we’re awesome now” join in the rest of the DPS.

Then someone links the healing comparison.

Well look at that, you’ve healed probably half of what you healed last time and instantly the people who don’t get it start moaning at you for not pulling your weight. The thing is we scale almost inversely with the raids gear level, but in the minds of so many people bigger numbers equals better players.

Issue 2: Situational Situations are Situational

This is something that an amazing amount of people just fail to understand, who you are assigned to heal can greatly affect your position on the meters, and I saw a wonderful example of this in a raid I was in last night. We were twenty manning Patchwerk for the achievement (yes I like achievements). Our tanks were a Death Knight, a Druid and a Warrior and our healing team comprised of 3 Paladins, a Priest and Shaman. The Paladins were assigned one Tank each while beaconing a different Tank, so all 3 Tanks had one Paladin and were the recipient of one Beacon, while the Priest and Shaman were assigned to just go crazy on all of the tanks.

We killed him pretty easily and were impressed with ourselves, and then someone linked the healing meter, Two Paladins at the top, followed by the Priest and then the Druid. Languishing at the bottom was the Third Paladin.

At first glance, it seemed that the Paladin was failed as his healing done was absolutely terrible. However when you thought about it, there were reasons.

Firstly, he was topping the over healing meters by a large margin. Then realization sets in, he was healing the main Tank, not the hateful strike soaks, and as such there was a lot less damage to heal and because Beacon of Light only transfers effective healing (of which there was very little). Whereas the other Paladins were hitting with ~14k effective heals and getting them beaconed across for about the same, the “bottom Paladins” heals weren’t needed as much and as such weren’t getting beaconed either.

3 Paladins, 3 Targets, 3 Players spamming the same heals with very different results. To some people that means that one of them was failing, a scenario that had entered no ones mind until the meters were linked. Just seconds earlier everyone was congratulating the Healers on such a good job!

At the end of the day, no one died except the boss and it was a good clean kill, only once the meters were show did any doubt suddenly arise as to the performance of healers.

Issue 3: Some Classes outclass Classes

A sad but true truth is that some classes usually end up beating others, Paladins can’t HoT or multi target as well (if at all) as Priests, Shaman, Druids and a lot of players just can’t understand that.

I once had a Guild Master state that “All of our healers are fantastic except our Paladins”. His reasoning? The other healers always beat the Paladins on meters (Late TBC Content). We tried to explain that no one ever died so we were doing our job but it just didn’t cut it, as far as he was concerned, the other classes were topping the meters so they were better and the Paladins were failing. We weren’t failing; he just couldn’t get his head around the different class mechanics and intended roles of the healing classes. Amusingly all the Paladins left soon after.

I daren’t even poke the sleeping bear that is absorption/mitigation effects. I feel for you Discipline Priests, I really do!

Issue 4: Meters are not infallible

Nothing and nobody is perfect (even me!) and meters are no exception, I’ve seen five people link meters from the same fight that have shown completely different results. I’ve seen WWS reports where I apparently wasn’t even there! I’ve spoken to Paladins who make a deal with a Warlock to keep them beaconed and instruct them to life tap like crazy. I’ve played with Priests who did nothing but spam Circle of Healing relentlessly and Shaman who may have just had a keyboard with one button marked Chain Heal. I’ve seen people of all spec that completely ignore whatever healing assignments they have in order to just spam quick heals on someone the second they take damage, I once had a Warlock point out that they really didn’t need 9 separate people to heal him the second he life tapped. I’ve even known people just type random numbers into raid chat and try and pass them off as a meter!

Final Thoughts

Meters do have a place, they’re amazingly useful for DPS, they also do serve a purpose for Healers, but they sure as anything aren’t something you can just glance at quickly and pick out who is top. If no one in the raid is dying our job is getting done and getting done well. If people are dropping like flies then perhaps consult some meters, look at what’s happening though, don’t just assume that the person on the bottom is there because he is terrible!

I’ve had meters running since Kara and I think I’ve looked at them perhaps once, coming top on a little chart doesn’t make you the worlds greatest Healer, doing your job and keeping people alive no matter how much or how little healing it requires makes you a good Healer.

