During dungeons when Spirit Shell is fully absorbed, it is only healing for 1. Do you know if this is a bug or if they intend it to not heal the target when fully absorbed?
Received a few comments and questions from people wondering about the use of Spirit Shell so I’ll do my best to clear it up some.
When Spirit Shell is on a player, it places a shield on them. After 8 seconds, the shield wears off. That player is healed for 80% of the absorb amount remaining.
If the shield gets completely absorbed, the player gets healed for a whopping 1 health point (I guess it rounds up). There’s a few problems with it right now:
- It can’t crit
- It’s a really long cast time for a low benefit
- You can’t see the benefits in your raid frames
- Doesn’t add Grace (Thanks FtenEQ)