Ulduar Caster Weapons and Tier Gear: A Primer

Here’s a list of all spellcaster related weapons that drop from Ulduar. Items are sorted in the rough order of progression that raiding groups will be going in. I linked all currently known spellpower weapons and off hands so that your raid group can get a general idea of what item to go for and what items are better off in the hands of other players along with the rough order they will appear in. It seems heroic mode drops slightly more weapons. Loot tables for some of the bosses are still unknown at this time (like Yogg-Saron and Algalon). Read the bottom of the post for a theory of tier gear drops.

Heroic Mode weapons

Weapon Weapon Type Source
Overcharged Fuel Rod OH (Spell hit) Flame Leviathan
Intensity 2H Staff (Spell hit) Ignis the Furnace Master
Scepter of Creation Wand (Spirit) Ignis the Furnace Master
Guiding Star 1H Mace (MP5/Haste) Razorscale
Quartz Crystal Wand Wand (Spell hit) XT-002 Deconstructor (Hard mode)
     
Rapture 2H Staff (Spirit) Iron Council
Ironmender OH (Spirit) Kologarn
Runescribed Blade 1H Sword Auriaya
The Lifebinder 2H Staff (Spirit) Freya
Staff of Endless Winter 2H Staff (Spirit) Hodir (Hard mode)
Scepter of Lost Souls Wand (Haste/Crit) General Vezax

 

Normal Mode Weapons

Weapon Weapon Type Source
Firesoul MH Sword (Spell hit) Flame Leviathan
Plasma Foil 1H Dagger (Spirit) XT-002 Deconstructor
Pulsing Spellshield OH (Shield) XT-002 Deconstructor
Stormtip 1H Dagger (Spirit) The Iron Council
Nurturing Touch Wand (Spirit) Auriaya
Pulse Baton 1H Mace (MP5) Mimiron
Unraveling Reach 2H Staff (Hit) Freya
Icecore Staff 2H Staff (Spirit) Hodir
Ice Layered Barrier OH Shield (MP5/Haste) Hodir (Hard mode)
Pillar of Fortitude 2H Staff General Vezax

Tier gear

All we know right now is that Mimiron drops tier 8 gloves. I’m assuming Yogg-Saron either drops the chest or the helm. I have a sneaking suspicion the other 3 Titans (Freya, Hodir, Thorim) drop the other 3 tier 8 pieces. My theory is unconfirmed, however. But I think it’s a decent assumption that the 4 titans along with the “end” boss of the instance are the ones that drop the tier pieces.

Quick Thoughts About Val’Anyr

There’s been a few updates about Val’nyr since the last time I wrote about it. Now we have some more information regarding the retrieval and construction of the legendary mace. Here are the Coles’ notes version:

  • 30 fragments
  • Step 1: Bring shattered fragments to the Archivum Console
  • Step 2: Throw the shattered fragments into Yogg-Saron’s maw while he is casting Deafening Roar
  • Kill Yogg-Saron and loot
  • Condition 1: Can only be completed in Ulduar Heroic mode
  • Condition 2: If at least one Ulduar Watcher is not assisting you

This leads me to conclude a few things.

First is that it appears the person who is collecting all the fragments does not have to be the same person who ends up with the constructed mace. After all, the fragments must be thrown into Yogg-Saron who must then be killed. The loot master should then find the completed mace on the loot table of the old god.

This means the fragments can be looted to any one person as a keeper until the guild collects the necessary amount of fragments.

Second is that the construction of this weapon is going to be out of the reach of many of the casual oriented raiding guilds due to the conditions needed.

Some more questions remain

What happens if the raid group fails at killing Yogg-Saron during that attempt? Or even during that week? Are the fragments lost?

Lastly, it seems that PTR build 9767 (the most recent) was pushed through mostly for bug fixes. Since the latest build was meant to fix stuff, we can assume then the patch is very close to completion. I do believe 3.1 will be here sometime this April. Two weeks.

A good indicator that the patch will be coming out soon is when PTR servers shut down.

Normally, I Don’t do Loot Posts but I’ll Make an Exception

Normally, I Don’t do Loot Posts but I’ll Make an Exception

mace-stun

The Staff is being placed back on the rack in favor of a mace. I now officially have the best possible gear I can get from Black Temple and there’s no real reason for me to go back there. With the expansion so close, I’m tempted to just shut down for a while and conserve myself.

Of course, arguments can be made that what’s the point of having all the gear if I ain’t going to use it, right?

Indecision 08!

csk

Here’s the beauty on the right. It’s a shame it had to come so late in the expansion. I went all in on the mace with 324. I’m almost certain that has to be a record for most DKP spent on an item in the guild.

Wait until you see my new Off Hand that I just snagged and purchased! Keep scrolling down!

 

 

 

 

 

 

 

 

 

 

 

 

 

whale

Yeah. Respect the Whale.

Aside from that, Happy Thanksgiving to the Canadian readers!

EDIT: Oh yeah, we got our first War Glaive as well (But honestly, War Glaives are overrated ^^)

EDIT 2: Realization that both Wyn and Syd will probably skin me alive for using said off hand. But I like the mini wand.

EDIT 3: Have 2 articles on WI pending for 2 PM and 3 PM release Pacific Standard. Its an overview of the new talents, suggested builds, mana management, gemming, spells, and other healing info for the raiding healing Priest. Don’t forget to check it out! (I’ll try to remember to link them later or maybe I’ll bug Wyn to do it. Give her some <3!).

EDIT 4: I’m taking the day off from blogging. I write way too much. I don’t think I’m a bloggerholic though. Am I? Nah. In an ideal world, I’d just come up with ideas and delegate them to people. Some people can’t seem to spark ideas. I come up with too many. I think we’d be a perfect match! =)

EDIT 5: Bed. Flopping into it after a long day has to be the best feeling in the world.

