Priest Changes – Build 9626

Pulled from the fine folks at MMO Champion.

Discipline

  • Grace doesn’t reduce damage dealt to the target anymore but now increases the healing received from the Priest by 3% (Up from 2%)
  • Renewed Hope now also give you a 100% chance to reduce all damage taken by 3% for 20 sec to all friendly party and raid targets when you Power Word: Shield a friendly target.

I remember that Grace conflicted with a Paladin ability before (Improved Devotion Aura). Perhaps now this won’t be a problem. Don’t forget that Grace can only affect one target now.

Renewed Hope just got buffed in a big way. With Soul Warding (Reduced cost and cooldown of Power Word: Shield), Shields just improved even more. A damage reduction on a target? Even when the Shield is removed or falls off? Good stuff! My gut reaction is that we’ll be casting Shields a lot more often on more players.

Thoughts and initial impressions?

Priest Tier 8 Previews

Priest Tier 8 Previews

I don’t know if you’ve seen it or not, but the crew at MMO-Champion’s just released screenshots of a bunch of tier 8 gear.

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No wings this time. But we do look more Rogue like. They have Death Knight, Hunter, Mage, Rogue and Warlock Tier 8 previews.

The Hunter set looks incredibly bad ass. Some of the Ulduar weapon previews are out as well. The 1H is almost as large as the 2H. Check out the rifles at the bottom. Talk about packing serious heat. No caster weapons as of yet, however.

What do you think about the Priest Tier 8 look?

Plan Your Raid with RaidComp!

Plan Your Raid with RaidComp!

raidcomp

MMO Champion’s released a great new tool for Guild and Raid Leaders alike! It’s called RaidComp!

The basic premise of the tool is that it allows your leaders to plan raids and optimize them by literally dragging and dropping different class specs. The right side of the screen shows buffs and debuff abilities that the spec can bring.

With buffs now being applied raid wide, it would be time consuming to manually figure out what spec your players were and what abilities they had on your own. Using RaidComp, you don’t have to do that anymore.

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Right: Here you can it showing the debuffs that the raid composition I picked will be able to apply. Below the debuffs, you can see the total count of the number of tanks (based on talents), healers, Ranged DPS, Melee DPS, Mana Batteries (Replenishment), as well as Heroisms.

There are certain classes and specs that will overlap with each other. You’ll notice that Spell Damage Taken debuff is in yellow. I have a Warlock in there with Curse of Elements which increases the Spell Damage taken. There is a talent that increases the potency of Curse of Elements to 13% (Spell damage taken increase).

Alternatively, if I didn’t want the Warlock to pick up that spec or if they didn’t want to get the talents for whatever reason, I can mouse over that and it will show me the other classes and spells that can do the same thing I want. You can see what it looks like below.

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Below: And just for fun, here’s a test raid that I threw together just for kicks to ensure that I could get every possible buff and debuff so you can see what it looks like. It offers full support for a 40 man raid. Not only that, you can even export builds as links and share them with other players.

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A great big thanks to the tech monkeys at MMO-Champion for coming up with this nifty script!