(And no I don’t live at the bottom of meters!)

An Event Every Guild Leader Goes Through Once in Their Career

An Event Every Guild Leader Goes Through Once in Their Career

fate

At present, my healing corps consists of the following: 2 Priests, 4 Druids, 2 Paladins, and 2 Shamans. Note that both 1 Druid and 1 Shaman are on a part time rotation. I figure that’s more than enough to handle any sort of outages or benches that need to occur.

But a few nights ago, I received an in game mail from one of my Paladins. Let’s call him Wayne.

“Hey Matt, I’ve decided to take a break from WoW until Ulduar comes out. I’ve gotten what I need to prepare myself for it and I don’t want to burn myself too early. Thanks for understanding.”

The feeling I experienced after reading his in game mail could only be described as “disappointment”. Here was a player that had showed up to all of the raids we asked him to do before the holiday break. He was one of the earliest healers we had in the guild. For a time, he was the only Holy Paladin we had in our raids as our other one wasn’t ready to go yet.

Perhaps in this aspect, Loot Council may have failed as we awarded him nearly all the spell power plate gear until our second Paladin was able to join us.

The alternative would have been to shard upgrades to keep him coming for more. My guild and my friends would know that I would never consider that as an option.

Skepticism

Hmm… - I shouldn’t have to question the motives of my raiders. My experience in the game has taught me that there are some legitimate excuses for going on a hiatus and some that make you raise your eyebrow and go “really?”. This is one of those times. I would’ve been more than happy to accept a temporary leave of absence if a player was going out of town. Life does happen and there’s nothing I can do to change that (nor would I).

Conquest is now able to effectively clear out all heroic level content in the game.

Actually, we took down Sarth with 2 drakes up tonight.

And we’re able to do this within 6 hours. I intentionally split this into 2 days of 3 hour raid nights to avoid wear and tear on my troops.

Short term effects

Newsflash – This reduced our number of active healers down to 6 but I plan to rotate the other 2 healers I have on standby as needed. Both myself and my other Priest were both deep Holy. After some consultations and careful consideration, I decided to join Vonya and respec Discipline myself. This means I have to toss out the 16 Spirit gems in my blues and replace them with some Intellect heavy gems (Dazzling Forest Emerald although I probably should’ve used Seer’s Forest Emerald instead, but alas the AH doesn’t always have what you need).

Feel free to check out my character’s armory.

The impact this has on our healer corps is the fact that we are back up to having 2 solid tank healers who are myself and a Holy Paladin. We still have a strong supplement of Resto Druids, Shamans, and another CoH Priest to maintain raid wide heals.

Long term effects

We are down to 1 Holy Paladin. That’s 1 less set of blessings and auras among other things. I know for the time being I am willing to stand pat on my corps. But I would not be against the idea of recruiting another Holy Paladin for part time purposes. I’ve spoken with several around the server, but they’re all interested in a full time raiding and starting position. That’s not something I can promise. I don’t want to say one thing only for them to switch over and find out that I failed to deliver. I try to maintain a record of meaning what I say.

As for Wayne, I’m not going to think about any actions for the present. Those are his choices to make and I have to react accordingly. I can’t help but feel anything else but disappointment right now.

To me, it’s just another day behind the desk.

PS – If you’re a Holy Paladin looking for for a home and not expecting a lot of raiding hours, get in touch with me.

Image courtesy of TouTouke

Space Goat Live (Shadow and Light): Another healer blog

Don’t have the time for a real coherent post right now since I’m in school (learning about the Youth Criminal Justice System). Got an email from Naelum shamlessly plugging a series of posts. Its an overview of all 4 healing classes at the end of Burning Crusade displaying their individual strengths and weaknesses.

Check it here.

Note: I don’t mind it when people send me links to read via EMail or otherwise. I’ve got so much stuff on my plate that I don’t have time to search things out or clean out my reader. With that being said, if someone goes through the trouble of EMailing or PMing or Morse Coding me a page or blogpost they thing is awesome, I’ll read it. Yes, that is right, I’ve started to outsource my blog reading :(.