Going All In on the Crystal Spire of Karabor

Poker is one of my favourite non-WoW activities and I know I’m not the only one. One of the cardinal skills you pick up as you play the cards is knowing when to go all in. My guild utilizes a DKP system (chips) and now that we’ve started to work on Illidan in order to take him out and get his phat loot (pot).

One of the items Illidan drops is the infamous Crystal Spire of Karabor.

Seeing as I know next to nothing about the supremeness of this mace, I’ve had to turn to my newest mentor, Wynthea, and ask several questions

Why is this weapon so good?

Basic Stats:

15 Int
22 Stam
486 Healing
6 Mp5

The stats would make it a good, well-rounded main-hand for any healing class, but nothing special. It’s roughly comparable to the Lightfathom Scepter (Vashj), Dark Blessing (Zul’jin), or the Gavel of Naaru Blessings (150 Badges from the 2.4 vendor). What gives this mace "Holy Grail" status is its additional effect:

If your target is below 50% heath, your direct healing spells will cause your target to be healed for an additional 180 to 220 health. 

I’ve always been adamant about using staves because I’ve wanted to spread the healing loot around as much as possible to the Paladins, Shamans, and Druids. I’ll make an exception here, however.

For a Paladin single-targeting a Main Tank, an extra 200 health points when their health is below half is nice, but not awe-inspiring. However, if you’re a priest charged with raid healing, an additional 200 health to each recipient of your Prayer of Healing or Circle of Healing when they need it the MOST is tremendous.

Bear with me for a short explanation (warning: MATH!):

The impact of bonus healing on the amount of output for a particular heal is not random. If you have 2000 bonus healing, it doesn’t mean that a Greater Heal with a base healing amount of 500 will heal for 2500. It also doesn’t get a random number up to 2500; there’s a coefficient.

This is where I grab an Asprin. But it’s because I’m mathematically challenged.

For Circle of Healing, that coefficient is 21.4% per target. At rank 5, CoH heals for a "base amount" of 409-451. So, if a priest has about 2300 bonus Healing, fully buffed, the equation looks like: 2300*21.4 + (random number between 409 & 451).

So, their CoH on a non-crit will heal for around 900-1000 per target. (CoH gets 492.2 from 2300 bonus healing) With the Crystal Spire, a target below 50% health would now be healed for 1080-1200 for a non-crit. It would     take around 3300 bonus healing to get that result without the spire, (x*21.4 + (random number from 409-451) = 1150. Solve for X) so the use-effect is worth around 1000 +healing in that situation. When it crits, it’ll hit for around 1500-plus. Just for comparison, that’s like 5 people getting instantly flash-of-lighted by a paladin all for less than 400 mana.

The effect is slightly less dramatic with Prayer of Healing, because Prayer gets a higher benefit from bonus healing – so the fact that the Spire contributes raw health points is a little less critical. That said, it’s still worth around 460 +healing.

Which classes benefit the most?

Shamans do benefit from the Spire, since Chain Heal qualifies as a direct heal, and hits 3 targets. Both healing waves would also receive the benefit to their single targets, which could help in certain situations. Most shamans I know, however, find more benefit from simply casting Chain Heal faster and opt. for Dark Blessing, from Zul’jin in ZA.

Great, so Shamans get overpowered again. It’s a good thing I have a higher chip stack than my Resto Shaman.

Paladins would see the increase to their properly-timed Flash of Lights or Holy Lights, but since Paladins are the work-horse single-target healers, they would see less advantage to equipping this mace than the bonus to spell crit given by the Hammer of Atonement Kazrogal drops in Mt. Hyjal. This is mostly due to the fact that Paladins are usually assigned to main tank healing. Given a single-target with something like 20k health, 200 additional points when they’re already below half and receiving damage hits in excess of 5 or 10k is not wholly worthless, but just an inefficient use of resources: a priest with the same mace in the same raid can get that SAME 200 extra health points to the Main Tank and everyone else in their group at the same time.

Hah. It’s no Benediction, but it’ll do.

For Druids, the extra bonus is almost completely worthless; it stipulates that it can only be triggered by a direct-heal, so Rejuvination and Lifebloom, need not apply. Swiftmend would get the benefit, but because of its cooldown, just doesn’t have the same utility as an always-available direct heal.

However, seeing as we are non Druids, we may not be correct in this assumption. Might there be a Druid of Restoness that would be willing to shed some light?

Priests see gains to Flash Heal or Greater Heal, as well as Binding Heal, CoH, and ProH. Prayer of Mending and Renew are NOT considered direct heals – although there is some question of whether a ProM bouncing off the priest with the Crystal Spire equipped would.

The idea here, though, is not what impact 200 HP might have on one single heal, but how much can we eek out of that 200 HP bonus. The answer is simply get as much use out of it as possible by hitting the highest number of targets that are below half health as quickly as possible. Priests, with a good ProH-CoH combo can hit 15 people with this proc in the space of 4.5 seconds or less.

Clearly, the mace was designed with the CoH priest in mind. Gimme. It also looks BADASS with our T6 gear.

What offhands can it be paired with?

Currently, the best healing off-hand in the game is the Scepter of Purification from Archimonde in Hyjal. Fortunately, though, the 35-badge Voodoo Shaker is comparable, and arguably 2nd-best in slot. There is no reason to NOT take the mace on the supposition that a weak off-hand would compromise its value in comparison with a staff.

Other good off-hands include:

Touch of Inspiration (Reliquary of Souls, Black Temple)

Talisman of the Sun-King (A’lar, Tempest Keep)

So after all that, it appears as though there is an item in the game worth going all in for. But I do know my Guildies read this.

On the other hand, I could be bluffing.