Shamans and Paladins mana buff get hit! (With edit)

Shamans and Paladins mana buff get hit! (With edit)

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I just got off of lunch here at the office and happen to see this in my blue tracker.

Click here to see!

For those of you who can’t read it at work or school here it is copied for you

From Eyonix:

We are making a change to these spells so that their benefits are exclusive in patch 3.1.0. The buffs will be equivalent, but will no longer stack. Mana Spring will affect the entire raid instead of just the shaman’s party. We felt that both paladins and shamans brought too many unique buffs to a group. Additionally, we have been trying to tone down mana regeneration in large groups, and were concerned raids would feel the need to stack paladins or especially shaman to have enough Mana Spring totems. We have also been trying to get more benefits out of the party and into the raid, and Mana Spring previously was still a party only buff. With this change, if there is only one paladin, he or she can bring Blessing of Kings while the shaman offers Mana Spring. If there are two paladins and the second offers Blessing of Wisdom, then the shaman can offer healing or cleansing with their water totem instead.

What does this mean? It means you can’t have both. They are essentially removing another source of mana regeneration from raids.  As you can imagine there is a large outcry among both Shamans and Paladins. From the shaman stand point I’m a little upset to be honest, I’m also waiting for the other shoe to drop. The comment about Shamans bringing too many unique buffs to the raid made me scoff a bit. Strength of Earth totem which combines STR and AGI buffs gets overridden by a Death Knights horn of winter, often times leading to that being used for Stone Skin which is negligible benefit to the raid at best. Flame Tongue totem gets over ridden by Demonic Pact if you have a demo warlock in the group, and the other flame choices are Frost Resist or doing dps. Which if you’re healing, you arent in range for that most of the time anyways, and taking the time to stop healing run in and drop a magma totem is normally not a good idea. You guys see where I’m going with this.

Here were some suggestions of what we can do with the slot instead, and ultimately what our totems can add to a raid.

Healing Stream Totem. It’s group only, and still has to be in range. If you’re healing, more then likely you’re going to be with the casters in the back, not taking damage. While it does have places where it can be nice, it’s largely wasted in my opinion.

Cleansing Totem. Great for fights where you need to purge Diseases and Poison, but wasted and useless any other time. With curses being more prevalent then Disease and Poison that’s another totem we’ll see situational use out of.

Wrath of Air. Yes we still offer 5% spell haste. Yes that is good, but it is also redundant. Currently two other classes also offer haste. Retribution Paladins and Balance Druids.

Blizzard is trying to simplify raids, and I can appreciate what they are trying to do… to a point. A Lot of people think they are trying to make fights harder by nerfing mana regeneration, posts like this just add weight to that argument.  Homogenize every class, and then what do you have left? I posted in my last post that one of the best things about playing a Shaman was the uniqueness of our class, and totems were right up there in that list. Slowly it seems like it’s being whittled away. Streamline don’t make obsolete!

Redundancy is good in a raid, but at what cost?

I’ll update this as time permits today and as updates are brought to my attention.

What are your thoughts?

*EDIT*

Ok, so now that my initial shock has worn off and I’ve had my cup of coffee and a chance to sit and think about it in more depth, I’m not overly concerned any longer, in fact I’m quite ok with it now. This is just another in the series of small tweaks to get everything on a level playing field. The impact to the raid shouldn’t be that big, if anything more raids will see a boost from this then any sort of detrimental outcome.

I think my biggest reaction was just it seemed like a change out of left field, I don’t think anyone saw that coming. I am curious however as to what else will change in the coming weeks. Shamans have their Heroism / Bloodlust shifted slightly to keep it as a “Shotgun” buff and now the Mana Spring totem has been adjusted just a little bit. Lets see what else they tweak.