Don’t get me wrong. I’ll read everything eventually. If the title’s boring, I’ll mark as read. If the intro paragraph doesn’t hook me, I’ll pass. But the ones that catch my attention usually jump to the top of the line because a simple EMail makes all the difference. And if I like what I read, I’ll try to share it here. I know I don’t do a good enough job shining the spotlight on other starter blogs or even to the more established ones. Thats a failure and a mistake in my own right and I apologize for not recognizing the work and effort of my blogging colleagues.

Priests: Matt Needs Your Help!

My bosses at WoW Insider have commissioned me to write a piece on how Priests will change in Wrath. Specifically, how we can adapt to all the changes that are going on. But, I need your help. I’ve played Naxx and Obsidian Sanctum extensively. I’ve done a few 5 mans. Things have become second nature to me now.

Ask me questions. I’m giving myself 72 hours so I can have this piece for your Sunday morning consumption. 24 hours right now to gather as many questions as possible, another 24 to pick out the ones that I think are the most important, and another 24 to go in game, get the shots, get the techniques, and get the evidence I need to share with you what I’m doing and why.

Paladins, Druids, Shammies sorry, I can’t help you here. But feel free to ask anyway! Maybe you have some questions about synergy between other healing classes. It doesn’t have to be just Priests.

I’ve dedicated myself to helping this community. But I can’t do it alone. There’s no such thing as a stupid question.

I’ll be pulling questions from this Plusheal thread that Doug started and from any comments that I garner from here as well.

Healing Naxxramus – Loatheb (10 man)

Healing Naxxramus – Loatheb (10 man)

loatheb

Loatheb looks slightly complicated but after a few tries becomes easy to understand. It requires people to look outwards and pay attention. You only need to have one tank on him for the entire encounter.

Gimmicks

Everyone gets a 16 second debuff that reduces healing by 100%. After that, you have a 4 second window to heal players up before the debuff gets reapplied.

Secondly, something else that makes this fight that much easier is a different debuff called Fungal Creep. There are going to be periodic mobs called Spores that will spawn. When you destroy them, they give 5 players the Fungal Creep debuff.  It increases your critical chance by 50% and your spells cause no threat. The Spores die relatively quick and should take no more than 4 spells before they spontaneously combust.

Positioning

Set up shop on the central platform.

Healing Makeup

Matt’s group:

  • Resto Shaman
  • Holy Paladin
  • CoH Priest (me!)

You’ll definitely want an AoE healer for this fight. Try to time your heal around the warnings that appear. We tasked the Paladin to do nothing but heal the main tank on this fight. The Resto Shaman would heal group 2 while I was parked in group 1. The mechanics to Chain Heal has changed slightly so that if you target the initial player with the spell, it will only jump to other party members instead of going raid wide. With the Glyph, it will bounce to 4 targets total.

3 seconds before the debuff wears off, light up a Prayer of Healing. You want to time your heal so that it lands just as it wears off and it sets you up for 2 or even 3 Circle of Healing taps on the 2nd group.

What about the debuff phase?

At this stage, all you need to worry about is wanding and doing DPS. Keep an eye on your mana. Be sure you don’t DPS more than you have to. Your Power Word: Shield will still work. Don’t hesitate to throw that up there whenever you get the chance on your tank.

Changelog

9/23/08 – Original post

Would You be Interested in an all Healer Community?

EDIT: Nevermind! It’s been brought to my attention that there *is* in fact an all healer community in existence that’s been around under my nose for the longest time. Light Natured forums appear at first glance to be what I’ve been looking for. The community forum’s been broken down by class and has some extra sections devoted to general discussion and UI’s and such. How I’ve never found this place, I will have no idea. Obviously I didn’t look hard enough =). They need to do a better marketing and promotion job. I guess I’ll have to flex my blogging and WoW Insider muscle and raise some awareness. I do seem to be suffering some performance issues on the forums. They do take a while to get into the different sub sections.

