Photo by thadz courtesy of sxc.
Matticus’ Note: This is a guest post from a friend of who has no blogging experience whatsoever but still did a great job nonetheless. This will be a great reference for me on my Druid. Thanks Masato!
After seeing the great responses to my first guest post, Matticus told me I should keep writing. So, to see whether it was a fluke or not, here is another.
Well, I’ve seen Matticus’ posts on pre-raid heal gear for Priests and Shamans, so I will do one of my own based on my experiences, but for the one of the other needed roles in any instance: the Tank. Feral tanks do very well in most situations, as they have incredible amounts of armor, tons of HP and dodge. They are seen as a somewhat easier type of tank to heal because they tend to take more consistent damage, rather than unpredictable spiky damage shield wearing tanks take. Druids may be a bit more of a mana sponge in this case, but it’s usually less stressful on the healer to keep heals running, rather than having to react to sudden spikes (this is more adamant on raid boss fights, but still mostly applicable in 5 mans).
Druid tanks are quite easy to gear up to have very decent stats without setting foot in a raid, and not even a single heroic. I’m building this list towards the PvE type person, but if you are the type that likes to PvP, most of those epics are slight upgrades to the ones I’ve listed. It takes a bit of farming, questing and rep grinding, but afterwards, you’ll end up being geared well enough to main tank at least the first half of Karazhan, and more likely than not, offtank the second half. There have probably been other posts with very similar lists, but I’ll write my own version here for you all. For the most part, bears want to look for Armor>Stamina>Agility. It is also important to have 415 defense skill (or 2.6% crit reduction BEFORE talents) so that you cannot be crit by level 73 bosses.
I will also discuss a proper feral spec later on in the article.
Working from the top to the bottom:
Stylin’ Purple Hat
BoE LW crafted: Pattern: Stylin’ Purple Hat.
This helm is very easy to get a hold of, nice stats, and is your best bet until you hit some heroics.
Necklace of the Deep
BoE JC crafted: 3 Motes of Water, 10 Jaggal Pearls, 1 Black Pearl.
This neck is amazing not only because it is ridiculously easy to get, but it has 2 Red gem sockets. Pop in a couple of Shifting Nightseyes and you have a piece that will last you a long time. Not only is it great, but you can equip it at level 65!
Shoulderpads of Assassination
Assuming you don’t have any rogues in the group to fight you for these, they work decently if you don’t want to PvP for gear. They drop off the last boss in normal Sethekk Halls. They also have 2 Yellow sockets to boot.
Pretty much the second best druid tanking cloak out there (until you hit the armor cap at least), and you can get it from the first boss in regular mode Mechanar. Super easy to farm, and it is awesome.
Heavy Clefthoof Vest
BoE LW crafted: Pattern: Heavy Clefthoof Vest
This chest has 2 Yellow and 1 Red Socket, and is not difficult to get.
Jerkin of the Untamed Spirit
You can get this chest piece from an easy 2 person quest in Hellfire at level 58! Incredible stats, and will last you from then until level 70 when you have your Heavy Clefthoof Vest made.
Quite a lengthy quest chain out in Shadowmoon, but well worth it.
Another lengthy quest chain for these out in Shadowmoon.
Another Shadowmoon quest, but this is a VERY nice belt, even though it’s a green.
Heavy Clefthoof Leggings
BoE LW crafted: Pattern: Heavy Clefthoof Leggings
2 Blue and 1 Yellow gem sockets, straightforward materials.
Heavy Clefthoof Boots
BoE LW crafted: Pattern: Heavy Clefthoof Boots
Blue and Yellow sockets, and again, not bad mats.
There isn’t much you can do here without Kara/heroics. The Violet Signet of Defense (Kara Rep) and Ring of Unyielding Force (25 Heroic Badges) are the best here until 25 mans, and even then, they’re still good.
But until then…
Iron Band of the Unbreakable
Normal Mode Old Hillsbrad.
Delicate Eternium Ring
BoE JC crafted: Design: Delicate Eternium Ring
Badge of Tenacity
It is a random BoE drop in Blade’s Edge Plateau, or else costs about 1000g depending on your server. However, it is VERY much worth the pain to get it, especially with its 2 min cooldown 150 Agi for 20 seconds use.
Darkmoon Card: Vengeance
Will cost you a hefty sum of money, but lots of stam, and a proc that adds to your aggro generation.
A nice chunk of Stamina if you feel so inclined to reach Revered with the Netherwing.
Engineering also has 2 similar BoP trinkets, the Gnomish Poultryizer, and Goblin Rocket Launcher.
This is THE tanking weapon until you get into SSC and hope for a random trash drop. Well worth the grind to Exalted with Cenarion. A MUST have.