This is one of the few pleasures I get from blogging. My interaction with readers sparks ideas. Sometimes they’re bad, sometimes they’re good, and sometimes I come up with a “EUREKA” of an idea that would’ve done Archimonde Archimedes proud.

Tonight I had a discussion with neutralise as we were discussing the impact of a raid wide Prayer of Healing. Somehow, my brain went off on a tangent. I wondered if there was a community or forum specifically devoted to Holy Priests who would discuss their trade (similar akin to the Shadow Priest.com forums). After some quick searching, Twittering, and general asking around, I was amazed to discover that there wasn’t a community already in place.

Not only that, there doesn’t seem to be places for Resto Druids, Holy Paladins, or Resto Shamans specifically either.

The only place that I know of that represents anything close is the Elitist Jerks forums. I’m not going to lie. Every time I go there, I feel fairly intimidated. There’s also a lot of information to wade through to get an answer you’re looking for.

My vision

Seeing as there doesn’t seem be a local healer community, I thought to myself why not start a healer community?

Financing is not a problem. One of the reasons I run affiliate advertising on my blog is so that I can take what I earn and invest it directly back into the community. Heh, like it or not, money makes this world go round.

I’m picturing a discussion board where healers of all shapes, sizes and progression levels can:

  • Exchange ideas and tips amongst individual classes
  • Ask for help and advice during PvE content
  • Discuss upcoming healer changes
  • Interact with other healers overall
  • Come for early advice and support on getting started with end game

I’d handle the maintenance and logistics of the project myself including hosting, software and such. The design and structure would be an interesting challenge to undergo.

My obstacles

Moderation - It’s a no brainer that a community like this would most likely attract some big time morons. As much as I’d like to, there’s not a chance in hell that I’d be able to completely police the place. I’d have to realistically turn to volunteers that have proven themselves fair and in possession of a back bone.

Structure - Organization of this community would have to be done properly. Like boss fights, it’s one thing to know what to do. It all comes down to execution. If I can pull it off right, I have no doubt it would be a great community. Done incorrectly, and it would just be another failed startup project. Razorbax suggested a Forum/Wiki combination but I have my reservations about that. I could go forums first and then “immortalize” epic posts after into its own Wiki for easier navigation and access.

By the way, that quote Razorbax listed? Not me.

I swear.

Name – You guys might think this is silly, but the name is important. I don’t simply want to create forums and slap World of Matticus forums on it. A day might come where I won’t be around and it’d be nice for this community to be able to stand on its own. I’d sponsor and support it, but it should have a distinct brand of its own. The challenge here is to think of a name that’s catchy, easy to remember, and isn’t already registered on the WHOIS database.

Interest – But right now, I’m getting ahead of myself. What’s the point of establishing a community if there’s no one interested in it? I ran it by the night owls still awake in BA chat, and they seemed receptive and encouraging of the idea. Still, I’d rather ask you the community in general and get your thoughts.

Any ideas, feedback, questions, or comments would be welcome. But do answer the poll first below =).

Would you participate and be interested in a community aimed for healers?

  • Yes, absolutely! (92%, 82 Votes)
  • No, not really. (8%, 7 Votes)

Total Voters: 89

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Brooding Over Bloodboil

For once, I’m at a loss here and I’m hoping to garner some insight or advice from the readers. My Guild had started to work on Gurtogg Bloodboil. We were working on Bloodboil for a few hours on Sunday. I used to think that Najentus was considered a heavy healing fight.

Boy was I wrong.

I won’t go too much into an explanation, but here’s the WoWWiki link for the strategy.

Loadout

  • 4 Holy Paladins
  • 2 Holy Priests
  • 1 Discipline Priest
  • 1 Resto Shaman
  • 1 Resto Druid

Directions

Phase 1

3 Paladins on each tank. We use 3 to rotate aggro on the boss. I, the Holy Priest, heal the tank who is actively being attacked by the boss. The rest of the healers are assigned to the bloodboil groups healing (Resto Shaman, Priest, Paladin) or raid healing.

Phase 2

This is where things get dicey. The 3 Paladins that were on the tanks immediately jump the player with Fel Rage. I heal up the melee before switching to tanks and then raid healing. The Resto Druid covers the 3 tanks. 1 Paladin and 1 Resto Shaman are raid healing. The other Holy Priest and Discipline Priest are also on the player with Fel Rage.

If the player is a clothie, Pain Suppression gets applied.

Problems

A player with Fel Rage has the following effects:

  • increases armour by 15,000
  • increases health by 30,000
  • increases healing done by 100%
  • increases damage done by 300%
  • increases size by 100%

The raid gains a buff called Insignificance where every spell they cast has no threat. One problem is that if a clothie gets hit with Fel Rage and Pain Suppression is applied, the player dies just as Fel Rage is about to wear off. Gurtogg gets progressively stronger during this phase. I can’t help but wonder if it would be a better idea to delay Pain Suppression for about 5 seconds before it becomes applied.

In our case, it’s not just the person with Fel Rage who is dying. Other members of the raid seem to be dying from a lack of heals or other miscellaneous reasons.

I can’t help but wonder if it would be better to stack all four of the Paladins on the Fel Rage’d player immediately along with the Discipline Priest and then have the Holy Priest switch to raid healing instead. This would essentially give us a picture of something like this:

  1. 4 Paladins and a Disc. Priest on Fel Rage
  2. 2 Holy Priests, a Resto Shaman, and a Resto Druid on the raid divided up accordingly

By switching the Holy Priest to the raid, this opens up a lot more options that the healer can use other then Flash of Light spamming.

Another problem that isn’t so urgent is our DPS output. Gurtogg has a 10 minute enrage encounter. I notice that when we hit the ~50% mark, the timer is around 4:45 or less. Granted we did lose 1 or 2 players at this point.

I seriously hope the Recount Death meter gets fixed as soon as possible. With that tool being down, we have no way of ascertaining the cause of death when players die. As a result, healer blame has increased in recent weeks and has gotten me irritated. Most of the time, it’s never justified. It tends to be the result of a fight mechanic that players seem to forget about (some raiders mysteriously forget that Najentus’ spines can be removed). Therefore, the "blame healers" catch all is used. I’m afraid that I might one day lash out if I see another "healers fault for wiping" comment in the raid.

5 Barriers of a Raid Healer – Part 1: Indecision

5 Barriers of a Raid Healer – Part 1: Indecision

Photo courtesy of dnabil

Each Saturday for the next five weeks, I will be writing about one barrier of the raid healer. Healers are often overshadowed and looked over since we are expected to simply know what to do. With luck, this five part series will help you to become a better raid healer whether you are a varsity or a freshman.

Barrier 1: No definable targets

I want to share with you a real life example. The connection will become apparent soon enough. Whenever I go out to the mall with my friends, we would idly go through every single clothing store in every part of the mall (especially true when travelling with companions of the female persuasion)

The guys would mill about at the front of a store like American Eagle and the girls would actually go into the store to do their shopping (and gossiping). Us men would talk business such as the latest sports news (“did you see that last fight at the game?”), discuss recent stuff in tech (“do you think that video card makes my PC look fat?”) or chat about gaming (“she thinks I pay more attention to that level 70 warrior from Tichon then I do to her!”).

And then 12 PM would strike.

Someone (usually me) would clasp their hands together and say it’s time for lunch! This is inevitable followed by a chorus of “where to’s?”. All that walking around (and shopping bag holding by the guys) does work up a healthy appetite. And no one would have any idea where to go for lunch.

Lack of targets

Everyone had all sorts of ideas. Here’s a typical example:

“Let’s go for dim sum!”
“Fast food sounds good!”
“Food court will be packed. How about the pub?”
“I’m okay with anything. You guys pick!”
“Sushi!”
“I don’t care as long as I eat something in the next 15 minutes!”

(For bonus points, can you guess which one was my catch phrase?)