Braxxis’ Staff of Slumber
Pretty much a lazy man’s Earthwarden. A decent BoE that you should be able to find on the AH for around 50g (depending on your server). Use this until you’re Exalted with Cenarion.
Throw Agi chants on everything that will take them (cloak, gloves, boots, weapon), and +stats on the others (bracers, chest). Why agi over stam you ask? In my opinion, having avoidance and mitigation is better than just being a sponge. Plus, more agi = more crit which means more threat generation. Also, the agi/stats enchants are overall cheaper than the stamina one.
For the helm glyph, Glyph of the Defender until you’re crit immune, then go to Glyph of Ferocity.
Shoulders: Inscription of the Knight or Inscription of Warding (or the greater ones if you have the rep). Like the helm, use these until you’re safely over the crit cap and switch to Inscription of the Blade or Inscription of Vengeance.
Legs: Clefthide Leg Armor. No point really in getting Nethercleft Leg Armor until you get some nice epics, or you have the extra money to spend.
For gems, there is a lot of debate between druids. Some go Solid Star of Elune in EVERY socket. For starting off, this is probably your best bet, since you’re getting a nice bit of Agi just from the enchants. This isn’t exactly a bad choice, but I personally like balanced stats, once you start getting better gear. I prefer to put Shifting Nightseye‘s in my red/blue sockets, and if there is a bonus that is helpful, I’ll put in Glinting Noble Topaz for the yellow sockets. Why those and not, say, Enduring Talasite? It is because hit means you don’t miss, and when you don’t miss that means you generate more threat. Also, defense rating is next to useless once you’re crit immune.
Use your own discretion though when enchanting/gemming. Gem and enchant to what stats you think you lack or if you’re short a tiny bit from being crit immune.
So what do your stats look like with this gear? For these calculations I used 2 Shifting Nightseye in the neck piece, and 2 Enduring Talasite in the Shoulders to hit the crit cap. The rest of the gems are all Solid Star of Elune regardless of socket color, and all enchants are Agility or Stats. The exalted Scryer shoulder inscription and epic leg armor are used in these calcs, so your stats may vary slightly, and if you’re Aldor, you may need to swap in another Enduring Talasite to stay at/above 2.6% crit reduction. Stats also assume Survival of the Fittest and Thick Hide.
HP: 13558 (Night Elf)
Dodge: 32.93% (Night Elf)
Crit Reduction: 2.62%**
** Also, resilience stacks on top of this as well, so if you have some PvP items, just add up what the tooltip says for the resilience and defense, and if it’s at 2.60% or more, you’re golden.
Now, these are very good stats, especially for not even having to step foot inside a heroic! Also, aside from a couple of drops, these are all rep/quest/crafted items, so you don’t have to worry about the dice for most of your gear. If you look at Matt’s Kara Requirements for bear tanks:
415 def with 3/3 Survival of the Fittest, 12000 hp, 30% Dodge, 20k armor
You’re over the mark with this gear setup. Not too shabby. Now, that Survival of the Fittest comment brings us to spec.
Speccing Your Feral Druid for Endgame
Survival of the Fittest (SotF) is the only mandatory talent, while there are many that are strongly suggested to have, and others that are strongly suggested not to have. Why is SotF mandatory? Because with 3/3 you reduce your chance to be crit by 3%. Seeing as level 73 bosses have a 5.6% chance to crit, this means you only need 2.6% from gear. Also, the added 3% to all stats is a nice thing to have as well. Hopping over to the resto tree, 5/5 Furor for extra rage at the beginning of pulls, 5/5 Naturalist for 10% extra damage, and Omen of Clarity for rage free attacks every now and then.
As for talents you shouldn’t get, Feral Aggressions is pretty much useless. Nurturing Instinct is more than useless as well. Shredding Attacks is nice if you plan to be kitty in groups a bit, but if you don’t plan on it, skip it. The rest of the feral tree is pretty much a must have. That means you have 1-3 extra talent points that you can put wherever. Natural Shapeshifter is nice, or Nature’s Grasp if you plan on some PvP. Yeah, it may sound like I’m telling you how to spec, but honestly, look at any feral druid that has at least cleared Kara, and their spec probably follows these guidelines.
Well, I hope you made it through my long post (I honestly didn’t think I had that much to say!) and hopefully helps get you started on your way towards druid tankage. If people find this helpful, I may be so inclined to make a resto version of this guide.
Feral one day, Resto the next.
Matt’s note: Make a comment and persuade him to make a resto guide. If he does that, then I can finish up my Paladin gear list and I’ll have all four bases covered =).