Does this sound similar to your healing channel? I often find myself unsure of who to heal when I’m the odd Dwarf out in another Guild’s raid. There are no assignments being issued. It’s quite apparent that there seems to be a lack of an infrastructure. No one was taking charge. No one knows who to heal. All the healers are free healing which leads to an occasional tank death or 2.

During the 40 man raid chaos era, I found out quickly that it was impossible to do it all. I restricted myself to a set number of targets. Learn which players are most likely to take damage and stay on target. Don’t wander around with your mouse. Every spell, every action, every movement should be done with a purpose. Heal with a player and a purpose in mind.

This does not mean that it’s against the rules to heal outside your targets. If I notice another player in the raid who isn’t a part of my assignments take a big hit, I will switch to that player to shield and PoM them. That’s generally enough time to absorb another hit and it keeps that person alive long enough for someone else to pick them back up again.

Playing the transition game from 5 to 25 players is a big leap. It can be very difficult to adjust to. The problem isn’t your healing. It’s who you’re healing. And until you get those targets straightened out with your colleagues, you’re going to continue to suck without the proper direction.

Signs of an indecisive healer:

  • You constantly switch back and forth among players which results in raid deaths because you don’t actually heal them.
  • You have a full mana bar almost all the time because of inaction.
  • You feel helpless, dazed, and confused.
  • Your healing is fair, but the difference between you and other healers on meters is a pretty significant difference.

If you begin displaying any of these symptoms, take a step back and analyze your technique. Ask for help. An ounce of prevention is worth a pound of cure. There are times I’ve wanted to scream at players in my own raid because we wiped when they didn’t know what to do and they never spoke up about it. So the next time you’re in a raid and no one appears to be taking charge, announce your intentions about who your healing target is. It’s one step in the right direction.

Healers Spill: White Lies we Tell Tanks All the Time

Wiping sucks. It’s going to happen to any Guild of any size at any point. But there are good wipes and then there are bad wipes. I’ve caused my share of bad wipes (but not in my current Guild, obviously, because I know some of them read my blog). Tanks are delicate creatures and have to be treated in a certain way. Even though some tanks might be shall we say aggro challenged, it is better if we merely nod and admit fault even though it isn’t really ours so that the run can be finished. I’ve seen tanks get emo when their ability is questioned and leave the group hanging. Then the group spends a good hour in LFG trying to find a tank to finish out Heroic Slave Pens. Sheesh!

Anyways, I know I’m safe because I don’t think a lot of tanks read my blog (I think).

“Sorry, lag”

It happens sometimes. Our connections do hiccup and we go offline. As healers, we often blame our ISP. Every so often, it isn’t the ISPs fault. You see, there’s this new file sharing technology called bittorrent that we as healers might have forgotten to turn off…

“It’s not you, it’s me”

The tank happens to take about 18000 damage within a space of 2 seconds. There’s nothing we can do about it. 2 seconds is enough time for 1 spell. Sometimes we just can’t keep up with the damage with 1 healer. You just absorb so much punishment that you NEED 2 extra bodies to keep you alive and going. There’s no way around it. On the other hand, maybe I forgot to use my max rank heals.

“It happens to a lot of tanks”

Tanks are used to dying you say? Well, yeah. All tanks are used to it. They’ve died many times and they’ve got the durability loss to prove it. So what if you died? It’s no big deal. Nos Staminitus is a common affliction that affects many tanks. But don’t worry, there’s a special cure. There’s tons of consumables in the markets designed to help get you up. Er, your health that that is.

“Oh your gear is fine”

You look great! Honest! Even though you can’t seem to withstand several crits or crushings in a row, at least your armor is all shiny and stuff! I guess I’ll have to actually work up a sweat to keep you alive.

“You’re the best tank ever!”

I’ve had to say this on more then one occasion. I swear, some tanks seem to have the largest egos in the world. I guess it’s because they’re needed so often. There are some players in the world who have top end gear and top end weapons. But holy cow they just can’t seem to deliver! And I’m not talking about Taurens, either!

Have you ever lied to your tank? Or even your raid/party? Why and what was the situation?

Special thanks to Trackhoof and others who requested to remain anonymous for their input